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1 // Copyright (C) 2008  Tim Moore
2 // Copyright (C) 2011  Mathias Froehlich
3 //
4 // This program is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU General Public License as
6 // published by the Free Software Foundation; either version 2 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful, but
10 // WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 // General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software
16 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
17
18 #ifdef HAVE_CONFIG_H
19 #  include <config.h>
20 #endif
21
22 #include "CameraGroup.hxx"
23
24 #include <Main/fg_props.hxx>
25 #include <Main/globals.hxx>
26 #include "renderer.hxx"
27 #include "FGEventHandler.hxx"
28 #include "WindowBuilder.hxx"
29 #include "WindowSystemAdapter.hxx"
30
31 #include <simgear/math/SGRect.hxx>
32 #include <simgear/props/props.hxx>
33 #include <simgear/structure/OSGUtils.hxx>
34 #include <simgear/structure/OSGVersion.hxx>
35 #include <simgear/scene/material/EffectCullVisitor.hxx>
36 #include <simgear/scene/util/RenderConstants.hxx>
37
38 #include <algorithm>
39 #include <cstring>
40 #include <string>
41
42 #include <osg/Camera>
43 #include <osg/Geometry>
44 #include <osg/GraphicsContext>
45 #include <osg/io_utils>
46 #include <osg/Math>
47 #include <osg/Matrix>
48 #include <osg/Notify>
49 #include <osg/Program>
50 #include <osg/Quat>
51 #include <osg/TexMat>
52 #include <osg/Vec3d>
53 #include <osg/Viewport>
54
55 #include <osgUtil/IntersectionVisitor>
56
57 #include <osgViewer/GraphicsWindow>
58 #include <osgViewer/Renderer>
59
60 namespace flightgear {
61 const char* MAIN_CAMERA = "main";
62 const char* FAR_CAMERA = "far";
63 const char* GEOMETRY_CAMERA = "geometry";
64 const char* SHADOW_CAMERA = "shadow";
65 const char* LIGHTING_CAMERA = "lighting";
66 const char* DISPLAY_CAMERA = "display";
67 }
68
69 static osg::Matrix
70 invert(const osg::Matrix& matrix)
71 {
72     return osg::Matrix::inverse(matrix);
73 }
74
75 /// Returns the zoom factor of the master camera.
76 /// The reference fov is the historic 55 deg
77 static double
78 zoomFactor()
79 {
80     double fov = fgGetDouble("/sim/current-view/field-of-view", 55);
81     if (fov < 1)
82         fov = 1;
83     return tan(55*0.5*SG_DEGREES_TO_RADIANS)/tan(fov*0.5*SG_DEGREES_TO_RADIANS);
84 }
85
86 static osg::Vec2d
87 preMult(const osg::Vec2d& v, const osg::Matrix& m)
88 {
89   osg::Vec3d tmp = m.preMult(osg::Vec3(v, 0));
90   return osg::Vec2d(tmp[0], tmp[1]);
91 }
92
93 static osg::Matrix
94 relativeProjection(const osg::Matrix& P0, const osg::Matrix& R, const osg::Vec2d ref[2],
95                    const osg::Matrix& pP, const osg::Matrix& pR, const osg::Vec2d pRef[2])
96 {
97   // Track the way from one projection space to the other:
98   // We want
99   //  P = T*S*P0
100   // where P0 is the projection template sensible for the given window size,
101   // T is a translation matrix and S a scale matrix.
102   // We need to determine T and S so that the reference points in the parents
103   // projection space match the two reference points in this cameras projection space.
104
105   // Starting from the parents camera projection space, we get into this cameras
106   // projection space by the transform matrix:
107   //  P*R*inv(pP*pR) = T*S*P0*R*inv(pP*pR)
108   // So, at first compute that matrix without T*S and determine S and T from that
109
110   // Ok, now osg uses the inverse matrix multiplication order, thus:
111   osg::Matrix PtoPwithoutTS = invert(pR*pP)*R*P0;
112   // Compute the parents reference points in the current projection space
113   // without the yet unknown T and S
114   osg::Vec2d pRefInThis[2] = {
115     preMult(pRef[0], PtoPwithoutTS),
116     preMult(pRef[1], PtoPwithoutTS)
117   };
118
119   // To get the same zoom, rescale to match the parents size
120   double s = (ref[0] - ref[1]).length()/(pRefInThis[0] - pRefInThis[1]).length();
121   osg::Matrix S = osg::Matrix::scale(s, s, 1);
122
123   // For the translation offset, incorporate the now known scale
124   // and recompute the position ot the first reference point in the
125   // currents projection space without the yet unknown T.
126   pRefInThis[0] = preMult(pRef[0], PtoPwithoutTS*S);
127   // The translation is then the difference of the reference points
128   osg::Matrix T = osg::Matrix::translate(osg::Vec3d(ref[0] - pRefInThis[0], 0));
129
130   // Compose and return the desired final projection matrix
131   return P0*S*T;
132 }
133
134 namespace flightgear
135 {
136 using namespace osg;
137
138 using std::strcmp;
139 using std::string;
140
141 ref_ptr<CameraGroup> CameraGroup::_defaultGroup;
142
143 CameraGroup::CameraGroup(osgViewer::Viewer* viewer) :
144     _viewer(viewer)
145 {
146 }
147
148 }
149
150 namespace
151 {
152 using namespace osg;
153
154 // Given a projection matrix, return a new one with the same frustum
155 // sides and new near / far values.
156
157 void makeNewProjMat(Matrixd& oldProj, double znear,
158                                        double zfar, Matrixd& projection)
159 {
160     projection = oldProj;
161     // Slightly inflate the near & far planes to avoid objects at the
162     // extremes being clipped out.
