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1 // fg_os_osgviewer.cxx -- common functions for fg_os interface
2 // implemented as an osgViewer
3 //
4 // Copyright (C) 2007  Tim Moore timoore@redhat.com
5 // Copyright (C) 2007 Mathias Froehlich 
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20
21 #ifdef HAVE_CONFIG_H
22 #include <config.h>
23 #endif
24
25 #include <algorithm>
26 #include <iostream>
27 #include <sstream>
28 #include <string>
29
30 #include <stdlib.h>
31
32 #include <boost/foreach.hpp>
33
34 #include <simgear/compiler.h>
35 #include <simgear/structure/exception.hxx>
36 #include <simgear/debug/logstream.hxx>
37 #include <simgear/props/props_io.hxx>
38
39 #include <osg/Camera>
40 #include <osg/GraphicsContext>
41 #include <osg/Group>
42 #include <osg/Matrixd>
43 #include <osg/Viewport>
44 #include <osg/Version>
45 #include <osg/Notify>
46 #include <osg/View>
47 #include <osgViewer/ViewerEventHandlers>
48 #include <osgViewer/Viewer>
49 #include <osgViewer/GraphicsWindow>
50
51 #include <Scenery/scenery.hxx>
52 #include <Main/fg_os.hxx>
53 #include <Main/fg_props.hxx>
54 #include <Main/util.hxx>
55 #include <Main/globals.hxx>
56 #include "renderer.hxx"
57 #include "CameraGroup.hxx"
58 #include "FGEventHandler.hxx"
59 #include "WindowBuilder.hxx"
60 #include "WindowSystemAdapter.hxx"
61
62 // Static linking of OSG needs special macros
63 #ifdef OSG_LIBRARY_STATIC
64 #include <osgDB/Registry>
65 USE_GRAPHICSWINDOW();
66 // Image formats
67 USE_OSGPLUGIN(bmp);
68 USE_OSGPLUGIN(dds);
69 USE_OSGPLUGIN(hdr);
70 USE_OSGPLUGIN(pic);
71 USE_OSGPLUGIN(pnm);
72 USE_OSGPLUGIN(rgb);
73 USE_OSGPLUGIN(tga);
74 #ifdef OSG_JPEG_ENABLED
75   USE_OSGPLUGIN(jpeg);
76 #endif
77 #ifdef OSG_PNG_ENABLED
78   USE_OSGPLUGIN(png);
79 #endif
80 #ifdef OSG_TIFF_ENABLED
81   USE_OSGPLUGIN(tiff);
82 #endif
83 // Model formats
84 USE_OSGPLUGIN(3ds);
85 USE_OSGPLUGIN(ac);
86 USE_OSGPLUGIN(ive);
87 USE_OSGPLUGIN(osg);
88 USE_OSGPLUGIN(txf);
89 #endif
90
91 // fg_os implementation using OpenSceneGraph's osgViewer::Viewer class
92 // to create the graphics window and run the event/update/render loop.
93
94 //
95 // fg_os implementation
96 //
97
98 using namespace std;    
99 using namespace flightgear;
100 using namespace osg;
101
102 static osg::ref_ptr<osgViewer::Viewer> viewer;
103 static osg::ref_ptr<osg::Camera> mainCamera;
104
105 static void setStereoMode( const char * mode )
106 {
107     DisplaySettings::StereoMode stereoMode = DisplaySettings::QUAD_BUFFER;
108     bool stereoOn = true;
109
110     if (strcmp(mode,"QUAD_BUFFER")==0)
111     {
112         stereoMode = DisplaySettings::QUAD_BUFFER;
113     }
114     else if (strcmp(mode,"ANAGLYPHIC")==0)
115     {
116         stereoMode = DisplaySettings::ANAGLYPHIC;
117     }
118     else if (strcmp(mode,"HORIZONTAL_SPLIT")==0)
119     {
120         stereoMode = DisplaySettings::HORIZONTAL_SPLIT;
121     }
122     else if (strcmp(mode,"VERTICAL_SPLIT")==0)
