]> git.mxchange.org Git - flightgear.git/blob - src/Viewer/renderer.cxx
MapWidget: silence compiler warning
[flightgear.git] / src / Viewer / renderer.cxx
1 // renderer.cxx -- top level sim routines
2 //
3 // Written by Curtis Olson, started May 1997.
4 // This file contains parts of main.cxx prior to october 2004
5 //
6 // Copyright (C) 1997 - 2002  Curtis L. Olson  - http://www.flightgear.org/~curt
7 //
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
12 //
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 // General Public License for more details.
17 //
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21
22 #ifdef HAVE_CONFIG_H
23 #  include <config.h>
24 #endif
25
26 #ifdef HAVE_WINDOWS_H
27 #  include <windows.h>
28 #endif
29
30 #include <simgear/compiler.h>
31
32 #include <algorithm>
33 #include <iostream>
34 #include <map>
35 #include <vector>
36 #include <typeinfo>
37
38 #include <boost/foreach.hpp>
39
40 #include <osg/ref_ptr>
41 #include <osg/AlphaFunc>
42 #include <osg/BlendFunc>
43 #include <osg/Camera>
44 #include <osg/CullFace>
45 #include <osg/CullStack>
46 #include <osg/Depth>
47 #include <osg/Fog>
48 #include <osg/Group>
49 #include <osg/Hint>
50 #include <osg/Light>
51 #include <osg/LightModel>
52 #include <osg/LightSource>
53 #include <osg/Material>
54 #include <osg/Math>
55 #include <osg/NodeCallback>
56 #include <osg/Notify>
57 #include <osg/PolygonMode>
58 #include <osg/PolygonOffset>
59 #include <osg/Program>
60 #include <osg/Version>
61 #include <osg/TexEnv>
62
63 #include <osgUtil/LineSegmentIntersector>
64
65 #include <osg/io_utils>
66 #include <osgDB/WriteFile>
67 #include <osgViewer/Renderer>
68
69 #include <simgear/scene/material/matlib.hxx>
70 #include <simgear/scene/material/EffectCullVisitor.hxx>
71 #include <simgear/scene/material/Effect.hxx>
72 #include <simgear/scene/material/EffectGeode.hxx>
73 #include <simgear/scene/material/EffectBuilder.hxx>
74 #include <simgear/scene/model/animation.hxx>
75 #include <simgear/scene/model/placement.hxx>
76 #include <simgear/scene/sky/sky.hxx>
77 #include <simgear/scene/util/DeletionManager.hxx>
78 #include <simgear/scene/util/SGUpdateVisitor.hxx>
79 #include <simgear/scene/util/RenderConstants.hxx>
80 #include <simgear/scene/util/SGSceneUserData.hxx>
81 #include <simgear/scene/tgdb/GroundLightManager.hxx>
82 #include <simgear/scene/tgdb/pt_lights.hxx>
83 #include <simgear/scene/tgdb/userdata.hxx>
84 #include <simgear/structure/OSGUtils.hxx>
85 #include <simgear/props/props.hxx>
86 #include <simgear/timing/sg_time.hxx>
87 #include <simgear/ephemeris/ephemeris.hxx>
88 #include <simgear/math/sg_random.h>
89
90 #include <Time/light.hxx>
91 #include <Time/light.hxx>
92 #include <Cockpit/panel.hxx>
93
94 #include <Model/panelnode.hxx>
95 #include <Model/modelmgr.hxx>
96 #include <Model/acmodel.hxx>
97 #include <Scenery/scenery.hxx>
98 #include <Scenery/redout.hxx>
99 #include <GUI/new_gui.hxx>
100 #include <Instrumentation/HUD/HUD.hxx>
101 #include <Environment/precipitation_mgr.hxx>
102 #include <Environment/environment_mgr.hxx>
103
104 //#include <Main/main.hxx>
105 #include "viewer.hxx"
106 #include "viewmgr.hxx"
107 #include "splash.hxx"
108 #include "renderer.hxx"
109 #include "CameraGroup.hxx"
110 #include "FGEventHandler.hxx"
111
112 #include <plib/pu.h>
113
114 using namespace osg;
115 using namespace simgear;
116 using namespace flightgear;
117
118 class FGHintUpdateCallback : public osg::StateAttribute::Callback {
119 public:
120   FGHintUpdateCallback(const char* configNode) :
121     mConfigNode(fgGetNode(configNode, true))
122   { }
123   virtual void operator()(osg::StateAttribute* stateAttribute,
124                           osg::NodeVisitor*)
125   {
126     assert(dynamic_cast<osg::Hint*>(stateAttribute));
127     osg::Hint* hint = static_cast<osg::Hint*>(stateAttribute);
128
129     const char* value = mConfigNode->getStringValue();
130     if (!value)
131       hint->setMode(GL_DONT_CARE);
132     else if (0 == strcmp(value, "nicest"))
133       hint->setMode(GL_NICEST);
134     else if (0 == strcmp(value, "fastest"))
135       hint->setMode(GL_FASTEST);
136     else
137       hint->setMode(GL_DONT_CARE);
138   }
139 private:
140   SGPropertyNode_ptr mConfigNode;
141 };
142
143
144 class SGPuDrawable : public osg::Drawable {
145 public:
146   SGPuDrawable()
147   {
148     // Dynamic stuff, do not store geometry
149     setUseDisplayList(false);
150     setDataVariance(Object::DYNAMIC);
151
152     osg::StateSet* stateSet = getOrCreateStateSet();
153     stateSet->setRenderBinDetails(1001, "RenderBin");
154     // speed optimization?
