1 // tile.cxx -- routines to handle a scenery tile
3 // Written by Curtis Olson, started May 1998.
5 // Copyright (C) 1998, 1999 Curtis L. Olson - curt@flightgear.org
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
24 #include <Include/compiler.h>
26 #ifdef FG_MATH_EXCEPTION_CLASH
30 #include STL_FUNCTIONAL
31 #include STL_ALGORITHM
33 #include <Debug/logstream.hxx>
34 #include <Bucket/newbucket.hxx>
36 #include "tileentry.hxx"
38 FG_USING_STD(for_each);
39 FG_USING_STD(mem_fun_ref);
43 FGTileEntry::FGTileEntry ( void )
52 FGTileEntry::~FGTileEntry ( void ) {
53 // cout << "nodes = " << nodes.size() << endl;;
58 // Step through the fragment list, deleting the display list, then
59 // the fragment, until the list is empty.
61 FGTileEntry::release_fragments()
63 FG_LOG( FG_TERRAIN, FG_DEBUG,
64 "FREEING TILE = (" << tile_bucket << ")" );
65 for_each( begin(), end(),
66 mem_fun_ref( &fgFRAGMENT::deleteDisplayList ));
67 fragment_list.erase( begin(), end() );