123     {
124         stereoMode = DisplaySettings::VERTICAL_SPLIT;
125     }
126     else if (strcmp(mode,"LEFT_EYE")==0)
127     {
128         stereoMode = DisplaySettings::LEFT_EYE;
129     }
130     else if (strcmp(mode,"RIGHT_EYE")==0)
131     {
132         stereoMode = DisplaySettings::RIGHT_EYE;
133     }
134     else if (strcmp(mode,"HORIZONTAL_INTERLACE")==0)
135     {
136         stereoMode = DisplaySettings::HORIZONTAL_INTERLACE;
137     }
138     else if (strcmp(mode,"VERTICAL_INTERLACE")==0)
139     {
140         stereoMode = DisplaySettings::VERTICAL_INTERLACE;
141     }
142     else if (strcmp(mode,"CHECKERBOARD")==0)
143     {
144         stereoMode = DisplaySettings::CHECKERBOARD;
145     } else {
146         stereoOn = false; 
147     }
148     DisplaySettings::instance()->setStereo( stereoOn );
149     DisplaySettings::instance()->setStereoMode( stereoMode );
150 }
151
152 static const char * getStereoMode()
153 {
154     DisplaySettings::StereoMode stereoMode = DisplaySettings::instance()->getStereoMode();
155     bool stereoOn = DisplaySettings::instance()->getStereo();
156     if( !stereoOn ) return "OFF";
157     if( stereoMode == DisplaySettings::QUAD_BUFFER ) {
158         return "QUAD_BUFFER";
159     } else if( stereoMode == DisplaySettings::ANAGLYPHIC ) {
160         return "ANAGLYPHIC";
161     } else if( stereoMode == DisplaySettings::HORIZONTAL_SPLIT ) {
162         return "HORIZONTAL_SPLIT";
163     } else if( stereoMode == DisplaySettings::VERTICAL_SPLIT ) {
164         return "VERTICAL_SPLIT";
165     } else if( stereoMode == DisplaySettings::LEFT_EYE ) {
166         return "LEFT_EYE";
167     } else if( stereoMode == DisplaySettings::RIGHT_EYE ) {
168         return "RIGHT_EYE";
169     } else if( stereoMode == DisplaySettings::HORIZONTAL_INTERLACE ) {
170         return "HORIZONTAL_INTERLACE";
171     } else if( stereoMode == DisplaySettings::VERTICAL_INTERLACE ) {
172         return "VERTICAL_INTERLACE";
173     } else if( stereoMode == DisplaySettings::CHECKERBOARD ) {
174         return "CHECKERBOARD";
175     } 
176     return "OFF";
177 }
178
179 /**
180  * merge OSG output into our logging system, so it gets recorded to file,
181  * and so we can display a GUI console with renderer issues, especially
182  * shader compilation warnings and errors.
183  */
184 class NotifyLogger : public osg::NotifyHandler
185 {
186 public:
187   // note this callback will be invoked by OSG from multiple threads.
188   // fortunately our Simgear logging implementation already handles
189   // that internally, so we simply pass the message on.
190   virtual void notify(osg::NotifySeverity severity, const char *message)
191   {
192     SG_LOG(SG_GL, translateSeverity(severity), message);
193
194     // Detect whether a osg::Reference derived object is deleted with a non-zero
195     // reference count. In this case trigger a segfault to get a stack trace.