163     znear *= 0.999;
164     zfar *= 1.001;
165
166     // Clamp the projection matrix z values to the range (near, far)
167     double epsilon = 1.0e-6;
168     if (fabs(projection(0,3)) < epsilon &&
169         fabs(projection(1,3)) < epsilon &&
170         fabs(projection(2,3)) < epsilon) {
171         // Projection is Orthographic
172         epsilon = -1.0/(zfar - znear); // Used as a temp variable
173         projection(2,2) = 2.0*epsilon;
174         projection(3,2) = (zfar + znear)*epsilon;
175     } else {
176         // Projection is Perspective
177         double trans_near = (-znear*projection(2,2) + projection(3,2)) /
178             (-znear*projection(2,3) + projection(3,3));
179         double trans_far = (-zfar*projection(2,2) + projection(3,2)) /
180             (-zfar*projection(2,3) + projection(3,3));
181         double ratio = fabs(2.0/(trans_near - trans_far));
182         double center = -0.5*(trans_near + trans_far);
183
184         projection.postMult(osg::Matrixd(1.0, 0.0, 0.0, 0.0,
185                                          0.0, 1.0, 0.0, 0.0,
186                                          0.0, 0.0, ratio, 0.0,
187                                          0.0, 0.0, center*ratio, 1.0));
188     }
189 }
190 }
191
192 namespace flightgear
193 {
194 void CameraInfo::updateCameras()
195 {
196     bufferSize->set( osg::Vec2f( width, height ) );
197
198     for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii ) {
199         float f = ii->second.scaleFactor;
200         if ( f == 0.0f ) continue;
201
202         if (ii->second.camera->getRenderTargetImplementation() == osg::Camera::FRAME_BUFFER_OBJECT)
203             ii->second.camera->getViewport()->setViewport(0, 0, width*f, height*f);
204         else
205             ii->second.camera->getViewport()->setViewport(x*f, y*f, width*f, height*f);
206     }
207
208     for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii ) {
209         float f = ii->second.scaleFactor;
210         if ( f == 0.0f ) continue;
211         osg::Texture2D* texture = ii->second.texture.get();
212         if ( texture->getTextureHeight() != height*f || texture->getTextureWidth() != width*f ) {
213             texture->setTextureSize( width*f, height*f );
214             texture->dirtyTextureObject();
215         }
216     }
217 }
218
219 void CameraInfo::resized(double w, double h)
220 {
221     if (w == 1.0 && h == 1.0)
222         return;
223
224     bufferSize->set( osg::Vec2f( w, h ) );
225
226     for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii) {
227         float s = ii->second.scaleFactor;
228         if ( s == 0.0f ) continue;
229         ii->second.texture->setTextureSize( w * s, h * s );
230         ii->second.texture->dirtyTextureObject();
231     }
232
233     for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii) {
234         RenderStageInfo& rsi = ii->second;
235         if (!rsi.resizable ||
236                 rsi.camera->getRenderTargetImplementation() != osg::Camera::FRAME_BUFFER_OBJECT ||
237                 rsi.scaleFactor == 0.0f )
238             continue;
239
240         Viewport* vp = rsi.camera->getViewport();
241         vp->width() = w * rsi.scaleFactor;
242         vp->height() = h * rsi.scaleFactor;
243
244         osgViewer::Renderer* renderer
245             = static_cast<osgViewer::Renderer*>(rsi.camera->getRenderer());
246         for (int i = 0; i < 2; ++i) {
247             osgUtil::SceneView* sceneView = renderer->getSceneView(i);
248             sceneView->getRenderStage()->setFrameBufferObject(0);
249             sceneView->getRenderStage()->setCameraRequiresSetUp(true);
250             if (sceneView->getRenderStageLeft()) {
251                 sceneView->getRenderStageLeft()->setFrameBufferObject(0);
252                 sceneView->getRenderStageLeft()->setCameraRequiresSetUp(true);
253             }
254             if (sceneView->getRenderStageRight()) {
255                 sceneView->getRenderStageRight()->setFrameBufferObject(0);
256                 sceneView->getRenderStageRight()->setCameraRequiresSetUp(true);
257             }
258         }
259     }
260 }
261
262 osg::Camera* CameraInfo::getCamera(const std::string& k) const
263 {
264     CameraMap::const_iterator ii = cameras.find( k );
265     if (ii == cameras.end())
266         return 0;
267     return ii->second.camera.get();
268 }
269
270 osg::Texture2D* CameraInfo::getBuffer(const std::string& k) const
271 {
272     RenderBufferMap::const_iterator ii = buffers.find(k);
273     if (ii == buffers.end())
274         return 0;
275     return ii->second.texture.get();
276 }
277
278 int CameraInfo::getMainSlaveIndex() const
279 {
280     return cameras.find( MAIN_CAMERA )->second.slaveIndex;
281 }
282
283 void CameraInfo::setMatrices(osg::Camera* c)
284 {
285     view->set( c->getViewMatrix() );
286     osg::Matrixd vi = c->getInverseViewMatrix();
287     viewInverse->set( vi );
288     projInverse->set( osg::Matrix::inverse( c->getProjectionMatrix() ) );
289     osg::Vec4d pos = osg::Vec4d(0., 0., 0., 1.) * vi;
290     worldPosCart->set( osg::Vec3f( pos.x(), pos.y(), pos.z() ) );
291     SGGeod pos2 = SGGeod::fromCart( SGVec3d( pos.x(), pos.y(), pos.z() ) );
292     worldPosGeod->set( osg::Vec3f( pos2.getLongitudeRad(), pos2.getLatitudeRad(), pos2.getElevationM() ) );
293 }
294
295 void CameraGroup::update(const osg::Vec3d& position,
296                          const osg::Quat& orientation)
297 {
298     const Matrix masterView(osg::Matrix::translate(-position)
299                             * osg::Matrix::rotate(orientation.inverse()));
300     _viewer->getCamera()->setViewMatrix(masterView);
301     const Matrix& masterProj = _viewer->getCamera()->getProjectionMatrix();
302     double masterZoomFactor = zoomFactor();
303     for (CameraList::iterator i = _cameras.begin(); i != _cameras.end(); ++i) {
304         const CameraInfo* info = i->get();
305
306         Camera* camera = info->getCamera(MAIN_CAMERA);
307         if ( camera ) {
308             const View::Slave& slave = _viewer->getSlave(info->getMainSlaveIndex());
309 #if SG_OSG_VERSION_LESS_THAN(3,0,0)
310             // refreshes camera viewports (for now)
311             info->updateCameras();
312 #endif
313             Matrix viewMatrix;
314             if (info->flags & GUI) {
315                 viewMatrix = osg::Matrix(); // identifty transform on the GUI camera
316             } else if ((info->flags & VIEW_ABSOLUTE) != 0)
317                 viewMatrix = slave._viewOffset;
318             else
319                 viewMatrix = masterView * slave._viewOffset;
320             camera->setViewMatrix(viewMatrix);
321             Matrix projectionMatrix;
322             if (info->flags & GUI) {
323                 projectionMatrix = osg::Matrix::ortho2D(0, info->width, 0, info->height);
324             } else if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
325                 if (info->flags & ENABLE_MASTER_ZOOM) {
326                     if (info->relativeCameraParent < _cameras.size()) {
327                         // template projection matrix and view matrix of the current camera
328                         osg::Matrix P0 = slave._projectionOffset;
329                         osg::Matrix R = viewMatrix;
330
331                         // The already known projection and view matrix of the parent camera
332                         const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
333                         RenderStageInfo prsi = parentInfo->cameras.find(MAIN_CAMERA)->second;
334                         osg::Matrix pP = prsi.camera->getProjectionMatrix();
335                         osg::Matrix pR = prsi.camera->getViewMatrix();
336                     
337                         // And the projection matrix derived from P0 so that the reference points match
338                         projectionMatrix = relativeProjection(P0, R, info->thisReference,
339                                                               pP, pR, info->parentReference);
340                     
341                     } else {
342                         // We want to zoom, so take the original matrix and apply the zoom to it.
