1 // renderer.cxx -- top level sim routines
3 // Written by Curtis Olson, started May 1997.
4 // This file contains parts of main.cxx prior to october 2004
6 // Copyright (C) 1997 - 2002 Curtis L. Olson - http://www.flightgear.org/~curt
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 // General Public License for more details.
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
30 #include <simgear/compiler.h>
38 #include <boost/foreach.hpp>
40 #include <osg/ref_ptr>
41 #include <osg/AlphaFunc>
42 #include <osg/BlendFunc>
44 #include <osg/CullFace>
45 #include <osg/CullStack>
51 #include <osg/LightModel>
52 #include <osg/LightSource>
53 #include <osg/Material>
55 #include <osg/NodeCallback>
57 #include <osg/PolygonMode>
58 #include <osg/PolygonOffset>
59 #include <osg/Program>
60 #include <osg/Version>
63 #include <osgUtil/LineSegmentIntersector>
65 #include <osg/io_utils>
66 #include <osgDB/WriteFile>
67 #include <osgViewer/Renderer>
69 #include <simgear/scene/material/matlib.hxx>
70 #include <simgear/scene/material/EffectCullVisitor.hxx>
71 #include <simgear/scene/material/Effect.hxx>
72 #include <simgear/scene/material/EffectGeode.hxx>
73 #include <simgear/scene/material/EffectBuilder.hxx>
74 #include <simgear/scene/model/animation.hxx>
75 #include <simgear/scene/model/placement.hxx>
76 #include <simgear/scene/sky/sky.hxx>
77 #include <simgear/scene/util/DeletionManager.hxx>
78 #include <simgear/scene/util/SGUpdateVisitor.hxx>
79 #include <simgear/scene/util/RenderConstants.hxx>
80 #include <simgear/scene/util/SGSceneUserData.hxx>
81 #include <simgear/scene/tgdb/GroundLightManager.hxx>
82 #include <simgear/scene/tgdb/pt_lights.hxx>
83 #include <simgear/scene/tgdb/userdata.hxx>
84 #include <simgear/structure/OSGUtils.hxx>
85 #include <simgear/props/props.hxx>
86 #include <simgear/timing/sg_time.hxx>
87 #include <simgear/ephemeris/ephemeris.hxx>
88 #include <simgear/math/sg_random.h>
90 #include <simgear/screen/jpgfactory.hxx>
93 #include <Time/light.hxx>
94 #include <Time/light.hxx>
95 #include <Cockpit/panel.hxx>
97 #include <Model/panelnode.hxx>
98 #include <Model/modelmgr.hxx>
99 #include <Model/acmodel.hxx>
100 #include <Scenery/scenery.hxx>
101 #include <Scenery/redout.hxx>
102 #include <GUI/new_gui.hxx>
103 #include <Instrumentation/HUD/HUD.hxx>
104 #include <Environment/precipitation_mgr.hxx>
105 #include <Environment/environment_mgr.hxx>
107 //#include <Main/main.hxx>
108 #include "viewer.hxx"
109 #include "viewmgr.hxx"
110 #include "splash.hxx"
111 #include "renderer.hxx"
112 #include "CameraGroup.hxx"
113 #include "FGEventHandler.hxx"
118 using namespace simgear;
119 using namespace flightgear;
121 class FGHintUpdateCallback : public osg::StateAttribute::Callback {
123 FGHintUpdateCallback(const char* configNode) :
124 mConfigNode(fgGetNode(configNode, true))
126 virtual void operator()(osg::StateAttribute* stateAttribute,
129 assert(dynamic_cast<osg::Hint*>(stateAttribute));
130 osg::Hint* hint = static_cast<osg::Hint*>(stateAttribute);
132 const char* value = mConfigNode->getStringValue();
134 hint->setMode(GL_DONT_CARE);
135 else if (0 == strcmp(value, "nicest"))
136 hint->setMode(GL_NICEST);
137 else if (0 == strcmp(value, "fastest"))
138 hint->setMode(GL_FASTEST);
140 hint->setMode(GL_DONT_CARE);
143 SGPropertyNode_ptr mConfigNode;
147 class SGPuDrawable : public osg::Drawable {
151 // Dynamic stuff, do not store geometry
152 setUseDisplayList(false);
153 setDataVariance(Object::DYNAMIC);
155 osg::StateSet* stateSet = getOrCreateStateSet();
156 stateSet->setRenderBinDetails(1001, "RenderBin");
157 // speed optimization?
158 stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
159 // We can do translucent menus, so why not. :-)
160 stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
161 stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
162 stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
164 stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
166 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
167 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
169 virtual void drawImplementation(osg::RenderInfo& renderInfo) const
170 { drawImplementation(*renderInfo.getState()); }
171 void drawImplementation(osg::State& state) const
173 state.setActiveTextureUnit(0);
174 state.setClientActiveTextureUnit(0);
176 state.disableAllVertexArrays();
178 glPushAttrib(GL_ALL_ATTRIB_BITS);
179 glPushClientAttrib(~0u);
187 virtual osg::Object* cloneType() const { return new SGPuDrawable; }
188 virtual osg::Object* clone(const osg::CopyOp&) const { return new SGPuDrawable; }
193 class SGHUDDrawable : public osg::Drawable {
197 // Dynamic stuff, do not store geometry
198 setUseDisplayList(false);
199 setDataVariance(Object::DYNAMIC);
201 osg::StateSet* stateSet = getOrCreateStateSet();
202 stateSet->setRenderBinDetails(1000, "RenderBin");
204 // speed optimization?
205 stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
206 stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
207 stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
208 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
209 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
211 stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
213 virtual void drawImplementation(osg::RenderInfo& renderInfo) const
214 { drawImplementation(*renderInfo.getState()); }
215 void drawImplementation(osg::State& state) const
217 state.setActiveTextureUnit(0);
218 state.setClientActiveTextureUnit(0);
219 state.disableAllVertexArrays();
221 glPushAttrib(GL_ALL_ATTRIB_BITS);
222 glPushClientAttrib(~0u);
224 HUD *hud = static_cast<HUD*>(globals->get_subsystem("hud"));
231 virtual osg::Object* cloneType() const { return new SGHUDDrawable; }
232 virtual osg::Object* clone(const osg::CopyOp&) const { return new SGHUDDrawable; }
237 class FGLightSourceUpdateCallback : public osg::NodeCallback {
241 * @param isSun true if the light is the actual sun i.e., for
242 * illuminating the moon.
244 FGLightSourceUpdateCallback(bool isSun = false) : _isSun(isSun) {}
245 FGLightSourceUpdateCallback(const FGLightSourceUpdateCallback& nc,
247 : NodeCallback(nc, op), _isSun(nc._isSun)
249 META_Object(flightgear,FGLightSourceUpdateCallback);
251 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
253 assert(dynamic_cast<osg::LightSource*>(node));
254 osg::LightSource* lightSource = static_cast<osg::LightSource*>(node);
255 osg::Light* light = lightSource->getLight();
257 FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
259 light->setAmbient(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
260 light->setDiffuse(Vec4(1.0f, 1.0f, 1.0f, 1.0f));
261 light->setSpecular(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
263 light->setAmbient(toOsg(l->scene_ambient()));
264 light->setDiffuse(toOsg(l->scene_diffuse()));
265 light->setSpecular(toOsg(l->scene_specular()));
267 osg::Vec4f position(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2], 0);
268 light->setPosition(position);
276 class FGWireFrameModeUpdateCallback : public osg::StateAttribute::Callback {
278 FGWireFrameModeUpdateCallback() :
279 mWireframe(fgGetNode("/sim/rendering/wireframe", true))
281 virtual void operator()(osg::StateAttribute* stateAttribute,
284 assert(dynamic_cast<osg::PolygonMode*>(stateAttribute));
285 osg::PolygonMode* polygonMode;
286 polygonMode = static_cast<osg::PolygonMode*>(stateAttribute);
288 if (mWireframe->getBoolValue())
289 polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
290 osg::PolygonMode::LINE);
292 polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
293 osg::PolygonMode::FILL);
296 SGPropertyNode_ptr mWireframe;
299 class FGLightModelUpdateCallback : public osg::StateAttribute::Callback {
301 FGLightModelUpdateCallback() :
302 mHighlights(fgGetNode("/sim/rendering/specular-highlight", true))
304 virtual void operator()(osg::StateAttribute* stateAttribute,
307 assert(dynamic_cast<osg::LightModel*>(stateAttribute));
308 osg::LightModel* lightModel;
309 lightModel = static_cast<osg::LightModel*>(stateAttribute);
312 FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
313 lightModel->setAmbientIntensity(toOsg(l->scene_ambient());
315 lightModel->setAmbientIntensity(osg::Vec4(0, 0, 0, 1));
317 lightModel->setTwoSided(true);
318 lightModel->setLocalViewer(false);
320 if (mHighlights->getBoolValue()) {
321 lightModel->setColorControl(osg::LightModel::SEPARATE_SPECULAR_COLOR);
323 lightModel->setColorControl(osg::LightModel::SINGLE_COLOR);
