1 // Copyright (C) 2008 Tim Moore
2 // Copyright (C) 2011 Mathias Froehlich
4 // This program is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU General Public License as
6 // published by the Free Software Foundation; either version 2 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful, but
10 // WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 // General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software
16 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
22 #include "CameraGroup.hxx"
24 #include <Main/fg_props.hxx>
25 #include <Main/globals.hxx>
26 #include "renderer.hxx"
27 #include "FGEventHandler.hxx"
28 #include "WindowBuilder.hxx"
29 #include "WindowSystemAdapter.hxx"
30 #include <simgear/props/props.hxx>
31 #include <simgear/structure/OSGUtils.hxx>
32 #include <simgear/structure/OSGVersion.hxx>
33 #include <simgear/scene/material/EffectCullVisitor.hxx>
34 #include <simgear/scene/util/RenderConstants.hxx>
41 #include <osg/Geometry>
42 #include <osg/GraphicsContext>
43 #include <osg/io_utils>
47 #include <osg/Program>
51 #include <osg/Viewport>
53 #include <osgUtil/IntersectionVisitor>
55 #include <osgViewer/GraphicsWindow>
56 #include <osgViewer/Renderer>
58 namespace flightgear {
59 const char* MAIN_CAMERA = "main";
60 const char* FAR_CAMERA = "far";
61 const char* GEOMETRY_CAMERA = "geometry";
62 const char* SHADOW_CAMERA = "shadow";
63 const char* LIGHTING_CAMERA = "lighting";
64 const char* DISPLAY_CAMERA = "display";
68 invert(const osg::Matrix& matrix)
70 return osg::Matrix::inverse(matrix);
73 /// Returns the zoom factor of the master camera.
74 /// The reference fov is the historic 55 deg
78 double fov = fgGetDouble("/sim/current-view/field-of-view", 55);
81 return tan(55*0.5*SG_DEGREES_TO_RADIANS)/tan(fov*0.5*SG_DEGREES_TO_RADIANS);
85 preMult(const osg::Vec2d& v, const osg::Matrix& m)
87 osg::Vec3d tmp = m.preMult(osg::Vec3(v, 0));
88 return osg::Vec2d(tmp[0], tmp[1]);
92 relativeProjection(const osg::Matrix& P0, const osg::Matrix& R, const osg::Vec2d ref[2],
93 const osg::Matrix& pP, const osg::Matrix& pR, const osg::Vec2d pRef[2])
95 // Track the way from one projection space to the other:
98 // where P0 is the projection template sensible for the given window size,
99 // T is a translation matrix and S a scale matrix.
100 // We need to determine T and S so that the reference points in the parents
101 // projection space match the two reference points in this cameras projection space.
103 // Starting from the parents camera projection space, we get into this cameras
104 // projection space by the transform matrix:
105 // P*R*inv(pP*pR) = T*S*P0*R*inv(pP*pR)
106 // So, at first compute that matrix without T*S and determine S and T from that
108 // Ok, now osg uses the inverse matrix multiplication order, thus:
109 osg::Matrix PtoPwithoutTS = invert(pR*pP)*R*P0;
110 // Compute the parents reference points in the current projection space
111 // without the yet unknown T and S
112 osg::Vec2d pRefInThis[2] = {
113 preMult(pRef[0], PtoPwithoutTS),
114 preMult(pRef[1], PtoPwithoutTS)
117 // To get the same zoom, rescale to match the parents size
118 double s = (ref[0] - ref[1]).length()/(pRefInThis[0] - pRefInThis[1]).length();
119 osg::Matrix S = osg::Matrix::scale(s, s, 1);
121 // For the translation offset, incorporate the now known scale
122 // and recompute the position ot the first reference point in the
123 // currents projection space without the yet unknown T.
124 pRefInThis[0] = preMult(pRef[0], PtoPwithoutTS*S);
125 // The translation is then the difference of the reference points
126 osg::Matrix T = osg::Matrix::translate(osg::Vec3d(ref[0] - pRefInThis[0], 0));
128 // Compose and return the desired final projection matrix
139 ref_ptr<CameraGroup> CameraGroup::_defaultGroup;
141 CameraGroup::CameraGroup(osgViewer::Viewer* viewer) :
152 // Given a projection matrix, return a new one with the same frustum
153 // sides and new near / far values.
155 void makeNewProjMat(Matrixd& oldProj, double znear,
156 double zfar, Matrixd& projection)
158 projection = oldProj;
159 // Slightly inflate the near & far planes to avoid objects at the
160 // extremes being clipped out.