343                         projectionMatrix = slave._projectionOffset;
344                         projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
345                     }
346                 } else {
347                     projectionMatrix = slave._projectionOffset;
348                 }
349             } else {
350                 projectionMatrix = masterProj * slave._projectionOffset;
351             }
352
353             CameraMap::const_iterator ii = info->cameras.find(FAR_CAMERA);
354             if (ii == info->cameras.end() || !ii->second.camera.valid()) {
355                 camera->setProjectionMatrix(projectionMatrix);
356             } else {
357                 Camera* farCamera = ii->second.camera;
358                 farCamera->setViewMatrix(viewMatrix);
359                 double left, right, bottom, top, parentNear, parentFar;
360                 projectionMatrix.getFrustum(left, right, bottom, top,
361                                             parentNear, parentFar);
362                 if ((info->flags & FIXED_NEAR_FAR) == 0) {
363                     parentNear = _zNear;
364                     parentFar = _zFar;
365                 }
366                 if (parentFar < _nearField || _nearField == 0.0f) {
367                     camera->setProjectionMatrix(projectionMatrix);
368                     camera->setCullMask(camera->getCullMask()
369                                         | simgear::BACKGROUND_BIT);
370                     camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
371                     farCamera->setNodeMask(0);
372                 } else {
373                     Matrix nearProj, farProj;
374                     makeNewProjMat(projectionMatrix, parentNear, _nearField,
375                                    nearProj);
376                     makeNewProjMat(projectionMatrix, _nearField, parentFar,
377                                    farProj);
378                     camera->setProjectionMatrix(nearProj);
379                     camera->setCullMask(camera->getCullMask()
380                                         & ~simgear::BACKGROUND_BIT);
381                     camera->setClearMask(GL_DEPTH_BUFFER_BIT);
382                     farCamera->setProjectionMatrix(farProj);
383                     farCamera->setNodeMask(camera->getNodeMask());
384                 }
385             }
386         } else {
387             bool viewDone = false;
388             Matrix viewMatrix;
389             bool projectionDone = false;
390             Matrix projectionMatrix;
391             for ( CameraMap::const_iterator ii = info->cameras.begin(); ii != info->cameras.end(); ++ii ) {
392                 if ( ii->first == SHADOW_CAMERA ) {
393                     globals->get_renderer()->updateShadowCamera(info, position);
394                     continue;
395                 }
396                 if ( ii->second.fullscreen )
397                     continue;
398
399                 Camera* camera = ii->second.camera.get();
400                 int slaveIndex = ii->second.slaveIndex;
401                 const View::Slave& slave = _viewer->getSlave(slaveIndex);
402
403                 if ( !viewDone ) {
404                     if ((info->flags & VIEW_ABSOLUTE) != 0)
405                         viewMatrix = slave._viewOffset;
406                     else
407                         viewMatrix = masterView * slave._viewOffset;
408                     viewDone = true;
409                 }
410
411                 camera->setViewMatrix( viewMatrix );
412
413                 if ( !projectionDone ) {
414                     if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
415                         if (info->flags & ENABLE_MASTER_ZOOM) {
416                             if (info->relativeCameraParent < _cameras.size()) {
417                                 // template projection matrix and view matrix of the current camera
418                                 osg::Matrix P0 = slave._projectionOffset;
419                                 osg::Matrix R = viewMatrix;
420
421                                 // The already known projection and view matrix of the parent camera
422                                 const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
423                                 RenderStageInfo prsi = parentInfo->cameras.find(MAIN_CAMERA)->second;
424                                 osg::Matrix pP = prsi.camera->getProjectionMatrix();
425                                 osg::Matrix pR = prsi.camera->getViewMatrix();
426                     
427                                 // And the projection matrix derived from P0 so that the reference points match
428                                 projectionMatrix = relativeProjection(P0, R, info->thisReference,
429                                                                       pP, pR, info->parentReference);
430                     
431                             } else {
432                                 // We want to zoom, so take the original matrix and apply the zoom to it.
433                                 projectionMatrix = slave._projectionOffset;
434                                 projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
435                             }
436                         } else {
437                             projectionMatrix = slave._projectionOffset;
438                         }
439                     } else {
440                         projectionMatrix = masterProj * slave._projectionOffset;
441                     }
442                     projectionDone = true;
443                 }
444
445                 camera->setProjectionMatrix(projectionMatrix);
446             }
447         }
448     }
449
450     globals->get_renderer()->setPlanes( _zNear, _zFar );
451 }
452
453 void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
454 {
455     if (vfov != 0.0f && aspectRatio != 0.0f)
456         _viewer->getCamera()
457             ->setProjectionMatrixAsPerspective(vfov,
458                                                1.0f / aspectRatio,
459                                                _zNear, _zFar);
460 }
461     
462 double CameraGroup::getMasterAspectRatio() const
463 {
464     if (_cameras.empty())
465         return 0.0;
466     
467     const CameraInfo* info = _cameras.front();
468     
469     osg::Camera* camera = info->getCamera(MAIN_CAMERA);
470     if ( !camera )
471         camera = info->getCamera( GEOMETRY_CAMERA );
472     const osg::Viewport* viewport = camera->getViewport();
473     if (!viewport) {
474         return 0.0;
475     }
476     
477     return static_cast<double>(viewport->height()) / viewport->width();
478 }
479     
480 }
481
482 namespace
483 {
484 // A raw value for property nodes that references a class member via
485 // an osg::ref_ptr.
486 template<class C, class T>
487 class RefMember : public SGRawValue<T>
488 {
489 public:
490     RefMember (C *obj, T C::*ptr)
491         : _obj(obj), _ptr(ptr) {}
492     virtual ~RefMember () {}
493     virtual T getValue () const
494     {
495         return _obj.get()->*_ptr;
496     }
497     virtual bool setValue (T value)
498     {
499         _obj.get()->*_ptr = value;
500         return true;
501     }
502     virtual SGRawValue<T> * clone () const
503     {
504         return new RefMember(_obj.get(), _ptr);
505     }
506 private:
507     ref_ptr<C> _obj;
508     T C::* const _ptr;
509 };
510
511 template<typename C, typename T>
512 RefMember<C, T> makeRefMember(C *obj, T C::*ptr)
513 {
514     return RefMember<C, T>(obj, ptr);
515 }
516
517 template<typename C, typename T>
518 void bindMemberToNode(SGPropertyNode* parent, const char* childName,
519                       C* obj, T C::*ptr, T value)
520 {
521     SGPropertyNode* valNode = parent->getNode(childName);
522     RefMember<C, T> refMember = makeRefMember(obj, ptr);
523     if (!valNode) {
524         valNode = parent->getNode(childName, true);
525         valNode->tie(refMember, false);
526         setValue(valNode, value);
527     } else {
528         valNode->tie(refMember, true);
529     }
530 }
531
532 void buildViewport(flightgear::CameraInfo* info, SGPropertyNode* viewportNode,
533                    const osg::GraphicsContext::Traits *traits)
534 {
535     using namespace flightgear;
536     bindMemberToNode(viewportNode, "x", info, &CameraInfo::x, 0.0);
537     bindMemberToNode(viewportNode, "y", info, &CameraInfo::y, 0.0);
538     bindMemberToNode(viewportNode, "width", info, &CameraInfo::width,
539                      static_cast<double>(traits->width));
540     bindMemberToNode(viewportNode, "height", info, &CameraInfo::height,
541                      static_cast<double>(traits->height));
542 }
543 }
544
545 namespace flightgear
546 {
547
548 // Mostly copied from osg's osgViewer/View.cpp
549
550 static osg::Geometry* createPanoramicSphericalDisplayDistortionMesh(
551     const Vec3& origin, const Vec3& widthVector, const Vec3& heightVector,
552     double sphere_radius, double collar_radius,
553     Image* intensityMap = 0, const Matrix& projectorMatrix = Matrix())
554 {
555     osg::Vec3d center(0.0,0.0,0.0);
556     osg::Vec3d eye(0.0,0.0,0.0);
557
558     double distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
559     bool flip = false;
560     bool texcoord_flip = false;
561
562 #if 0
563     osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
564
565     OSG_INFO<<"createPanoramicSphericalDisplayDistortionMesh : Projector position = "<<projector<<std::endl;
566     OSG_INFO<<"createPanoramicSphericalDisplayDistortionMesh : distance = "<<distance<<std::endl;
567 #endif
568     // create the quad to visualize.