196     if( strstr(message, "the final reference count was") )
197     {
198
199       int* trigger_segfault = 0;
200       *trigger_segfault = 0;
201     }
202   }
203   
204 private:
205   sgDebugPriority translateSeverity(osg::NotifySeverity severity)
206   {
207     switch (severity) {
208       case osg::ALWAYS:
209       case osg::FATAL:  return SG_ALERT;
210       case osg::WARN:   return SG_WARN;
211       case osg::NOTICE:
212       case osg::INFO:   return SG_INFO;
213       case osg::DEBUG_FP:
214       case osg::DEBUG_INFO: return SG_DEBUG;
215       default: return SG_ALERT;
216     }
217   }
218 };
219
220 void fgOSOpenWindow(bool stencil)
221 {
222     osg::setNotifyHandler(new NotifyLogger);
223     //osg::setNotifyLevel(osg::DEBUG_INFO);
224   
225     viewer = new osgViewer::Viewer;
226     viewer->setDatabasePager(FGScenery::getPagerSingleton());
227     CameraGroup* cameraGroup = 0;
228     std::string mode;
229     mode = fgGetString("/sim/rendering/multithreading-mode", "SingleThreaded");
230     if (mode == "AutomaticSelection")
231       viewer->setThreadingModel(osgViewer::Viewer::AutomaticSelection);
232     else if (mode == "CullDrawThreadPerContext")
233       viewer->setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext);
234     else if (mode == "DrawThreadPerContext")
235       viewer->setThreadingModel(osgViewer::Viewer::DrawThreadPerContext);
236     else if (mode == "CullThreadPerCameraDrawThreadPerContext")
237       viewer->setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext);
238     else
239       viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
240     WindowBuilder::initWindowBuilder(stencil);
241     WindowBuilder *windowBuilder = WindowBuilder::getWindowBuilder();
242
243     // Look for windows, camera groups, and the old syntax of
244     // top-level cameras
245     SGPropertyNode* renderingNode = fgGetNode("/sim/rendering");
246     SGPropertyNode* cgroupNode = renderingNode->getNode("camera-group", true);
247     bool oldSyntax = !cgroupNode->hasChild("camera");
248     if (oldSyntax) {
249         for (int i = 0; i < renderingNode->nChildren(); ++i) {
250             SGPropertyNode* propNode = renderingNode->getChild(i);
251             const char* propName = propNode->getName();
252             if (!strcmp(propName, "window") || !strcmp(propName, "camera")) {
253                 SGPropertyNode* copiedNode
254                     = cgroupNode->getNode(propName, propNode->getIndex(), true);
255                 copyProperties(propNode, copiedNode);
256             }
257         }
258         vector<SGPropertyNode_ptr> cameras = cgroupNode->getChildren("camera");
259         SGPropertyNode* masterCamera = 0;
260         BOOST_FOREACH(SGPropertyNode_ptr& camera, cameras) {
261             if (camera->getDoubleValue("shear-x", 0.0) == 0.0
262                 && camera->getDoubleValue("shear-y", 0.0) == 0.0) {
263                 masterCamera = camera.ptr();
264                 break;
265             }
266         }
267         if (!masterCamera) {
268             masterCamera = cgroupNode->getChild("camera", cameras.size(), true);
269             setValue(masterCamera->getNode("window/name", true),
270                      windowBuilder->getDefaultWindowName());
271         }
272         SGPropertyNode* nameNode = masterCamera->getNode("window/name");
273         if (nameNode)
274             setValue(cgroupNode->getNode("gui/window/name", true),
275                      nameNode->getStringValue());
276     }
277     cameraGroup = CameraGroup::buildCameraGroup(viewer.get(), cgroupNode);
278     Camera* guiCamera = getGUICamera(cameraGroup);
279     if (guiCamera) {
280         Viewport* guiViewport = guiCamera->getViewport();
281         fgSetInt("/sim/startup/xsize", guiViewport->width());
282         fgSetInt("/sim/startup/ysize", guiViewport->height());
283     }
284     FGEventHandler* manipulator = globals->get_renderer()->getEventHandler();
285     WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
286     if (wsa->windows.size() != 1) {
287         manipulator->setResizable(false);
288     }
289     viewer->getCamera()->setProjectionResizePolicy(osg::Camera::FIXED);
290     viewer->addEventHandler(manipulator);
291     // Let FG handle the escape key with a confirmation
292     viewer->setKeyEventSetsDone(0);
293     // The viewer won't start without some root.