164 // Clamp the projection matrix z values to the range (near, far)
165 double epsilon = 1.0e-6;
166 if (fabs(projection(0,3)) < epsilon &&
167 fabs(projection(1,3)) < epsilon &&
168 fabs(projection(2,3)) < epsilon) {
169 // Projection is Orthographic
170 epsilon = -1.0/(zfar - znear); // Used as a temp variable
171 projection(2,2) = 2.0*epsilon;
172 projection(3,2) = (zfar + znear)*epsilon;
174 // Projection is Perspective
175 double trans_near = (-znear*projection(2,2) + projection(3,2)) /
176 (-znear*projection(2,3) + projection(3,3));
177 double trans_far = (-zfar*projection(2,2) + projection(3,2)) /
178 (-zfar*projection(2,3) + projection(3,3));
179 double ratio = fabs(2.0/(trans_near - trans_far));
180 double center = -0.5*(trans_near + trans_far);
182 projection.postMult(osg::Matrixd(1.0, 0.0, 0.0, 0.0,
184 0.0, 0.0, ratio, 0.0,
185 0.0, 0.0, center*ratio, 1.0));
192 void CameraInfo::updateCameras()
194 bufferSize->set( osg::Vec2f( width, height ) );
196 for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii ) {
197 float f = ii->second.scaleFactor;
198 if ( f == 0.0f ) continue;
200 if (ii->second.camera->getRenderTargetImplementation() == osg::Camera::FRAME_BUFFER_OBJECT)
201 ii->second.camera->getViewport()->setViewport(0, 0, width*f, height*f);
203 ii->second.camera->getViewport()->setViewport(x*f, y*f, width*f, height*f);
206 for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii ) {
207 float f = ii->second.scaleFactor;
208 if ( f == 0.0f ) continue;
209 osg::Texture2D* texture = ii->second.texture.get();
210 if ( texture->getTextureHeight() != height*f || texture->getTextureWidth() != width*f ) {
211 texture->setTextureSize( width*f, height*f );
212 texture->dirtyTextureObject();
217 void CameraInfo::resized(double w, double h)
219 bufferSize->set( osg::Vec2f( w, h ) );
221 for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii) {
222 float s = ii->second.scaleFactor;
223 if ( s == 0.0f ) continue;
224 ii->second.texture->setTextureSize( w * s, h * s );
225 ii->second.texture->dirtyTextureObject();
228 for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii) {
229 RenderStageInfo& rsi = ii->second;
230 if (!rsi.resizable ||
231 rsi.camera->getRenderTargetImplementation() != osg::Camera::FRAME_BUFFER_OBJECT ||
232 rsi.scaleFactor == 0.0f )
235 Viewport* vp = rsi.camera->getViewport();
236 vp->width() = w * rsi.scaleFactor;
237 vp->height() = h * rsi.scaleFactor;
239 osgViewer::Renderer* renderer
240 = static_cast<osgViewer::Renderer*>(rsi.camera->getRenderer());
241 for (int i = 0; i < 2; ++i) {
242 osgUtil::SceneView* sceneView = renderer->getSceneView(i);
243 sceneView->getRenderStage()->setFrameBufferObject(0);
244 sceneView->getRenderStage()->setCameraRequiresSetUp(true);
245 if (sceneView->getRenderStageLeft()) {
246 sceneView->getRenderStageLeft()->setFrameBufferObject(0);
247 sceneView->getRenderStageLeft()->setCameraRequiresSetUp(true);
249 if (sceneView->getRenderStageRight()) {
250 sceneView->getRenderStageRight()->setFrameBufferObject(0);
251 sceneView->getRenderStageRight()->setCameraRequiresSetUp(true);
257 osg::Camera* CameraInfo::getCamera(const std::string& k) const
259 CameraMap::const_iterator ii = cameras.find( k );
260 if (ii == cameras.end())
262 return ii->second.camera.get();
265 osg::Texture2D* CameraInfo::getBuffer(const std::string& k) const
267 RenderBufferMap::const_iterator ii = buffers.find(k);
268 if (ii == buffers.end())
270 return ii->second.texture.get();
273 int CameraInfo::getMainSlaveIndex() const
275 return cameras.find( MAIN_CAMERA )->second.slaveIndex;
278 void CameraInfo::setMatrices(osg::Camera* c)
280 view->set( c->getViewMatrix() );
281 osg::Matrixd vi = c->getInverseViewMatrix();
282 viewInverse->set( vi );
283 projInverse->set( osg::Matrix::inverse( c->getProjectionMatrix() ) );
284 osg::Vec4d pos = osg::Vec4d(0., 0., 0., 1.) * vi;
285 worldPosCart->set( osg::Vec3f( pos.x(), pos.y(), pos.z() ) );
286 SGGeod pos2 = SGGeod::fromCart( SGVec3d( pos.x(), pos.y(), pos.z() ) );
287 worldPosGeod->set( osg::Vec3f( pos2.getLongitudeRad(), pos2.getLatitudeRad(), pos2.getElevationM() ) );
290 void CameraGroup::update(const osg::Vec3d& position,
291 const osg::Quat& orientation)
293 const Matrix masterView(osg::Matrix::translate(-position)
294 * osg::Matrix::rotate(orientation.inverse()));
295 _viewer->getCamera()->setViewMatrix(masterView);
296 const Matrix& masterProj = _viewer->getCamera()->getProjectionMatrix();
297 double masterZoomFactor = zoomFactor();
298 for (CameraList::iterator i = _cameras.begin(); i != _cameras.end(); ++i) {
299 const CameraInfo* info = i->get();
301 Camera* camera = info->getCamera(MAIN_CAMERA);
303 const View::Slave& slave = _viewer->getSlave(info->getMainSlaveIndex());
304 #if SG_OSG_VERSION_LESS_THAN(3,0,0)
305 // refreshes camera viewports (for now)
306 info->updateCameras();
309 if (info->flags & GUI) {
310 viewMatrix = osg::Matrix(); // identifty transform on the GUI camera
311 } else if ((info->flags & VIEW_ABSOLUTE) != 0)
312 viewMatrix = slave._viewOffset;
314 viewMatrix = masterView * slave._viewOffset;
315 camera->setViewMatrix(viewMatrix);
316 Matrix projectionMatrix;
317 if (info->flags & GUI) {
318 projectionMatrix = osg::Matrix::ortho2D(0, info->width, 0, info->height);
319 } else if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
320 if (info->flags & ENABLE_MASTER_ZOOM) {
321 if (info->relativeCameraParent < _cameras.size()) {
322 // template projection matrix and view matrix of the current camera
323 osg::Matrix P0 = slave._projectionOffset;
324 osg::Matrix R = viewMatrix;
326 // The already known projection and view matrix of the parent camera
327 const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
328 RenderStageInfo prsi = parentInfo->cameras.find(MAIN_CAMERA)->second;
329 osg::Matrix pP = prsi.camera->getProjectionMatrix();
330 osg::Matrix pR = prsi.camera->getViewMatrix();
332 // And the projection matrix derived from P0 so that the reference points match
333 projectionMatrix = relativeProjection(P0, R, info->thisReference,
334 pP, pR, info->parentReference);
337 // We want to zoom, so take the original matrix and apply the zoom to it.
