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1 // fg_os_osgviewer.cxx -- common functions for fg_os interface
2 // implemented as an osgViewer
3 //
4 // Copyright (C) 2007  Tim Moore timoore@redhat.com
5 // Copyright (C) 2007 Mathias Froehlich 
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20
21 #ifdef HAVE_CONFIG_H
22 #include <config.h>
23 #endif
24
25 #include <algorithm>
26 #include <iostream>
27 #include <sstream>
28 #include <string>
29
30 #include <stdlib.h>
31
32 #include <boost/foreach.hpp>
33
34 #include <simgear/compiler.h>
35 #include <simgear/structure/exception.hxx>
36 #include <simgear/debug/logstream.hxx>
37 #include <simgear/props/props_io.hxx>
38
39 #include <osg/Camera>
40 #include <osg/GraphicsContext>
41 #include <osg/Group>
42 #include <osg/Matrixd>
43 #include <osg/Viewport>
44 #include <osg/Version>
45 #include <osg/Notify>
46 #include <osg/View>
47 #include <osgViewer/ViewerEventHandlers>
48 #include <osgViewer/Viewer>
49 #include <osgViewer/GraphicsWindow>
50
51 #include <Scenery/scenery.hxx>
52 #include <Main/fg_os.hxx>
53 #include <Main/fg_props.hxx>
54 #include <Main/util.hxx>
55 #include <Main/globals.hxx>
56 #include "renderer.hxx"
57 #include "CameraGroup.hxx"
58 #include "FGEventHandler.hxx"
59 #include "WindowBuilder.hxx"
60 #include "WindowSystemAdapter.hxx"
61
62 // Static linking of OSG needs special macros
63 #ifdef OSG_LIBRARY_STATIC
64 #include <osgDB/Registry>
65 USE_GRAPHICSWINDOW();
66 // Image formats
67 USE_OSGPLUGIN(bmp);
68 USE_OSGPLUGIN(dds);
69 USE_OSGPLUGIN(hdr);
70 USE_OSGPLUGIN(pic);
71 USE_OSGPLUGIN(pnm);
72 USE_OSGPLUGIN(rgb);
73 USE_OSGPLUGIN(tga);
74 #ifdef OSG_JPEG_ENABLED
75   USE_OSGPLUGIN(jpeg);
76 #endif
77 #ifdef OSG_PNG_ENABLED
78   USE_OSGPLUGIN(png);
79 #endif
80 #ifdef OSG_TIFF_ENABLED
81   USE_OSGPLUGIN(tiff);
82 #endif
83 // Model formats
84 USE_OSGPLUGIN(3ds);
85 USE_OSGPLUGIN(ac);
86 USE_OSGPLUGIN(ive);
87 USE_OSGPLUGIN(osg);
88 USE_OSGPLUGIN(txf);
89 #endif
90
91 // fg_os implementation using OpenSceneGraph's osgViewer::Viewer class
92 // to create the graphics window and run the event/update/render loop.