294     viewer->setSceneData(new osg::Group);
295     globals->get_renderer()->setViewer(viewer.get());
296     CameraGroup::setDefault(cameraGroup);
297
298     DisplaySettings * displaySettings = DisplaySettings::instance();
299     fgTie("/sim/rendering/osg-displaysettings/eye-separation", displaySettings, &DisplaySettings::getEyeSeparation, &DisplaySettings::setEyeSeparation );
300     fgTie("/sim/rendering/osg-displaysettings/screen-distance", displaySettings, &DisplaySettings::getScreenDistance, &DisplaySettings::setScreenDistance );
301     fgTie("/sim/rendering/osg-displaysettings/screen-width", displaySettings, &DisplaySettings::getScreenWidth, &DisplaySettings::setScreenWidth );
302     fgTie("/sim/rendering/osg-displaysettings/screen-height", displaySettings, &DisplaySettings::getScreenHeight, &DisplaySettings::setScreenHeight );
303     fgTie("/sim/rendering/osg-displaysettings/stereo-mode", getStereoMode, setStereoMode );
304     fgTie("/sim/rendering/osg-displaysettings/double-buffer", displaySettings, &DisplaySettings::getDoubleBuffer, &DisplaySettings::setDoubleBuffer );
305     fgTie("/sim/rendering/osg-displaysettings/depth-buffer", displaySettings, &DisplaySettings::getDepthBuffer, &DisplaySettings::setDepthBuffer );
306     fgTie("/sim/rendering/osg-displaysettings/rgb", displaySettings, &DisplaySettings::getRGB, &DisplaySettings::setRGB );
307 }
308
309
310 static int status = 0;
311
312 void fgOSExit(int code)
313 {
314     viewer->setDone(true);
315     viewer->getDatabasePager()->cancel();
316     status = code;
317 }
318
319 int fgOSMainLoop()
320 {
321     ref_ptr<FGEventHandler> manipulator
322         = globals->get_renderer()->getEventHandler();
323     viewer->setReleaseContextAtEndOfFrameHint(false);
324     if (!viewer->isRealized())
325         viewer->realize();
326     while (!viewer->done()) {
327         fgIdleHandler idleFunc = manipulator->getIdleHandler();
328         if (idleFunc)
329             (*idleFunc)();
330         globals->get_renderer()->update();
331         viewer->frame( globals->get_sim_time_sec() );
332     }
333     
334     return status;
335 }
336
337 int fgGetKeyModifiers()
338 {
339     if (!globals->get_renderer()) { // happens during shutdown
340       return 0;
341     }
342     
343     return globals->get_renderer()->getEventHandler()->getCurrentModifiers();
344 }
345
346 void fgWarpMouse(int x, int y)
347 {
348     warpGUIPointer(CameraGroup::getDefault(), x, y);
349 }
350
351 void fgOSInit(int* argc, char** argv)
352 {
353     globals->get_renderer()->init();
354     WindowSystemAdapter::setWSA(new WindowSystemAdapter);
355 }
356
357 void fgOSFullScreen()
358 {
359     std::vector<osgViewer::GraphicsWindow*> windows;
360     viewer->getWindows(windows);
361
362     if (windows.empty())
363         return; // Huh?!?
364
365     /* Toggling window fullscreen is only supported for the main GUI window.
366      * The other windows should use fixed setup from the camera.xml file anyway. */
367     osgViewer::GraphicsWindow* window = windows[0];
368
369     {
370         osg::GraphicsContext::WindowingSystemInterface    *wsi = osg::GraphicsContext::getWindowingSystemInterface();
371
372         if (wsi == NULL)
373         {
374             SG_LOG(SG_VIEW, SG_ALERT, "ERROR: No WindowSystemInterface available. Cannot toggle window fullscreen.");
375             return;
376         }
377
378         static int previous_x = 0;
379         static int previous_y = 0;
380         static int previous_width = 800;
381         static int previous_height = 600;
382
383         unsigned int screenWidth;
384         unsigned int screenHeight;
385         wsi->getScreenResolution(*(window->getTraits()), screenWidth, screenHeight);
386
387         int x;
388         int y;
389         int width;
390         int height;
391         window->getWindowRectangle(x, y, width, height);
392
393         /* Note: the simple "is window size == screen size" check to detect full screen state doesn't work with
394          * X screen servers in Xinerama mode, since the reported screen width (or height) exceeds the maximum width
395          * (or height) usable by a single window (Xserver automatically shrinks/moves the full screen window to fit a
396          * single display) - so we detect full screen mode using "WindowDecoration" state instead.
