1 /* -*- Mode: C++ -*- *****************************************************
3 * Written by Durk Talsma. Started May 5, 2004
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License as
7 * published by the Free Software Foundation; either version 2 of the
8 * License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful, but
11 * WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 **************************************************************************/
22 /**************************************************************************
23 * This file contains the definition of the class Schedule.
25 * A schedule is basically a number of scheduled flights, which can be
26 * assigned to an AI aircraft.
27 **************************************************************************/
29 #ifndef _FGSCHEDULE_HXX_
30 #define _FGSCHEDULE_HXX_
32 #define TRAFFICTOAIDISTTOSTART 150.0
33 #define TRAFFICTOAIDISTTODIE 200.0
37 class FGScheduledFlight;
39 typedef std::vector<FGScheduledFlight*> FGScheduledFlightVec;
44 std::string modelPath;
47 std::string registration;
51 std::string flightType;
52 std::string flightIdentifier;
53 std::string currentDestination;
55 FGScheduledFlightVec flights;
59 double distanceToUser;
61 unsigned int runCount;
68 bool scheduleComplete;
70 bool scheduleFlights(time_t now);
71 int groundTimeFromRadius();
74 * Transition this schedule from distant mode to AI mode;
75 * create the AIAircraft (and flight plan) and register with the AIManager
77 bool createAIAircraft(FGScheduledFlight* flight, double speedKnots, time_t deptime);
79 // the aiAircraft associated with us
80 SGSharedPtr<FGAIAircraft> aiAircraft;
82 FGAISchedule(); // constructor
83 FGAISchedule(const std::string& model,
84 const std::string& livery,
85 const std::string& homePort,
86 const std::string& registration,
87 const std::string& flightId,
89 const std::string& acType,
90 const std::string& airline,
91 const std::string& m_class,
92 const std::string& flight_type,
94 double offset); // construct & init
95 FGAISchedule(const FGAISchedule &other); // copy constructor
99 ~FGAISchedule(); //destructor
101 static bool validModelPath(const std::string& model);
102 static SGPath resolveModelPath(const std::string& model);
104 bool update(time_t now, const SGVec3d& userCart);
108 //void setClosestDistanceToUser();
109 bool next(); // forces the schedule to move on to the next flight.
111 // TODO: rework these four functions
112 time_t getDepartureTime ();
113 FGAirport * getDepartureAirport ();
114 FGAirport * getArrivalAirport ();
116 double getRadius () { return radius; };
117 double getGroundOffset () { return groundOffset;};
118 const std::string& getFlightType () { return flightType;};
119 const std::string& getAirline () { return airline; };
120 const std::string& getAircraft () { return acType; };
121 std::string getCallSign ();
122 const std::string& getRegistration () { return registration;};
123 std::string getFlightRules ();
124 bool getHeavy () { return heavy; };
125 double getCourse () { return courseToDest; };
126 unsigned int getRunCount () { return runCount; };
127 unsigned int getHits () { return hits; };
129 void setrunCount(unsigned int count) { runCount = count; };
130 void setHits (unsigned int count) { hits = count; };
132 double getScore () { return score; };
134 void assign (FGScheduledFlight *ref);
135 void setFlightType (const std::string& val) { flightType = val; };
136 FGScheduledFlight*findAvailableFlight (const std::string& currentDestination, const std::string &req, time_t min=0, time_t max=0);
137 // used to sort in descending order of score: I've probably found a better way to
138 // descending order sorting, but still need to test that.
139 bool operator< (const FGAISchedule &other) const;
140 int getLastUsed() { return lastRun; };
141 void setLastUsed(unsigned int val) {lastRun = val; };
142 //void * getAiRef () { return AIManagerRef; };
143 //FGAISchedule* getAddress () { return this;};
147 typedef std::vector<FGAISchedule*> ScheduleVector;
148 typedef std::vector<FGAISchedule*>::iterator ScheduleVectorIterator;
150 bool compareSchedules(FGAISchedule*a, FGAISchedule*b);