338 projectionMatrix = slave._projectionOffset;
339 projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
342 projectionMatrix = slave._projectionOffset;
345 projectionMatrix = masterProj * slave._projectionOffset;
348 CameraMap::const_iterator ii = info->cameras.find(FAR_CAMERA);
349 if (ii == info->cameras.end() || !ii->second.camera.valid()) {
350 camera->setProjectionMatrix(projectionMatrix);
352 Camera* farCamera = ii->second.camera;
353 farCamera->setViewMatrix(viewMatrix);
354 double left, right, bottom, top, parentNear, parentFar;
355 projectionMatrix.getFrustum(left, right, bottom, top,
356 parentNear, parentFar);
357 if ((info->flags & FIXED_NEAR_FAR) == 0) {
361 if (parentFar < _nearField || _nearField == 0.0f) {
362 camera->setProjectionMatrix(projectionMatrix);
363 camera->setCullMask(camera->getCullMask()
364 | simgear::BACKGROUND_BIT);
365 camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
366 farCamera->setNodeMask(0);
368 Matrix nearProj, farProj;
369 makeNewProjMat(projectionMatrix, parentNear, _nearField,
371 makeNewProjMat(projectionMatrix, _nearField, parentFar,
373 camera->setProjectionMatrix(nearProj);
374 camera->setCullMask(camera->getCullMask()
375 & ~simgear::BACKGROUND_BIT);
376 camera->setClearMask(GL_DEPTH_BUFFER_BIT);
377 farCamera->setProjectionMatrix(farProj);
378 farCamera->setNodeMask(camera->getNodeMask());
382 bool viewDone = false;
384 bool projectionDone = false;
385 Matrix projectionMatrix;
386 for ( CameraMap::const_iterator ii = info->cameras.begin(); ii != info->cameras.end(); ++ii ) {
387 if ( ii->first == SHADOW_CAMERA ) {
388 globals->get_renderer()->updateShadowCamera(info, position);
391 if ( ii->second.fullscreen )
394 Camera* camera = ii->second.camera.get();
395 int slaveIndex = ii->second.slaveIndex;
396 const View::Slave& slave = _viewer->getSlave(slaveIndex);
399 if ((info->flags & VIEW_ABSOLUTE) != 0)
400 viewMatrix = slave._viewOffset;
402 viewMatrix = masterView * slave._viewOffset;
406 camera->setViewMatrix( viewMatrix );
408 if ( !projectionDone ) {
409 if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
410 if (info->flags & ENABLE_MASTER_ZOOM) {
411 if (info->relativeCameraParent < _cameras.size()) {
412 // template projection matrix and view matrix of the current camera
413 osg::Matrix P0 = slave._projectionOffset;
414 osg::Matrix R = viewMatrix;
416 // The already known projection and view matrix of the parent camera
417 const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
418 RenderStageInfo prsi = parentInfo->cameras.find(MAIN_CAMERA)->second;
419 osg::Matrix pP = prsi.camera->getProjectionMatrix();
420 osg::Matrix pR = prsi.camera->getViewMatrix();
422 // And the projection matrix derived from P0 so that the reference points match
423 projectionMatrix = relativeProjection(P0, R, info->thisReference,
424 pP, pR, info->parentReference);
427 // We want to zoom, so take the original matrix and apply the zoom to it.
428 projectionMatrix = slave._projectionOffset;
429 projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
432 projectionMatrix = slave._projectionOffset;
435 projectionMatrix = masterProj * slave._projectionOffset;
437 projectionDone = true;
440 camera->setProjectionMatrix(projectionMatrix);
445 globals->get_renderer()->setPlanes( _zNear, _zFar );
448 void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
450 if (vfov != 0.0f && aspectRatio != 0.0f)
452 ->setProjectionMatrixAsPerspective(vfov,
457 double CameraGroup::getMasterAspectRatio() const
459 if (_cameras.empty())
462 const CameraInfo* info = _cameras.front();
464 osg::Camera* camera = info->getCamera(MAIN_CAMERA);
466 camera = info->getCamera( GEOMETRY_CAMERA );
467 const osg::Viewport* viewport = camera->getViewport();
472 return static_cast<double>(viewport->height()) / viewport->width();
479 // A raw value for property nodes that references a class member via
481 template<class C, class T>
482 class RefMember : public SGRawValue<T>
485 RefMember (C *obj, T C::*ptr)
486 : _obj(obj), _ptr(ptr) {}
487 virtual ~RefMember () {}
488 virtual T getValue () const
490 return _obj.get()->*_ptr;
492 virtual bool setValue (T value)
494 _obj.get()->*_ptr = value;
497 virtual SGRawValue<T> * clone () const
499 return new RefMember(_obj.get(), _ptr);
506 template<typename C, typename T>
507 RefMember<C, T> makeRefMember(C *obj, T C::*ptr)
509 return RefMember<C, T>(obj, ptr);
512 template<typename C, typename T>
513 void bindMemberToNode(SGPropertyNode* parent, const char* childName,
514 C* obj, T C::*ptr, T value)
516 SGPropertyNode* valNode = parent->getNode(childName);
517 RefMember<C, T> refMember = makeRefMember(obj, ptr);
519 valNode = parent->getNode(childName, true);
520 valNode->tie(refMember, false);
521 setValue(valNode, value);
523 valNode->tie(refMember, true);
527 void buildViewport(flightgear::CameraInfo* info, SGPropertyNode* viewportNode,
528 const osg::GraphicsContext::Traits *traits)
530 using namespace flightgear;
531 bindMemberToNode(viewportNode, "x", info, &CameraInfo::x, 0.0);
532 bindMemberToNode(viewportNode, "y", info, &CameraInfo::y, 0.0);
533 bindMemberToNode(viewportNode, "width", info, &CameraInfo::width,
534 static_cast<double>(traits->width));
535 bindMemberToNode(viewportNode, "height", info, &CameraInfo::height,
536 static_cast<double>(traits->height));
543 // Mostly copied from osg's osgViewer/View.cpp
545 static osg::Geometry* createPanoramicSphericalDisplayDistortionMesh(
546 const Vec3& origin, const Vec3& widthVector, const Vec3& heightVector,
547 double sphere_radius, double collar_radius,
548 Image* intensityMap = 0, const Matrix& projectorMatrix = Matrix())
550 osg::Vec3d center(0.0,0.0,0.0);
551 osg::Vec3d eye(0.0,0.0,0.0);
553 double distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
555 bool texcoord_flip = false;
558 osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
560 OSG_INFO<<"createPanoramicSphericalDisplayDistortionMesh : Projector position = "<<projector<<std::endl;
561 OSG_INFO<<"createPanoramicSphericalDisplayDistortionMesh : distance = "<<distance<<std::endl;
563 // create the quad to visualize.