569     osg::Geometry* geometry = new osg::Geometry();
570
571     geometry->setSupportsDisplayList(false);
572
573     osg::Vec3 xAxis(widthVector);
574     float width = widthVector.length();
575     xAxis /= width;
576
577     osg::Vec3 yAxis(heightVector);
578     float height = heightVector.length();
579     yAxis /= height;
580
581     int noSteps = 160;
582
583     osg::Vec3Array* vertices = new osg::Vec3Array;
584     osg::Vec2Array* texcoords0 = new osg::Vec2Array;
585     osg::Vec2Array* texcoords1 = intensityMap==0 ? new osg::Vec2Array : 0;
586     osg::Vec4Array* colors = new osg::Vec4Array;
587
588 #if 0
589     osg::Vec3 bottom = origin;
590     osg::Vec3 dx = xAxis*(width/((float)(noSteps-2)));
591     osg::Vec3 dy = yAxis*(height/((float)(noSteps-1)));
592 #endif
593     osg::Vec3 top = origin + yAxis*height;
594
595     osg::Vec3 screenCenter = origin + widthVector*0.5f + heightVector*0.5f;
596     float screenRadius = heightVector.length() * 0.5f;
597
598     geometry->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
599
600     for(int i=0;i<noSteps;++i)
601     {
602         //osg::Vec3 cursor = bottom+dy*(float)i;
603         for(int j=0;j<noSteps;++j)
604         {
605             osg::Vec2 texcoord(double(i)/double(noSteps-1), double(j)/double(noSteps-1));
606             double theta = texcoord.x() * 2.0 * osg::PI;
607             double phi = (1.0-texcoord.y()) * osg::PI;
608
609             if (texcoord_flip) texcoord.y() = 1.0f - texcoord.y();
610
611             osg::Vec3 pos(sin(phi)*sin(theta), sin(phi)*cos(theta), cos(phi));
612             pos = pos*projectorMatrix;
613
614             double alpha = atan2(pos.x(), pos.y());
615             if (alpha<0.0) alpha += 2.0*osg::PI;
616
617             double beta = atan2(sqrt(pos.x()*pos.x() + pos.y()*pos.y()), pos.z());
618             if (beta<0.0) beta += 2.0*osg::PI;
619
620             double gamma = atan2(sqrt(double(pos.x()*pos.x() + pos.y()*pos.y())), double(pos.z()+distance));
621             if (gamma<0.0) gamma += 2.0*osg::PI;
622
623
624             osg::Vec3 v = screenCenter + osg::Vec3(sin(alpha)*gamma*2.0/osg::PI, -cos(alpha)*gamma*2.0/osg::PI, 0.0f)*screenRadius;
625
626             if (flip)
627                 vertices->push_back(osg::Vec3(v.x(), top.y()-(v.y()-origin.y()),v.z()));
628             else
629                 vertices->push_back(v);
630
631             texcoords0->push_back( texcoord );
632
633             osg::Vec2 texcoord1(alpha/(2.0*osg::PI), 1.0f - beta/osg::PI);
634             if (intensityMap)
635             {
636                 colors->push_back(intensityMap->getColor(texcoord1));
637             }
638             else
639             {
640                 colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
641                 if (texcoords1) texcoords1->push_back( texcoord1 );
642             }
643
644
645         }
646     }
647
648
649     // pass the created vertex array to the points geometry object.
650     geometry->setVertexArray(vertices);
651
652     geometry->setColorArray(colors);
653     geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
654
655     geometry->setTexCoordArray(0,texcoords0);
656     if (texcoords1) geometry->setTexCoordArray(1,texcoords1);
657
658     osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES);
659     geometry->addPrimitiveSet(elements);
660
661     for(int i=0;i<noSteps-1;++i)
662     {
663         for(int j=0;j<noSteps-1;++j)
664         {
665             int i1 = j+(i+1)*noSteps;
666             int i2 = j+(i)*noSteps;
667             int i3 = j+1+(i)*noSteps;
668             int i4 = j+1+(i+1)*noSteps;
669
670             osg::Vec3& v1 = (*vertices)[i1];
671             osg::Vec3& v2 = (*vertices)[i2];
672             osg::Vec3& v3 = (*vertices)[i3];
673             osg::Vec3& v4 = (*vertices)[i4];
674
675             if ((v1-screenCenter).length()>screenRadius) continue;
676             if ((v2-screenCenter).length()>screenRadius) continue;
677             if ((v3-screenCenter).length()>screenRadius) continue;
678             if ((v4-screenCenter).length()>screenRadius) continue;
679
680             elements->push_back(i1);
681             elements->push_back(i2);
682             elements->push_back(i3);
683
684             elements->push_back(i1);
685             elements->push_back(i3);
686             elements->push_back(i4);
687         }
688     }
689
690     return geometry;
691 }
692
693 void CameraGroup::buildDistortionCamera(const SGPropertyNode* psNode,
694                                         Camera* camera)
695 {
696     const SGPropertyNode* texNode = psNode->getNode("texture");
697     if (!texNode) {
698         // error
699         return;
700     }
701     string texName = texNode->getStringValue();
702     TextureMap::iterator itr = _textureTargets.find(texName);
703     if (itr == _textureTargets.end()) {
704         // error
705         return;
706     }
707     Viewport* viewport = camera->getViewport();
708     float width = viewport->width();
709     float height = viewport->height();
710     TextureRectangle* texRect = itr->second.get();
711     double radius = psNode->getDoubleValue("radius", 1.0);
712     double collar = psNode->getDoubleValue("collar", 0.45);
713     Geode* geode = new Geode();
714     geode->addDrawable(createPanoramicSphericalDisplayDistortionMesh(
715                            Vec3(0.0f,0.0f,0.0f), Vec3(width,0.0f,0.0f),
716                            Vec3(0.0f,height,0.0f), radius, collar));
717
718     // new we need to add the texture to the mesh, we do so by creating a
719     // StateSet to contain the Texture StateAttribute.
