1 // Copyright (C) 2008 Tim Moore
3 // This program is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU General Public License as
5 // published by the Free Software Foundation; either version 2 of the
6 // License, or (at your option) any later version.
8 // This program is distributed in the hope that it will be useful, but
9 // WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 // General Public License for more details.
13 // You should have received a copy of the GNU General Public License
14 // along with this program; if not, write to the Free Software
15 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17 #ifndef CAMERAGROUP_HXX
18 #define CAMERAGROUP_HXX 1
26 #include <osg/ref_ptr>
27 #include <osg/Referenced>
29 #include <osg/TextureRectangle>
30 #include <osg/Texture2D>
32 #include <osgUtil/RenderBin>
34 // For osgUtil::LineSegmentIntersector::Intersections, which is a typedef.
35 #include <osgUtil/LineSegmentIntersector>
52 class CameraViewportListener;
53 class CameraGroupListener;
55 struct RenderBufferInfo {
56 RenderBufferInfo(osg::Texture2D* t = 0, float s = 1.0 ) : texture(t), scaleFactor(s) {}
57 osg::ref_ptr<osg::Texture2D> texture;
60 typedef std::map<std::string,RenderBufferInfo> RenderBufferMap;
61 typedef std::map<osg::Camera::BufferComponent,std::string> AttachmentMap;
63 struct RenderStageInfo {
64 RenderStageInfo(osg::Camera* camera_ = 0, int si = -1, bool fs = false)
65 : camera(camera_), slaveIndex(si), scaleFactor(1.0f), fullscreen(fs)
70 osg::ref_ptr<osg::Camera> camera;
71 AttachmentMap buffers;
78 extern const char* MAIN_CAMERA;
79 extern const char* FAR_CAMERA;
80 extern const char* GEOMETRY_CAMERA;
81 extern const char* SHADOW_CAMERA;
82 extern const char* LIGHTING_CAMERA;
83 extern const char* DISPLAY_CAMERA;
85 typedef std::map<std::string,RenderStageInfo> CameraMap;
87 /** A wrapper around osg::Camera that contains some extra information.
89 struct CameraInfo : public osg::Referenced
91 CameraInfo(unsigned flags_)
93 x(0.0), y(0.0), width(0.0), height(0.0),
94 physicalWidth(0), physicalHeight(0), bezelHeightTop(0),
95 bezelHeightBottom(0), bezelWidthLeft(0), bezelWidthRight(0),
96 relativeCameraParent(~0u),
97 bufferSize( new osg::Uniform("fg_BufferSize", osg::Vec2f() ) ),
98 projInverse( new osg::Uniform( "fg_ProjectionMatrixInverse", osg::Matrixf() ) ),
99 viewInverse( new osg::Uniform( "fg_ViewMatrixInverse",osg::Matrixf() ) ),
100 view( new osg::Uniform( "fg_ViewMatrix",osg::Matrixf() ) ),
101 worldPosCart( new osg::Uniform( "fg_CameraPositionCart", osg::Vec3f() ) ),
102 worldPosGeod( new osg::Uniform( "fg_CameraPositionGeod", osg::Vec3f() ) ),
103 du( new osg::Uniform( "fg_du",osg::Vec4() ) ),
104 dv( new osg::Uniform( "fg_dv",osg::Vec4() ) )
106 shadowMatrix[0] = new osg::Uniform("fg_ShadowMatrix_0", osg::Matrixf());
107 shadowMatrix[1] = new osg::Uniform("fg_ShadowMatrix_1", osg::Matrixf());
108 shadowMatrix[2] = new osg::Uniform("fg_ShadowMatrix_2", osg::Matrixf());
109 shadowMatrix[3] = new osg::Uniform("fg_ShadowMatrix_3", osg::Matrixf());
114 /** Update and resize cameras
116 void updateCameras();
117 void resized(double w, double h);
119 /** The name as given in the config file.
122 /** Properties of the camera. @see CameraGroup::Flags.
126 /** Viewport parameters.
132 /** Physical size parameters.
