1 // fg_sound.hxx -- Sound class implementation
3 // Started by Erik Hofman, February 2002
5 // Copyright (C) 2002 Erik Hofman - erik@ehofman.com
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 // General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
24 #define __FGSOUND_HXX 1
30 #include <simgear/compiler.h>
31 #include <Main/fgfs.hxx>
32 #include <Main/globals.hxx>
34 #include "soundmgr.hxx"
36 static const double MAX_TRANSIT_TIME = 0.1; // 100 ms.
40 * Class for handling one sound event.
51 virtual void init (SGPropertyNode *);
53 virtual void unbind ();
54 virtual void update (double dt);
61 enum { ONCE=0, LOOPED, IN_TRANSIT };
62 enum { LEVEL=0, INVERTED, FLIPFLOP };
66 SGPropertyNode * prop;
79 FGSimpleSound * _sample;
81 FGCondition * _condition;
82 SGPropertyNode * _property;
90 double _stopping; // time after the sound should have stopped.
91 // This is usefull for lost packets in in-trasit mode.
93 vector<_snd_prop> _volume;
94 vector<_snd_prop> _pitch;