327 SGPropertyNode_ptr mHighlights;
330 class FGFogEnableUpdateCallback : public osg::StateSet::Callback {
332 FGFogEnableUpdateCallback() :
333 mFogEnabled(fgGetNode("/sim/rendering/fog", true))
335 virtual void operator()(osg::StateSet* stateSet, osg::NodeVisitor*)
337 if (strcmp(mFogEnabled->getStringValue(), "disabled") == 0) {
338 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
340 stateSet->setMode(GL_FOG, osg::StateAttribute::ON);
344 SGPropertyNode_ptr mFogEnabled;
347 class FGFogUpdateCallback : public osg::StateAttribute::Callback {
349 virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor* nv)
351 assert(dynamic_cast<SGUpdateVisitor*>(nv));
352 assert(dynamic_cast<osg::Fog*>(sa));
353 SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
354 osg::Fog* fog = static_cast<osg::Fog*>(sa);
355 fog->setMode(osg::Fog::EXP2);
356 fog->setColor(toOsg(updateVisitor->getFogColor()));
357 fog->setDensity(updateVisitor->getFogExp2Density());
361 // update callback for the switch node guarding that splash
362 class FGScenerySwitchCallback : public osg::NodeCallback {
364 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
366 assert(dynamic_cast<osg::Switch*>(node));
367 osg::Switch* sw = static_cast<osg::Switch*>(node);
369 bool enabled = scenery_enabled;
370 sw->setValue(0, enabled);
376 static bool scenery_enabled;
379 bool FGScenerySwitchCallback::scenery_enabled = false;
381 static osg::ref_ptr<osg::FrameStamp> mFrameStamp = new osg::FrameStamp;
382 static osg::ref_ptr<SGUpdateVisitor> mUpdateVisitor= new SGUpdateVisitor;
384 static osg::ref_ptr<osg::Group> mRealRoot = new osg::Group;
385 static osg::ref_ptr<osg::Group> mDeferredRealRoot = new osg::Group;
387 static osg::ref_ptr<osg::Group> mRoot = new osg::Group;
389 #ifdef FG_JPEG_SERVER
390 static void updateRenderer()
392 globals->get_renderer()->update();
396 FGRenderer::FGRenderer() :
398 _ambientFactor( new osg::Uniform( "fg_SunAmbientColor", osg::Vec4f() ) ),
399 _sunDiffuse( new osg::Uniform( "fg_SunDiffuseColor", osg::Vec4f() ) ),
400 _sunSpecular( new osg::Uniform( "fg_SunSpecularColor", osg::Vec4f() ) ),
401 _sunDirection( new osg::Uniform( "fg_SunDirection", osg::Vec3f() ) ),
402 _planes( new osg::Uniform( "fg_Planes", osg::Vec3f() ) ),
403 _fogColor( new osg::Uniform( "fg_FogColor", osg::Vec4f(1.0, 1.0, 1.0, 1.0) ) ),
404 _fogDensity( new osg::Uniform( "fg_FogDensity", 0.0001f ) ),
405 _shadowNumber( new osg::Uniform( "fg_ShadowNumber", (int)4 ) ),
406 _shadowDistances( new osg::Uniform( "fg_ShadowDistances", osg::Vec4f(5.0, 50.0, 500.0, 5000.0 ) ) ),
407 _depthInColor( new osg::Uniform( "fg_DepthInColor", false ) )
409 #ifdef FG_JPEG_SERVER
410 jpgRenderFrame = updateRenderer;
414 _cascadeFar[0] = 5.f;
415 _cascadeFar[1] = 50.f;
416 _cascadeFar[2] = 500.f;
417 _cascadeFar[3] = 5000.f;
420 FGRenderer::~FGRenderer()
422 #ifdef FG_JPEG_SERVER
423 jpgRenderFrame = NULL;
428 // Initialize various GL/view parameters
429 // XXX This should be called "preinit" or something, as it initializes
430 // critical parts of the scene graph in addition to the splash screen.
432 FGRenderer::splashinit( void ) {
433 osgViewer::Viewer* viewer = getViewer();
434 mRealRoot = dynamic_cast<osg::Group*>(viewer->getSceneData());
435 ref_ptr<Node> splashNode = fgCreateSplashNode();
436 if (_classicalRenderer) {
437 mRealRoot->addChild(splashNode.get());
439 for ( CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
440 ii != CameraGroup::getDefault()->camerasEnd();
443 CameraInfo* info = ii->get();
444 Camera* camera = info->getCamera(DISPLAY_CAMERA);
445 if (camera == 0) continue;
447 camera->addChild(splashNode.get());
450 mFrameStamp = viewer->getFrameStamp();
451 // Scene doesn't seem to pass the frame stamp to the update
452 // visitor automatically.
453 mUpdateVisitor->setFrameStamp(mFrameStamp.get());
454 viewer->setUpdateVisitor(mUpdateVisitor.get());
455 fgSetDouble("/sim/startup/splash-alpha", 1.0);
458 class ShadowMapSizeListener : public SGPropertyChangeListener {
460 virtual void valueChanged(SGPropertyNode* node) {
461 globals->get_renderer()->updateShadowMapSize(node->getIntValue());
465 class ShadowEnabledListener : public SGPropertyChangeListener {
467 virtual void valueChanged(SGPropertyNode* node) {
468 globals->get_renderer()->enableShadows(node->getBoolValue());
472 class ShadowNumListener : public SGPropertyChangeListener {
474 virtual void valueChanged(SGPropertyNode* node) {
475 globals->get_renderer()->updateCascadeNumber(node->getIntValue());
479 class ShadowRangeListener : public SGPropertyChangeListener {
481 virtual void valueChanged(SGPropertyNode* node) {
482 globals->get_renderer()->updateCascadeFar(node->getIndex(), node->getFloatValue());
487 FGRenderer::init( void )
489 eventHandler = new FGEventHandler();
491 sgUserDataInit( globals->get_props() );
493 _classicalRenderer = !fgGetBool("/sim/rendering/rembrandt/enabled", false);
494 _shadowMapSize = fgGetInt( "/sim/rendering/shadows/map-size", 4096 );
495 fgAddChangeListener( new ShadowMapSizeListener, "/sim/rendering/shadows/map-size" );
496 fgAddChangeListener( new ShadowEnabledListener, "/sim/rendering/shadows/enabled" );
497 ShadowRangeListener* srl = new ShadowRangeListener;
498 fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[0]");
499 fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[1]");
500 fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[2]");
501 fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[3]");
502 fgAddChangeListener(new ShadowNumListener, "/sim/rendering/shadows/num-cascades");
503 _numCascades = fgGetInt("/sim/rendering/shadows/num-cascades", 4);
504 _cascadeFar[0] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[0]", 5.0f);
505 _cascadeFar[1] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[1]", 50.0f);
506 _cascadeFar[2] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[2]", 500.0f);
507 _cascadeFar[3] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[3]", 5000.0f);
508 updateCascadeNumber(_numCascades);
509 updateCascadeFar(0, _cascadeFar[0]);
510 updateCascadeFar(1, _cascadeFar[1]);
511 updateCascadeFar(2, _cascadeFar[2]);
512 updateCascadeFar(3, _cascadeFar[3]);
513 _useColorForDepth = fgGetBool( "/sim/rendering/rembrandt/use-color-for-depth", false );
514 _depthInColor->set( _useColorForDepth );
516 _renderer = fgGetString("/sim/rendering/rembrandt/renderer", "default-pipeline");
517 if (!_classicalRenderer)
518 _pipeline = makeRenderingPipeline(_renderer, 0);
519 _scenery_loaded = fgGetNode("/sim/sceneryloaded", true);
520 _position_finalized = fgGetNode("/sim/position-finalized", true);
522 _panel_hotspots = fgGetNode("/sim/panel-hotspots", true);
523 _virtual_cockpit = fgGetNode("/sim/virtual-cockpit", true);
525 _sim_delta_sec = fgGetNode("/sim/time/delta-sec", true);
527 _xsize = fgGetNode("/sim/startup/xsize", true);
528 _ysize = fgGetNode("/sim/startup/ysize", true);
529 _splash_alpha = fgGetNode("/sim/startup/splash-alpha", true);
531 _skyblend = fgGetNode("/sim/rendering/skyblend", true);
532 _point_sprites = fgGetNode("/sim/rendering/point-sprites", true);
533 _enhanced_lighting = fgGetNode("/sim/rendering/enhanced-lighting", true);
534 _distance_attenuation = fgGetNode("/sim/rendering/distance-attenuation", true);
535 _horizon_effect = fgGetNode("/sim/rendering/horizon-effect", true);
536 _textures = fgGetNode("/sim/rendering/textures", true);
538 _altitude_ft = fgGetNode("/position/altitude-ft", true);
540 _cloud_status = fgGetNode("/environment/clouds/status", true);
541 _visibility_m = fgGetNode("/environment/visibility-m", true);
543 bool use_point_sprites = _point_sprites->getBoolValue();
544 bool enhanced_lighting = _enhanced_lighting->getBoolValue();
545 bool distance_attenuation = _distance_attenuation->getBoolValue();
547 SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
548 distance_attenuation );
550 if (const char* tc = fgGetString("/sim/rendering/texture-compression", NULL)) {
551 if (strcmp(tc, "false") == 0 || strcmp(tc, "off") == 0 ||
552 strcmp(tc, "0") == 0 || strcmp(tc, "no") == 0 ||
553 strcmp(tc, "none") == 0) {
554 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::DoNotUseCompression);
555 } else if (strcmp(tc, "arb") == 0) {
556 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseARBCompression);
557 } else if (strcmp(tc, "dxt1") == 0) {
558 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT1Compression);
559 } else if (strcmp(tc, "dxt3") == 0) {
560 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT3Compression);