720     StateSet* stateset = geode->getOrCreateStateSet();
721     stateset->setTextureAttributeAndModes(0, texRect, StateAttribute::ON);
722     stateset->setMode(GL_LIGHTING, StateAttribute::OFF);
723
724     TexMat* texmat = new TexMat;
725     texmat->setScaleByTextureRectangleSize(true);
726     stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
727 #if 0
728     if (!applyIntensityMapAsColours && intensityMap)
729     {
730         stateset->setTextureAttributeAndModes(1, new osg::Texture2D(intensityMap), osg::StateAttribute::ON);
731     }
732 #endif
733     // add subgraph to render
734     camera->addChild(geode);
735     camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
736     camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
737     camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
738     camera->setCullingMode(osg::CullSettings::NO_CULLING);
739     camera->setName("DistortionCorrectionCamera");
740 }
741
742 CameraInfo* CameraGroup::buildCamera(SGPropertyNode* cameraNode)
743 {
744     WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
745     const SGPropertyNode* windowNode = cameraNode->getNode("window");
746     GraphicsWindow* window = 0;
747     int cameraFlags = DO_INTERSECTION_TEST;
748     if (windowNode) {
749         // New style window declaration / definition
750         window = wBuild->buildWindow(windowNode);
751     } else {
752         // Old style: suck window params out of camera block
753         window = wBuild->buildWindow(cameraNode);
754     }
755     if (!window) {
756         return 0;
757     }
758     Camera* camera = new Camera;
759     camera->setName("windowCamera");
760     camera->setAllowEventFocus(false);
761     camera->setGraphicsContext(window->gc.get());
762     camera->setViewport(new Viewport);
763     camera->setCullingMode(CullSettings::SMALL_FEATURE_CULLING
764                            | CullSettings::VIEW_FRUSTUM_CULLING);
765     camera->setInheritanceMask(CullSettings::ALL_VARIABLES
766                                & ~(CullSettings::CULL_MASK
767                                    | CullSettings::CULLING_MODE
768                                    | CullSettings::CLEAR_MASK
769                                    ));
770
771     osg::Matrix vOff;
772     const SGPropertyNode* viewNode = cameraNode->getNode("view");
773     if (viewNode) {
774         double heading = viewNode->getDoubleValue("heading-deg", 0.0);
775         double pitch = viewNode->getDoubleValue("pitch-deg", 0.0);
776         double roll = viewNode->getDoubleValue("roll-deg", 0.0);
777         double x = viewNode->getDoubleValue("x", 0.0);
778         double y = viewNode->getDoubleValue("y", 0.0);
779         double z = viewNode->getDoubleValue("z", 0.0);
780         // Build a view matrix, which is the inverse of a model
781         // orientation matrix.
782         vOff = (Matrix::translate(-x, -y, -z)
783                 * Matrix::rotate(-DegreesToRadians(heading),
784                                  Vec3d(0.0, 1.0, 0.0),
785                                  -DegreesToRadians(pitch),
786                                  Vec3d(1.0, 0.0, 0.0),
787                                  -DegreesToRadians(roll),
788                                  Vec3d(0.0, 0.0, 1.0)));
789         if (viewNode->getBoolValue("absolute", false))
790             cameraFlags |= VIEW_ABSOLUTE;
791     } else {
792         // Old heading parameter, works in the opposite direction
793         double heading = cameraNode->getDoubleValue("heading-deg", 0.0);
794         vOff.makeRotate(DegreesToRadians(heading), osg::Vec3(0, 1, 0));
795     }
796     // Configuring the physical dimensions of a monitor
797     SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
798     double physicalWidth = viewportNode->getDoubleValue("width", 1024);
799     double physicalHeight = viewportNode->getDoubleValue("height", 768);
800     double bezelHeightTop = 0;
801     double bezelHeightBottom = 0;
802     double bezelWidthLeft = 0;
803     double bezelWidthRight = 0;
804     const SGPropertyNode* physicalDimensionsNode = 0;
805     if ((physicalDimensionsNode = cameraNode->getNode("physical-dimensions")) != 0) {
806         physicalWidth = physicalDimensionsNode->getDoubleValue("width", physicalWidth);
807         physicalHeight = physicalDimensionsNode->getDoubleValue("height", physicalHeight);
808         const SGPropertyNode* bezelNode = 0;
809         if ((bezelNode = physicalDimensionsNode->getNode("bezel")) != 0) {
810             bezelHeightTop = bezelNode->getDoubleValue("top", bezelHeightTop);
811             bezelHeightBottom = bezelNode->getDoubleValue("bottom", bezelHeightBottom);
812             bezelWidthLeft = bezelNode->getDoubleValue("left", bezelWidthLeft);
813             bezelWidthRight = bezelNode->getDoubleValue("right", bezelWidthRight);
814         }
815     }
816     osg::Matrix pOff;
817     unsigned parentCameraIndex = ~0u;
818     osg::Vec2d parentReference[2];
819     osg::Vec2d thisReference[2];
820     SGPropertyNode* projectionNode = 0;
821     if ((projectionNode = cameraNode->getNode("perspective")) != 0) {
822         double fovy = projectionNode->getDoubleValue("fovy-deg", 55.0);
823         double aspectRatio = projectionNode->getDoubleValue("aspect-ratio",
824                                                             1.0);
825         double zNear = projectionNode->getDoubleValue("near", 0.0);
826         double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
827         double offsetX = projectionNode->getDoubleValue("offset-x", 0.0);
828         double offsetY = projectionNode->getDoubleValue("offset-y", 0.0);
829         double tan_fovy = tan(DegreesToRadians(fovy*0.5));
830         double right = tan_fovy * aspectRatio * zNear + offsetX;
831         double left = -tan_fovy * aspectRatio * zNear + offsetX;
832         double top = tan_fovy * zNear + offsetY;
833         double bottom = -tan_fovy * zNear + offsetY;
834         pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
835         cameraFlags |= PROJECTION_ABSOLUTE;
836         if (projectionNode->getBoolValue("fixed-near-far", true))
837             cameraFlags |= FIXED_NEAR_FAR;
838     } else if ((projectionNode = cameraNode->getNode("frustum")) != 0
839                || (projectionNode = cameraNode->getNode("ortho")) != 0) {
840         double top = projectionNode->getDoubleValue("top", 0.0);
841         double bottom = projectionNode->getDoubleValue("bottom", 0.0);
842         double left = projectionNode->getDoubleValue("left", 0.0);
843         double right = projectionNode->getDoubleValue("right", 0.0);
844         double zNear = projectionNode->getDoubleValue("near", 0.0);
845         double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
846         if (cameraNode->getNode("frustum")) {
847             pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
848             cameraFlags |= PROJECTION_ABSOLUTE;
849         } else {
850             pOff.makeOrtho(left, right, bottom, top, zNear, zFar);
851             cameraFlags |= (PROJECTION_ABSOLUTE | ORTHO);
852         }
853         if (projectionNode->getBoolValue("fixed-near-far", true))
854             cameraFlags |= FIXED_NEAR_FAR;
855     } else if ((projectionNode = cameraNode->getNode("master-perspective")) != 0) {
856         double zNear = projectionNode->getDoubleValue("eye-distance", 0.4*physicalWidth);
857         double xoff = projectionNode->getDoubleValue("x-offset", 0);
