1 // tilemgr.hxx -- routines to handle dynamic management of scenery tiles
3 // Written by Curtis Olson, started January 1998.
5 // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
29 # error This library requires C++
32 #include <simgear/compiler.h>
38 #include <simgear/bucket/newbucket.hxx>
40 # include <simgear/threads/SGQueue.hxx>
41 #endif // ENABLE_THREADS
43 #include "FGTileLoader.hxx"
44 #include "hitlist.hxx"
45 #include "newcache.hxx"
47 #if defined(USE_MEM) || defined(WIN32)
48 # define FG_MEM_COPY(to,from,n) memcpy(to, from, n)
50 # define FG_MEM_COPY(to,from,n) bcopy(from, to, n)
53 SG_USING_STD( queue );
56 // forward declaration
58 class FGDeferredModel;
74 // initialize the cache
75 void initialize_queue();
77 // schedule a tile for loading
78 void sched_tile( const SGBucket& b );
80 // schedule a needed buckets for loading
81 void schedule_needed();
83 // see comment at prep_ssg_nodes()
84 void prep_ssg_node( int idx );
88 SGBucket previous_bucket;
89 SGBucket current_bucket;
92 FGTileEntry *current_tile;
94 // x and y distance of tiles to load/draw
98 // current longitude latitude
101 double last_longitude;
102 double last_latitude;
107 FGNewCache tile_cache;
110 * Queue tiles for loading.
118 * attach_queue is the tiles that have been loaded [by the pager]
119 * that can be attached to the scene graph by the render thread.
121 * model_queue is the set of models that need to be loaded by the
122 * primary render thread.
124 #ifdef ENABLE_THREADS
125 static SGLockedQueue<FGTileEntry *> attach_queue;
126 static SGLockedQueue<FGDeferredModel *> model_queue;
128 static queue<FGTileEntry *> attach_queue;
129 static queue<FGDeferredModel *> model_queue;
130 #endif // ENABLE_THREADS
135 * Add a loaded tile to the 'attach to the scene graph' queue.
137 static void ready_to_attach( FGTileEntry *t ) { attach_queue.push( t ); }
139 #ifdef WISH_PLIB_WAS_THREADED // but it isn't
141 * Tile is detatched from scene graph and is ready to delete
143 inline void ready_to_delete( FGTileEntry *t ) { loader.remove( t ); }
147 * Add a pending model to the 'deferred model load' queue
149 static void model_ready( FGDeferredModel *dm ) { model_queue.push( dm ); }
159 // Initialize the Tile Manager subsystem
162 // given the current lon/lat (in degrees), fill in the array of
163 // local chunks. If the chunk isn't already in the cache, then
164 // read it from disk.
165 int update( double lon, double lat );
167 // Determine scenery altitude. Normally this just happens when we
168 // render the scene, but we'd also like to be able to do this
169 // explicitely. lat & lon are in radians. abs_view_pos in
170 // meters. Returns result in meters.
171 void my_ssg_los( string s, ssgBranch *branch, sgdMat4 m,
172 const sgdVec3 p, const sgdVec3 dir, sgdVec3 normal );
174 void my_ssg_los( ssgBranch *branch, sgdMat4 m,
175 const sgdVec3 p, const sgdVec3 dir,
179 // Prepare the ssg nodes ... for each tile, set it's proper
180 // transform and update it's range selector based on current
182 void prep_ssg_nodes();
187 extern FGTileMgr global_tile_mgr;
190 #endif // _TILEMGR_HXX