155     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
156     // We can do translucent menus, so why not. :-)
157     stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
158     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
159     stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
160
161     stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
162
163     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
164     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
165   }
166   virtual void drawImplementation(osg::RenderInfo& renderInfo) const
167   { drawImplementation(*renderInfo.getState()); }
168   void drawImplementation(osg::State& state) const
169   {
170     state.setActiveTextureUnit(0);
171     state.setClientActiveTextureUnit(0);
172
173     state.disableAllVertexArrays();
174
175     glPushAttrib(GL_ALL_ATTRIB_BITS);
176     glPushClientAttrib(~0u);
177
178     puDisplay();
179
180     glPopClientAttrib();
181     glPopAttrib();
182   }
183
184   virtual osg::Object* cloneType() const { return new SGPuDrawable; }
185   virtual osg::Object* clone(const osg::CopyOp&) const { return new SGPuDrawable; }
186   
187 private:
188 };
189
190 class SGHUDDrawable : public osg::Drawable {
191 public:
192   SGHUDDrawable()
193   {
194     // Dynamic stuff, do not store geometry
195     setUseDisplayList(false);
196     setDataVariance(Object::DYNAMIC);
197
198     osg::StateSet* stateSet = getOrCreateStateSet();
199     stateSet->setRenderBinDetails(1000, "RenderBin");
200
201     // speed optimization?
202     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
203     stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
204     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
205     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
206     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
207
208     stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
209   }
210   virtual void drawImplementation(osg::RenderInfo& renderInfo) const
211   { drawImplementation(*renderInfo.getState()); }
212   void drawImplementation(osg::State& state) const
213   {
214     state.setActiveTextureUnit(0);
215     state.setClientActiveTextureUnit(0);
216     state.disableAllVertexArrays();
217
218     glPushAttrib(GL_ALL_ATTRIB_BITS);
219     glPushClientAttrib(~0u);
220       
221     // HUD can be NULL
222       HUD *hud = static_cast<HUD*>(globals->get_subsystem("hud"));
223       if (hud) {
224           hud->draw(state);
225       }
226       
227     glPopClientAttrib();
228     glPopAttrib();
229   }
230
231   virtual osg::Object* cloneType() const { return new SGHUDDrawable; }
232   virtual osg::Object* clone(const osg::CopyOp&) const { return new SGHUDDrawable; }
233   
234 private:
235 };
236
237 class FGLightSourceUpdateCallback : public osg::NodeCallback {
238 public:
239   
240   /**
241    * @param isSun true if the light is the actual sun i.e., for
242    * illuminating the moon.
243    */
244   FGLightSourceUpdateCallback(bool isSun = false) : _isSun(isSun) {}
245   FGLightSourceUpdateCallback(const FGLightSourceUpdateCallback& nc,
246                               const CopyOp& op)
247     : NodeCallback(nc, op), _isSun(nc._isSun)
248   {}
249   META_Object(flightgear,FGLightSourceUpdateCallback);
250   
251   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
252   {
253     assert(dynamic_cast<osg::LightSource*>(node));
254     osg::LightSource* lightSource = static_cast<osg::LightSource*>(node);
255     osg::Light* light = lightSource->getLight();
256     
257     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
258       if (!l) {
259           // lighting is down during re-init
260           return;
261       }
262       
263     if (_isSun) {
264       light->setAmbient(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
265       light->setDiffuse(Vec4(1.0f, 1.0f, 1.0f, 1.0f));
266       light->setSpecular(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
267     } else {
268       light->setAmbient(toOsg(l->scene_ambient()));
269       light->setDiffuse(toOsg(l->scene_diffuse()));
270       light->setSpecular(toOsg(l->scene_specular()));
271     }
272     osg::Vec4f position(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2], 0);
273     light->setPosition(position);
274
275     traverse(node, nv);
276   }
277 private:
278   const bool _isSun;
279 };
280
281 class FGWireFrameModeUpdateCallback : public osg::StateAttribute::Callback {
282 public:
283   FGWireFrameModeUpdateCallback() :
284     mWireframe(fgGetNode("/sim/rendering/wireframe", true))
285   { }
286   virtual void operator()(osg::StateAttribute* stateAttribute,
287                           osg::NodeVisitor*)
288   {
289     assert(dynamic_cast<osg::PolygonMode*>(stateAttribute));
290     osg::PolygonMode* polygonMode;
291     polygonMode = static_cast<osg::PolygonMode*>(stateAttribute);
292
293     if (mWireframe->getBoolValue())