561 } else if (strcmp(tc, "dxt5") == 0) {
562 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT5Compression);
564 SG_LOG(SG_VIEW, SG_WARN, "Unknown texture compression setting!");
568 // create sky, but can't build until setupView, since we depend
569 // on other subsystems to be inited, eg Ephemeris
572 SGPath texture_path(globals->get_fg_root());
573 texture_path.append("Textures");
574 texture_path.append("Sky");
575 for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
576 SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
577 _sky->add_cloud_layer(layer);
580 _sky->texture_path( texture_path.str() );
582 if (!_classicalRenderer) {
583 eventHandler->setChangeStatsCameraRenderOrder( true );
584 _sky->set_minimum_sky_visibility( 0.0 ); // A black sky appears for below that
588 void installCullVisitor(Camera* camera)
590 osgViewer::Renderer* renderer
591 = static_cast<osgViewer::Renderer*>(camera->getRenderer());
592 for (int i = 0; i < 2; ++i) {
593 osgUtil::SceneView* sceneView = renderer->getSceneView(i);
594 #if SG_OSG_VERSION_LESS_THAN(3,0,0)
595 sceneView->setCullVisitor(new simgear::EffectCullVisitor);
597 osg::ref_ptr<osgUtil::CullVisitor::Identifier> identifier;
598 identifier = sceneView->getCullVisitor()->getIdentifier();
599 sceneView->setCullVisitor(new simgear::EffectCullVisitor);
600 sceneView->getCullVisitor()->setIdentifier(identifier.get());
602 identifier = sceneView->getCullVisitorLeft()->getIdentifier();
603 sceneView->setCullVisitorLeft(sceneView->getCullVisitor()->clone());
604 sceneView->getCullVisitorLeft()->setIdentifier(identifier.get());
606 identifier = sceneView->getCullVisitorRight()->getIdentifier();
607 sceneView->setCullVisitorRight(sceneView->getCullVisitor()->clone());
608 sceneView->getCullVisitorRight()->setIdentifier(identifier.get());
614 FGRenderer::buildRenderingPipeline(CameraGroup* cgroup, unsigned flags, Camera* camera,
616 const Matrix& projection,
617 osg::GraphicsContext* gc,
618 bool useMasterSceneData)
620 CameraInfo* info = 0;
621 if (!_classicalRenderer && (flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0)
622 info = buildDeferredPipeline( cgroup, flags, camera, view, projection, gc );
627 if ((flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0)
628 _classicalRenderer = true;
629 return buildClassicalPipeline( cgroup, flags, camera, view, projection, useMasterSceneData );
634 FGRenderer::buildClassicalPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
635 const osg::Matrix& view,
636 const osg::Matrix& projection,
637 bool useMasterSceneData)
639 CameraInfo* info = new CameraInfo(flags);
640 // The camera group will always update the camera
641 camera->setReferenceFrame(Transform::ABSOLUTE_RF);
643 Camera* farCamera = 0;
644 if ((flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0) {
645 farCamera = new Camera;
646 farCamera->setAllowEventFocus(camera->getAllowEventFocus());
647 farCamera->setGraphicsContext(camera->getGraphicsContext());
648 farCamera->setCullingMode(camera->getCullingMode());
649 farCamera->setInheritanceMask(camera->getInheritanceMask());
650 farCamera->setReferenceFrame(Transform::ABSOLUTE_RF);
651 // Each camera's viewport is written when the window is
652 // resized; if the the viewport isn't copied here, it gets updated
653 // twice and ends up with the wrong value.
654 farCamera->setViewport(simgear::clone(camera->getViewport()));
655 farCamera->setDrawBuffer(camera->getDrawBuffer());
656 farCamera->setReadBuffer(camera->getReadBuffer());
657 farCamera->setRenderTargetImplementation(
658 camera->getRenderTargetImplementation());
659 const Camera::BufferAttachmentMap& bufferMap
660 = camera->getBufferAttachmentMap();
661 if (bufferMap.count(Camera::COLOR_BUFFER) != 0) {
663 Camera::COLOR_BUFFER,
664 bufferMap.find(Camera::COLOR_BUFFER)->second._texture.get());
666 cgroup->getViewer()->addSlave(farCamera, projection, view, useMasterSceneData);
667 installCullVisitor(farCamera);
668 int farSlaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
669 info->addCamera( FAR_CAMERA, farCamera, farSlaveIndex );
670 farCamera->setRenderOrder(Camera::POST_RENDER, farSlaveIndex);
671 camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT);
672 camera->setClearMask(GL_DEPTH_BUFFER_BIT);
674 cgroup->getViewer()->addSlave(camera, projection, view, useMasterSceneData);
675 installCullVisitor(camera);
676 int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
677 info->addCamera( MAIN_CAMERA, camera, slaveIndex );
678 camera->setRenderOrder(Camera::POST_RENDER, slaveIndex);
679 cgroup->addCamera(info);
683 class FGDeferredRenderingCameraCullCallback : public osg::NodeCallback {
685 FGDeferredRenderingCameraCullCallback( const std::string& k, CameraInfo* i, bool nd = false ) : kind( k ), info( i ), needsDuDv(nd) {}
686 virtual void operator()( osg::Node *n, osg::NodeVisitor *nv) {
687 simgear::EffectCullVisitor* cv = dynamic_cast<simgear::EffectCullVisitor*>(nv);
688 osg::Camera* camera = static_cast<osg::Camera*>(n);
690 cv->clearBufferList();
691 for (RenderBufferMap::iterator ii = info->buffers.begin(); ii != info->buffers.end(); ++ii) {
692 cv->addBuffer(ii->first, ii->second.texture);
695 if ( !info->getRenderStageInfo(kind).fullscreen )
696 info->setMatrices( camera );
699 osg::Matrix projInverse;
700 info->projInverse->get( projInverse );
702 osg::Vec4 p0 = osg::Vec4( -1.0, -1.0, 0.0, 1.0 ) * projInverse;
703 info->du->set( osg::Vec4( 1.0, -1.0, 0.0, 1.0 ) * projInverse - p0 );
704 info->dv->set( osg::Vec4( -1.0, 1.0, 0.0, 1.0 ) * projInverse - p0 );
707 cv->traverse( *camera );
709 if ( kind == GEOMETRY_CAMERA ) {
710 // Remove transparent bins. They will be renderer in the additional light stage (side effect)
711 osgUtil::RenderStage* renderStage = cv->getRenderStage();
712 osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
713 for (osgUtil::RenderBin::RenderBinList::iterator rbi = rbl.begin(); rbi != rbl.end(); ) {
714 if (rbi->second->getSortMode() == osgUtil::RenderBin::SORT_BACK_TO_FRONT) {
720 } else if ( kind == LIGHTING_CAMERA ) {
721 osg::ref_ptr<osg::Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
722 if (mainShadowCamera.valid()) {
723 osg::Switch* grp = mainShadowCamera->getChild(0)->asSwitch();
724 for (int i = 0; i < 4; ++i ) {
725 if (!grp->getValue(i))
728 osg::Camera* cascadeCam = static_cast<osg::Camera*>( grp->getChild(i) );
729 osg::Matrixf shadowMatrix = camera->getInverseViewMatrix() *
730 cascadeCam->getViewMatrix() *
731 cascadeCam->getProjectionMatrix() *
732 osg::Matrix::translate(1.0, 1.0, 1.0) *
733 osg::Matrix::scale(0.5f, 0.5f, 0.5f);
735 info->shadowMatrix[i]->set( shadowMatrix );
747 osg::Texture2D* buildDeferredBuffer(GLint internalFormat, GLenum sourceFormat, GLenum sourceType, GLenum wrapMode, bool shadowComparison = false)
749 osg::Texture2D* tex = new osg::Texture2D;
750 tex->setResizeNonPowerOfTwoHint( false );
751 tex->setInternalFormat( internalFormat );
752 tex->setShadowComparison(shadowComparison);
753 if (shadowComparison) {
754 tex->setShadowTextureMode(osg::Texture2D::LUMINANCE);
755 tex->setBorderColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
757 tex->setSourceFormat(sourceFormat);
758 tex->setSourceType(sourceType);
759 tex->setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR );
760 tex->setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR );
761 tex->setWrap( osg::Texture::WRAP_S, (osg::Texture::WrapMode)wrapMode );
762 tex->setWrap( osg::Texture::WRAP_T, (osg::Texture::WrapMode)wrapMode );
766 void attachBufferToCamera( CameraInfo* info, osg::Camera* camera, osg::Camera::BufferComponent c, const std::string& ck, const std::string& bk )
768 camera->attach( c, info->getBuffer(bk) );
769 info->getRenderStageInfo(ck).buffers.insert( std::make_pair( c, bk ) );
772 void buildAttachments(CameraInfo* info, osg::Camera* camera, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments) {
773 BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, attachments) {
774 if (attachment->valid())
775 attachBufferToCamera( info, camera, attachment->component, name, attachment->buffer );
779 osg::Camera* FGRenderer::buildDeferredGeometryCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
781 osg::Camera* camera = new osg::Camera;
782 info->addCamera(name, camera );
784 camera->setCullMask( ~simgear::MODELLIGHT_BIT );
785 camera->setName( "GeometryC" );
786 camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
787 camera->setGraphicsContext( gc );