564 osg::Geometry* geometry = new osg::Geometry();
566 geometry->setSupportsDisplayList(false);
568 osg::Vec3 xAxis(widthVector);
569 float width = widthVector.length();
572 osg::Vec3 yAxis(heightVector);
573 float height = heightVector.length();
578 osg::Vec3Array* vertices = new osg::Vec3Array;
579 osg::Vec2Array* texcoords0 = new osg::Vec2Array;
580 osg::Vec2Array* texcoords1 = intensityMap==0 ? new osg::Vec2Array : 0;
581 osg::Vec4Array* colors = new osg::Vec4Array;
584 osg::Vec3 bottom = origin;
585 osg::Vec3 dx = xAxis*(width/((float)(noSteps-2)));
586 osg::Vec3 dy = yAxis*(height/((float)(noSteps-1)));
588 osg::Vec3 top = origin + yAxis*height;
590 osg::Vec3 screenCenter = origin + widthVector*0.5f + heightVector*0.5f;
591 float screenRadius = heightVector.length() * 0.5f;
593 geometry->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
595 for(int i=0;i<noSteps;++i)
597 //osg::Vec3 cursor = bottom+dy*(float)i;
598 for(int j=0;j<noSteps;++j)
600 osg::Vec2 texcoord(double(i)/double(noSteps-1), double(j)/double(noSteps-1));
601 double theta = texcoord.x() * 2.0 * osg::PI;
602 double phi = (1.0-texcoord.y()) * osg::PI;
604 if (texcoord_flip) texcoord.y() = 1.0f - texcoord.y();
606 osg::Vec3 pos(sin(phi)*sin(theta), sin(phi)*cos(theta), cos(phi));
607 pos = pos*projectorMatrix;
609 double alpha = atan2(pos.x(), pos.y());
610 if (alpha<0.0) alpha += 2.0*osg::PI;
612 double beta = atan2(sqrt(pos.x()*pos.x() + pos.y()*pos.y()), pos.z());
613 if (beta<0.0) beta += 2.0*osg::PI;
615 double gamma = atan2(sqrt(double(pos.x()*pos.x() + pos.y()*pos.y())), double(pos.z()+distance));
616 if (gamma<0.0) gamma += 2.0*osg::PI;
619 osg::Vec3 v = screenCenter + osg::Vec3(sin(alpha)*gamma*2.0/osg::PI, -cos(alpha)*gamma*2.0/osg::PI, 0.0f)*screenRadius;
622 vertices->push_back(osg::Vec3(v.x(), top.y()-(v.y()-origin.y()),v.z()));
624 vertices->push_back(v);
626 texcoords0->push_back( texcoord );
628 osg::Vec2 texcoord1(alpha/(2.0*osg::PI), 1.0f - beta/osg::PI);
631 colors->push_back(intensityMap->getColor(texcoord1));
635 colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
636 if (texcoords1) texcoords1->push_back( texcoord1 );
644 // pass the created vertex array to the points geometry object.
645 geometry->setVertexArray(vertices);
647 geometry->setColorArray(colors);
648 geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
650 geometry->setTexCoordArray(0,texcoords0);
651 if (texcoords1) geometry->setTexCoordArray(1,texcoords1);
653 osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES);
654 geometry->addPrimitiveSet(elements);
656 for(int i=0;i<noSteps-1;++i)
658 for(int j=0;j<noSteps-1;++j)
660 int i1 = j+(i+1)*noSteps;
661 int i2 = j+(i)*noSteps;
662 int i3 = j+1+(i)*noSteps;
663 int i4 = j+1+(i+1)*noSteps;
665 osg::Vec3& v1 = (*vertices)[i1];
666 osg::Vec3& v2 = (*vertices)[i2];
667 osg::Vec3& v3 = (*vertices)[i3];
668 osg::Vec3& v4 = (*vertices)[i4];
670 if ((v1-screenCenter).length()>screenRadius) continue;
671 if ((v2-screenCenter).length()>screenRadius) continue;
672 if ((v3-screenCenter).length()>screenRadius) continue;
673 if ((v4-screenCenter).length()>screenRadius) continue;
675 elements->push_back(i1);
676 elements->push_back(i2);
677 elements->push_back(i3);
679 elements->push_back(i1);
680 elements->push_back(i3);
681 elements->push_back(i4);
688 void CameraGroup::buildDistortionCamera(const SGPropertyNode* psNode,
691 const SGPropertyNode* texNode = psNode->getNode("texture");
696 string texName = texNode->getStringValue();
697 TextureMap::iterator itr = _textureTargets.find(texName);
698 if (itr == _textureTargets.end()) {
702 Viewport* viewport = camera->getViewport();
703 float width = viewport->width();
704 float height = viewport->height();
705 TextureRectangle* texRect = itr->second.get();
706 double radius = psNode->getDoubleValue("radius", 1.0);
707 double collar = psNode->getDoubleValue("collar", 0.45);
708 Geode* geode = new Geode();
709 geode->addDrawable(createPanoramicSphericalDisplayDistortionMesh(
710 Vec3(0.0f,0.0f,0.0f), Vec3(width,0.0f,0.0f),
711 Vec3(0.0f,height,0.0f), radius, collar));
713 // new we need to add the texture to the mesh, we do so by creating a
714 // StateSet to contain the Texture StateAttribute.