294       polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
295                            osg::PolygonMode::LINE);
296     else
297       polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
298                            osg::PolygonMode::FILL);
299   }
300 private:
301   SGPropertyNode_ptr mWireframe;
302 };
303
304 class FGLightModelUpdateCallback : public osg::StateAttribute::Callback {
305 public:
306   FGLightModelUpdateCallback() :
307     mHighlights(fgGetNode("/sim/rendering/specular-highlight", true))
308   { }
309   virtual void operator()(osg::StateAttribute* stateAttribute,
310                           osg::NodeVisitor*)
311   {
312     assert(dynamic_cast<osg::LightModel*>(stateAttribute));
313     osg::LightModel* lightModel;
314     lightModel = static_cast<osg::LightModel*>(stateAttribute);
315
316 #if 0
317     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
318     lightModel->setAmbientIntensity(toOsg(l->scene_ambient());
319 #else
320     lightModel->setAmbientIntensity(osg::Vec4(0, 0, 0, 1));
321 #endif
322     lightModel->setTwoSided(true);
323     lightModel->setLocalViewer(false);
324
325     if (mHighlights->getBoolValue()) {
326       lightModel->setColorControl(osg::LightModel::SEPARATE_SPECULAR_COLOR);
327     } else {
328       lightModel->setColorControl(osg::LightModel::SINGLE_COLOR);
329     }
330   }
331 private:
332   SGPropertyNode_ptr mHighlights;
333 };
334
335 class FGFogEnableUpdateCallback : public osg::StateSet::Callback {
336 public:
337   FGFogEnableUpdateCallback() :
338     mFogEnabled(fgGetNode("/sim/rendering/fog", true))
339   { }
340   virtual void operator()(osg::StateSet* stateSet, osg::NodeVisitor*)
341   {
342     if (strcmp(mFogEnabled->getStringValue(), "disabled") == 0) {
343       stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
344     } else {
345       stateSet->setMode(GL_FOG, osg::StateAttribute::ON);
346     }
347   }
348 private:
349   SGPropertyNode_ptr mFogEnabled;
350 };
351
352 class FGFogUpdateCallback : public osg::StateAttribute::Callback {
353 public:
354   virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor* nv)
355   {
356     assert(dynamic_cast<SGUpdateVisitor*>(nv));
357     assert(dynamic_cast<osg::Fog*>(sa));
358     SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
359     osg::Fog* fog = static_cast<osg::Fog*>(sa);
360     fog->setMode(osg::Fog::EXP2);
361     fog->setColor(toOsg(updateVisitor->getFogColor()));
362     fog->setDensity(updateVisitor->getFogExp2Density());
363   }
364 };
365
366 // update callback for the switch node guarding that splash
367 class FGScenerySwitchCallback : public osg::NodeCallback {
368 public:
369   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
370   {
371     assert(dynamic_cast<osg::Switch*>(node));
372     osg::Switch* sw = static_cast<osg::Switch*>(node);
373
374     bool enabled = scenery_enabled;
375     sw->setValue(0, enabled);
376     if (!enabled)
377       return;
378     traverse(node, nv);
379   }
380
381   static bool scenery_enabled;
382 };
383
384 bool FGScenerySwitchCallback::scenery_enabled = false;
385
386 FGRenderer::FGRenderer() :
387     _sky(NULL),
388     _ambientFactor( new osg::Uniform( "fg_SunAmbientColor", osg::Vec4f() ) ),
389     _sunDiffuse( new osg::Uniform( "fg_SunDiffuseColor", osg::Vec4f() ) ),
390     _sunSpecular( new osg::Uniform( "fg_SunSpecularColor", osg::Vec4f() ) ),
391     _sunDirection( new osg::Uniform( "fg_SunDirection", osg::Vec3f() ) ),
392     _planes( new osg::Uniform( "fg_Planes", osg::Vec3f() ) ),
393     _fogColor( new osg::Uniform( "fg_FogColor", osg::Vec4f(1.0, 1.0, 1.0, 1.0) ) ),
394     _fogDensity( new osg::Uniform( "fg_FogDensity", 0.0001f ) ),
395     _shadowNumber( new osg::Uniform( "fg_ShadowNumber", (int)4 ) ),
396     _shadowDistances( new osg::Uniform( "fg_ShadowDistances", osg::Vec4f(5.0, 50.0, 500.0, 5000.0 ) ) ),
397     _depthInColor( new osg::Uniform( "fg_DepthInColor", false ) )
398 {
399     // it's not the real root, whatever that means
400     _root = new osg::Group;
401     _root->setName("fakeRoot");
402
403     _updateVisitor = new SGUpdateVisitor;
404     _root = new osg::Group;
405     _deferredRealRoot = new osg::Group;
406     
407    _numCascades = 4;
408    _cascadeFar[0] = 5.f;
409    _cascadeFar[1] = 50.f;
410    _cascadeFar[2] = 500.f;
411    _cascadeFar[3] = 5000.f;
412 }
413
414 FGRenderer::~FGRenderer()
415 {
416     SGPropertyChangeListenerVec::iterator i = _listeners.begin();
417     for (; i != _listeners.end(); ++i) {
418         delete *i;
419     }
420     
421     // replace the viewer's scene completely
422     if (getViewer()) {
423         getViewer()->setSceneData(new osg::Group);
424     }
425     
426     delete _sky;
427 }
428
429 // Initialize various GL/view parameters
430 // XXX This should be called "preinit" or something, as it initializes
431 // critical parts of the scene graph in addition to the splash screen.