788 camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( name, info ) );
789 camera->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
790 camera->setClearColor( osg::Vec4( 0., 0., 0., 0. ) );
791 camera->setClearDepth( 1.0 );
792 camera->setColorMask(true, true, true, true);
793 camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
794 camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
795 camera->setViewport( new osg::Viewport );
796 buildAttachments(info, camera, name, attachments);
797 camera->setDrawBuffer(GL_FRONT);
798 camera->setReadBuffer(GL_FRONT);
800 osg::StateSet* ss = camera->getOrCreateStateSet();
801 ss->addUniform( _depthInColor );
803 camera->addChild( mDeferredRealRoot.get() );
808 static void setShadowCascadeStateSet( osg::Camera* cam ) {
809 osg::StateSet* ss = cam->getOrCreateStateSet();
810 ss->setAttribute( new osg::PolygonOffset( 1.1f, 5.0f ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
811 ss->setMode( GL_POLYGON_OFFSET_FILL, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
812 ss->setRenderBinDetails( 0, "RenderBin", osg::StateSet::OVERRIDE_RENDERBIN_DETAILS );
813 ss->setAttributeAndModes( new osg::AlphaFunc( osg::AlphaFunc::GREATER, 0.05 ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
814 ss->setAttributeAndModes( new osg::ColorMask( false, false, false, false ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
815 ss->setAttributeAndModes( new osg::CullFace( osg::CullFace::FRONT ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
816 osg::Program* program = new osg::Program;
817 ss->setAttribute( program, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON );
818 ss->setMode( GL_LIGHTING, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
819 ss->setMode( GL_BLEND, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
820 //ss->setTextureMode( 0, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON );
821 ss->setTextureMode( 0, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
822 ss->setTextureMode( 1, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
823 ss->setTextureMode( 1, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
824 ss->setTextureMode( 2, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
825 ss->setTextureMode( 2, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
828 static osg::Camera* createShadowCascadeCamera( int no, int cascadeSize ) {
829 osg::Camera* cascadeCam = new osg::Camera;
830 setShadowCascadeStateSet( cascadeCam );
832 std::ostringstream oss;
833 oss << "CascadeCamera" << (no + 1);
834 cascadeCam->setName( oss.str() );
835 cascadeCam->setClearMask(0);
836 cascadeCam->setCullMask( simgear::CASTSHADOW_BIT );
837 cascadeCam->setCullingMode( cascadeCam->getCullingMode() | osg::CullSettings::SMALL_FEATURE_CULLING );
838 cascadeCam->setAllowEventFocus(false);
839 cascadeCam->setReferenceFrame(osg::Transform::ABSOLUTE_RF_INHERIT_VIEWPOINT);
840 cascadeCam->setRenderOrder(osg::Camera::NESTED_RENDER);
841 cascadeCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
842 cascadeCam->setViewport( int( no / 2 ) * cascadeSize, (no & 1) * cascadeSize, cascadeSize, cascadeSize );
846 osg::Camera* FGRenderer::buildDeferredShadowCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
848 osg::Camera* mainShadowCamera = new osg::Camera;
849 info->addCamera(name, mainShadowCamera, 0.0f );
851 mainShadowCamera->setName( "ShadowC" );
852 mainShadowCamera->setClearMask( GL_DEPTH_BUFFER_BIT );
853 mainShadowCamera->setClearDepth( 1.0 );
854 mainShadowCamera->setAllowEventFocus(false);
855 mainShadowCamera->setGraphicsContext(gc);
856 mainShadowCamera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
857 buildAttachments(info, mainShadowCamera, name, attachments);
858 mainShadowCamera->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
859 mainShadowCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
860 mainShadowCamera->setProjectionMatrix(osg::Matrix::identity());
861 mainShadowCamera->setCullingMode( osg::CullSettings::NO_CULLING );
862 mainShadowCamera->setViewport( 0, 0, _shadowMapSize, _shadowMapSize );
863 mainShadowCamera->setDrawBuffer(GL_FRONT);
864 mainShadowCamera->setReadBuffer(GL_FRONT);
865 mainShadowCamera->setRenderOrder(Camera::NESTED_RENDER, 1);
867 osg::Switch* shadowSwitch = new osg::Switch;
868 mainShadowCamera->addChild( shadowSwitch );
870 for (int i = 0; i < 4; ++i ) {
871 osg::Camera* cascadeCam = createShadowCascadeCamera( i, _shadowMapSize/2 );
872 cascadeCam->addChild( mDeferredRealRoot.get() );
873 shadowSwitch->addChild( cascadeCam );
875 if (fgGetBool("/sim/rendering/shadows/enabled", true))
876 shadowSwitch->setAllChildrenOn();
878 shadowSwitch->setAllChildrenOff();
880 return mainShadowCamera;
883 void FGRenderer::updateShadowCascade(const CameraInfo* info, osg::Camera* camera, osg::Group* grp, int idx, double left, double right, double bottom, double top, double zNear, double f1, double f2)
885 osg::Camera* cascade = static_cast<osg::Camera*>( grp->getChild(idx) );
886 osg::Matrixd &viewMatrix = cascade->getViewMatrix();
887 osg::Matrixd &projectionMatrix = cascade->getProjectionMatrix();
889 osg::BoundingSphere bs;
890 bs.expandBy(osg::Vec3(left,bottom,-zNear) * f1);
891 bs.expandBy(osg::Vec3(right,top,-zNear) * f2);
892 bs.expandBy(osg::Vec3(left,bottom,-zNear) * f2);
893 bs.expandBy(osg::Vec3(right,top,-zNear) * f1);
895 osg::Vec4 aim = osg::Vec4(bs.center(), 1.0) * camera->getInverseViewMatrix();
897 projectionMatrix.makeOrtho( -bs.radius(), bs.radius(), -bs.radius(), bs.radius(), 1., 15000.0 );
898 osg::Vec3 position( aim.x(), aim.y(), aim.z() );
899 viewMatrix.makeLookAt( position + (getSunDirection() * 10000.0), position, position );
902 osg::Vec3 FGRenderer::getSunDirection() const
905 _sunDirection->get( val );
909 void FGRenderer::updateShadowCamera(const CameraInfo* info, const osg::Vec3d& position)
911 ref_ptr<Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
912 if (mainShadowCamera.valid()) {
913 ref_ptr<Switch> shadowSwitch = mainShadowCamera->getChild( 0 )->asSwitch();
914 osg::Vec3d up = position,
915 dir = getSunDirection();
918 // cos(100 deg) == -0.17
919 if (up * dir < -0.17 || !fgGetBool("/sim/rendering/shadows/enabled", true)) {
920 shadowSwitch->setAllChildrenOff();
922 double left,right,bottom,top,zNear,zFar;
923 ref_ptr<Camera> camera = info->getCamera(GEOMETRY_CAMERA);
924 camera->getProjectionMatrix().getFrustum(left,right,bottom,top,zNear,zFar);
926 shadowSwitch->setAllChildrenOn();
927 if (_numCascades == 1) {
928 osg::Camera* cascadeCam = static_cast<osg::Camera*>( shadowSwitch->getChild(0) );
929 cascadeCam->setViewport( 0, 0, _shadowMapSize, _shadowMapSize );
931 for (int no = 0; no < 4; ++no) {
932 osg::Camera* cascadeCam = static_cast<osg::Camera*>( shadowSwitch->getChild(no) );
933 cascadeCam->setViewport( int( no / 2 ) * (_shadowMapSize/2), (no & 1) * (_shadowMapSize/2), (_shadowMapSize/2), (_shadowMapSize/2) );
936 updateShadowCascade(info, camera, shadowSwitch, 0, left, right, bottom, top, zNear, 1.0, _cascadeFar[0]/zNear);
937 if (_numCascades > 1) {
938 shadowSwitch->setValue(1, true);
939 updateShadowCascade(info, camera, shadowSwitch, 1, left, right, bottom, top, zNear, _cascadeFar[0]/zNear, _cascadeFar[1]/zNear);
941 shadowSwitch->setValue(1, false);
943 if (_numCascades > 2) {
944 shadowSwitch->setValue(2, true);
945 updateShadowCascade(info, camera, shadowSwitch, 2, left, right, bottom, top, zNear, _cascadeFar[1]/zNear, _cascadeFar[2]/zNear);
947 shadowSwitch->setValue(2, false);
949 if (_numCascades > 3) {
950 shadowSwitch->setValue(3, true);
951 updateShadowCascade(info, camera, shadowSwitch, 3, left, right, bottom, top, zNear, _cascadeFar[2]/zNear, _cascadeFar[3]/zNear);
953 shadowSwitch->setValue(3, false);
956 osg::Matrixd &viewMatrix = mainShadowCamera->getViewMatrix();
958 osg::Vec4 aim = osg::Vec4( 0.0, 0.0, 0.0, 1.0 ) * camera->getInverseViewMatrix();
960 osg::Vec3 position( aim.x(), aim.y(), aim.z() );
961 viewMatrix.makeLookAt( position, position + (getSunDirection() * 10000.0), position );
967 void FGRenderer::updateShadowMapSize(int mapSize)
969 if ( ((~( mapSize-1 )) & mapSize) != mapSize ) {
970 SG_LOG( SG_VIEW, SG_ALERT, "Map size is not a power of two" );
973 for ( CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
974 ii != CameraGroup::getDefault()->camerasEnd();
977 CameraInfo* info = ii->get();
978 Camera* camera = info->getCamera(SHADOW_CAMERA);
979 if (camera == 0) continue;
981 Texture2D* tex = info->getBuffer("shadow");
982 if (tex == 0) continue;
