1 // scenery.cxx -- data structures and routines for managing scenery.
3 // Written by Curtis Olson, started May 1997.
5 // Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
31 #include <simgear/debug/logstream.hxx>
32 #include <simgear/scene/tgdb/userdata.hxx>
33 #include <simgear/math/sg_geodesy.hxx>
34 #include <simgear/scene/model/placementtrans.hxx>
36 #include <Main/fg_props.hxx>
38 #include "hitlist.hxx"
39 #include "scenery.hxx"
42 // Scenery Management system
43 FGScenery::FGScenery() {
44 SG_LOG( SG_TERRAIN, SG_INFO, "Initializing scenery subsystem" );
46 center = Point3D(0.0);
50 // Initialize the Scenery Management system
51 FGScenery::~FGScenery() {
55 void FGScenery::init() {
57 scene_graph = new ssgRoot;
58 scene_graph->setName( "Scene" );
61 terrain_branch = new ssgBranch;
62 terrain_branch->setName( "Terrain" );
63 scene_graph->addKid( terrain_branch );
65 models_branch = new ssgBranch;
66 models_branch->setName( "Models" );
67 scene_graph->addKid( models_branch );
69 aircraft_branch = new ssgBranch;
70 aircraft_branch->setName( "Aircraft" );
71 scene_graph->addKid( aircraft_branch );
74 gnd_lights_root = new ssgRoot;
75 gnd_lights_root->setName( "Ground Lighting Root" );
77 vasi_lights_root = new ssgRoot;
78 vasi_lights_root->setName( "VASI/PAPI Lighting Root" );
80 rwy_lights_root = new ssgRoot;
81 rwy_lights_root->setName( "Runway Lighting Root" );
83 taxi_lights_root = new ssgRoot;
84 taxi_lights_root->setName( "Taxi Lighting Root" );
86 // Initials values needed by the draw-time object loader
87 sgUserDataInit( globals->get_model_lib(), globals->get_fg_root(),
88 globals->get_props(), globals->get_sim_time_sec() );
92 void FGScenery::update(double dt) {
96 void FGScenery::bind() {
100 void FGScenery::unbind() {
103 void FGScenery::set_center( const Point3D& p ) {
106 sgdSetVec3(c, p.x(), p.y(), p.z());
107 placement_list_type::iterator it = _placement_list.begin();
108 while (it != _placement_list.end()) {
109 (*it)->setSceneryCenter(c);
114 void FGScenery::register_placement_transform(ssgPlacementTransform *trans) {
115 _placement_list.push_back(trans);
117 sgdSetVec3(c, center.x(), center.y(), center.z());
118 trans->setSceneryCenter(c);
121 void FGScenery::unregister_placement_transform(ssgPlacementTransform *trans) {
122 placement_list_type::iterator it = _placement_list.begin();
123 while (it != _placement_list.end()) {
124 if ((*it) == trans) {
125 it = _placement_list.erase(it);
132 FGScenery::get_elevation_m(double lat, double lon, double max_alt,
133 double& alt, bool exact)
135 // std::cout << __PRETTY_FUNCTION__ << " "
141 sgGeodToCart(lat*SG_DEGREES_TO_RADIANS, lon*SG_DEGREES_TO_RADIANS,
143 return get_cart_elevation_m(pos, 0, alt, exact);
147 FGScenery::get_cart_elevation_m(const sgdVec3& pos, double max_altoff,
148 double& alt, bool exact)
150 Point3D saved_center = center;
151 bool replaced_center = false;
153 Point3D ppos(pos[0], pos[1], pos[2]);
154 if (30.0*30.0 < ppos.distance3Dsquared(center)) {
156 replaced_center = true;
160 // overridden with actual values if a terrain intersection is
162 double hit_radius = 0.0;
163 sgdVec3 hit_normal = { 0.0, 0.0, 0.0 };
166 if ( fabs(pos[0]) > 1.0 || fabs(pos[1]) > 1.0 || fabs(pos[2]) > 1.0 ) {
168 sgdSetVec3(sc, center[0], center[1], center[2]);
171 sgdCopyVec3(ncpos, pos);
175 // scenery center has been properly defined so any hit should
176 // be valid (and not just luck)
177 hit = fgCurrentElev(ncpos, max_altoff+sgdLengthVec3(pos),
178 sc, (ssgTransform*)get_scene_graph(),
179 &hit_list, &alt, &hit_radius, hit_normal);
183 set_center( saved_center );
190 FGScenery::get_cart_ground_intersection(const sgdVec3& pos,
192 sgdVec3& nearestHit, bool exact)
194 // We assume that starting positions in the center of the earth are invalid
195 if ( fabs(pos[0]) < 1.0 && fabs(pos[1]) < 1.0 && fabs(pos[2]) < 1.0 )
198 // Well that 'exactness' is somehow problematic, but makes at least sure
199 // that we don't compute that with a cenery center at the other side of
201 Point3D saved_center = center;
202 bool replaced_center = false;
204 Point3D ppos(pos[0], pos[1], pos[2]);
205 if (30.0*30.0 < ppos.distance3Dsquared(center)) {
207 replaced_center = true;
211 // Not yet found any hit ...
214 // Make really sure the direction is normalized, is really cheap compared to
215 // computation of ground intersection.
216 sgdVec3 normalizedDir;
217 sgdCopyVec3(normalizedDir, dir);
218 sgdNormaliseVec3(normalizedDir);
220 sgdVec3 sceneryCenter;
221 sgdSetVec3(sceneryCenter, center[0], center[1], center[2]);
223 sgdSubVec3(relativePos, pos, sceneryCenter);
225 // At the moment only intersection with the terrain?
227 hit_list.Intersect(globals->get_scenery()->get_terrain_branch(),
228 relativePos, normalizedDir);
230 double dist = DBL_MAX;
231 int hitcount = hit_list.num_hits();
232 for (int i = 0; i < hitcount; ++i) {
233 // Check for the nearest hit
235 sgdSubVec3(diff, hit_list.get_point(i), relativePos);
237 // We only want hits in front of us ...
238 if (sgdScalarProductVec3(normalizedDir, diff) < 0)
241 // find the nearest hit
242 double nDist = sgdScalarProductVec3(diff, diff);
246 // Store the hit point
248 sgdAddVec3(nearestHit, hit_list.get_point(i), sceneryCenter);
253 set_center( saved_center );