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1 // fg_os_osgviewer.cxx -- common functions for fg_os interface
2 // implemented as an osgViewer
3 //
4 // Copyright (C) 2007  Tim Moore timoore@redhat.com
5 // Copyright (C) 2007 Mathias Froehlich 
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20
21 #ifdef HAVE_CONFIG_H
22 #include <config.h>
23 #endif
24
25 #include <algorithm>
26 #include <iostream>
27 #include <sstream>
28 #include <string>
29
30 #include <stdlib.h>
31
32 #include <boost/foreach.hpp>
33
34 #include <simgear/compiler.h>
35 #include <simgear/structure/exception.hxx>
36 #include <simgear/debug/logstream.hxx>
37 #include <simgear/props/props_io.hxx>
38
39 #include <osg/Camera>
40 #include <osg/GraphicsContext>
41 #include <osg/Group>
42 #include <osg/Matrixd>
43 #include <osg/Viewport>
44 #include <osg/Version>
45 #include <osg/Notify>
46 #include <osg/View>
47 #include <osgViewer/ViewerEventHandlers>
48 #include <osgViewer/Viewer>
49 #include <osgViewer/GraphicsWindow>
50
51 #include <Scenery/scenery.hxx>
52 #include <Main/fg_os.hxx>
53 #include <Main/fg_props.hxx>
54 #include <Main/util.hxx>
55 #include <Main/globals.hxx>
56 #include "renderer.hxx"
57 #include "CameraGroup.hxx"
58 #include "FGEventHandler.hxx"
59 #include "WindowBuilder.hxx"
60 #include "WindowSystemAdapter.hxx"
61
62 // Static linking of OSG needs special macros
63 #ifdef OSG_LIBRARY_STATIC
64 #include <osgDB/Registry>
65 USE_GRAPHICSWINDOW();
66 // Image formats
67 USE_OSGPLUGIN(bmp);
68 USE_OSGPLUGIN(dds);
69 USE_OSGPLUGIN(hdr);
70 USE_OSGPLUGIN(pic);
71 USE_OSGPLUGIN(pnm);
72 USE_OSGPLUGIN(rgb);
73 USE_OSGPLUGIN(tga);
74 #ifdef OSG_JPEG_ENABLED
75   USE_OSGPLUGIN(jpeg);
76 #endif
77 #ifdef OSG_PNG_ENABLED
78   USE_OSGPLUGIN(png);
79 #endif
80 #ifdef OSG_TIFF_ENABLED
81   USE_OSGPLUGIN(tiff);
82 #endif
83 // Model formats
84 USE_OSGPLUGIN(3ds);
85 USE_OSGPLUGIN(ac);
86 USE_OSGPLUGIN(ive);
87 USE_OSGPLUGIN(osg);
88 USE_OSGPLUGIN(txf);
89 #endif
90
91 // fg_os implementation using OpenSceneGraph's osgViewer::Viewer class
92 // to create the graphics window and run the event/update/render loop.