984 tex->setTextureSize( mapSize, mapSize );
985 tex->dirtyTextureObject();
987 Viewport* vp = camera->getViewport();
988 vp->width() = mapSize;
989 vp->height() = mapSize;
991 osgViewer::Renderer* renderer
992 = static_cast<osgViewer::Renderer*>(camera->getRenderer());
993 for (int i = 0; i < 2; ++i) {
994 osgUtil::SceneView* sceneView = renderer->getSceneView(i);
995 sceneView->getRenderStage()->setFrameBufferObject(0);
996 sceneView->getRenderStage()->setCameraRequiresSetUp(true);
997 if (sceneView->getRenderStageLeft()) {
998 sceneView->getRenderStageLeft()->setFrameBufferObject(0);
999 sceneView->getRenderStageLeft()->setCameraRequiresSetUp(true);
1001 if (sceneView->getRenderStageRight()) {
1002 sceneView->getRenderStageRight()->setFrameBufferObject(0);
1003 sceneView->getRenderStageRight()->setCameraRequiresSetUp(true);
1007 int cascadeSize = mapSize / 2;
1008 Group* grp = camera->getChild(0)->asGroup();
1009 for (int i = 0; i < 4; ++i ) {
1010 Camera* cascadeCam = static_cast<Camera*>( grp->getChild(i) );
1011 cascadeCam->setViewport( int( i / 2 ) * cascadeSize, (i & 1) * cascadeSize, cascadeSize, cascadeSize );
1014 _shadowMapSize = mapSize;
1018 void FGRenderer::enableShadows(bool enabled)
1020 for ( CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
1021 ii != CameraGroup::getDefault()->camerasEnd();
1024 CameraInfo* info = ii->get();
1025 Camera* camera = info->getCamera(SHADOW_CAMERA);
1026 if (camera == 0) continue;
1028 osg::Switch* shadowSwitch = camera->getChild(0)->asSwitch();
1030 shadowSwitch->setAllChildrenOn();
1032 shadowSwitch->setAllChildrenOff();
1036 void FGRenderer::updateCascadeFar(int index, float far_m)
1038 if (index < 0 || index > 3)
1040 _cascadeFar[index] = far_m;
1041 _shadowDistances->set( osg::Vec4f(_cascadeFar[0], _cascadeFar[1], _cascadeFar[2], _cascadeFar[3]) );
1044 void FGRenderer::updateCascadeNumber(size_t num)
1046 if (num < 1 || num > 4)
1049 _shadowNumber->set( (int)_numCascades );
1052 class DebugPassListener : public SGPropertyChangeListener {
1054 DebugPassListener(osg::Switch* sw, int i) : _switch(sw), _index(i) {}
1055 virtual void valueChanged(SGPropertyNode* node) {
1056 _switch->setValue(_index, node->getBoolValue());
1060 osg::ref_ptr<osg::Switch> _switch;
1065 FGRenderer::buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage )
1067 osg::Camera* camera = new osg::Camera;
1068 info->addCamera(stage->name, camera );
1070 camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( stage->name, info ) );
1071 camera->setAllowEventFocus(false);
1072 camera->setGraphicsContext(gc);
1073 camera->setViewport(new Viewport);
1074 camera->setName(stage->name+"C");
1075 camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
1076 camera->setRenderOrder(osg::Camera::NESTED_RENDER, stage->orderNum);
1077 camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
1078 camera->setViewport( new osg::Viewport );
1079 buildAttachments(info, camera, stage->name, stage->attachments);
1080 camera->setDrawBuffer(GL_FRONT);
1081 camera->setReadBuffer(GL_FRONT);
1082 camera->setClearColor( osg::Vec4( 0.5, 0.5, 0.5, 1. ) );
1083 camera->setClearMask( GL_COLOR_BUFFER_BIT );
1084 osg::StateSet* ss = camera->getOrCreateStateSet();
1085 ss->setAttribute( new osg::Depth(osg::Depth::LESS, 0.0, 1.0, false) );
1086 ss->addUniform( _depthInColor );
1088 osg::Switch* lightingGroup = new osg::Switch;
1090 BOOST_FOREACH( osg::ref_ptr<FGRenderingPipeline::Pass> pass, stage->passes ) {
1091 ref_ptr<Node> node = buildPass(info, pass);
1093 lightingGroup->addChild(node);
1094 if (!pass->debugProperty.empty()) {
1095 lightingGroup->setValue(lightingGroup->getNumChildren()-1, fgGetBool(pass->debugProperty));
1096 fgAddChangeListener(new DebugPassListener(lightingGroup, lightingGroup->getNumChildren()-1), pass->debugProperty);
1101 camera->addChild( lightingGroup );
1107 FGRenderer::buildDeferredPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
1108 const osg::Matrix& view,
1109 const osg::Matrix& projection,
1110 osg::GraphicsContext* gc)
1112 return buildCameraFromRenderingPipeline(_pipeline, cgroup, flags, camera, view, projection, gc);
1116 FGRenderer::buildDeferredFullscreenCamera( flightgear::CameraInfo* info, const FGRenderingPipeline::Pass* pass )
1118 osg::Camera* camera = new osg::Camera;
1120 camera->setClearMask( 0 );
1121 camera->setAllowEventFocus(false);
1122 camera->setName(pass->name+"C");
1123 camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
1124 camera->setRenderOrder(osg::Camera::NESTED_RENDER, pass->orderNum);
1125 camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1126 camera->setViewMatrix(osg::Matrix::identity());
1127 camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1129 osg::StateSet* ss = camera->getOrCreateStateSet();
1130 ss->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
1131 ss->addUniform( info->projInverse );
1132 ss->addUniform( info->viewInverse );
1133 ss->addUniform( info->view );
1134 ss->addUniform( info->bufferSize );
1135 ss->addUniform( info->worldPosCart );
1136 ss->addUniform( info->worldPosGeod );
1137 ss->addUniform( info->shadowMatrix[0] );
1138 ss->addUniform( info->shadowMatrix[1] );
1139 ss->addUniform( info->shadowMatrix[2] );
1140 ss->addUniform( info->shadowMatrix[3] );
1141 ss->addUniform( _ambientFactor );
1142 ss->addUniform( _sunDiffuse );
1143 ss->addUniform( _sunSpecular );
1144 ss->addUniform( _sunDirection );
1145 ss->addUniform( _planes );
1146 ss->addUniform( _shadowNumber );
1147 ss->addUniform( _shadowDistances );
1148 ss->addUniform( _fogColor );
1149 ss->addUniform( _fogDensity );
1151 osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1152 g->setUseDisplayList(false);
1153 simgear::EffectGeode* eg = new simgear::EffectGeode;
1154 osg::ref_ptr<SGReaderWriterOptions> opt;
1155 opt = SGReaderWriterOptions::fromPath(globals->get_fg_root());
1156 opt->setPropertyNode(globals->get_props());
1157 simgear::Effect* effect = simgear::makeEffect(pass->effect, true, opt.get());
1159 eg->setEffect( effect );
1162 eg->setName(pass->name+"Quad");
1163 eg->setCullingActive(false);
1165 camera->addChild(eg);
1171 FGRenderer::buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage )
1173 osg::Camera* camera = buildDeferredFullscreenCamera(info, static_cast<const FGRenderingPipeline::Pass*>(stage));
1174 info->addCamera(stage->name, camera, stage->scaleFactor, true);
1176 camera->setCullCallback( new FGDeferredRenderingCameraCullCallback(stage->name, info, stage->needsDuDv) );
1177 camera->setGraphicsContext(gc);
1178 camera->setViewport(new Viewport);
1179 camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
1180 buildAttachments(info, camera, stage->name, stage->attachments);
1181 camera->setDrawBuffer(GL_FRONT);
1182 camera->setReadBuffer(GL_FRONT);
1183 camera->setClearColor( osg::Vec4( 1., 1., 1., 1. ) );
1184 camera->setClearMask( GL_COLOR_BUFFER_BIT );
1185 camera->setViewMatrix(osg::Matrix::identity());
1186 camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1188 osg::StateSet* ss = camera->getOrCreateStateSet();
1189 if (stage->needsDuDv) {
1190 ss->addUniform( info->du );
1191 ss->addUniform( info->dv );
1198 FGRenderer::buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const FGRenderingPipeline::Stage* stage, osg::GraphicsContext* gc )
1200 camera->setName( "DisplayC" );
1201 camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( stage->name, info ) );
1202 camera->setReferenceFrame(Transform::ABSOLUTE_RF);
1203 camera->setAllowEventFocus(false);
1204 osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1205 g->setUseDisplayList(false); //DEBUG
1206 simgear::EffectGeode* eg = new simgear::EffectGeode;
1207 osg::ref_ptr<SGReaderWriterOptions> opt;
1208 opt = SGReaderWriterOptions::fromPath(globals->get_fg_root());
1209 opt->setPropertyNode(globals->get_props());
1210 simgear::Effect* effect = simgear::makeEffect(stage->effect, true, opt.get());
1212 SG_LOG(SG_VIEW, SG_ALERT, stage->effect + " not found");
1215 eg->setEffect(effect);
1216 eg->setCullingActive(false);
1218 camera->setViewMatrix(osg::Matrix::identity());
1219 camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1220 camera->addChild(eg);
1222 osg::StateSet* ss = camera->getOrCreateStateSet();
1223 ss->addUniform( _depthInColor );
1224 ss->addUniform( info->projInverse );
1225 ss->addUniform( info->viewInverse );
1226 ss->addUniform( info->view );
1227 ss->addUniform( info->bufferSize );
1228 ss->addUniform( info->worldPosCart );
