1 // tilemgr.hxx -- routines to handle dynamic management of scenery tiles
3 // Written by Curtis Olson, started January 1998.
5 // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
29 # error This library requires C++
32 #include <simgear/compiler.h>
33 #include <simgear/math/point3d.hxx>
39 #include <simgear/bucket/newbucket.hxx>
41 # include <simgear/threads/SGQueue.hxx>
42 #endif // ENABLE_THREADS
44 #include <Main/location.hxx>
46 #include "FGTileLoader.hxx"
47 #include "hitlist.hxx"
48 #include "newcache.hxx"
50 #if defined(USE_MEM) || defined(WIN32)
51 # define FG_MEM_COPY(to,from,n) memcpy(to, from, n)
53 # define FG_MEM_COPY(to,from,n) bcopy(from, to, n)
56 SG_USING_STD( queue );
59 // forward declaration
61 class FGDeferredModel;
77 // initialize the cache
78 void initialize_queue();
80 // schedule a tile for loading
81 void sched_tile( const SGBucket& b );
83 // schedule a needed buckets for loading
84 void schedule_needed(double visibility_meters, SGBucket curr_bucket);
86 // see comment at prep_ssg_nodes()
87 void prep_ssg_node( int idx );
91 SGBucket previous_bucket;
92 SGBucket current_bucket;
95 FGTileEntry *current_tile;
97 // x and y distance of tiles to load/draw
101 // current longitude latitude
104 double last_longitude;
105 double last_latitude;
110 FGNewCache tile_cache;
113 * Queue tiles for loading.
121 * attach_queue is the tiles that have been loaded [by the pager]
122 * that can be attached to the scene graph by the render thread.
124 * model_queue is the set of models that need to be loaded by the
125 * primary render thread.
127 #ifdef ENABLE_THREADS
128 static SGLockedQueue<FGTileEntry *> attach_queue;
129 static SGLockedQueue<FGDeferredModel *> model_queue;
131 static queue<FGTileEntry *> attach_queue;
132 static queue<FGDeferredModel *> model_queue;
133 #endif // ENABLE_THREADS
134 static queue<FGTileEntry *> delete_queue;
139 * Add a loaded tile to the 'attach to the scene graph' queue.
141 static void ready_to_attach( FGTileEntry *t ) { attach_queue.push( t ); }
144 * Add a pending model to the 'deferred model load' queue
146 static void model_ready( FGDeferredModel *dm ) { model_queue.push( dm ); }
156 // Initialize the Tile Manager subsystem
159 // Update the various queues maintained by the tilemagr (private
160 // internal function, do not call directly.)
161 void update_queues();
163 // given the current lon/lat (in degrees), fill in the array of
164 // local chunks. If the chunk isn't already in the cache, then
165 // read it from disk.
166 int update( double visibility_meters );
167 int update( FGLocation *location, double visibility_meters,
168 sgdVec3 abs_pos_vector );
170 int updateCurrentElevAtPos(sgdVec3 abs_pos_vector, Point3D center );
172 // Determine scenery altitude. Normally this just happens when we
173 // render the scene, but we'd also like to be able to do this
174 // explicitely. lat & lon are in radians. abs_view_pos in
175 // meters. Returns result in meters.
176 void my_ssg_los( string s, ssgBranch *branch, sgdMat4 m,
177 const sgdVec3 p, const sgdVec3 dir, sgdVec3 normal );
179 void my_ssg_los( ssgBranch *branch, sgdMat4 m,
180 const sgdVec3 p, const sgdVec3 dir,
183 // Prepare the ssg nodes corresponding to each tile. For each
184 // tile, set the ssg transform and update it's range selector
185 // based on current visibilty void prep_ssg_nodes( float
186 // visibility_meters );
187 void prep_ssg_nodes( FGLocation *location, float visibility_meters );
189 // Set flag with event manager so that non-moving view refreshes
191 void refresh_view_timestamps();
193 inline SGBucket get_current_bucket () { return current_bucket; }
194 inline SGBucket get_previous_bucket () { return previous_bucket; }
198 #endif // _TILEMGR_HXX