715 StateSet* stateset = geode->getOrCreateStateSet();
716 stateset->setTextureAttributeAndModes(0, texRect, StateAttribute::ON);
717 stateset->setMode(GL_LIGHTING, StateAttribute::OFF);
719 TexMat* texmat = new TexMat;
720 texmat->setScaleByTextureRectangleSize(true);
721 stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
723 if (!applyIntensityMapAsColours && intensityMap)
725 stateset->setTextureAttributeAndModes(1, new osg::Texture2D(intensityMap), osg::StateAttribute::ON);
728 // add subgraph to render
729 camera->addChild(geode);
730 camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
731 camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
732 camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
733 camera->setCullingMode(osg::CullSettings::NO_CULLING);
734 camera->setName("DistortionCorrectionCamera");
737 CameraInfo* CameraGroup::buildCamera(SGPropertyNode* cameraNode)
739 WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
740 const SGPropertyNode* windowNode = cameraNode->getNode("window");
741 GraphicsWindow* window = 0;
742 int cameraFlags = DO_INTERSECTION_TEST;
744 // New style window declaration / definition
745 window = wBuild->buildWindow(windowNode);
747 // Old style: suck window params out of camera block
748 window = wBuild->buildWindow(cameraNode);
753 Camera* camera = new Camera;
754 camera->setAllowEventFocus(false);
755 camera->setGraphicsContext(window->gc.get());
756 camera->setViewport(new Viewport);
757 camera->setCullingMode(CullSettings::SMALL_FEATURE_CULLING
758 | CullSettings::VIEW_FRUSTUM_CULLING);
759 camera->setInheritanceMask(CullSettings::ALL_VARIABLES
760 & ~(CullSettings::CULL_MASK
761 | CullSettings::CULLING_MODE
762 | CullSettings::CLEAR_MASK
766 const SGPropertyNode* viewNode = cameraNode->getNode("view");
768 double heading = viewNode->getDoubleValue("heading-deg", 0.0);
769 double pitch = viewNode->getDoubleValue("pitch-deg", 0.0);
770 double roll = viewNode->getDoubleValue("roll-deg", 0.0);
771 double x = viewNode->getDoubleValue("x", 0.0);
772 double y = viewNode->getDoubleValue("y", 0.0);
773 double z = viewNode->getDoubleValue("z", 0.0);
774 // Build a view matrix, which is the inverse of a model
775 // orientation matrix.
776 vOff = (Matrix::translate(-x, -y, -z)
777 * Matrix::rotate(-DegreesToRadians(heading),
778 Vec3d(0.0, 1.0, 0.0),
779 -DegreesToRadians(pitch),
780 Vec3d(1.0, 0.0, 0.0),
781 -DegreesToRadians(roll),
782 Vec3d(0.0, 0.0, 1.0)));
783 if (viewNode->getBoolValue("absolute", false))
784 cameraFlags |= VIEW_ABSOLUTE;
786 // Old heading parameter, works in the opposite direction
787 double heading = cameraNode->getDoubleValue("heading-deg", 0.0);
788 vOff.makeRotate(DegreesToRadians(heading), osg::Vec3(0, 1, 0));
790 // Configuring the physical dimensions of a monitor
791 SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
792 double physicalWidth = viewportNode->getDoubleValue("width", 1024);
793 double physicalHeight = viewportNode->getDoubleValue("height", 768);
794 double bezelHeightTop = 0;
795 double bezelHeightBottom = 0;
796 double bezelWidthLeft = 0;
797 double bezelWidthRight = 0;
798 const SGPropertyNode* physicalDimensionsNode = 0;
799 if ((physicalDimensionsNode = cameraNode->getNode("physical-dimensions")) != 0) {
800 physicalWidth = physicalDimensionsNode->getDoubleValue("width", physicalWidth);
801 physicalHeight = physicalDimensionsNode->getDoubleValue("height", physicalHeight);
802 const SGPropertyNode* bezelNode = 0;
803 if ((bezelNode = physicalDimensionsNode->getNode("bezel")) != 0) {
804 bezelHeightTop = bezelNode->getDoubleValue("top", bezelHeightTop);
805 bezelHeightBottom = bezelNode->getDoubleValue("bottom", bezelHeightBottom);
806 bezelWidthLeft = bezelNode->getDoubleValue("left", bezelWidthLeft);
807 bezelWidthRight = bezelNode->getDoubleValue("right", bezelWidthRight);
811 unsigned parentCameraIndex = ~0u;
812 osg::Vec2d parentReference[2];
813 osg::Vec2d thisReference[2];
814 SGPropertyNode* projectionNode = 0;
815 if ((projectionNode = cameraNode->getNode("perspective")) != 0) {
816 double fovy = projectionNode->getDoubleValue("fovy-deg", 55.0);
817 double aspectRatio = projectionNode->getDoubleValue("aspect-ratio",
819 double zNear = projectionNode->getDoubleValue("near", 0.0);
820 double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
821 double offsetX = projectionNode->getDoubleValue("offset-x", 0.0);
822 double offsetY = projectionNode->getDoubleValue("offset-y", 0.0);
823 double tan_fovy = tan(DegreesToRadians(fovy*0.5));
824 double right = tan_fovy * aspectRatio * zNear + offsetX;
825 double left = -tan_fovy * aspectRatio * zNear + offsetX;
826 double top = tan_fovy * zNear + offsetY;
827 double bottom = -tan_fovy * zNear + offsetY;
828 pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
829 cameraFlags |= PROJECTION_ABSOLUTE;
830 if (projectionNode->getBoolValue("fixed-near-far", true))
831 cameraFlags |= FIXED_NEAR_FAR;
832 } else if ((projectionNode = cameraNode->getNode("frustum")) != 0
833 || (projectionNode = cameraNode->getNode("ortho")) != 0) {
834 double top = projectionNode->getDoubleValue("top", 0.0);
835 double bottom = projectionNode->getDoubleValue("bottom", 0.0);
836 double left = projectionNode->getDoubleValue("left", 0.0);
837 double right = projectionNode->getDoubleValue("right", 0.0);
838 double zNear = projectionNode->getDoubleValue("near", 0.0);
839 double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
840 if (cameraNode->getNode("frustum")) {
841 pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
842 cameraFlags |= PROJECTION_ABSOLUTE;
844 pOff.makeOrtho(left, right, bottom, top, zNear, zFar);
845 cameraFlags |= (PROJECTION_ABSOLUTE | ORTHO);
847 if (projectionNode->getBoolValue("fixed-near-far", true))
848 cameraFlags |= FIXED_NEAR_FAR;
849 } else if ((projectionNode = cameraNode->getNode("master-perspective")) != 0) {
850 double zNear = projectionNode->getDoubleValue("eye-distance", 0.4*physicalWidth);
851 double xoff = projectionNode->getDoubleValue("x-offset", 0);
852 double yoff = projectionNode->getDoubleValue("y-offset", 0);