93
94 //
95 // fg_os implementation
96 //
97
98 using namespace std;    
99 using namespace flightgear;
100 using namespace osg;
101
102 static osg::ref_ptr<osgViewer::Viewer> viewer;
103 static osg::ref_ptr<osg::Camera> mainCamera;
104
105 static void setStereoMode( const char * mode )
106 {
107     DisplaySettings::StereoMode stereoMode = DisplaySettings::QUAD_BUFFER;
108     bool stereoOn = true;
109
110     if (strcmp(mode,"QUAD_BUFFER")==0)
111     {
112         stereoMode = DisplaySettings::QUAD_BUFFER;
113     }
114     else if (strcmp(mode,"ANAGLYPHIC")==0)
115     {
116         stereoMode = DisplaySettings::ANAGLYPHIC;
117     }
118     else if (strcmp(mode,"HORIZONTAL_SPLIT")==0)
119     {
120         stereoMode = DisplaySettings::HORIZONTAL_SPLIT;
121     }
122     else if (strcmp(mode,"VERTICAL_SPLIT")==0)
123     {
124         stereoMode = DisplaySettings::VERTICAL_SPLIT;
125     }
126     else if (strcmp(mode,"LEFT_EYE")==0)
127     {
128         stereoMode = DisplaySettings::LEFT_EYE;
129     }
130     else if (strcmp(mode,"RIGHT_EYE")==0)
131     {
132         stereoMode = DisplaySettings::RIGHT_EYE;
133     }
134     else if (strcmp(mode,"HORIZONTAL_INTERLACE")==0)
135     {
136         stereoMode = DisplaySettings::HORIZONTAL_INTERLACE;
137     }
138     else if (strcmp(mode,"VERTICAL_INTERLACE")==0)
139     {
140         stereoMode = DisplaySettings::VERTICAL_INTERLACE;
141     }
142     else if (strcmp(mode,"CHECKERBOARD")==0)
143     {
144         stereoMode = DisplaySettings::CHECKERBOARD;
145     } else {
146         stereoOn = false; 
147     }
148     DisplaySettings::instance()->setStereo( stereoOn );
149     DisplaySettings::instance()->setStereoMode( stereoMode );
150 }
151
152 static const char * getStereoMode()
153 {
154     DisplaySettings::StereoMode stereoMode = DisplaySettings::instance()->getStereoMode();
155     bool stereoOn = DisplaySettings::instance()->getStereo();
156     if( !stereoOn ) return "OFF";
157     if( stereoMode == DisplaySettings::QUAD_BUFFER ) {
158         return "QUAD_BUFFER";
159     } else if( stereoMode == DisplaySettings::ANAGLYPHIC ) {
160         return "ANAGLYPHIC";
161     } else if( stereoMode == DisplaySettings::HORIZONTAL_SPLIT ) {
162         return "HORIZONTAL_SPLIT";
163     } else if( stereoMode == DisplaySettings::VERTICAL_SPLIT ) {
164         return "VERTICAL_SPLIT";
165     } else if( stereoMode == DisplaySettings::LEFT_EYE ) {
166         return "LEFT_EYE";
167     } else if( stereoMode == DisplaySettings::RIGHT_EYE ) {
168         return "RIGHT_EYE";
169     } else if( stereoMode == DisplaySettings::HORIZONTAL_INTERLACE ) {
170         return "HORIZONTAL_INTERLACE";
171     } else if( stereoMode == DisplaySettings::VERTICAL_INTERLACE ) {
172         return "VERTICAL_INTERLACE";
173     } else if( stereoMode == DisplaySettings::CHECKERBOARD ) {
174         return "CHECKERBOARD";
175     } 
176     return "OFF";
177 }
178
179 /**
180  * merge OSG output into our logging system, so it gets recorded to file,
181  * and so we can display a GUI console with renderer issues, especially
182  * shader compilation warnings and errors.
183  */
184 class NotifyLogger : public osg::NotifyHandler
185 {
186 public:
187   // note this callback will be invoked by OSG from multiple threads.
188   // fortunately our Simgear logging implementation already handles
189   // that internally, so we simply pass the message on.
190   virtual void notify(osg::NotifySeverity severity, const char *message)
191   {
192     SG_LOG(SG_GL, translateSeverity(severity), message);
193   }
194   
195 private:
196   sgDebugPriority translateSeverity(osg::NotifySeverity severity)
197   {
198     switch (severity) {
199       case osg::ALWAYS:
200       case osg::FATAL:  return SG_ALERT;
201       case osg::WARN:   return SG_WARN;
202       case osg::NOTICE:
203       case osg::INFO:   return SG_INFO;