134 double physicalWidth;
135 double physicalHeight;
136 double bezelHeightTop;
137 double bezelHeightBottom;
138 double bezelWidthLeft;
139 double bezelWidthRight;
140 /** The parent camera for relative camera configurations.
142 unsigned relativeCameraParent;
144 /** the camera objects
147 void addCamera( const std::string& k, osg::Camera* c, int si = -1, bool fs = false ) { cameras[k].camera = c; cameras[k].slaveIndex = si; cameras[k].fullscreen = fs; }
148 void addCamera( const std::string& k, osg::Camera* c, bool fs ) { cameras[k].camera = c; cameras[k].fullscreen = fs; }
149 void addCamera( const std::string& k, osg::Camera* c, float s, bool fs = false ) { cameras[k].camera = c; cameras[k].scaleFactor = s; cameras[k].fullscreen = fs; }
150 osg::Camera* getCamera(const std::string& k) const;
151 int getMainSlaveIndex() const;
152 RenderStageInfo& getRenderStageInfo( const std::string& k ) { return cameras[k]; }
154 /** the buffer objects
156 RenderBufferMap buffers;
157 void addBuffer(const std::string& k, osg::Texture2D* tex, float scale = 1.0 ) { buffers[k] = RenderBufferInfo(tex,scale); }
158 osg::Texture2D* getBuffer(const std::string& k) const;
160 osg::ref_ptr<osg::Uniform> bufferSize;
161 osg::ref_ptr<osg::Uniform> projInverse;
162 osg::ref_ptr<osg::Uniform> viewInverse;
163 osg::ref_ptr<osg::Uniform> view;
164 osg::ref_ptr<osg::Uniform> worldPosCart;
165 osg::ref_ptr<osg::Uniform> worldPosGeod;
166 osg::ref_ptr<osg::Uniform> du;
167 osg::ref_ptr<osg::Uniform> dv;
168 osg::ref_ptr<osg::Uniform> shadowMatrix[4];
170 std::auto_ptr<CameraViewportListener> viewportListener;
172 void setMatrices( osg::Camera* c );
174 osgUtil::RenderBin::RenderBinList savedTransparentBins;
175 /** The reference points in the parents projection space.
177 osg::Vec2d parentReference[2];
178 /** The reference points in the current projection space.
180 osg::Vec2d thisReference[2];
183 class CameraGroup : public osg::Referenced
186 /** properties of a camera.
190 VIEW_ABSOLUTE = 0x1, /**< The camera view is absolute, not
191 relative to the master camera. */
192 PROJECTION_ABSOLUTE = 0x2, /**< The projection is absolute. */
193 ORTHO = 0x4, /**< The projection is orthographic */
194 GUI = 0x8, /**< Camera draws the GUI. */
195 DO_INTERSECTION_TEST = 0x10,/**< scene intersection tests this
197 FIXED_NEAR_FAR = 0x20, /**< take the near far values in the
198 projection for real. */
199 ENABLE_MASTER_ZOOM = 0x40 /**< Can apply the zoom algorithm. */
201 /** Create a camera group associated with an osgViewer::Viewer.
202 * @param viewer the viewer
204 CameraGroup(osgViewer::Viewer* viewer);
208 /** Get the camera group's Viewer.
211 osgViewer::Viewer* getViewer() { return _viewer.get(); }
212 /** Create an osg::Camera from a property node and add it to the
214 * @param cameraNode the property node.
215 * @return a CameraInfo object for the camera.
217 CameraInfo* buildCamera(SGPropertyNode* cameraNode);
218 /** Create a camera from properties that will draw the GUI and add
219 * it to the camera group.
220 * @param cameraNode the property node. This can be 0, in which
221 * case a default GUI camera is created.
222 * @param window the GraphicsWindow to use for the GUI camera. If
223 * this is 0, the window is determined from the property node.
224 * @return a CameraInfo object for the GUI camera.
226 CameraInfo* buildGUICamera(SGPropertyNode* cameraNode,
227 GraphicsWindow* window = 0);
228 /** Update the view for the camera group.