858         double yoff = projectionNode->getDoubleValue("y-offset", 0);
859         double left = -0.5*physicalWidth - xoff;
860         double right = 0.5*physicalWidth - xoff;
861         double bottom = -0.5*physicalHeight - yoff;
862         double top = 0.5*physicalHeight - yoff;
863         pOff.makeFrustum(left, right, bottom, top, zNear, zNear*1000);
864         cameraFlags |= PROJECTION_ABSOLUTE | ENABLE_MASTER_ZOOM;
865     } else if ((projectionNode = cameraNode->getNode("right-of-perspective"))
866                || (projectionNode = cameraNode->getNode("left-of-perspective"))
867                || (projectionNode = cameraNode->getNode("above-perspective"))
868                || (projectionNode = cameraNode->getNode("below-perspective"))
869                || (projectionNode = cameraNode->getNode("reference-points-perspective"))) {
870         std::string name = projectionNode->getStringValue("parent-camera");
871         for (unsigned i = 0; i < _cameras.size(); ++i) {
872             if (_cameras[i]->name != name)
873                 continue;
874             parentCameraIndex = i;
875         }
876         if (_cameras.size() <= parentCameraIndex) {
877             SG_LOG(SG_VIEW, SG_ALERT, "CameraGroup::buildCamera: "
878                    "failed to find parent camera for relative camera!");
879             return 0;
880         }
881         const CameraInfo* parentInfo = _cameras[parentCameraIndex].get();
882         if (projectionNode->getNameString() == "right-of-perspective") {
883             double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthRight)/parentInfo->physicalWidth;
884             parentReference[0] = osg::Vec2d(tmp, -1);
885             parentReference[1] = osg::Vec2d(tmp, 1);
886             tmp = (physicalWidth + 2*bezelWidthLeft)/physicalWidth;
887             thisReference[0] = osg::Vec2d(-tmp, -1);
888             thisReference[1] = osg::Vec2d(-tmp, 1);
889         } else if (projectionNode->getNameString() == "left-of-perspective") {
890             double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthLeft)/parentInfo->physicalWidth;
891             parentReference[0] = osg::Vec2d(-tmp, -1);
892             parentReference[1] = osg::Vec2d(-tmp, 1);
893             tmp = (physicalWidth + 2*bezelWidthRight)/physicalWidth;
894             thisReference[0] = osg::Vec2d(tmp, -1);
895             thisReference[1] = osg::Vec2d(tmp, 1);
896         } else if (projectionNode->getNameString() == "above-perspective") {
897             double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightTop)/parentInfo->physicalHeight;
898             parentReference[0] = osg::Vec2d(-1, tmp);
899             parentReference[1] = osg::Vec2d(1, tmp);
900             tmp = (physicalHeight + 2*bezelHeightBottom)/physicalHeight;
901             thisReference[0] = osg::Vec2d(-1, -tmp);
902             thisReference[1] = osg::Vec2d(1, -tmp);
903         } else if (projectionNode->getNameString() == "below-perspective") {
904             double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightBottom)/parentInfo->physicalHeight;
905             parentReference[0] = osg::Vec2d(-1, -tmp);
906             parentReference[1] = osg::Vec2d(1, -tmp);
907             tmp = (physicalHeight + 2*bezelHeightTop)/physicalHeight;
908             thisReference[0] = osg::Vec2d(-1, tmp);
909             thisReference[1] = osg::Vec2d(1, tmp);
910         } else if (projectionNode->getNameString() == "reference-points-perspective") {
911             SGPropertyNode* parentNode = projectionNode->getNode("parent", true);
912             SGPropertyNode* thisNode = projectionNode->getNode("this", true);
913             SGPropertyNode* pointNode;
914
915             pointNode = parentNode->getNode("point", 0, true);
916             parentReference[0][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
917             parentReference[0][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
918             pointNode = parentNode->getNode("point", 1, true);
919             parentReference[1][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
920             parentReference[1][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
921
922             pointNode = thisNode->getNode("point", 0, true);
923             thisReference[0][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
924             thisReference[0][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
925             pointNode = thisNode->getNode("point", 1, true);
926             thisReference[1][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
927             thisReference[1][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
928         }
929
930         pOff = osg::Matrix::perspective(45, physicalWidth/physicalHeight, 1, 20000);
931         cameraFlags |= PROJECTION_ABSOLUTE | ENABLE_MASTER_ZOOM;
932     } else {
933         // old style shear parameters
934         double shearx = cameraNode->getDoubleValue("shear-x", 0);
935         double sheary = cameraNode->getDoubleValue("shear-y", 0);
936         pOff.makeTranslate(-shearx, -sheary, 0);
937     }
938     const SGPropertyNode* textureNode = cameraNode->getNode("texture");
939     if (textureNode) {
940         string texName = textureNode->getStringValue("name");
941         int tex_width = textureNode->getIntValue("width");
942         int tex_height = textureNode->getIntValue("height");
943         TextureRectangle* texture = new TextureRectangle;
944
945         texture->setTextureSize(tex_width, tex_height);
946         texture->setInternalFormat(GL_RGB);
947         texture->setFilter(Texture::MIN_FILTER, Texture::LINEAR);
948         texture->setFilter(Texture::MAG_FILTER, Texture::LINEAR);
949         texture->setWrap(Texture::WRAP_S, Texture::CLAMP_TO_EDGE);
950         texture->setWrap(Texture::WRAP_T, Texture::CLAMP_TO_EDGE);
951         camera->setDrawBuffer(GL_FRONT);
952         camera->setReadBuffer(GL_FRONT);
953         camera->setRenderTargetImplementation(Camera::FRAME_BUFFER_OBJECT);
954         camera->attach(Camera::COLOR_BUFFER, texture);
955         _textureTargets[texName] = texture;
956     } else {
957         camera->setDrawBuffer(GL_BACK);
958         camera->setReadBuffer(GL_BACK);
959     }
960     const SGPropertyNode* psNode = cameraNode->getNode("panoramic-spherical");
961     bool useMasterSceneGraph = !psNode;
962     CameraInfo* info = globals->get_renderer()->buildRenderingPipeline(this, cameraFlags, camera, vOff, pOff,
963                                                                         window->gc.get(), useMasterSceneGraph);
964     info->name = cameraNode->getStringValue("name");
965     info->physicalWidth = physicalWidth;
966     info->physicalHeight = physicalHeight;
967     info->bezelHeightTop = bezelHeightTop;
968     info->bezelHeightBottom = bezelHeightBottom;
969     info->bezelWidthLeft = bezelWidthLeft;
970     info->bezelWidthRight = bezelWidthRight;
971     info->relativeCameraParent = parentCameraIndex;
972     info->parentReference[0] = parentReference[0];
973     info->parentReference[1] = parentReference[1];
974     info->thisReference[0] = thisReference[0];
975     info->thisReference[1] = thisReference[1];
976     // If a viewport isn't set on the camera, then it's hard to dig it
977     // out of the SceneView objects in the viewer, and the coordinates
978     // of mouse events are somewhat bizzare.