204       case osg::DEBUG_FP:
205       case osg::DEBUG_INFO: return SG_DEBUG;
206     }
207   }
208 };
209
210 void fgOSOpenWindow(bool stencil)
211 {
212     osg::setNotifyHandler(new NotifyLogger);
213     //osg::setNotifyLevel(osg::DEBUG_INFO);
214   
215     viewer = new osgViewer::Viewer;
216     viewer->setDatabasePager(FGScenery::getPagerSingleton());
217     CameraGroup* cameraGroup = 0;
218     std::string mode;
219     mode = fgGetString("/sim/rendering/multithreading-mode", "SingleThreaded");
220     if (mode == "AutomaticSelection")
221       viewer->setThreadingModel(osgViewer::Viewer::AutomaticSelection);
222     else if (mode == "CullDrawThreadPerContext")
223       viewer->setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext);
224     else if (mode == "DrawThreadPerContext")
225       viewer->setThreadingModel(osgViewer::Viewer::DrawThreadPerContext);
226     else if (mode == "CullThreadPerCameraDrawThreadPerContext")
227       viewer->setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext);
228     else
229       viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
230     WindowBuilder::initWindowBuilder(stencil);
231     WindowBuilder *windowBuilder = WindowBuilder::getWindowBuilder();
232
233     // Look for windows, camera groups, and the old syntax of
234     // top-level cameras
235     SGPropertyNode* renderingNode = fgGetNode("/sim/rendering");
236     SGPropertyNode* cgroupNode = renderingNode->getNode("camera-group", true);
237     bool oldSyntax = !cgroupNode->hasChild("camera");
238     if (oldSyntax) {
239         for (int i = 0; i < renderingNode->nChildren(); ++i) {
240             SGPropertyNode* propNode = renderingNode->getChild(i);
241             const char* propName = propNode->getName();
242             if (!strcmp(propName, "window") || !strcmp(propName, "camera")) {
243                 SGPropertyNode* copiedNode
244                     = cgroupNode->getNode(propName, propNode->getIndex(), true);
245                 copyProperties(propNode, copiedNode);
246             }
247         }
248         vector<SGPropertyNode_ptr> cameras = cgroupNode->getChildren("camera");
249         SGPropertyNode* masterCamera = 0;
250         BOOST_FOREACH(SGPropertyNode_ptr& camera, cameras) {
251             if (camera->getDoubleValue("shear-x", 0.0) == 0.0
252                 && camera->getDoubleValue("shear-y", 0.0) == 0.0) {
253                 masterCamera = camera.ptr();
254                 break;
255             }
256         }
257         if (!masterCamera) {
258             masterCamera = cgroupNode->getChild("camera", cameras.size(), true);
259             setValue(masterCamera->getNode("window/name", true),
260                      windowBuilder->getDefaultWindowName());
261         }
262         SGPropertyNode* nameNode = masterCamera->getNode("window/name");
263         if (nameNode)
264             setValue(cgroupNode->getNode("gui/window/name", true),
265                      nameNode->getStringValue());
266     }
267     cameraGroup = CameraGroup::buildCameraGroup(viewer.get(), cgroupNode);
268     Camera* guiCamera = getGUICamera(cameraGroup);
269     if (guiCamera) {
270         Viewport* guiViewport = guiCamera->getViewport();
271         fgSetInt("/sim/startup/xsize", guiViewport->width());
272         fgSetInt("/sim/startup/ysize", guiViewport->height());
273     }
274     FGEventHandler* manipulator = globals->get_renderer()->getEventHandler();
275     WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
276     if (wsa->windows.size() != 1) {
277         manipulator->setResizable(false);
278     }
279     viewer->getCamera()->setProjectionResizePolicy(osg::Camera::FIXED);
280     viewer->addEventHandler(manipulator);
281     // Let FG handle the escape key with a confirmation
282     viewer->setKeyEventSetsDone(0);
283     // The viewer won't start without some root.