432 void
433 FGRenderer::splashinit( void )
434 {
435     // important that we reset the viewer sceneData here, to ensure the reference
436     // time for everything is in sync; otherwise on reset the Viewer and
437     // GraphicsWindow clocks are out of sync.
438     osgViewer::Viewer* viewer = getViewer();
439     viewer->setName("osgViewer");
440     _viewerSceneRoot = new osg::Group;
441     _viewerSceneRoot->setName("viewerSceneRoot");
442     viewer->setSceneData(_viewerSceneRoot);
443     
444     ref_ptr<Node> splashNode = fgCreateSplashNode();
445     if (_classicalRenderer) {
446         _viewerSceneRoot->addChild(splashNode.get());
447     } else {
448         for (   CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
449                 ii != CameraGroup::getDefault()->camerasEnd();
450                 ++ii )
451         {
452             CameraInfo* info = ii->get();
453             Camera* camera = info->getCamera(DISPLAY_CAMERA);
454             if (camera == 0) continue;
455
456             camera->addChild(splashNode.get());
457         }
458     }
459     
460     _frameStamp = new osg::FrameStamp;
461     viewer->setFrameStamp(_frameStamp.get());
462     // Scene doesn't seem to pass the frame stamp to the update
463     // visitor automatically.
464     _updateVisitor->setFrameStamp(_frameStamp.get());
465     viewer->setUpdateVisitor(_updateVisitor.get());
466     fgSetDouble("/sim/startup/splash-alpha", 1.0);
467 }
468
469 class ShadowMapSizeListener : public SGPropertyChangeListener {
470 public:
471     virtual void valueChanged(SGPropertyNode* node) {
472         globals->get_renderer()->updateShadowMapSize(node->getIntValue());
473     }
474 };
475
476 class ShadowEnabledListener : public SGPropertyChangeListener {
477 public:
478     virtual void valueChanged(SGPropertyNode* node) {
479         globals->get_renderer()->enableShadows(node->getBoolValue());
480     }
481 };
482
483 class ShadowNumListener : public SGPropertyChangeListener {
484 public:
485     virtual void valueChanged(SGPropertyNode* node) {
486         globals->get_renderer()->updateCascadeNumber(node->getIntValue());
487     }
488 };
489
490 class ShadowRangeListener : public SGPropertyChangeListener {
491 public:
492     virtual void valueChanged(SGPropertyNode* node) {
493         globals->get_renderer()->updateCascadeFar(node->getIndex(), node->getFloatValue());
494     }
495 };
496
497 void
498 FGRenderer::addChangeListener(SGPropertyChangeListener* l, const char* path)
499 {
500     _listeners.push_back(l);
501     fgAddChangeListener(l, path);
502 }
503                                     
504 void
505 FGRenderer::init( void )
506 {
507     if (!eventHandler)
508         eventHandler = new FGEventHandler();
509
510     sgUserDataInit( globals->get_props() );
511
512     _classicalRenderer = !fgGetBool("/sim/rendering/rembrandt/enabled", false);
513     _shadowMapSize    = fgGetInt( "/sim/rendering/shadows/map-size", 4096 );
514     addChangeListener( new ShadowMapSizeListener, "/sim/rendering/shadows/map-size" );
515     addChangeListener( new ShadowEnabledListener, "/sim/rendering/shadows/enabled" );
516     ShadowRangeListener* srl = new ShadowRangeListener;
517     addChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[0]");
518     fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[1]");
519     fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[2]");
520     fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[3]");
521     addChangeListener(new ShadowNumListener, "/sim/rendering/shadows/num-cascades");
522     _numCascades = fgGetInt("/sim/rendering/shadows/num-cascades", 4);
523     _cascadeFar[0] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[0]", 5.0f);
524     _cascadeFar[1] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[1]", 50.0f);
525     _cascadeFar[2] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[2]", 500.0f);
526     _cascadeFar[3] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[3]", 5000.0f);
527     updateCascadeNumber(_numCascades);
528     updateCascadeFar(0, _cascadeFar[0]);
529     updateCascadeFar(1, _cascadeFar[1]);
530     updateCascadeFar(2, _cascadeFar[2]);
531     updateCascadeFar(3, _cascadeFar[3]);
532     _useColorForDepth = fgGetBool( "/sim/rendering/rembrandt/use-color-for-depth", false );
533     _depthInColor->set( _useColorForDepth );
534
535     _renderer         = fgGetString("/sim/rendering/rembrandt/renderer", "default-pipeline");
536     if (!_classicalRenderer)
537         _pipeline = makeRenderingPipeline(_renderer, 0);
538     _scenery_loaded   = fgGetNode("/sim/sceneryloaded", true);
539     _position_finalized = fgGetNode("/sim/position-finalized", true);
540     
541     _panel_hotspots   = fgGetNode("/sim/panel-hotspots", true);