93
94 //
95 // fg_os implementation
96 //
97
98 using namespace std;    
99 using namespace flightgear;
100 using namespace osg;
101
102 static osg::ref_ptr<osgViewer::Viewer> viewer;
103 static osg::ref_ptr<osg::Camera> mainCamera;
104
105 static void setStereoMode( const char * mode )
106 {
107     DisplaySettings::StereoMode stereoMode = DisplaySettings::QUAD_BUFFER;
108     bool stereoOn = true;
109
110     if (strcmp(mode,"QUAD_BUFFER")==0)
111     {
112         stereoMode = DisplaySettings::QUAD_BUFFER;
113     }
114     else if (strcmp(mode,"ANAGLYPHIC")==0)
115     {
116         stereoMode = DisplaySettings::ANAGLYPHIC;
117     }
118     else if (strcmp(mode,"HORIZONTAL_SPLIT")==0)
119     {
120         stereoMode = DisplaySettings::HORIZONTAL_SPLIT;
121     }
122     else if (strcmp(mode,"VERTICAL_SPLIT")==0)
123     {
124         stereoMode = DisplaySettings::VERTICAL_SPLIT;
125     }
126     else if (strcmp(mode,"LEFT_EYE")==0)
127     {
128         stereoMode = DisplaySettings::LEFT_EYE;
129     }
130     else if (strcmp(mode,"RIGHT_EYE")==0)
131     {
132         stereoMode = DisplaySettings::RIGHT_EYE;
133     }
134     else if (strcmp(mode,"HORIZONTAL_INTERLACE")==0)
135     {
136         stereoMode = DisplaySettings::HORIZONTAL_INTERLACE;
137     }
138     else if (strcmp(mode,"VERTICAL_INTERLACE")==0)
139     {
140         stereoMode = DisplaySettings::VERTICAL_INTERLACE;
141     }
142     else if (strcmp(mode,"CHECKERBOARD")==0)
143     {
144         stereoMode = DisplaySettings::CHECKERBOARD;
145     } else {
146         stereoOn = false; 
147     }
148     DisplaySettings::instance()->setStereo( stereoOn );
149     DisplaySettings::instance()->setStereoMode( stereoMode );
150 }
151
152 static const char * getStereoMode()
153 {
154     DisplaySettings::StereoMode stereoMode = DisplaySettings::instance()->getStereoMode();
155     bool stereoOn = DisplaySettings::instance()->getStereo();
156     if( !stereoOn ) return "OFF";
157     if( stereoMode == DisplaySettings::QUAD_BUFFER ) {
158         return "QUAD_BUFFER";
159     } else if( stereoMode == DisplaySettings::ANAGLYPHIC ) {
160         return "ANAGLYPHIC";
161     } else if( stereoMode == DisplaySettings::HORIZONTAL_SPLIT ) {
162         return "HORIZONTAL_SPLIT";
163     } else if( stereoMode == DisplaySettings::VERTICAL_SPLIT ) {
164         return "VERTICAL_SPLIT";
165     } else if( stereoMode == DisplaySettings::LEFT_EYE ) {
166         return "LEFT_EYE";
167     } else if( stereoMode == DisplaySettings::RIGHT_EYE ) {
168         return "RIGHT_EYE";
169     } else if( stereoMode == DisplaySettings::HORIZONTAL_INTERLACE ) {
170         return "HORIZONTAL_INTERLACE";
171     } else if( stereoMode == DisplaySettings::VERTICAL_INTERLACE ) {
172         return "VERTICAL_INTERLACE";
173     } else if( stereoMode == DisplaySettings::CHECKERBOARD ) {
174         return "CHECKERBOARD";
175     } 
176     return "OFF";
177 }
178
179 /**
180  * merge OSG output into our logging system, so it gets recorded to file,
181  * and so we can display a GUI console with renderer issues, especially
182  * shader compilation warnings and errors.
183  */
184 class NotifyLogger : public osg::NotifyHandler
185 {
186 public:
187   // note this callback will be invoked by OSG from multiple threads.
188   // fortunately our Simgear logging implementation already handles
189   // that internally, so we simply pass the message on.
190   virtual void notify(osg::NotifySeverity severity, const char *message)
191   {
192     SG_LOG(SG_GL, translateSeverity(severity), message);
193   }
194   
195 private:
196   sgDebugPriority translateSeverity(osg::NotifySeverity severity)
197   {
198     switch (severity) {
199       case osg::ALWAYS:
200       case osg::FATAL:  return SG_ALERT;
201       case osg::WARN:   return SG_WARN;
202       case osg::NOTICE:
203       case osg::INFO:   return SG_INFO;
