1 // tilemgr.cxx -- routines to handle dynamic management of scenery tiles
3 // Written by Curtis Olson, started January 1998.
5 // Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
31 #include <osgViewer/Viewer>
32 #include <osgDB/Registry>
34 #include <simgear/constants.h>
35 #include <simgear/debug/logstream.hxx>
36 #include <simgear/structure/exception.hxx>
37 #include <simgear/scene/model/modellib.hxx>
38 #include <simgear/scene/util/SGReaderWriterOptions.hxx>
39 #include <simgear/scene/tsync/terrasync.hxx>
41 #include <Main/globals.hxx>
42 #include <Main/fg_props.hxx>
43 #include <Main/renderer.hxx>
44 #include <Main/viewer.hxx>
45 #include <Scripting/NasalSys.hxx>
47 #include "scenery.hxx"
48 #include "SceneryPager.hxx"
49 #include "tilemgr.hxx"
52 using flightgear::SceneryPager;
53 using simgear::SGModelLib;
54 using simgear::TileEntry;
55 using simgear::TileCache;
58 FGTileMgr::FGTileMgr():
63 _maxTileRangeM = fgGetNode("/sim/rendering/static-lod/bare", true);
67 FGTileMgr::~FGTileMgr()
69 // remove all nodes we might have left behind
70 osg::Group* group = globals->get_scenery()->get_terrain_branch();
71 group->removeChildren(0, group->getNumChildren());
73 osgDB::Registry::instance()->clearObjectCache();
77 // Initialize the Tile Manager subsystem
78 void FGTileMgr::init() {
79 SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." );
81 _options = new simgear::SGReaderWriterOptions;
82 _options->setMaterialLib(globals->get_matlib());
83 _options->setPropertyNode(globals->get_props());
85 osgDB::FilePathList &fp = _options->getDatabasePathList();
86 const string_list &sc = globals->get_fg_scenery();
88 std::copy(sc.begin(), sc.end(), back_inserter(fp));
90 TileEntry::setModelLoadHelper(this);
92 _visibilityMeters = fgGetNode("/environment/visibility-m", true);
97 void FGTileMgr::refresh_tile(void* tileMgr, long tileIndex)
99 ((FGTileMgr*) tileMgr)->tile_cache.refresh_tile(tileIndex);
102 void FGTileMgr::reinit()
104 // remove all old scenery nodes from scenegraph and clear cache
105 osg::Group* group = globals->get_scenery()->get_terrain_branch();
106 group->removeChildren(0, group->getNumChildren());
109 // clear OSG cache, except on initial start-up
112 osgDB::Registry::instance()->clearObjectCache();
117 previous_bucket.make_bad();
118 current_bucket.make_bad();
119 longitude = latitude = -1000.0;
121 _terra_sync = (simgear::SGTerraSync*) globals->get_subsystem("terrasync");
123 _terra_sync->setTileRefreshCb(&refresh_tile, this);
125 // force an update now
129 /* schedule a tile for loading, keep request for given amount of time.
130 * Returns true if tile is already loaded. */
131 bool FGTileMgr::sched_tile( const SGBucket& b, double priority, bool current_view, double duration)
133 // see if tile already exists in the cache
134 TileEntry *t = tile_cache.get_tile( b );
137 // create a new entry
138 t = new TileEntry( b );
139 // insert the tile into the cache, update will generate load request
140 if ( tile_cache.insert_tile( t ) )
142 // Attach to scene graph
144 t->addToSceneGraph(globals->get_scenery()->get_terrain_branch());
147 // insert failed (cache full with no available entries to
148 // delete.) Try again later
153 SG_LOG( SG_TERRAIN, SG_DEBUG, " New tile cache size " << (int)tile_cache.get_size() );
156 // update tile's properties
157 tile_cache.request_tile(t,priority,current_view,duration);
159 return t->is_loaded();
162 /* schedule needed buckets for the current view position for loading,
163 * keep request for given amount of time */
164 void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis)
166 // sanity check (unfortunately needed!)