542     _virtual_cockpit  = fgGetNode("/sim/virtual-cockpit", true);
543
544     _sim_delta_sec = fgGetNode("/sim/time/delta-sec", true);
545
546     _xsize         = fgGetNode("/sim/startup/xsize", true);
547     _ysize         = fgGetNode("/sim/startup/ysize", true);
548     _splash_alpha  = fgGetNode("/sim/startup/splash-alpha", true);
549
550     _point_sprites        = fgGetNode("/sim/rendering/point-sprites", true);
551     _enhanced_lighting    = fgGetNode("/sim/rendering/enhanced-lighting", true);
552     _distance_attenuation = fgGetNode("/sim/rendering/distance-attenuation", true);
553     _horizon_effect       = fgGetNode("/sim/rendering/horizon-effect", true);
554     _textures             = fgGetNode("/sim/rendering/textures", true);
555
556     _altitude_ft = fgGetNode("/position/altitude-ft", true);
557
558     _cloud_status = fgGetNode("/environment/clouds/status", true);
559     _visibility_m = fgGetNode("/environment/visibility-m", true);
560     
561     bool use_point_sprites = _point_sprites->getBoolValue();
562     bool enhanced_lighting = _enhanced_lighting->getBoolValue();
563     bool distance_attenuation = _distance_attenuation->getBoolValue();
564
565     SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
566                                   distance_attenuation );
567
568     if (const char* tc = fgGetString("/sim/rendering/texture-compression", NULL)) {
569       if (strcmp(tc, "false") == 0 || strcmp(tc, "off") == 0 ||
570           strcmp(tc, "0") == 0 || strcmp(tc, "no") == 0 ||
571           strcmp(tc, "none") == 0) {
572         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::DoNotUseCompression);
573       } else if (strcmp(tc, "arb") == 0) {
574         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseARBCompression);
575       } else if (strcmp(tc, "dxt1") == 0) {
576         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT1Compression);
577       } else if (strcmp(tc, "dxt3") == 0) {
578         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT3Compression);
579       } else if (strcmp(tc, "dxt5") == 0) {
580         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT5Compression);
581       } else {
582         SG_LOG(SG_VIEW, SG_WARN, "Unknown texture compression setting!");
583       }
584     }
585     
586 // create sky, but can't build until setupView, since we depend
587 // on other subsystems to be inited, eg Ephemeris    
588     _sky = new SGSky;
589     
590     SGPath texture_path(globals->get_fg_root());
591     texture_path.append("Textures");
592     texture_path.append("Sky");
593     for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
594         SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
595         _sky->add_cloud_layer(layer);
596     }
597     
598     _sky->texture_path( texture_path.str() );
599
600     if (!_classicalRenderer) {
601         eventHandler->setChangeStatsCameraRenderOrder( true );
602     }
603 }
604
605 void installCullVisitor(Camera* camera)
606 {
607     osgViewer::Renderer* renderer
608         = static_cast<osgViewer::Renderer*>(camera->getRenderer());
609     for (int i = 0; i < 2; ++i) {
610         osgUtil::SceneView* sceneView = renderer->getSceneView(i);
611
612         osg::ref_ptr<osgUtil::CullVisitor::Identifier> identifier;
613         identifier = sceneView->getCullVisitor()->getIdentifier();
614         sceneView->setCullVisitor(new simgear::EffectCullVisitor);
615         sceneView->getCullVisitor()->setIdentifier(identifier.get());
616
617         identifier = sceneView->getCullVisitorLeft()->getIdentifier();
618         sceneView->setCullVisitorLeft(sceneView->getCullVisitor()->clone());
619         sceneView->getCullVisitorLeft()->setIdentifier(identifier.get());
620
621         identifier = sceneView->getCullVisitorRight()->getIdentifier();
622         sceneView->setCullVisitorRight(sceneView->getCullVisitor()->clone());
623         sceneView->getCullVisitorRight()->setIdentifier(identifier.get());
624
625     }
626 }
627
628 CameraInfo*
629 FGRenderer::buildRenderingPipeline(CameraGroup* cgroup, unsigned flags, Camera* camera,
630                                    const Matrix& view,
631                                    const Matrix& projection,
632                                                                    osg::GraphicsContext* gc,
633                                    bool useMasterSceneData)
634 {
635         CameraInfo* info = 0;
636         if (!_classicalRenderer && (flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0)
637                 info = buildDeferredPipeline( cgroup, flags, camera, view, projection, gc );
638
639         if (info) {
640                 return info;
641         } else {
642                 if ((flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0)
643                         _classicalRenderer = true;