1229 ss->addUniform( info->worldPosGeod );
1230 ss->addUniform( info->shadowMatrix[0] );
1231 ss->addUniform( info->shadowMatrix[1] );
1232 ss->addUniform( info->shadowMatrix[2] );
1233 ss->addUniform( info->shadowMatrix[3] );
1234 ss->addUniform( _ambientFactor );
1235 ss->addUniform( _sunDiffuse );
1236 ss->addUniform( _sunSpecular );
1237 ss->addUniform( _sunDirection );
1238 ss->addUniform( _planes );
1239 ss->addUniform( _shadowNumber );
1240 ss->addUniform( _shadowDistances );
1241 ss->addUniform( _fogColor );
1242 ss->addUniform( _fogDensity );
1246 FGRenderer::buildStage(CameraInfo* info,
1247 FGRenderingPipeline::Stage* stage,
1248 CameraGroup* cgroup,
1249 osg::Camera* mainCamera,
1250 const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
1252 if (!stage->valid())
1255 ref_ptr<Camera> camera;
1256 bool needOffsets = false;
1257 if (stage->type == "geometry") {
1258 camera = buildDeferredGeometryCamera(info, gc, stage->name, stage->attachments);
1260 } else if (stage->type == "lighting") {
1261 camera = buildDeferredLightingCamera(info, gc, stage);
1263 } else if (stage->type == "shadow")
1264 camera = buildDeferredShadowCamera(info, gc, stage->name, stage->attachments);
1265 else if (stage->type == "fullscreen")
1266 camera = buildDeferredFullscreenCamera(info, gc, stage);
1267 else if (stage->type == "display") {
1268 camera = mainCamera;
1269 buildDeferredDisplayCamera(camera, info, stage, gc);
1271 throw sg_exception("Stage type is not supported");
1274 cgroup->getViewer()->addSlave(camera, projection, view, false);
1276 cgroup->getViewer()->addSlave(camera, false);
1277 installCullVisitor(camera);
1278 int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
1279 if (stage->type == "display")
1280 info->addCamera( stage->type, camera, slaveIndex, true );
1281 info->getRenderStageInfo(stage->name).slaveIndex = slaveIndex;
1285 FGRenderer::buildLightingSkyCloudsPass(FGRenderingPipeline::Pass* pass)
1287 Group* group = new Group;
1288 StateSet* ss = group->getOrCreateStateSet();
1289 ss->setAttributeAndModes( new osg::ColorMask( true, true, true, false ), osg::StateAttribute::ON );
1290 group->addChild( _sky->getPreRoot() );
1291 group->addChild( _sky->getCloudRoot() );
1296 FGRenderer::buildLightingLightsPass(CameraInfo* info, FGRenderingPipeline::Pass* pass)
1298 osg::Camera* lightCam = new osg::Camera;
1299 StateSet* ss = lightCam->getOrCreateStateSet();
1300 ss->addUniform( _planes );
1301 ss->addUniform( info->bufferSize );
1302 ss->addUniform( _fogColor );
1303 ss->addUniform( _fogDensity );
1304 lightCam->setName( "LightCamera" );
1305 lightCam->setClearMask(0);
1306 lightCam->setAllowEventFocus(false);
1307 lightCam->setReferenceFrame(osg::Transform::RELATIVE_RF);
1308 lightCam->setRenderOrder(osg::Camera::NESTED_RENDER,pass->orderNum);
1309 lightCam->setViewMatrix(osg::Matrix::identity());
1310 lightCam->setProjectionMatrix(osg::Matrix::identity());
1311 lightCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1312 lightCam->setCullMask( simgear::MODELLIGHT_BIT | simgear::PANEL2D_BIT | simgear::PERMANENTLIGHT_BIT);
1313 lightCam->setInheritanceMask( osg::CullSettings::ALL_VARIABLES & ~osg::CullSettings::CULL_MASK );
1314 lightCam->addChild( mDeferredRealRoot.get() );
1320 FGRenderer::buildPass(CameraInfo* info, FGRenderingPipeline::Pass* pass)
1326 if (pass->type == "sky-clouds")
1327 node = buildLightingSkyCloudsPass(pass);
1328 else if (pass->type == "fullscreen")
1329 node = buildDeferredFullscreenCamera(info, pass);
1330 else if (pass->type == "lights")
1331 node = buildLightingLightsPass(info, pass);
1333 throw sg_exception("Pass type is not supported");
1335 return node.release();
1339 FGRenderer::buildBuffers(FGRenderingPipeline* rpipe, CameraInfo* info)
1341 for (size_t i = 0; i < rpipe->buffers.size(); ++i) {
1342 osg::ref_ptr<FGRenderingPipeline::Buffer> buffer = rpipe->buffers[i];
1343 if (buffer->valid()) {
1344 bool fullscreen = buffer->width == -1 && buffer->height == -1;
1345 info->addBuffer(buffer->name, buildDeferredBuffer( buffer->internalFormat,
1346 buffer->sourceFormat,
1349 buffer->shadowComparison),
1350 fullscreen ? buffer->scaleFactor : 0.0f);
1352 info->getBuffer(buffer->name)->setTextureSize(buffer->width, buffer->height);
1358 CameraInfo* FGRenderer::buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
1359 const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
1361 CameraInfo* info = new CameraInfo(flags);
1362 buildBuffers(rpipe, info);
1364 for (size_t i = 0; i < rpipe->stages.size(); ++i) {
1365 osg::ref_ptr<FGRenderingPipeline::Stage> stage = rpipe->stages[i];
1366 buildStage(info, stage, cgroup, camera, view, projection, gc);
1369 cgroup->addCamera(info);
1375 FGRenderer::setupView( void )
1377 osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
1378 osg::initNotifyLevel();
1380 // The number of polygon-offset "units" to place between layers. In
1381 // principle, one is supposed to be enough. In practice, I find that
1382 // my hardware/driver requires many more.
1383 osg::PolygonOffset::setUnitsMultiplier(1);
1384 osg::PolygonOffset::setFactorMultiplier(1);
1387 // The sun and moon diameters are scaled down numbers of the
1388 // actual diameters. This was needed to fit both the sun and the
1389 // moon within the distance to the far clip plane.
1390 // Moon diameter: 3,476 kilometers
1391 // Sun diameter: 1,390,000 kilometers
1392 osg::ref_ptr<SGReaderWriterOptions> opt;
1393 opt = SGReaderWriterOptions::fromPath(globals->get_fg_root());
1394 opt->setPropertyNode(globals->get_props());
1395 _sky->build( 80000.0, 80000.0,
1397 *globals->get_ephem(),
1398 fgGetNode("/environment", true),
1402 ->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1404 osg::StateSet* stateSet = mRoot->getOrCreateStateSet();
1406 stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
1408 stateSet->setAttribute(new osg::Depth(osg::Depth::LESS));
1409 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
1411 stateSet->setAttribute(new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01));
1412 stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF);
1413 stateSet->setAttribute(new osg::BlendFunc);
1414 stateSet->setMode(GL_BLEND, osg::StateAttribute::OFF);
1416 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
1418 // this will be set below
1419 stateSet->setMode(GL_NORMALIZE, osg::StateAttribute::OFF);
1421 osg::Material* material = new osg::Material;
1422 stateSet->setAttribute(material);
1424 stateSet->setTextureAttribute(0, new osg::TexEnv);
1425 stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
1427 osg::Hint* hint = new osg::Hint(GL_FOG_HINT, GL_DONT_CARE);
1428 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/fog"));
1429 stateSet->setAttribute(hint);
1430 hint = new osg::Hint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
1431 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/polygon-smooth"));
1432 stateSet->setAttribute(hint);
1433 hint = new osg::Hint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
1434 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/line-smooth"));
1435 stateSet->setAttribute(hint);
1436 hint = new osg::Hint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
1437 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/point-smooth"));
1438 stateSet->setAttribute(hint);
1439 hint = new osg::Hint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
1440 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/perspective-correction"));
1441 stateSet->setAttribute(hint);
1443 osg::Group* sceneGroup = new osg::Group;
1444 sceneGroup->addChild(globals->get_scenery()->get_scene_graph());
1445 sceneGroup->setNodeMask(~simgear::BACKGROUND_BIT);
1447 //sceneGroup->addChild(thesky->getCloudRoot());
1449 stateSet = sceneGroup->getOrCreateStateSet();
1450 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
1452 // need to update the light on every frame
1453 // OSG LightSource objects are rather confusing. OSG only supports
1454 // the 10 lights specified by OpenGL itself; if more than one
1455 // LightSource in the scene graph have the same light number, it's
1456 // indeterminate which values will be used to render geometry that
1457 // has that light number enabled. Also, adding children to a
1458 // LightSource is just a shortcut for setting up a state set that
1459 // has the corresponding OpenGL light enabled: a LightSource will
1460 // affect geometry anywhere in the scene graph that has its light
1461 // number enabled in a state set.