979     buildViewport(info, viewportNode, window->gc->getTraits());
980     info->updateCameras();
981     // Distortion camera needs the viewport which is created by addCamera().
982     if (psNode) {
983         info->flags = info->flags | VIEW_ABSOLUTE;
984         buildDistortionCamera(psNode, camera);
985     }
986     return info;
987 }
988
989 CameraInfo* CameraGroup::buildGUICamera(SGPropertyNode* cameraNode,
990                                         GraphicsWindow* window)
991 {
992     WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
993     const SGPropertyNode* windowNode = (cameraNode
994                                         ? cameraNode->getNode("window")
995                                         : 0);
996     if (!window && windowNode) {
997       // New style window declaration / definition
998       window = wBuild->buildWindow(windowNode);
999     }
1000
1001     if (!window) { // buildWindow can fail
1002       SG_LOG(SG_VIEW, SG_WARN, "CameraGroup::buildGUICamera: failed to build a window");
1003       return NULL;
1004     }
1005
1006     Camera* camera = new Camera;
1007     camera->setName( "GUICamera" );
1008     camera->setAllowEventFocus(false);
1009     camera->setGraphicsContext(window->gc.get());
1010     camera->setViewport(new Viewport);
1011     camera->setClearMask(0);
1012     camera->setInheritanceMask(CullSettings::ALL_VARIABLES
1013                                & ~(CullSettings::COMPUTE_NEAR_FAR_MODE
1014                                    | CullSettings::CULLING_MODE
1015                                    | CullSettings::CLEAR_MASK
1016                                    ));
1017     camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1018     camera->setCullingMode(osg::CullSettings::NO_CULLING);
1019     camera->setProjectionResizePolicy(Camera::FIXED);
1020     camera->setReferenceFrame(Transform::ABSOLUTE_RF);
1021     const int cameraFlags = GUI | DO_INTERSECTION_TEST;
1022
1023     CameraInfo* result = new CameraInfo(cameraFlags);
1024     result->name = "GUI camera";
1025     // The camera group will always update the camera
1026     camera->setReferenceFrame(Transform::ABSOLUTE_RF);
1027
1028     getViewer()->addSlave(camera, Matrixd::identity(), Matrixd::identity(), false);
1029     //installCullVisitor(camera);
1030     int slaveIndex = getViewer()->getNumSlaves() - 1;
1031     result->addCamera( MAIN_CAMERA, camera, slaveIndex );
1032     camera->setRenderOrder(Camera::POST_RENDER, slaveIndex);
1033     addCamera(result);
1034
1035     // XXX Camera needs to be drawn last; eventually the render order
1036     // should be assigned by a camera manager.
1037     camera->setRenderOrder(osg::Camera::POST_RENDER, 10000);
1038     SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
1039     buildViewport(result, viewportNode, window->gc->getTraits());
1040
1041     // Disable statistics for the GUI camera.
1042     camera->setStats(0);
1043     result->updateCameras();
1044     return result;
1045 }
1046
1047 CameraGroup* CameraGroup::buildCameraGroup(osgViewer::Viewer* viewer,
1048                                            SGPropertyNode* gnode)
1049 {
1050     CameraGroup* cgroup = new CameraGroup(viewer);
1051     for (int i = 0; i < gnode->nChildren(); ++i) {
1052         SGPropertyNode* pNode = gnode->getChild(i);
1053         const char* name = pNode->getName();
1054         if (!strcmp(name, "camera")) {
1055             cgroup->buildCamera(pNode);
1056         } else if (!strcmp(name, "window")) {
1057             WindowBuilder::getWindowBuilder()->buildWindow(pNode);
1058         } else if (!strcmp(name, "gui")) {
1059             cgroup->buildGUICamera(pNode);
1060         }
1061     }
1062     bindMemberToNode(gnode, "znear", cgroup, &CameraGroup::_zNear, .1f);
1063     bindMemberToNode(gnode, "zfar", cgroup, &CameraGroup::_zFar, 120000.0f);
1064     bindMemberToNode(gnode, "near-field", cgroup, &CameraGroup::_nearField,
1065                      100.0f);
1066     return cgroup;
1067 }
1068
1069 void CameraGroup::setCameraCullMasks(Node::NodeMask nm)
1070 {
1071     for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
1072         CameraInfo* info = i->get();
1073         if (info->flags & GUI)
1074             continue;
1075         osg::ref_ptr<osg::Camera> farCamera = info->getCamera(FAR_CAMERA);
1076         osg::Camera* camera = info->getCamera( MAIN_CAMERA );
1077         if (camera) {
1078             if (farCamera.valid() && farCamera->getNodeMask() != 0) {
1079                 camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
1080                 camera->setCullMaskLeft(nm & ~simgear::BACKGROUND_BIT);
1081                 camera->setCullMaskRight(nm & ~simgear::BACKGROUND_BIT);
1082                 farCamera->setCullMask(nm);
1083                 farCamera->setCullMaskLeft(nm);
1084                 farCamera->setCullMaskRight(nm);
1085             } else {
1086                 camera->setCullMask(nm);
1087                 camera->setCullMaskLeft(nm);
1088                 camera->setCullMaskRight(nm);
1089             }
1090         } else {
1091             camera = info->getCamera( GEOMETRY_CAMERA );
1092             if (camera == 0) continue;
1093             camera->setCullMask( nm & ~simgear::MODELLIGHT_BIT );
1094
1095             camera = info->getCamera( LIGHTING_CAMERA );
1096             if (camera == 0) continue;
1097             osg::Switch* sw = camera->getChild(0)->asSwitch();
1098             for (unsigned int i = 0; i < sw->getNumChildren(); ++i) {
1099                 osg::Camera* lc = dynamic_cast<osg::Camera*>(sw->getChild(i));
1100                 if (lc == 0) continue;
1101                 string name = lc->getName();
1102                 if (name == "LightCamera") {
1103                     lc->setCullMask( (nm & simgear::LIGHTS_BITS) | (lc->getCullMask() & ~simgear::LIGHTS_BITS) );
1104                 }
1105             }
1106         }
1107     }
1108 }
1109
1110 void CameraGroup::resized()
1111 {
1112     for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
1113         CameraInfo *info = i->get();