644                 return buildClassicalPipeline( cgroup, flags, camera, view, projection, useMasterSceneData );
645         }
646 }
647
648 CameraInfo*
649 FGRenderer::buildClassicalPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
650                                 const osg::Matrix& view,
651                                 const osg::Matrix& projection,
652                                 bool useMasterSceneData)
653 {
654     CameraInfo* info = new CameraInfo(flags);
655     // The camera group will always update the camera
656     camera->setReferenceFrame(Transform::ABSOLUTE_RF);
657     info->name = "classic";
658     
659     Camera* farCamera = 0;
660     if ((flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0) {
661         farCamera = new Camera;
662         farCamera->setName("farCamera");
663         farCamera->setAllowEventFocus(camera->getAllowEventFocus());
664         farCamera->setGraphicsContext(camera->getGraphicsContext());
665         farCamera->setCullingMode(camera->getCullingMode());
666         farCamera->setInheritanceMask(camera->getInheritanceMask());
667         farCamera->setReferenceFrame(Transform::ABSOLUTE_RF);
668         // Each camera's viewport is written when the window is
669         // resized; if the the viewport isn't copied here, it gets updated
670         // twice and ends up with the wrong value.
671         farCamera->setViewport(simgear::clone(camera->getViewport()));
672         farCamera->setDrawBuffer(camera->getDrawBuffer());
673         farCamera->setReadBuffer(camera->getReadBuffer());
674         farCamera->setRenderTargetImplementation(
675             camera->getRenderTargetImplementation());
676         const Camera::BufferAttachmentMap& bufferMap
677             = camera->getBufferAttachmentMap();
678         if (bufferMap.count(Camera::COLOR_BUFFER) != 0) {
679             farCamera->attach(
680                 Camera::COLOR_BUFFER,
681                 bufferMap.find(Camera::COLOR_BUFFER)->second._texture.get());
682         }
683         cgroup->getViewer()->addSlave(farCamera, projection, view, useMasterSceneData);
684         installCullVisitor(farCamera);
685                 int farSlaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
686                 info->addCamera( FAR_CAMERA, farCamera, farSlaveIndex );
687         farCamera->setRenderOrder(Camera::POST_RENDER, farSlaveIndex);
688         camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT);
689         camera->setClearMask(GL_DEPTH_BUFFER_BIT);
690     }
691     cgroup->getViewer()->addSlave(camera, projection, view, useMasterSceneData);
692     installCullVisitor(camera);
693     int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
694     info->addCamera( MAIN_CAMERA, camera, slaveIndex );
695     camera->setRenderOrder(Camera::POST_RENDER, slaveIndex);
696     cgroup->addCamera(info);
697     return info;
698 }
699
700 class FGDeferredRenderingCameraCullCallback : public osg::NodeCallback {
701 public:
702     FGDeferredRenderingCameraCullCallback( const std::string& k, CameraInfo* i, bool nd = false ) : kind( k ), info( i ), needsDuDv(nd) {}
703     virtual void operator()( osg::Node *n, osg::NodeVisitor *nv) {
704         simgear::EffectCullVisitor* cv = dynamic_cast<simgear::EffectCullVisitor*>(nv);
705         osg::Camera* camera = static_cast<osg::Camera*>(n);
706
707         cv->clearBufferList();
708         for (RenderBufferMap::iterator ii = info->buffers.begin(); ii != info->buffers.end(); ++ii) {
709             cv->addBuffer(ii->first, ii->second.texture);
710         }
711
712         if ( !info->getRenderStageInfo(kind).fullscreen )
713             info->setMatrices( camera );
714
715         if (needsDuDv) {
716             osg::Matrix projInverse;
717             info->projInverse->get( projInverse );
718
719             osg::Vec4 p0 = osg::Vec4( -1.0, -1.0, 0.0, 1.0 ) * projInverse;
720             info->du->set( osg::Vec4(  1.0, -1.0, 0.0, 1.0 ) * projInverse - p0 );
721             info->dv->set( osg::Vec4( -1.0,  1.0, 0.0, 1.0 ) * projInverse - p0 );
722         }
723
724         cv->traverse( *camera );
725
726         if ( kind == GEOMETRY_CAMERA ) {
727             // Remove transparent bins. They will be renderer in the additional light stage (side effect)
728             osgUtil::RenderStage* renderStage = cv->getRenderStage();
729             osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
730             for (osgUtil::RenderBin::RenderBinList::iterator rbi = rbl.begin(); rbi != rbl.end(); ) {
731                 if (rbi->second->getSortMode() == osgUtil::RenderBin::SORT_BACK_TO_FRONT) {
732                     rbl.erase( rbi++ );
733                 } else {
734                     ++rbi;
735                 }
736             }