1462 LightSource* lightSource = new LightSource;
1463 lightSource->getLight()->setDataVariance(Object::DYNAMIC);
1464 // relative because of CameraView being just a clever transform node
1465 lightSource->setReferenceFrame(osg::LightSource::RELATIVE_RF);
1466 lightSource->setLocalStateSetModes(osg::StateAttribute::ON);
1467 lightSource->setUpdateCallback(new FGLightSourceUpdateCallback);
1468 mRealRoot->addChild(lightSource);
1469 // we need a white diffuse light for the phase of the moon
1470 osg::LightSource* sunLight = new osg::LightSource;
1471 sunLight->getLight()->setDataVariance(Object::DYNAMIC);
1472 sunLight->getLight()->setLightNum(1);
1473 sunLight->setUpdateCallback(new FGLightSourceUpdateCallback(true));
1474 sunLight->setReferenceFrame(osg::LightSource::RELATIVE_RF);
1475 sunLight->setLocalStateSetModes(osg::StateAttribute::ON);
1477 // Hang a StateSet above the sky subgraph in order to turn off
1479 Group* skyGroup = new Group;
1480 StateSet* skySS = skyGroup->getOrCreateStateSet();
1481 skySS->setMode(GL_LIGHT0, StateAttribute::OFF);
1482 skyGroup->addChild(_sky->getPreRoot());
1483 sunLight->addChild(skyGroup);
1484 mRoot->addChild(sceneGroup);
1485 if ( _classicalRenderer )
1486 mRoot->addChild(sunLight);
1488 // Clouds are added to the scene graph later
1489 stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
1490 stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
1491 stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
1492 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
1494 // enable disable specular highlights.
1495 // is the place where we might plug in an other fragment shader ...
1496 osg::LightModel* lightModel = new osg::LightModel;
1497 lightModel->setUpdateCallback(new FGLightModelUpdateCallback);
1498 stateSet->setAttribute(lightModel);
1500 // switch to enable wireframe
1501 osg::PolygonMode* polygonMode = new osg::PolygonMode;
1502 polygonMode->setUpdateCallback(new FGWireFrameModeUpdateCallback);
1503 stateSet->setAttributeAndModes(polygonMode);
1505 // scene fog handling
1506 osg::Fog* fog = new osg::Fog;
1507 fog->setUpdateCallback(new FGFogUpdateCallback);
1508 stateSet->setAttributeAndModes(fog);
1509 stateSet->setUpdateCallback(new FGFogEnableUpdateCallback);
1512 osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
1515 osg::Geode* geode = new osg::Geode;
1516 geode->addDrawable(new SGPuDrawable);
1517 geode->addDrawable(new SGHUDDrawable);
1518 guiCamera->addChild(geode);
1521 guiCamera->addChild(FGPanelNode::create2DPanelNode());
1524 osg::Switch* sw = new osg::Switch;
1525 sw->setUpdateCallback(new FGScenerySwitchCallback);
1526 sw->addChild(mRoot.get());
1527 mRealRoot->addChild(sw);
1528 // The clouds are attached directly to the scene graph root
1529 // because, in theory, they don't want the same default state set
1530 // as the rest of the scene. This may not be true in practice.
1531 if ( _classicalRenderer ) {
1532 mRealRoot->addChild(_sky->getCloudRoot());
1533 mRealRoot->addChild(FGCreateRedoutNode());
1535 // Attach empty program to the scene root so that shader programs
1536 // don't leak into state sets (effects) that shouldn't have one.
1537 stateSet = mRealRoot->getOrCreateStateSet();
1538 stateSet->setAttributeAndModes(new osg::Program, osg::StateAttribute::ON);
1540 mDeferredRealRoot->addChild( mRealRoot.get() );
1542 DeletionManager::install(mRealRoot.get());
1545 // Update all Visuals (redraws anything graphics related)
1547 FGRenderer::update( ) {
1548 if (!_position_finalized || !_scenery_loaded->getBoolValue())
1550 _splash_alpha->setDoubleValue(1.0);
1553 osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
1555 if (_splash_alpha->getDoubleValue()>0.0)
1557 // Fade out the splash screen
1558 const double fade_time = 0.5;
1559 const double fade_steps_per_sec = 10;
1560 double delay_time = SGMiscd::min(fade_time/fade_steps_per_sec,
1561 (SGTimeStamp::now() - _splash_time).toSecs());
1562 _splash_time = SGTimeStamp::now();
1563 double sAlpha = _splash_alpha->getDoubleValue();
1564 sAlpha -= SGMiscd::max(0.0,delay_time/fade_time);
1565 FGScenerySwitchCallback::scenery_enabled = (sAlpha<1.0);
1566 _splash_alpha->setDoubleValue((sAlpha < 0) ? 0.0 : sAlpha);
1569 FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
1570 if (!_classicalRenderer ) {
1571 _ambientFactor->set( toOsg(l->scene_ambient()) );
1572 _sunDiffuse->set( toOsg(l->scene_diffuse()) );
1573 _sunSpecular->set( toOsg(l->scene_specular()) );
1574 _sunDirection->set( osg::Vec3f(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]) );
1577 // update fog params
1578 double actual_visibility;
1579 if (_cloud_status->getBoolValue()) {
1580 actual_visibility = _sky->get_visibility();
1582 actual_visibility = _visibility_m->getDoubleValue();
1585 // idle_state is now 1000 meaning we've finished all our
1586 // initializations and are running the main loop, so this will
1587 // now work without seg faulting the system.
1589 FGViewer *current__view = globals->get_current_view();
1590 // Force update of center dependent values ...
1591 current__view->set_dirty();
1593 osg::Camera *camera = viewer->getCamera();
1595 bool skyblend = _skyblend->getBoolValue();
1598 if ( _textures->getBoolValue() ) {
1599 SGVec4f clearColor(l->adj_fog_color());
1600 camera->setClearColor(toOsg(clearColor));
1603 SGVec4f clearColor(l->sky_color());
1604 camera->setClearColor(toOsg(clearColor));
1607 // update fog params if visibility has changed
1608 double visibility_meters = _visibility_m->getDoubleValue();
1609 _sky->set_visibility(visibility_meters);
1611 double altitude_m = _altitude_ft->getDoubleValue() * SG_FEET_TO_METER;
1612 _sky->modify_vis( altitude_m, 0.0 /* time factor, now unused */);
1614 // update the sky dome
1617 // The sun and moon distances are scaled down versions
1618 // of the actual distance to get both the moon and the sun
1619 // within the range of the far clip plane.
1620 // Moon distance: 384,467 kilometers
1621 // Sun distance: 150,000,000 kilometers
1623 double sun_horiz_eff, moon_horiz_eff;
1624 if (_horizon_effect->getBoolValue()) {
1626 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
1630 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_moon_angle()),
1634 sun_horiz_eff = moon_horiz_eff = 1.0;
1638 sstate.pos = current__view->getViewPosition();
1639 sstate.pos_geod = current__view->getPosition();
1640 sstate.ori = current__view->getViewOrientation();
1641 sstate.spin = l->get_sun_rotation();
1642 sstate.gst = globals->get_time_params()->getGst();
1643 sstate.sun_dist = 50000.0 * sun_horiz_eff;
1644 sstate.moon_dist = 40000.0 * moon_horiz_eff;
1645 sstate.sun_angle = l->get_sun_angle();
1648 scolor.sky_color = SGVec3f(l->sky_color().data());
1649 scolor.adj_sky_color = SGVec3f(l->adj_sky_color().data());
1650 scolor.fog_color = SGVec3f(l->adj_fog_color().data());
1651 scolor.cloud_color = SGVec3f(l->cloud_color().data());
1652 scolor.sun_angle = l->get_sun_angle();
1653 scolor.moon_angle = l->get_moon_angle();
1655 double delta_time_sec = _sim_delta_sec->getDoubleValue();
1656 _sky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
1657 _sky->repaint( scolor, *globals->get_ephem() );
1660 // shadows->setupShadows(
1661 // current__view->getLongitude_deg(),
1662 // current__view->getLatitude_deg(),
1663 // globals->get_time_params()->getGst(),
1664 // globals->get_ephem()->getSunRightAscension(),
1665 // globals->get_ephem()->getSunDeclination(),
1666 // l->get_sun_angle());
1670 // sgEnviro.setLight(l->adj_fog_color());
1671 // sgEnviro.startOfFrame(current__view->get_view_pos(),
1672 // current__view->get_world_up(),
1673 // current__view->getLongitude_deg(),
1674 // current__view->getLatitude_deg(),
1675 // current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
1679 // sgEnviro.drawLightning();
1681 // double current_view_origin_airspeed_horiz_kt =
1682 // fgGetDouble("/velocities/airspeed-kt", 0.0)
1683 // * cos( fgGetDouble("/orientation/pitch-deg", 0.0)
1684 // * SGD_DEGREES_TO_RADIANS);
1687 // if( is_internal )
1688 // shadows->endOfFrame();
1690 // need to call the update visitor once
1691 mFrameStamp->setCalendarTime(*globals->get_time_params()->getGmt());
1692 mUpdateVisitor->setViewData(current__view->getViewPosition(),
1693 current__view->getViewOrientation());
1694 SGVec3f direction(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]);
1695 mUpdateVisitor->setLight(direction, l->scene_ambient(),
1696 l->scene_diffuse(), l->scene_specular(),
1698 l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
1699 mUpdateVisitor->setVisibility(actual_visibility);
1700 simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
1701 osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
1702 cullMask |= simgear::GroundLightManager::instance()
1703 ->getLightNodeMask(mUpdateVisitor.get());
1704 if (_panel_hotspots->getBoolValue())
1705 cullMask |= simgear::PICK_BIT;
1706 CameraGroup::getDefault()->setCameraCullMasks(cullMask);
1707 if ( !_classicalRenderer ) {
1708 _fogColor->set( toOsg( l->adj_fog_color() ) );
1709 _fogDensity->set( float( mUpdateVisitor->getFogExp2Density() ) );
1714 FGRenderer::resize( int width, int height )
1716 int curWidth = _xsize->getIntValue(),
1717 curHeight = _ysize->getIntValue();
1718 SG_LOG(SG_VIEW, SG_DEBUG, "FGRenderer::resize: new size " << width << " x " << height);
1719 if ((curHeight != height) || (curWidth != width)) {
1720 // must guard setting these, or PLIB-PUI fails with too many live interfaces
1721 _xsize->setIntValue(width);
1722 _ysize->setIntValue(height);
1727 FGRenderer::pick(std::vector<SGSceneryPick>& pickList,
1728 const osgGA::GUIEventAdapter* ea)
1730 // wipe out the return ...