284     viewer->setSceneData(new osg::Group);
285     globals->get_renderer()->setViewer(viewer.get());
286     CameraGroup::setDefault(cameraGroup);
287
288     DisplaySettings * displaySettings = DisplaySettings::instance();
289     fgTie("/sim/rendering/osg-displaysettings/eye-separation", displaySettings, &DisplaySettings::getEyeSeparation, &DisplaySettings::setEyeSeparation );
290     fgTie("/sim/rendering/osg-displaysettings/screen-distance", displaySettings, &DisplaySettings::getScreenDistance, &DisplaySettings::setScreenDistance );
291     fgTie("/sim/rendering/osg-displaysettings/screen-width", displaySettings, &DisplaySettings::getScreenWidth, &DisplaySettings::setScreenWidth );
292     fgTie("/sim/rendering/osg-displaysettings/screen-height", displaySettings, &DisplaySettings::getScreenHeight, &DisplaySettings::setScreenHeight );
293     fgTie("/sim/rendering/osg-displaysettings/stereo-mode", getStereoMode, setStereoMode );
294     fgTie("/sim/rendering/osg-displaysettings/double-buffer", displaySettings, &DisplaySettings::getDoubleBuffer, &DisplaySettings::setDoubleBuffer );
295     fgTie("/sim/rendering/osg-displaysettings/depth-buffer", displaySettings, &DisplaySettings::getDepthBuffer, &DisplaySettings::setDepthBuffer );
296     fgTie("/sim/rendering/osg-displaysettings/rgb", displaySettings, &DisplaySettings::getRGB, &DisplaySettings::setRGB );
297 }
298
299
300 static int status = 0;
301
302 void fgOSExit(int code)
303 {
304     viewer->setDone(true);
305     viewer->getDatabasePager()->cancel();
306     status = code;
307 }
308
309 int fgOSMainLoop()
310 {
311     ref_ptr<FGEventHandler> manipulator
312         = globals->get_renderer()->getEventHandler();
313     viewer->setReleaseContextAtEndOfFrameHint(false);
314     if (!viewer->isRealized())
315         viewer->realize();
316     while (!viewer->done()) {
317         fgIdleHandler idleFunc = manipulator->getIdleHandler();
318         if (idleFunc)
319             (*idleFunc)();
320         globals->get_renderer()->update();
321         viewer->frame( globals->get_sim_time_sec() );
322     }
323     
324     return status;
325 }
326
327 int fgGetKeyModifiers()
328 {
329     if (!globals->get_renderer()) { // happens during shutdown
330       return 0;
331     }
332     
333     return globals->get_renderer()->getEventHandler()->getCurrentModifiers();
334 }
335
336 void fgWarpMouse(int x, int y)
337 {
338     warpGUIPointer(CameraGroup::getDefault(), x, y);
339 }
340
341 void fgOSInit(int* argc, char** argv)
342 {
343     globals->get_renderer()->init();
344     WindowSystemAdapter::setWSA(new WindowSystemAdapter);
345 }
346
347 void fgOSFullScreen()
348 {
349     std::vector<osgViewer::GraphicsWindow*> windows;
350     viewer->getWindows(windows);
351
352     if (windows.size() == 0)
353         return; // Huh?!?
354
355     /* Toggling window fullscreen is only supported for the main GUI window.
356      * The other windows should use fixed setup from the camera.xml file anyway. */
357     osgViewer::GraphicsWindow* window = windows[0];
358
359     {
360         osg::GraphicsContext::WindowingSystemInterface    *wsi = osg::GraphicsContext::getWindowingSystemInterface();
361
362         if (wsi == NULL)
363         {
364             SG_LOG(SG_VIEW, SG_ALERT, "ERROR: No WindowSystemInterface available. Cannot toggle window fullscreen.");
365             return;
366         }
367
368         static int previous_x = 0;
369         static int previous_y = 0;
370         static int previous_width = 800;
371         static int previous_height = 600;
372
373         unsigned int screenWidth;
374         unsigned int screenHeight;
375         wsi->getScreenResolution(*(window->getTraits()), screenWidth, screenHeight);
376
377         int x;
378         int y;
379         int width;
380         int height;
381         window->getWindowRectangle(x, y, width, height);
382
383         /* Note: the simple "is window size == screen size" check to detect full screen state doesn't work with
384          * X screen servers in Xinerama mode, since the reported screen width (or height) exceeds the maximum width
385          * (or height) usable by a single window (Xserver automatically shrinks/moves the full screen window to fit a
386          * single display) - so we detect full screen mode using "WindowDecoration" state instead.