204       case osg::DEBUG_FP:
205       case osg::DEBUG_INFO: return SG_DEBUG;
206       default: return SG_ALERT;
207     }
208   }
209 };
210
211 void fgOSOpenWindow(bool stencil)
212 {
213     osg::setNotifyHandler(new NotifyLogger);
214     //osg::setNotifyLevel(osg::DEBUG_INFO);
215   
216     viewer = new osgViewer::Viewer;
217     viewer->setDatabasePager(FGScenery::getPagerSingleton());
218     CameraGroup* cameraGroup = 0;
219     std::string mode;
220     mode = fgGetString("/sim/rendering/multithreading-mode", "SingleThreaded");
221     if (mode == "AutomaticSelection")
222       viewer->setThreadingModel(osgViewer::Viewer::AutomaticSelection);
223     else if (mode == "CullDrawThreadPerContext")
224       viewer->setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext);
225     else if (mode == "DrawThreadPerContext")
226       viewer->setThreadingModel(osgViewer::Viewer::DrawThreadPerContext);
227     else if (mode == "CullThreadPerCameraDrawThreadPerContext")
228       viewer->setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext);
229     else
230       viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
231     WindowBuilder::initWindowBuilder(stencil);
232     WindowBuilder *windowBuilder = WindowBuilder::getWindowBuilder();
233
234     // Look for windows, camera groups, and the old syntax of
235     // top-level cameras
236     SGPropertyNode* renderingNode = fgGetNode("/sim/rendering");
237     SGPropertyNode* cgroupNode = renderingNode->getNode("camera-group", true);
238     bool oldSyntax = !cgroupNode->hasChild("camera");
239     if (oldSyntax) {
240         for (int i = 0; i < renderingNode->nChildren(); ++i) {
241             SGPropertyNode* propNode = renderingNode->getChild(i);
242             const char* propName = propNode->getName();
243             if (!strcmp(propName, "window") || !strcmp(propName, "camera")) {
244                 SGPropertyNode* copiedNode
245                     = cgroupNode->getNode(propName, propNode->getIndex(), true);
246                 copyProperties(propNode, copiedNode);
247             }
248         }
249         vector<SGPropertyNode_ptr> cameras = cgroupNode->getChildren("camera");
250         SGPropertyNode* masterCamera = 0;
251         BOOST_FOREACH(SGPropertyNode_ptr& camera, cameras) {
252             if (camera->getDoubleValue("shear-x", 0.0) == 0.0
253                 && camera->getDoubleValue("shear-y", 0.0) == 0.0) {
254                 masterCamera = camera.ptr();
255                 break;
256             }
257         }
258         if (!masterCamera) {
259             masterCamera = cgroupNode->getChild("camera", cameras.size(), true);
260             setValue(masterCamera->getNode("window/name", true),
261                      windowBuilder->getDefaultWindowName());
262         }
263         SGPropertyNode* nameNode = masterCamera->getNode("window/name");
264         if (nameNode)
265             setValue(cgroupNode->getNode("gui/window/name", true),
266                      nameNode->getStringValue());
267     }
268     cameraGroup = CameraGroup::buildCameraGroup(viewer.get(), cgroupNode);
269     Camera* guiCamera = getGUICamera(cameraGroup);
270     if (guiCamera) {
271         Viewport* guiViewport = guiCamera->getViewport();
272         fgSetInt("/sim/startup/xsize", guiViewport->width());
273         fgSetInt("/sim/startup/ysize", guiViewport->height());
274     }
275     FGEventHandler* manipulator = globals->get_renderer()->getEventHandler();
276     WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
277     if (wsa->windows.size() != 1) {
278         manipulator->setResizable(false);
279     }
280     viewer->getCamera()->setProjectionResizePolicy(osg::Camera::FIXED);
281     viewer->addEventHandler(manipulator);
282     // Let FG handle the escape key with a confirmation
283     viewer->setKeyEventSetsDone(0);
284     // The viewer won't start without some root.