397          * "false" - even when a single window is display in fullscreen */
398         //bool isFullScreen = x == 0 && y == 0 && width == (int)screenWidth && height == (int)screenHeight;
399         bool isFullScreen = !window->getWindowDecoration();
400
401         SG_LOG(SG_VIEW, SG_DEBUG, "Toggling fullscreen. Previous window rectangle ("
402                << x << ", " << y << ") x (" << width << ", " << height << "), fullscreen: " << isFullScreen
403                << ", number of screens: " << wsi->getNumScreens());
404         if (isFullScreen)
405         {
406             // limit x,y coordinates and window size to screen area
407             if (previous_x + previous_width > (int)screenWidth)
408                 previous_x = 0;
409             if (previous_y + previous_height > (int)screenHeight)
410                 previous_y = 0;
411
412             // disable fullscreen mode, restore previous window size/coordinates
413             x = previous_x;
414             y = previous_y;
415             width = previous_width;
416             height = previous_height;
417         }
418         else
419         {
420             // remember previous setting
421             previous_x = x;
422             previous_y = y;
423             previous_width = width;
424             previous_height = height;
425
426             // enable fullscreen mode, set new width/height
427             x = 0;
428             y = 0;
429             width = screenWidth;
430             height = screenHeight;
431         }
432
433         // set xsize/ysize properties to adapt GUI planes
434         fgSetInt("/sim/startup/xsize", width);
435         fgSetInt("/sim/startup/ysize", height);
436
437         // reconfigure window
438         window->setWindowDecoration(isFullScreen);
439         window->setWindowRectangle(x, y, width, height);
440         window->grabFocusIfPointerInWindow();
441     }
442 }
443
444 static void setMouseCursor(osgViewer::GraphicsWindow* gw, int cursor)
445 {
446     if (!gw) {
447         return;
448     }
449   
450     osgViewer::GraphicsWindow::MouseCursor mouseCursor;
451     mouseCursor = osgViewer::GraphicsWindow::InheritCursor;
452     if (cursor == MOUSE_CURSOR_NONE)
453         mouseCursor = osgViewer::GraphicsWindow::NoCursor;
454     else if(cursor == MOUSE_CURSOR_POINTER)
455 #ifdef SG_MAC
456         // osgViewer-Cocoa lacks RightArrowCursor, use Left
457         mouseCursor = osgViewer::GraphicsWindow::LeftArrowCursor;
458 #else
459         mouseCursor = osgViewer::GraphicsWindow::RightArrowCursor;
460 #endif
461     else if(cursor == MOUSE_CURSOR_WAIT)
462         mouseCursor = osgViewer::GraphicsWindow::WaitCursor;
463     else if(cursor == MOUSE_CURSOR_CROSSHAIR)
464         mouseCursor = osgViewer::GraphicsWindow::CrosshairCursor;
465     else if(cursor == MOUSE_CURSOR_LEFTRIGHT)
466         mouseCursor = osgViewer::GraphicsWindow::LeftRightCursor;
467     else if(cursor == MOUSE_CURSOR_TOPSIDE)
468         mouseCursor = osgViewer::GraphicsWindow::TopSideCursor;
469     else if(cursor == MOUSE_CURSOR_BOTTOMSIDE)
470         mouseCursor = osgViewer::GraphicsWindow::BottomSideCursor;
471     else if(cursor == MOUSE_CURSOR_LEFTSIDE)
472         mouseCursor = osgViewer::GraphicsWindow::LeftSideCursor;
473     else if(cursor == MOUSE_CURSOR_RIGHTSIDE)
474         mouseCursor = osgViewer::GraphicsWindow::RightSideCursor;
475     else if(cursor == MOUSE_CURSOR_TOPLEFT)
476         mouseCursor = osgViewer::GraphicsWindow::TopLeftCorner;
477     else if(cursor == MOUSE_CURSOR_TOPRIGHT)
478         mouseCursor = osgViewer::GraphicsWindow::TopRightCorner;
479     else if(cursor == MOUSE_CURSOR_BOTTOMLEFT)
480         mouseCursor = osgViewer::GraphicsWindow::BottomLeftCorner;
481     else if(cursor == MOUSE_CURSOR_BOTTOMRIGHT)
482         mouseCursor = osgViewer::GraphicsWindow::BottomRightCorner;
483
484     gw->setCursor(mouseCursor);
485 }
486
487 static int _cursor = -1;
488
489 void fgSetMouseCursor(int cursor)
490 {
491     _cursor = cursor;
492   
493     std::vector<osgViewer::GraphicsWindow*> windows;
494     viewer->getWindows(windows);
495     BOOST_FOREACH(osgViewer::GraphicsWindow* gw, windows) {
496         setMouseCursor(gw, cursor);
497     }
498 }
499
500 int fgGetMouseCursor()
501 {
502     return _cursor;
503 }