737         } else if ( kind == LIGHTING_CAMERA ) {
738             osg::ref_ptr<osg::Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
739             if (mainShadowCamera.valid()) {
740                 osg::Switch* grp = mainShadowCamera->getChild(0)->asSwitch();
741                 for (int i = 0; i < 4; ++i ) {
742                     if (!grp->getValue(i))
743                         continue;
744
745                     osg::Camera* cascadeCam = static_cast<osg::Camera*>( grp->getChild(i) );
746                     osg::Matrixf shadowMatrix = camera->getInverseViewMatrix() *
747                                                 cascadeCam->getViewMatrix() *
748                                                 cascadeCam->getProjectionMatrix() *
749                                                 osg::Matrix::translate(1.0, 1.0, 1.0) *
750                                                 osg::Matrix::scale(0.5f, 0.5f, 0.5f);
751
752                     info->shadowMatrix[i]->set( shadowMatrix );
753                 }
754             }
755         }
756     }
757
758 private:
759     std::string kind;
760     CameraInfo* info;
761     bool needsDuDv;
762 };
763
764 osg::Texture2D* buildDeferredBuffer(GLint internalFormat, GLenum sourceFormat, GLenum sourceType, GLenum wrapMode, bool shadowComparison = false)
765 {
766     osg::Texture2D* tex = new osg::Texture2D;
767     tex->setResizeNonPowerOfTwoHint( false );
768     tex->setInternalFormat( internalFormat );
769     tex->setShadowComparison(shadowComparison);
770     if (shadowComparison) {
771         tex->setShadowTextureMode(osg::Texture2D::LUMINANCE);
772         tex->setBorderColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
773     }
774     tex->setSourceFormat(sourceFormat);
775     tex->setSourceType(sourceType);
776     tex->setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR );
777     tex->setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR );
778     tex->setWrap( osg::Texture::WRAP_S, (osg::Texture::WrapMode)wrapMode );
779     tex->setWrap( osg::Texture::WRAP_T, (osg::Texture::WrapMode)wrapMode );
780         return tex;
781 }
782
783 void attachBufferToCamera( CameraInfo* info, osg::Camera* camera, osg::Camera::BufferComponent c, const std::string& ck, const std::string& bk )
784 {
785     camera->attach( c, info->getBuffer(bk) );
786     info->getRenderStageInfo(ck).buffers.insert( std::make_pair( c, bk ) );
787 }
788
789 void buildAttachments(CameraInfo* info, osg::Camera* camera, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments) {
790     BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, attachments) {
791         if (attachment->valid())
792             attachBufferToCamera( info, camera, attachment->component, name, attachment->buffer );
793     }
794 }
795
796 osg::Camera* FGRenderer::buildDeferredGeometryCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
797 {
798     osg::Camera* camera = new osg::Camera;
799     info->addCamera(name, camera );
800
801     camera->setCullMask( ~simgear::MODELLIGHT_BIT );
802     camera->setName( "GeometryC" );
803     camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
804     camera->setGraphicsContext( gc );
805     camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( name, info ) );
806     camera->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
807     camera->setClearColor( osg::Vec4( 0., 0., 0., 0. ) );
808     camera->setClearDepth( 1.0 );
809     camera->setColorMask(true, true, true, true);
810     camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
811     camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
812     camera->setViewport( new osg::Viewport );
813     buildAttachments(info, camera, name, attachments);
814     camera->setDrawBuffer(GL_FRONT);
815     camera->setReadBuffer(GL_FRONT);
816
817     osg::StateSet* ss = camera->getOrCreateStateSet();
818     ss->addUniform( _depthInColor );
819
820     camera->addChild( _deferredRealRoot.get() );
821
822     return camera;
823 }
824
825 static void setShadowCascadeStateSet( osg::Camera* cam ) {
826     osg::StateSet* ss = cam->getOrCreateStateSet();
827     ss->setAttribute( new osg::PolygonOffset( 1.1f, 5.0f ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
828     ss->setMode( GL_POLYGON_OFFSET_FILL, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
829     ss->setRenderBinDetails( 0, "RenderBin", osg::StateSet::OVERRIDE_RENDERBIN_DETAILS );
830     ss->setAttributeAndModes( new osg::AlphaFunc( osg::AlphaFunc::GREATER, 0.05 ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
831     ss->setAttributeAndModes( new osg::ColorMask( false, false, false, false ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
832     ss->setAttributeAndModes( new osg::CullFace( osg::CullFace::FRONT ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