285     viewer->setSceneData(new osg::Group);
286     globals->get_renderer()->setViewer(viewer.get());
287     CameraGroup::setDefault(cameraGroup);
288
289     DisplaySettings * displaySettings = DisplaySettings::instance();
290     fgTie("/sim/rendering/osg-displaysettings/eye-separation", displaySettings, &DisplaySettings::getEyeSeparation, &DisplaySettings::setEyeSeparation );
291     fgTie("/sim/rendering/osg-displaysettings/screen-distance", displaySettings, &DisplaySettings::getScreenDistance, &DisplaySettings::setScreenDistance );
292     fgTie("/sim/rendering/osg-displaysettings/screen-width", displaySettings, &DisplaySettings::getScreenWidth, &DisplaySettings::setScreenWidth );
293     fgTie("/sim/rendering/osg-displaysettings/screen-height", displaySettings, &DisplaySettings::getScreenHeight, &DisplaySettings::setScreenHeight );
294     fgTie("/sim/rendering/osg-displaysettings/stereo-mode", getStereoMode, setStereoMode );
295     fgTie("/sim/rendering/osg-displaysettings/double-buffer", displaySettings, &DisplaySettings::getDoubleBuffer, &DisplaySettings::setDoubleBuffer );
296     fgTie("/sim/rendering/osg-displaysettings/depth-buffer", displaySettings, &DisplaySettings::getDepthBuffer, &DisplaySettings::setDepthBuffer );
297     fgTie("/sim/rendering/osg-displaysettings/rgb", displaySettings, &DisplaySettings::getRGB, &DisplaySettings::setRGB );
298 }
299
300
301 static int status = 0;
302
303 void fgOSExit(int code)
304 {
305     viewer->setDone(true);
306     viewer->getDatabasePager()->cancel();
307     status = code;
308 }
309
310 int fgOSMainLoop()
311 {
312     ref_ptr<FGEventHandler> manipulator
313         = globals->get_renderer()->getEventHandler();
314     viewer->setReleaseContextAtEndOfFrameHint(false);
315     if (!viewer->isRealized())
316         viewer->realize();
317     while (!viewer->done()) {
318         fgIdleHandler idleFunc = manipulator->getIdleHandler();
319         if (idleFunc)
320             (*idleFunc)();
321         globals->get_renderer()->update();
322         viewer->frame( globals->get_sim_time_sec() );
323     }
324     
325     return status;
326 }
327
328 int fgGetKeyModifiers()
329 {
330     if (!globals->get_renderer()) { // happens during shutdown
331       return 0;
332     }
333     
334     return globals->get_renderer()->getEventHandler()->getCurrentModifiers();
335 }
336
337 void fgWarpMouse(int x, int y)
338 {
339     warpGUIPointer(CameraGroup::getDefault(), x, y);
340 }
341
342 void fgOSInit(int* argc, char** argv)
343 {
344     globals->get_renderer()->init();
345     WindowSystemAdapter::setWSA(new WindowSystemAdapter);
346 }
347
348 void fgOSFullScreen()
349 {
350     std::vector<osgViewer::GraphicsWindow*> windows;
351     viewer->getWindows(windows);
352
353     if (windows.empty())
354         return; // Huh?!?
355
356     /* Toggling window fullscreen is only supported for the main GUI window.
357      * The other windows should use fixed setup from the camera.xml file anyway. */
358     osgViewer::GraphicsWindow* window = windows[0];
359
360     {
361         osg::GraphicsContext::WindowingSystemInterface    *wsi = osg::GraphicsContext::getWindowingSystemInterface();
362
363         if (wsi == NULL)
364         {
365             SG_LOG(SG_VIEW, SG_ALERT, "ERROR: No WindowSystemInterface available. Cannot toggle window fullscreen.");
366             return;
367         }
368
369         static int previous_x = 0;
370         static int previous_y = 0;
371         static int previous_width = 800;
372         static int previous_height = 600;
373
374         unsigned int screenWidth;
375         unsigned int screenHeight;
376         wsi->getScreenResolution(*(window->getTraits()), screenWidth, screenHeight);
377
378         int x;
379         int y;
380         int width;
381         int height;
382         window->getWindowRectangle(x, y, width, height);
383
384         /* Note: the simple "is window size == screen size" check to detect full screen state doesn't work with
385          * X screen servers in Xinerama mode, since the reported screen width (or height) exceeds the maximum width
386          * (or height) usable by a single window (Xserver automatically shrinks/moves the full screen window to fit a
387          * single display) - so we detect full screen mode using "WindowDecoration" state instead.