853 double left = -0.5*physicalWidth - xoff;
854 double right = 0.5*physicalWidth - xoff;
855 double bottom = -0.5*physicalHeight - yoff;
856 double top = 0.5*physicalHeight - yoff;
857 pOff.makeFrustum(left, right, bottom, top, zNear, zNear*1000);
858 cameraFlags |= PROJECTION_ABSOLUTE | ENABLE_MASTER_ZOOM;
859 } else if ((projectionNode = cameraNode->getNode("right-of-perspective"))
860 || (projectionNode = cameraNode->getNode("left-of-perspective"))
861 || (projectionNode = cameraNode->getNode("above-perspective"))
862 || (projectionNode = cameraNode->getNode("below-perspective"))
863 || (projectionNode = cameraNode->getNode("reference-points-perspective"))) {
864 std::string name = projectionNode->getStringValue("parent-camera");
865 for (unsigned i = 0; i < _cameras.size(); ++i) {
866 if (_cameras[i]->name != name)
868 parentCameraIndex = i;
870 if (_cameras.size() <= parentCameraIndex) {
871 SG_LOG(SG_VIEW, SG_ALERT, "CameraGroup::buildCamera: "
872 "failed to find parent camera for relative camera!");
875 const CameraInfo* parentInfo = _cameras[parentCameraIndex].get();
876 if (projectionNode->getNameString() == "right-of-perspective") {
877 double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthRight)/parentInfo->physicalWidth;
878 parentReference[0] = osg::Vec2d(tmp, -1);
879 parentReference[1] = osg::Vec2d(tmp, 1);
880 tmp = (physicalWidth + 2*bezelWidthLeft)/physicalWidth;
881 thisReference[0] = osg::Vec2d(-tmp, -1);
882 thisReference[1] = osg::Vec2d(-tmp, 1);
883 } else if (projectionNode->getNameString() == "left-of-perspective") {
884 double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthLeft)/parentInfo->physicalWidth;
885 parentReference[0] = osg::Vec2d(-tmp, -1);
886 parentReference[1] = osg::Vec2d(-tmp, 1);
887 tmp = (physicalWidth + 2*bezelWidthRight)/physicalWidth;
888 thisReference[0] = osg::Vec2d(tmp, -1);
889 thisReference[1] = osg::Vec2d(tmp, 1);
890 } else if (projectionNode->getNameString() == "above-perspective") {
891 double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightTop)/parentInfo->physicalHeight;
892 parentReference[0] = osg::Vec2d(-1, tmp);
893 parentReference[1] = osg::Vec2d(1, tmp);
894 tmp = (physicalHeight + 2*bezelHeightBottom)/physicalHeight;
895 thisReference[0] = osg::Vec2d(-1, -tmp);
896 thisReference[1] = osg::Vec2d(1, -tmp);
897 } else if (projectionNode->getNameString() == "below-perspective") {
898 double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightBottom)/parentInfo->physicalHeight;
899 parentReference[0] = osg::Vec2d(-1, -tmp);
900 parentReference[1] = osg::Vec2d(1, -tmp);
901 tmp = (physicalHeight + 2*bezelHeightTop)/physicalHeight;
902 thisReference[0] = osg::Vec2d(-1, tmp);
903 thisReference[1] = osg::Vec2d(1, tmp);
904 } else if (projectionNode->getNameString() == "reference-points-perspective") {
905 SGPropertyNode* parentNode = projectionNode->getNode("parent", true);
906 SGPropertyNode* thisNode = projectionNode->getNode("this", true);
907 SGPropertyNode* pointNode;
909 pointNode = parentNode->getNode("point", 0, true);
910 parentReference[0][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
911 parentReference[0][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
912 pointNode = parentNode->getNode("point", 1, true);
913 parentReference[1][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
914 parentReference[1][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
916 pointNode = thisNode->getNode("point", 0, true);
917 thisReference[0][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
918 thisReference[0][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
919 pointNode = thisNode->getNode("point", 1, true);
920 thisReference[1][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
921 thisReference[1][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
924 pOff = osg::Matrix::perspective(45, physicalWidth/physicalHeight, 1, 20000);
925 cameraFlags |= PROJECTION_ABSOLUTE | ENABLE_MASTER_ZOOM;
927 // old style shear parameters
928 double shearx = cameraNode->getDoubleValue("shear-x", 0);
929 double sheary = cameraNode->getDoubleValue("shear-y", 0);
930 pOff.makeTranslate(-shearx, -sheary, 0);
932 const SGPropertyNode* textureNode = cameraNode->getNode("texture");
934 string texName = textureNode->getStringValue("name");
935 int tex_width = textureNode->getIntValue("width");
936 int tex_height = textureNode->getIntValue("height");
937 TextureRectangle* texture = new TextureRectangle;
939 texture->setTextureSize(tex_width, tex_height);
940 texture->setInternalFormat(GL_RGB);
941 texture->setFilter(Texture::MIN_FILTER, Texture::LINEAR);
942 texture->setFilter(Texture::MAG_FILTER, Texture::LINEAR);
943 texture->setWrap(Texture::WRAP_S, Texture::CLAMP_TO_EDGE);
944 texture->setWrap(Texture::WRAP_T, Texture::CLAMP_TO_EDGE);
945 camera->setDrawBuffer(GL_FRONT);
946 camera->setReadBuffer(GL_FRONT);
947 camera->setRenderTargetImplementation(Camera::FRAME_BUFFER_OBJECT);
948 camera->attach(Camera::COLOR_BUFFER, texture);
949 _textureTargets[texName] = texture;
951 camera->setDrawBuffer(GL_BACK);
952 camera->setReadBuffer(GL_BACK);
954 const SGPropertyNode* psNode = cameraNode->getNode("panoramic-spherical");
955 bool useMasterSceneGraph = !psNode;
956 CameraInfo* info = globals->get_renderer()->buildRenderingPipeline(this, cameraFlags, camera, vOff, pOff,
957 window->gc.get(), useMasterSceneGraph);
958 info->name = cameraNode->getStringValue("name");
959 info->physicalWidth = physicalWidth;
960 info->physicalHeight = physicalHeight;
961 info->bezelHeightTop = bezelHeightTop;
962 info->bezelHeightBottom = bezelHeightBottom;
963 info->bezelWidthLeft = bezelWidthLeft;
964 info->bezelWidthRight = bezelWidthRight;
965 info->relativeCameraParent = parentCameraIndex;
966 info->parentReference[0] = parentReference[0];
967 info->parentReference[1] = parentReference[1];
968 info->thisReference[0] = thisReference[0];
969 info->thisReference[1] = thisReference[1];
970 // If a viewport isn't set on the camera, then it's hard to dig it
971 // out of the SceneView objects in the viewer, and the coordinates
972 // of mouse events are somewhat bizzare.