1114         Camera* camera = info->getCamera( MAIN_CAMERA );
1115         if ( camera == 0 )
1116             camera = info->getCamera( DISPLAY_CAMERA );
1117         const Viewport* viewport = camera->getViewport();
1118         info->x = viewport->x();
1119         info->y = viewport->y();
1120         info->width = viewport->width();
1121         info->height = viewport->height();
1122
1123         info->resized( info->width, info->height );
1124     }
1125 }
1126
1127 const CameraInfo* CameraGroup::getGUICamera() const
1128 {
1129     ConstCameraIterator result
1130         = std::find_if(camerasBegin(), camerasEnd(),
1131                    FlagTester<CameraInfo>(GUI));
1132     if (result == camerasEnd()) {
1133         return NULL;
1134     }
1135
1136     return *result;
1137 }
1138   
1139 Camera* getGUICamera(CameraGroup* cgroup)
1140 {
1141     const CameraInfo* info = cgroup->getGUICamera();
1142     if (!info) {
1143         return NULL;
1144     }
1145     
1146     return info->getCamera(MAIN_CAMERA);
1147 }
1148
1149
1150 static bool computeCameraIntersection(const CameraInfo* cinfo, const osg::Vec2d& windowPos,
1151                                       osgUtil::LineSegmentIntersector::Intersections& intersections)
1152 {
1153   using osgUtil::Intersector;
1154   using osgUtil::LineSegmentIntersector;
1155
1156   if (!(cinfo->flags & CameraGroup::DO_INTERSECTION_TEST))
1157     return false;
1158   
1159   const Camera* camera = cinfo->getCamera(MAIN_CAMERA);
1160   if ( !camera )
1161     camera = cinfo->getCamera( GEOMETRY_CAMERA );
1162  
1163   // if (camera->getGraphicsContext() != ea->getGraphicsContext())
1164  //   return false;
1165   
1166   const Viewport* viewport = camera->getViewport();
1167   SGRect<double> viewportRect(viewport->x(), viewport->y(),
1168                               viewport->x() + viewport->width() - 1.0,
1169                               viewport->y() + viewport->height()- 1.0);
1170     
1171   double epsilon = 0.5;
1172   if (!viewportRect.contains(windowPos.x(), windowPos.y(), epsilon))
1173     return false;
1174   
1175   Vec4d start(windowPos.x(), windowPos.y(), 0.0, 1.0);
1176   Vec4d end(windowPos.x(), windowPos.y(), 1.0, 1.0);
1177   Matrix windowMat = viewport->computeWindowMatrix();
1178   Matrix startPtMat = Matrix::inverse(camera->getProjectionMatrix()
1179                                       * windowMat);
1180   Matrix endPtMat;
1181   const Camera* farCamera = cinfo->getCamera( FAR_CAMERA );
1182   if (!farCamera || farCamera->getNodeMask() == 0)
1183     endPtMat = startPtMat;
1184   else
1185     endPtMat = Matrix::inverse(farCamera->getProjectionMatrix()
1186                                * windowMat);
1187   start = start * startPtMat;
1188   start /= start.w();
1189   end = end * endPtMat;
1190   end /= end.w();
1191   ref_ptr<LineSegmentIntersector> picker
1192   = new LineSegmentIntersector(Intersector::VIEW,
1193                                Vec3d(start.x(), start.y(), start.z()),
1194                                Vec3d(end.x(), end.y(), end.z()));
1195   osgUtil::IntersectionVisitor iv(picker.get());
1196   iv.setTraversalMask( simgear::PICK_BIT );
1197     
1198   const_cast<Camera*>(camera)->accept(iv);
1199   if (picker->containsIntersections()) {
1200     intersections = picker->getIntersections();
1201     return true;
1202   }
1203   
1204   return false;
1205 }
1206   
1207 bool computeIntersections(const CameraGroup* cgroup,
1208                           const osg::Vec2d& windowPos,
1209                           osgUtil::LineSegmentIntersector::Intersections& intersections)
1210 {
1211     // test the GUI first
1212     const CameraInfo* guiCamera = cgroup->getGUICamera();
1213     if (guiCamera && computeCameraIntersection(guiCamera, windowPos, intersections))
1214         return true;
1215     
1216     // Find camera that contains event
1217     for (CameraGroup::ConstCameraIterator iter = cgroup->camerasBegin(),
1218              e = cgroup->camerasEnd();
1219          iter != e;
1220          ++iter) {
1221         const CameraInfo* cinfo = iter->get();
1222         if (cinfo == guiCamera)
1223             continue;
1224         
1225         if (computeCameraIntersection(cinfo, windowPos, intersections))
1226             return true;
1227     }
1228   
1229     intersections.clear();
1230     return false;
1231 }
1232
1233 void warpGUIPointer(CameraGroup* cgroup, int x, int y)
1234 {
1235     using osgViewer::GraphicsWindow;
1236     Camera* guiCamera = getGUICamera(cgroup);
1237     if (!guiCamera)
1238         return;
1239     Viewport* vport = guiCamera->getViewport();
1240     GraphicsWindow* gw
1241         = dynamic_cast<GraphicsWindow*>(guiCamera->getGraphicsContext());
1242     if (!gw)
1243         return;
1244     globals->get_renderer()->getEventHandler()->setMouseWarped();
1245     // Translate the warp request into the viewport of the GUI camera,
1246     // send the request to the window, then transform the coordinates
1247     // for the Viewer's event queue.
1248     double wx = x + vport->x();
1249     double wyUp = vport->height() + vport->y() - y;
1250     double wy;
1251     const GraphicsContext::Traits* traits = gw->getTraits();
1252     if (gw->getEventQueue()->getCurrentEventState()->getMouseYOrientation()
1253         == osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS) {
1254         wy = traits->height - wyUp;
1255     } else {
1256         wy = wyUp;
1257     }
1258     gw->getEventQueue()->mouseWarped(wx, wy);
1259     gw->requestWarpPointer(wx, wy);
1260     osgGA::GUIEventAdapter* eventState
1261         = cgroup->getViewer()->getEventQueue()->getCurrentEventState();
1262     double viewerX
1263         = (eventState->getXmin()
1264            + ((wx / double(traits->width))
1265               * (eventState->getXmax() - eventState->getXmin())));
1266     double viewerY
1267         = (eventState->getYmin()
1268            + ((wyUp / double(traits->height))
1269               * (eventState->getYmax() - eventState->getYmin())));
1270     cgroup->getViewer()->getEventQueue()->mouseWarped(viewerX, viewerY);
1271 }
1272 }