167 if ( longitude < -180.0 || longitude > 180.0
168 || latitude < -90.0 || latitude > 90.0 )
170 SG_LOG( SG_TERRAIN, SG_ALERT,
171 "Attempting to schedule tiles for bogus lon and lat = ("
172 << longitude << "," << latitude << ")" );
176 SG_LOG( SG_TERRAIN, SG_INFO,
177 "scheduling needed tiles for " << longitude << " " << latitude );
179 double tile_width = curr_bucket.get_width_m();
180 double tile_height = curr_bucket.get_height_m();
181 // cout << "tile width = " << tile_width << " tile_height = "
182 // << tile_height << endl;
184 double tileRangeM = std::min(vis,_maxTileRangeM->getDoubleValue());
185 xrange = (int)(tileRangeM / tile_width) + 1;
186 yrange = (int)(tileRangeM / tile_height) + 1;
187 if ( xrange < 1 ) { xrange = 1; }
188 if ( yrange < 1 ) { yrange = 1; }
190 // make the cache twice as large to avoid losing terrain when switching
191 // between aircraft and tower views
192 tile_cache.set_max_cache_size( (2*xrange + 2) * (2*yrange + 2) * 2 );
193 // cout << "xrange = " << xrange << " yrange = " << yrange << endl;
194 // cout << "max cache size = " << tile_cache.get_max_cache_size()
195 // << " current cache size = " << tile_cache.get_size() << endl;
197 // clear flags of all tiles belonging to the previous view set
198 tile_cache.clear_current_view();
200 // update timestamps, so all tiles scheduled now are *newer* than any tile previously loaded
201 osg::FrameStamp* framestamp
202 = globals->get_renderer()->getViewer()->getFrameStamp();
203 tile_cache.set_current_time(framestamp->getReferenceTime());
209 /* schedule all tiles, use distance-based loading priority,
210 * so tiles are loaded in innermost-to-outermost sequence. */
211 for ( x = -xrange; x <= xrange; ++x )
213 for ( y = -yrange; y <= yrange; ++y )
215 SGBucket b = sgBucketOffset( longitude, latitude, x, y );
216 float priority = (-1.0) * (x*x+y*y);
217 sched_tile( b, priority, true, 0.0 );
223 FGTileMgr::loadTileModel(const string& modelPath, bool cacheModel)
225 SGPath fullPath = modelPath;
226 if ((fullPath.isRelative())&&
227 (fgGetBool("/sim/paths/use-custom-scenery-data") == true)) {
228 string_list sc = globals->get_fg_scenery();
230 for (string_list_iterator it = sc.begin(); it != sc.end(); ++it) {
231 // fg_senery contains empty strings as "markers" (see FGGlobals::set_fg_scenery)
234 tmpPath.append(modelPath);
235 if (tmpPath.exists()) {
242 osg::Node* result = 0;
246 SGModelLib::loadModel(fullPath.str(), globals->get_props(),
247 new FGNasalModelData);
250 SGModelLib::loadDeferredModel(fullPath.str(), globals->get_props(),
251 new FGNasalModelData);
252 } catch (const sg_io_exception& exc) {
253 string m(exc.getMessage());
255 m += exc.getLocation().asString();
256 SG_LOG( SG_TERRAIN, SG_ALERT, m );
257 } catch (const sg_exception& exc) { // XXX may be redundant
258 SG_LOG( SG_TERRAIN, SG_ALERT, exc.getMessage());
264 * Update the various queues maintained by the tilemagr (private
265 * internal function, do not call directly.)
267 void FGTileMgr::update_queues()
269 SceneryPager* pager = FGScenery::getPagerSingleton();
270 osg::FrameStamp* framestamp
271 = globals->get_renderer()->getViewer()->getFrameStamp();
272 double current_time = framestamp->getReferenceTime();
273 double vis = _visibilityMeters->getDoubleValue();
278 tile_cache.set_current_time( current_time );
279 tile_cache.reset_traversal();
281 while ( ! tile_cache.at_end() )
283 e = tile_cache.get_current();
284 // cout << "processing a tile" << endl;
287 // Prepare the ssg nodes corresponding to each tile.
288 // Set the ssg transform and update it's range selector
289 // based on current visibilty
290 e->prep_ssg_node(vis);
292 if (( !e->is_loaded() )&&
293 ((!e->is_expired(current_time))||
294 e->is_current_view() ))
296 // schedule tile for loading with osg pager
297 pager->queueRequest(e->tileFileName,
301 e->getDatabaseRequest(),
307 SG_LOG(SG_TERRAIN, SG_ALERT, "Warning: empty tile in cache!");
313 int drop_count = sz - tile_cache.get_max_cache_size();
314 if (( drop_count > 0 )&&
315 ((loading==0)||(drop_count > 10)))
317 long drop_index = tile_cache.get_drop_tile();
318 while ( drop_index > -1 )
320 // schedule tile for deletion with osg pager
321 TileEntry* old = tile_cache.get_tile(drop_index);
322 tile_cache.clear_entry(drop_index);
324 osg::ref_ptr<osg::Object> subgraph = old->getNode();
325 old->removeFromSceneGraph();
327 // zeros out subgraph ref_ptr, so subgraph is owned by
328 // the pager and will be deleted in the pager thread.