973 buildViewport(info, viewportNode, window->gc->getTraits());
974 info->updateCameras();
975 // Distortion camera needs the viewport which is created by addCamera().
977 info->flags = info->flags | VIEW_ABSOLUTE;
978 buildDistortionCamera(psNode, camera);
983 CameraInfo* CameraGroup::buildGUICamera(SGPropertyNode* cameraNode,
984 GraphicsWindow* window)
986 WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
987 const SGPropertyNode* windowNode = (cameraNode
988 ? cameraNode->getNode("window")
990 if (!window && windowNode) {
991 // New style window declaration / definition
992 window = wBuild->buildWindow(windowNode);
995 if (!window) { // buildWindow can fail
996 SG_LOG(SG_VIEW, SG_WARN, "CameraGroup::buildGUICamera: failed to build a window");
1000 Camera* camera = new Camera;
1001 camera->setName( "GUICamera" );
1002 camera->setAllowEventFocus(false);
1003 camera->setGraphicsContext(window->gc.get());
1004 camera->setViewport(new Viewport);
1005 camera->setClearMask(0);
1006 camera->setInheritanceMask(CullSettings::ALL_VARIABLES
1007 & ~(CullSettings::COMPUTE_NEAR_FAR_MODE
1008 | CullSettings::CULLING_MODE
1009 | CullSettings::CLEAR_MASK
1011 camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1012 camera->setCullingMode(osg::CullSettings::NO_CULLING);
1013 camera->setProjectionResizePolicy(Camera::FIXED);
1014 camera->setReferenceFrame(Transform::ABSOLUTE_RF);
1015 const int cameraFlags = GUI | DO_INTERSECTION_TEST;
1017 CameraInfo* result = new CameraInfo(cameraFlags);
1018 // The camera group will always update the camera
1019 camera->setReferenceFrame(Transform::ABSOLUTE_RF);
1021 getViewer()->addSlave(camera, Matrixd::identity(), Matrixd::identity(), false);
1022 //installCullVisitor(camera);
1023 int slaveIndex = getViewer()->getNumSlaves() - 1;
1024 result->addCamera( MAIN_CAMERA, camera, slaveIndex );
1025 camera->setRenderOrder(Camera::POST_RENDER, slaveIndex);
1028 // XXX Camera needs to be drawn last; eventually the render order
1029 // should be assigned by a camera manager.
1030 camera->setRenderOrder(osg::Camera::POST_RENDER, 10000);
1031 SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
1032 buildViewport(result, viewportNode, window->gc->getTraits());
1034 // Disable statistics for the GUI camera.