387          * "false" - even when a single window is display in fullscreen */
388         //bool isFullScreen = x == 0 && y == 0 && width == (int)screenWidth && height == (int)screenHeight;
389         bool isFullScreen = !window->getWindowDecoration();
390
391         SG_LOG(SG_VIEW, SG_DEBUG, "Toggling fullscreen. Previous window rectangle ("
392                << x << ", " << y << ") x (" << width << ", " << height << "), fullscreen: " << isFullScreen
393                << ", number of screens: " << wsi->getNumScreens());
394         if (isFullScreen)
395         {
396             // limit x,y coordinates and window size to screen area
397             if (previous_x + previous_width > (int)screenWidth)
398                 previous_x = 0;
399             if (previous_y + previous_height > (int)screenHeight)
400                 previous_y = 0;
401
402             // disable fullscreen mode, restore previous window size/coordinates
403             x = previous_x;
404             y = previous_y;
405             width = previous_width;
406             height = previous_height;
407         }
408         else
409         {
410             // remember previous setting
411             previous_x = x;
412             previous_y = y;
413             previous_width = width;
414             previous_height = height;
415
416             // enable fullscreen mode, set new width/height
417             x = 0;
418             y = 0;
419             width = screenWidth;
420             height = screenHeight;
421         }
422
423         // set xsize/ysize properties to adapt GUI planes
424         fgSetInt("/sim/startup/xsize", width);
425         fgSetInt("/sim/startup/ysize", height);
426
427         // reconfigure window
428         window->setWindowDecoration(isFullScreen);
429         window->setWindowRectangle(x, y, width, height);
430         window->grabFocusIfPointerInWindow();
431     }
432 }
433
434 static void setMouseCursor(osgViewer::GraphicsWindow* gw, int cursor)
435 {
436     if (!gw) {
437         return;
438     }
439   
440     osgViewer::GraphicsWindow::MouseCursor mouseCursor;
441     mouseCursor = osgViewer::GraphicsWindow::InheritCursor;
442     if (cursor == MOUSE_CURSOR_NONE)
443         mouseCursor = osgViewer::GraphicsWindow::NoCursor;
444     else if(cursor == MOUSE_CURSOR_POINTER)
445 #ifdef SG_MAC
446         // osgViewer-Cocoa lacks RightArrowCursor, use Left
447         mouseCursor = osgViewer::GraphicsWindow::LeftArrowCursor;
448 #else
449         mouseCursor = osgViewer::GraphicsWindow::RightArrowCursor;
450 #endif
451     else if(cursor == MOUSE_CURSOR_WAIT)
452         mouseCursor = osgViewer::GraphicsWindow::WaitCursor;
453     else if(cursor == MOUSE_CURSOR_CROSSHAIR)
454         mouseCursor = osgViewer::GraphicsWindow::CrosshairCursor;
455     else if(cursor == MOUSE_CURSOR_LEFTRIGHT)
456         mouseCursor = osgViewer::GraphicsWindow::LeftRightCursor;
457     else if(cursor == MOUSE_CURSOR_TOPSIDE)
458         mouseCursor = osgViewer::GraphicsWindow::TopSideCursor;
459     else if(cursor == MOUSE_CURSOR_BOTTOMSIDE)
460         mouseCursor = osgViewer::GraphicsWindow::BottomSideCursor;
461     else if(cursor == MOUSE_CURSOR_LEFTSIDE)
462         mouseCursor = osgViewer::GraphicsWindow::LeftSideCursor;
463     else if(cursor == MOUSE_CURSOR_RIGHTSIDE)
464         mouseCursor = osgViewer::GraphicsWindow::RightSideCursor;
465     else if(cursor == MOUSE_CURSOR_TOPLEFT)
466         mouseCursor = osgViewer::GraphicsWindow::TopLeftCorner;
467     else if(cursor == MOUSE_CURSOR_TOPRIGHT)
468         mouseCursor = osgViewer::GraphicsWindow::TopRightCorner;
469     else if(cursor == MOUSE_CURSOR_BOTTOMLEFT)
470         mouseCursor = osgViewer::GraphicsWindow::BottomLeftCorner;
471     else if(cursor == MOUSE_CURSOR_BOTTOMRIGHT)
472         mouseCursor = osgViewer::GraphicsWindow::BottomRightCorner;
473
474     gw->setCursor(mouseCursor);
475 }
476
477 static int _cursor = -1;
478
479 void fgSetMouseCursor(int cursor)
480 {
481     _cursor = cursor;
482   
483     std::vector<osgViewer::GraphicsWindow*> windows;
484     viewer->getWindows(windows);
485     BOOST_FOREACH(osgViewer::GraphicsWindow* gw, windows) {
486         setMouseCursor(gw, cursor);
487     }
488 }
489
490 int fgGetMouseCursor()
491 {
492     return _cursor;
493 }