329 pager->queueDeleteRequest(subgraph);
331 if (--drop_count > 0)
332 drop_index = tile_cache.get_drop_tile();
339 // given the current lon/lat (in degrees), fill in the array of local
340 // chunks. If the chunk isn't already in the cache, then read it from
342 void FGTileMgr::update(double)
344 SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update()" );
345 SGVec3d viewPos = globals->get_current_view()->get_view_pos();
346 double vis = _visibilityMeters->getDoubleValue();
347 schedule_tiles_at(SGGeod::fromCart(viewPos), vis);
352 // schedule tiles for the viewer bucket (FDM/AI/groundcache/... use
353 // "schedule_scenery" instead
354 int FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
356 longitude = location.getLongitudeDeg();
357 latitude = location.getLatitudeDeg();
359 // SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update() for "
360 // << longitude << " " << latatitude );
362 current_bucket.set_bucket( location );
364 // schedule more tiles when visibility increased considerably
365 // TODO Calculate tile size - instead of using fixed value (5000m)
366 if (range_m-scheduled_visibility > 5000.0)
367 previous_bucket.make_bad();
369 // SG_LOG( SG_TERRAIN, SG_DEBUG, "Updating tile list for "
370 // << current_bucket );
371 fgSetInt( "/environment/current-tile-id", current_bucket.gen_index() );
373 // do tile load scheduling.
374 // Note that we need keep track of both viewer buckets and fdm buckets.
375 if ( state == Running ) {
376 SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Running" );
377 if (current_bucket != previous_bucket) {
378 // We've moved to a new bucket, we need to schedule any
379 // needed tiles for loading.
380 SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr::update()" );
381 scheduled_visibility = range_m;
382 schedule_needed(current_bucket, range_m);
384 _terra_sync->schedulePosition(latitude,longitude);
387 previous_bucket = current_bucket;
388 } else if ( state == Start || state == Inited ) {
389 SG_LOG( SG_TERRAIN, SG_INFO, "State == Start || Inited" );
390 // do not update bucket yet (position not valid in initial loop)
392 previous_bucket.make_bad();
398 /** Schedules scenery for given position. Load request remains valid for given duration
399 * (duration=0.0 => nothing is loaded).
400 * Used for FDM/AI/groundcache/... requests. Viewer uses "schedule_tiles_at" instead.
401 * Returns true when all tiles for the given position are already loaded, false otherwise.
403 bool FGTileMgr::schedule_scenery(const SGGeod& position, double range_m, double duration)
405 const float priority = 0.0;
406 double current_longitude = position.getLongitudeDeg();
407 double current_latitude = position.getLatitudeDeg();
408 bool available = true;
410 // sanity check (unfortunately needed!)
411 if (current_longitude < -180 || current_longitude > 180 ||
412 current_latitude < -90 || current_latitude > 90)
415 SGBucket bucket(position);
416 available = sched_tile( bucket, priority, false, duration );
418 if ((!available)&&(duration==0.0))
421 SGVec3d cartPos = SGVec3d::fromGeod(position);
423 // Traverse all tiles required to be there for the given visibility.
424 double tile_width = bucket.get_width_m();
425 double tile_height = bucket.get_height_m();
426 double tile_r = 0.5*sqrt(tile_width*tile_width + tile_height*tile_height);
427 double max_dist = tile_r + range_m;
428 double max_dist2 = max_dist*max_dist;
430 int xrange = (int)fabs(range_m / tile_width) + 1;
431 int yrange = (int)fabs(range_m / tile_height) + 1;
433 for ( int x = -xrange; x <= xrange; ++x )
435 for ( int y = -yrange; y <= yrange; ++y )
437 // We have already checked for the center tile.
438 if ( x != 0 || y != 0 )
440 SGBucket b = sgBucketOffset( current_longitude,
441 current_latitude, x, y );
442 double distance2 = distSqr(cartPos, SGVec3d::fromGeod(b.get_center()));
443 // Do not ask if it is just the next tile but way out of range.
444 if (distance2 <= max_dist2)
446 available &= sched_tile( b, priority, false, duration );
447 if ((!available)&&(duration==0.0))
457 // Returns true if tiles around current view position have been loaded
458 bool FGTileMgr::isSceneryLoaded()
460 double range_m = 100.0;
461 if (scheduled_visibility < range_m)
462 range_m = scheduled_visibility;
464 return schedule_scenery(SGGeod::fromDeg(longitude, latitude), range_m, 0.0);