1035 camera->setStats(0);
1036 result->updateCameras();
1040 CameraGroup* CameraGroup::buildCameraGroup(osgViewer::Viewer* viewer,
1041 SGPropertyNode* gnode)
1043 CameraGroup* cgroup = new CameraGroup(viewer);
1044 for (int i = 0; i < gnode->nChildren(); ++i) {
1045 SGPropertyNode* pNode = gnode->getChild(i);
1046 const char* name = pNode->getName();
1047 if (!strcmp(name, "camera")) {
1048 cgroup->buildCamera(pNode);
1049 } else if (!strcmp(name, "window")) {
1050 WindowBuilder::getWindowBuilder()->buildWindow(pNode);
1051 } else if (!strcmp(name, "gui")) {
1052 cgroup->buildGUICamera(pNode);
1055 bindMemberToNode(gnode, "znear", cgroup, &CameraGroup::_zNear, .1f);
1056 bindMemberToNode(gnode, "zfar", cgroup, &CameraGroup::_zFar, 120000.0f);
1057 bindMemberToNode(gnode, "near-field", cgroup, &CameraGroup::_nearField,
1062 void CameraGroup::setCameraCullMasks(Node::NodeMask nm)
1064 for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
1065 CameraInfo* info = i->get();
1066 if (info->flags & GUI)
1068 osg::ref_ptr<osg::Camera> farCamera = info->getCamera(FAR_CAMERA);
1069 osg::Camera* camera = info->getCamera( MAIN_CAMERA );
1071 if (farCamera.valid() && farCamera->getNodeMask() != 0) {
1072 camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
1073 camera->setCullMaskLeft(nm & ~simgear::BACKGROUND_BIT);
1074 camera->setCullMaskRight(nm & ~simgear::BACKGROUND_BIT);
1075 farCamera->setCullMask(nm);
1076 farCamera->setCullMaskLeft(nm);
1077 farCamera->setCullMaskRight(nm);
1079 camera->setCullMask(nm);
1080 camera->setCullMaskLeft(nm);
1081 camera->setCullMaskRight(nm);
1084 camera = info->getCamera( GEOMETRY_CAMERA );
1085 if (camera == 0) continue;
1086 camera->setCullMask( nm & ~simgear::MODELLIGHT_BIT );
1091 void CameraGroup::resized()
1093 for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
1094 CameraInfo *info = i->get();
1095 Camera* camera = info->getCamera( MAIN_CAMERA );
1097 camera = info->getCamera( DISPLAY_CAMERA );
1098 const Viewport* viewport = camera->getViewport();
1099 info->x = viewport->x();
1100 info->y = viewport->y();
1101 info->width = viewport->width();
1102 info->height = viewport->height();
1104 info->resized( info->width, info->height );
1108 const CameraInfo* CameraGroup::getGUICamera() const
1110 ConstCameraIterator result
1111 = std::find_if(camerasBegin(), camerasEnd(),
1112 FlagTester<CameraInfo>(GUI));
1113 if (result == camerasEnd()) {
1120 Camera* getGUICamera(CameraGroup* cgroup)
1122 const CameraInfo* info = cgroup->getGUICamera();
1127 return info->getCamera(MAIN_CAMERA);
1130 static bool computeCameraIntersection(const CameraInfo* cinfo,
1131 const osgGA::GUIEventAdapter* ea,
1132 osgUtil::LineSegmentIntersector::Intersections& intersections)
1134 using osgUtil::Intersector;
1135 using osgUtil::LineSegmentIntersector;
1137 eventToWindowCoords(ea, x, y);
1139 if (!(cinfo->flags & CameraGroup::DO_INTERSECTION_TEST))
1142 const Camera* camera = cinfo->getCamera(MAIN_CAMERA);
1144 camera = cinfo->getCamera( GEOMETRY_CAMERA );
1145 if (camera->getGraphicsContext() != ea->getGraphicsContext())
1148 const Viewport* viewport = camera->getViewport();
1149 double epsilon = 0.5;
1150 if (!(x >= viewport->x() - epsilon
1151 && x < viewport->x() + viewport->width() -1.0 + epsilon
1152 && y >= viewport->y() - epsilon
1153 && y < viewport->y() + viewport->height() -1.0 + epsilon))
1156 Vec4d start(x, y, 0.0, 1.0);
1157 Vec4d end(x, y, 1.0, 1.0);
1158 Matrix windowMat = viewport->computeWindowMatrix();
1159 Matrix startPtMat = Matrix::inverse(camera->getProjectionMatrix()
1162 const Camera* farCamera = cinfo->getCamera( FAR_CAMERA );
1163 if (!farCamera || farCamera->getNodeMask() == 0)
1164 endPtMat = startPtMat;
1166 endPtMat = Matrix::inverse(farCamera->getProjectionMatrix()
1168 start = start * startPtMat;
1170 end = end * endPtMat;
1172 ref_ptr<LineSegmentIntersector> picker
1173 = new LineSegmentIntersector(Intersector::VIEW,
1174 Vec3d(start.x(), start.y(), start.z()),
1175 Vec3d(end.x(), end.y(), end.z()));
1176 osgUtil::IntersectionVisitor iv(picker.get());
1177 iv.setTraversalMask( ~simgear::MODELLIGHT_BIT );
1178 const_cast<Camera*>(camera)->accept(iv);
1179 if (picker->containsIntersections()) {
1180 intersections = picker->getIntersections();
1187 bool computeIntersections(const CameraGroup* cgroup,
1188 const osgGA::GUIEventAdapter* ea,
1189 osgUtil::LineSegmentIntersector::Intersections& intersections)
1191 // test the GUI first
1192 const CameraInfo* guiCamera = cgroup->getGUICamera();
1193 if (guiCamera && computeCameraIntersection(guiCamera, ea, intersections))
1196 // Find camera that contains event
1197 for (CameraGroup::ConstCameraIterator iter = cgroup->camerasBegin(),
1198 e = cgroup->camerasEnd();
1201 const CameraInfo* cinfo = iter->get();
1202 if (cinfo == guiCamera)
1205 if (computeCameraIntersection(cinfo, ea, intersections))
1209 intersections.clear();
1213 void warpGUIPointer(CameraGroup* cgroup, int x, int y)
1215 using osgViewer::GraphicsWindow;
1216 Camera* guiCamera = getGUICamera(cgroup);
1219 Viewport* vport = guiCamera->getViewport();
1221 = dynamic_cast<GraphicsWindow*>(guiCamera->getGraphicsContext());
1224 globals->get_renderer()->getEventHandler()->setMouseWarped();
1225 // Translate the warp request into the viewport of the GUI camera,
1226 // send the request to the window, then transform the coordinates
1227 // for the Viewer's event queue.
1228 double wx = x + vport->x();
1229 double wyUp = vport->height() + vport->y() - y;
1231 const GraphicsContext::Traits* traits = gw->getTraits();
1232 if (gw->getEventQueue()->getCurrentEventState()->getMouseYOrientation()
1233 == osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS) {
1234 wy = traits->height - wyUp;
1238 gw->getEventQueue()->mouseWarped(wx, wy);
1239 gw->requestWarpPointer(wx, wy);
1240 osgGA::GUIEventAdapter* eventState
1241 = cgroup->getViewer()->getEventQueue()->getCurrentEventState();
1243 = (eventState->getXmin()
1244 + ((wx / double(traits->width))
1245 * (eventState->getXmax() - eventState->getXmin())));
1247 = (eventState->getYmin()
1248 + ((wyUp / double(traits->height))
1249 * (eventState->getYmax() - eventState->getYmin())));
1250 cgroup->getViewer()->getEventQueue()->mouseWarped(viewerX, viewerY);