229 * @param position the world position of the view
230 * @param orientation the world orientation of the view.
232 void update(const osg::Vec3d& position, const osg::Quat& orientation);
233 /** Set the parameters of the viewer's master camera. This won't
234 * affect cameras that have CameraFlags::PROJECTION_ABSOLUTE set.
235 * XXX Should znear and zfar be settable?
236 * @param vfov the vertical field of view angle
237 * @param aspectRatio the master camera's aspect ratio. This
238 * doesn't actually change the viewport, but should reflect the
241 void setCameraParameters(float vfov, float aspectRatio);
242 /** Set the default CameraGroup, which is the only one that
243 * matters at this time.
244 * @param group the group to set.
247 static void buildDefaultGroup(osgViewer::Viewer* viewer);
249 static void setDefault(CameraGroup* group) { _defaultGroup = group; }
250 /** Get the default CameraGroup.
251 * @return the default camera group.
253 static CameraGroup* getDefault() { return _defaultGroup.get(); }
255 typedef std::vector<osg::ref_ptr<CameraInfo> > CameraList;
256 typedef CameraList::iterator CameraIterator;
257 typedef CameraList::const_iterator ConstCameraIterator;
258 /** Get iterator for camera vector. The iterator's value is a ref_ptr.
260 CameraIterator camerasBegin() { return _cameras.begin(); }
261 /** Get iteator pointing to the end of the camera list.
263 CameraIterator camerasEnd() { return _cameras.end(); }
264 ConstCameraIterator camerasBegin() const { return _cameras.begin(); }
265 ConstCameraIterator camerasEnd() const { return _cameras.end(); }
266 void addCamera(CameraInfo* info) { _cameras.push_back(info); }
267 /** Set the cull mask on all non-GUI cameras
269 void setCameraCullMasks(osg::Node::NodeMask nm);
270 /** Update camera properties after a resize event.
274 void buildDistortionCamera(const SGPropertyNode* psNode,
275 osg::Camera* camera);
278 * get aspect ratio of master camera's viewport
280 double getMasterAspectRatio() const;
283 * find the GUI camera if one is defined
285 const CameraInfo* getGUICamera() const;
287 void setZNear(float f) { _zNear = f; }
288 void setZFar(float f) { _zFar = f; }
289 void setNearField(float f) { _nearField = f; }
292 osg::ref_ptr<osgViewer::Viewer> _viewer;
293 static osg::ref_ptr<CameraGroup> _defaultGroup;
294 std::auto_ptr<CameraGroupListener> _listener;
296 // Near, far for the master camera if used.
301 typedef std::map<std::string, osg::ref_ptr<osg::TextureRectangle> > TextureMap;
302 TextureMap _textureTargets;
304 /** Build a complete CameraGroup from a property node.
305 * @param viewer the viewer associated with this camera group.
306 * @param the camera group property node.
308 static CameraGroup* buildCameraGroup(osgViewer::Viewer* viewer,
309 SGPropertyNode* node);
316 /** Get the osg::Camera that draws the GUI, if any, from a camera
318 * @param cgroup the camera group
319 * @return the GUI camera or 0
321 osg::Camera* getGUICamera(CameraGroup* cgroup);
322 /** Choose a camera using an event and do intersection testing on its
323 * view of the scene. Only cameras with the DO_INTERSECTION_TEST flag
324 * set are considered.
325 * @param cgroup the CameraGroup
326 * @param ea the event containing a window and mouse coordinates
327 * @param intersections container for the result of intersection
329 * @return true if any intersections are found
331 bool computeIntersections(const CameraGroup* cgroup,
332 const osg::Vec2d& windowPos,
333 osgUtil::LineSegmentIntersector::Intersections&
335 /** Warp the pointer to coordinates in the GUI camera of a camera group.
336 * @param cgroup the camera group
337 * @param x x window coordinate of pointer
338 * @param y y window coordinate of pointer, in "y down" coordinates.
340 void warpGUIPointer(CameraGroup* cgroup, int x, int y);