388          * "false" - even when a single window is display in fullscreen */
389         //bool isFullScreen = x == 0 && y == 0 && width == (int)screenWidth && height == (int)screenHeight;
390         bool isFullScreen = !window->getWindowDecoration();
391
392         SG_LOG(SG_VIEW, SG_DEBUG, "Toggling fullscreen. Previous window rectangle ("
393                << x << ", " << y << ") x (" << width << ", " << height << "), fullscreen: " << isFullScreen
394                << ", number of screens: " << wsi->getNumScreens());
395         if (isFullScreen)
396         {
397             // limit x,y coordinates and window size to screen area
398             if (previous_x + previous_width > (int)screenWidth)
399                 previous_x = 0;
400             if (previous_y + previous_height > (int)screenHeight)
401                 previous_y = 0;
402
403             // disable fullscreen mode, restore previous window size/coordinates
404             x = previous_x;
405             y = previous_y;
406             width = previous_width;
407             height = previous_height;
408         }
409         else
410         {
411             // remember previous setting
412             previous_x = x;
413             previous_y = y;
414             previous_width = width;
415             previous_height = height;
416
417             // enable fullscreen mode, set new width/height
418             x = 0;
419             y = 0;
420             width = screenWidth;
421             height = screenHeight;
422         }
423
424         // set xsize/ysize properties to adapt GUI planes
425         fgSetInt("/sim/startup/xsize", width);
426         fgSetInt("/sim/startup/ysize", height);
427
428         // reconfigure window
429         window->setWindowDecoration(isFullScreen);
430         window->setWindowRectangle(x, y, width, height);
431         window->grabFocusIfPointerInWindow();
432     }
433 }
434
435 static void setMouseCursor(osgViewer::GraphicsWindow* gw, int cursor)
436 {
437     if (!gw) {
438         return;
439     }
440   
441     osgViewer::GraphicsWindow::MouseCursor mouseCursor;
442     mouseCursor = osgViewer::GraphicsWindow::InheritCursor;
443     if (cursor == MOUSE_CURSOR_NONE)
444         mouseCursor = osgViewer::GraphicsWindow::NoCursor;
445     else if(cursor == MOUSE_CURSOR_POINTER)
446 #ifdef SG_MAC
447         // osgViewer-Cocoa lacks RightArrowCursor, use Left
448         mouseCursor = osgViewer::GraphicsWindow::LeftArrowCursor;
449 #else
450         mouseCursor = osgViewer::GraphicsWindow::RightArrowCursor;
451 #endif
452     else if(cursor == MOUSE_CURSOR_WAIT)
453         mouseCursor = osgViewer::GraphicsWindow::WaitCursor;
454     else if(cursor == MOUSE_CURSOR_CROSSHAIR)
455         mouseCursor = osgViewer::GraphicsWindow::CrosshairCursor;
456     else if(cursor == MOUSE_CURSOR_LEFTRIGHT)
457         mouseCursor = osgViewer::GraphicsWindow::LeftRightCursor;
458     else if(cursor == MOUSE_CURSOR_TOPSIDE)
459         mouseCursor = osgViewer::GraphicsWindow::TopSideCursor;
460     else if(cursor == MOUSE_CURSOR_BOTTOMSIDE)
461         mouseCursor = osgViewer::GraphicsWindow::BottomSideCursor;
462     else if(cursor == MOUSE_CURSOR_LEFTSIDE)
463         mouseCursor = osgViewer::GraphicsWindow::LeftSideCursor;
464     else if(cursor == MOUSE_CURSOR_RIGHTSIDE)
465         mouseCursor = osgViewer::GraphicsWindow::RightSideCursor;
466     else if(cursor == MOUSE_CURSOR_TOPLEFT)
467         mouseCursor = osgViewer::GraphicsWindow::TopLeftCorner;
468     else if(cursor == MOUSE_CURSOR_TOPRIGHT)
469         mouseCursor = osgViewer::GraphicsWindow::TopRightCorner;
470     else if(cursor == MOUSE_CURSOR_BOTTOMLEFT)
471         mouseCursor = osgViewer::GraphicsWindow::BottomLeftCorner;
472     else if(cursor == MOUSE_CURSOR_BOTTOMRIGHT)
473         mouseCursor = osgViewer::GraphicsWindow::BottomRightCorner;
474
475     gw->setCursor(mouseCursor);
476 }
477
478 static int _cursor = -1;
479
480 void fgSetMouseCursor(int cursor)
481 {
482     _cursor = cursor;
483   
484     std::vector<osgViewer::GraphicsWindow*> windows;
485     viewer->getWindows(windows);
486     BOOST_FOREACH(osgViewer::GraphicsWindow* gw, windows) {
487         setMouseCursor(gw, cursor);
488     }
489 }
490
491 int fgGetMouseCursor()
492 {
493     return _cursor;
494 }