1732 typedef osgUtil::LineSegmentIntersector::Intersections Intersections;
1733 Intersections intersections;
1735 if (!computeIntersections(CameraGroup::getDefault(), ea, intersections))
1737 for (Intersections::iterator hit = intersections.begin(),
1738 e = intersections.end();
1741 const osg::NodePath& np = hit->nodePath;
1742 osg::NodePath::const_reverse_iterator npi;
1743 for (npi = np.rbegin(); npi != np.rend(); ++npi) {
1744 SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
1747 for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
1748 SGPickCallback* pickCallback = ud->getPickCallback(i);
1751 SGSceneryPick sceneryPick;
1752 sceneryPick.info.local = toSG(hit->getLocalIntersectPoint());
1753 sceneryPick.info.wgs84 = toSG(hit->getWorldIntersectPoint());
1754 sceneryPick.callback = pickCallback;
1755 pickList.push_back(sceneryPick);
1759 return !pickList.empty();
1763 FGRenderer::setViewer(osgViewer::Viewer* viewer_)
1769 FGRenderer::setEventHandler(FGEventHandler* eventHandler_)
1771 eventHandler = eventHandler_;
1775 FGRenderer::addCamera(osg::Camera* camera, bool useSceneData)
1777 mRealRoot->addChild(camera);
1781 FGRenderer::removeCamera(osg::Camera* camera)
1783 mRealRoot->removeChild(camera);
1787 FGRenderer::setPlanes( double zNear, double zFar )
1789 _planes->set( osg::Vec3f( - zFar, - zFar * zNear, zFar - zNear ) );
1793 fgDumpSceneGraphToFile(const char* filename)
1795 return osgDB::writeNodeFile(*mRealRoot.get(), filename);
1799 fgDumpTerrainBranchToFile(const char* filename)
1801 return osgDB::writeNodeFile( *globals->get_scenery()->get_terrain_branch(),
1807 fgDumpNodeToFile(osg::Node* node, const char* filename)
1809 return osgDB::writeNodeFile(*node, filename);
1812 namespace flightgear
1814 using namespace osg;
1816 class VisibleSceneInfoVistor : public NodeVisitor, CullStack
1819 VisibleSceneInfoVistor()
1820 : NodeVisitor(CULL_VISITOR, TRAVERSE_ACTIVE_CHILDREN)
1822 setCullingMode(CullSettings::SMALL_FEATURE_CULLING
1823 | CullSettings::VIEW_FRUSTUM_CULLING);
1824 setComputeNearFarMode(CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1827 VisibleSceneInfoVistor(const VisibleSceneInfoVistor& rhs)
1831 META_NodeVisitor("flightgear","VisibleSceneInfoVistor")
1833 typedef std::map<const std::string,int> InfoMap;
1835 void getNodeInfo(Node* node)
1837 const char* typeName = typeid(*node).name();
1838 classInfo[typeName]++;
1839 const std::string& nodeName = node->getName();
1840 if (!nodeName.empty())
1841 nodeInfo[nodeName]++;
1846 using namespace std;
1847 typedef vector<InfoMap::iterator> FreqVector;
1848 cout << "class info:\n";
1850 for (InfoMap::iterator itr = classInfo.begin(), end = classInfo.end();
1853 classes.push_back(itr);
1854 sort(classes.begin(), classes.end(), freqComp);
1855 for (FreqVector::iterator itr = classes.begin(), end = classes.end();
1858 cout << (*itr)->first << " " << (*itr)->second << "\n";
1860 cout << "\nnode info:\n";
1862 for (InfoMap::iterator itr = nodeInfo.begin(), end = nodeInfo.end();
1865 nodes.push_back(itr);
1867 sort (nodes.begin(), nodes.end(), freqComp);
1868 for (FreqVector::iterator itr = nodes.begin(), end = nodes.end();
1871 cout << (*itr)->first << " " << (*itr)->second << "\n";
1876 void doTraversal(Camera* camera, Node* root, Viewport* viewport)
1878 ref_ptr<RefMatrix> projection
1879 = createOrReuseMatrix(camera->getProjectionMatrix());
1880 ref_ptr<RefMatrix> mv = createOrReuseMatrix(camera->getViewMatrix());
1882 viewport = camera->getViewport();
1884 pushViewport(viewport);
1885 pushProjectionMatrix(projection.get());
1886 pushModelViewMatrix(mv.get(), Transform::ABSOLUTE_RF);
1887 root->accept(*this);
1888 popModelViewMatrix();
1889 popProjectionMatrix();
1895 void apply(Node& node)
1904 void apply(Group& node)
1914 void apply(Transform& node)
1919 ref_ptr<RefMatrix> matrix = createOrReuseMatrix(*getModelViewMatrix());
1920 node.computeLocalToWorldMatrix(*matrix,this);
1921 pushModelViewMatrix(matrix.get(), node.getReferenceFrame());
1924 popModelViewMatrix();
1928 void apply(Camera& camera)
1930 // Save current cull settings
1931 CullSettings saved_cull_settings(*this);
1933 // set cull settings from this Camera
1934 setCullSettings(camera);
1935 // inherit the settings from above
1936 inheritCullSettings(saved_cull_settings, camera.getInheritanceMask());
1938 // set the cull mask.
1939 unsigned int savedTraversalMask = getTraversalMask();
1940 bool mustSetCullMask = (camera.getInheritanceMask()
1941 & osg::CullSettings::CULL_MASK) == 0;
1942 if (mustSetCullMask)
1943 setTraversalMask(camera.getCullMask());
1945 osg::RefMatrix* projection = 0;
1946 osg::RefMatrix* modelview = 0;
1948 if (camera.getReferenceFrame()==osg::Transform::RELATIVE_RF) {
1949 if (camera.getTransformOrder()==osg::Camera::POST_MULTIPLY) {
1950 projection = createOrReuseMatrix(*getProjectionMatrix()
1951 *camera.getProjectionMatrix());
1952 modelview = createOrReuseMatrix(*getModelViewMatrix()
1953 * camera.getViewMatrix());
1955 else { // pre multiply
1956 projection = createOrReuseMatrix(camera.getProjectionMatrix()
1957 * (*getProjectionMatrix()));
1958 modelview = createOrReuseMatrix(camera.getViewMatrix()
1959 * (*getModelViewMatrix()));
1962 // an absolute reference frame
1963 projection = createOrReuseMatrix(camera.getProjectionMatrix());
1964 modelview = createOrReuseMatrix(camera.getViewMatrix());
1966 if (camera.getViewport())
1967 pushViewport(camera.getViewport());
1969 pushProjectionMatrix(projection);
1970 pushModelViewMatrix(modelview, camera.getReferenceFrame());
1974 // restore the previous model view matrix.
1975 popModelViewMatrix();
1977 // restore the previous model view matrix.
1978 popProjectionMatrix();
1980 if (camera.getViewport()) popViewport();
1982 // restore the previous traversal mask settings
1983 if (mustSetCullMask)
1984 setTraversalMask(savedTraversalMask);
1986 // restore the previous cull settings
1987 setCullSettings(saved_cull_settings);
1992 static bool freqComp(const InfoMap::iterator& lhs, const InfoMap::iterator& rhs)
1994 return lhs->second > rhs->second;
2000 bool printVisibleSceneInfo(FGRenderer* renderer)
2002 osgViewer::Viewer* viewer = renderer->getViewer();
2003 VisibleSceneInfoVistor vsv;
2005 if (!viewer->getCamera()->getViewport() && viewer->getNumSlaves() > 0) {
2006 const View::Slave& slave = viewer->getSlave(0);
2007 vp = slave._camera->getViewport();
2009 vsv.doTraversal(viewer->getCamera(), viewer->getSceneData(), vp);
2014 // end of renderer.cxx