833     osg::Program* program = new osg::Program;
834     ss->setAttribute( program, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON );
835     ss->setMode( GL_LIGHTING, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
836     ss->setMode( GL_BLEND, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
837     //ss->setTextureMode( 0, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON );
838     ss->setTextureMode( 0, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
839     ss->setTextureMode( 1, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
840     ss->setTextureMode( 1, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
841     ss->setTextureMode( 2, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
842     ss->setTextureMode( 2, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
843 }
844
845 static osg::Camera* createShadowCascadeCamera( int no, int cascadeSize ) {
846     osg::Camera* cascadeCam = new osg::Camera;
847     setShadowCascadeStateSet( cascadeCam );
848
849     std::ostringstream oss;
850     oss << "CascadeCamera" << (no + 1);
851     cascadeCam->setName( oss.str() );
852     cascadeCam->setClearMask(0);
853     cascadeCam->setCullMask( simgear::CASTSHADOW_BIT );
854     cascadeCam->setCullingMode( cascadeCam->getCullingMode() | osg::CullSettings::SMALL_FEATURE_CULLING );
855     cascadeCam->setAllowEventFocus(false);
856     cascadeCam->setReferenceFrame(osg::Transform::ABSOLUTE_RF_INHERIT_VIEWPOINT);
857     cascadeCam->setRenderOrder(osg::Camera::NESTED_RENDER);
858     cascadeCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
859     cascadeCam->setViewport( int( no / 2 ) * cascadeSize, (no & 1) * cascadeSize, cascadeSize, cascadeSize );
860     return cascadeCam;
861 }
862
863 osg::Camera* FGRenderer::buildDeferredShadowCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
864 {
865     osg::Camera* mainShadowCamera = new osg::Camera;
866     info->addCamera(name, mainShadowCamera, 0.0f );
867
868     mainShadowCamera->setName( "ShadowC" );
869     mainShadowCamera->setClearMask( GL_DEPTH_BUFFER_BIT );
870     mainShadowCamera->setClearDepth( 1.0 );
871     mainShadowCamera->setAllowEventFocus(false);
872     mainShadowCamera->setGraphicsContext(gc);
873     mainShadowCamera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
874     buildAttachments(info, mainShadowCamera, name, attachments);
875     mainShadowCamera->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
876     mainShadowCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
877     mainShadowCamera->setProjectionMatrix(osg::Matrix::identity());
878     mainShadowCamera->setCullingMode( osg::CullSettings::NO_CULLING );
879     mainShadowCamera->setViewport( 0, 0, _shadowMapSize, _shadowMapSize );
880     mainShadowCamera->setDrawBuffer(GL_FRONT);
881     mainShadowCamera->setReadBuffer(GL_FRONT);
882     mainShadowCamera->setRenderOrder(Camera::NESTED_RENDER, 1);
883
884     osg::Switch* shadowSwitch = new osg::Switch;
885     mainShadowCamera->addChild( shadowSwitch );
886
887     for (int i = 0; i < 4; ++i ) {
888         osg::Camera* cascadeCam = createShadowCascadeCamera( i, _shadowMapSize/2 );
889         cascadeCam->addChild( _deferredRealRoot.get() );
890         shadowSwitch->addChild( cascadeCam );
891     }
892     if (fgGetBool("/sim/rendering/shadows/enabled", true))
893         shadowSwitch->setAllChildrenOn();
894     else
895         shadowSwitch->setAllChildrenOff();
896
897     return mainShadowCamera;
898 }
899
900 void FGRenderer::updateShadowCascade(const CameraInfo* info, osg::Camera* camera, osg::Group* grp, int idx, double left, double right, double bottom, double top, double zNear, double f1, double f2)
901 {
902     osg::Camera* cascade = static_cast<osg::Camera*>( grp->getChild(idx) );
903     osg::Matrixd &viewMatrix = cascade->getViewMatrix();
904     osg::Matrixd &projectionMatrix = cascade->getProjectionMatrix();
905
906     osg::BoundingSphere bs;
907     bs.expandBy(osg::Vec3(left,bottom,-zNear) * f1);
908     bs.expandBy(osg::Vec3(right,top,-zNear) * f2);
909     bs.expandBy(osg::Vec3(left,bottom,-zNear) * f2);
910     bs.expandBy(osg::Vec3(right,top,-zNear) * f1);
911
912     osg::Vec4 aim = osg::Vec4(bs.center(), 1.0) * camera->getInverseViewMatrix();
913
914     projectionMatrix.makeOrtho( -bs.radius(), bs.radius(), -bs.radius(), bs.radius(), 1., 15000.0 );
915     osg::Vec3 position( aim.x(), aim.y(), aim.z() );
916     viewMatrix.makeLookAt( position + (getSunDirection() * 10000.0), position, position );
917 }
918
919 osg::Vec3 FGRenderer::getSunDirection() const
920 {
921     osg::Vec3 val;
922     _sunDirection->get( val );
923     return val;
924 }
925
926 void FGRenderer::updateShadowCamera(const CameraInfo* info, const osg::Vec3d& position)
927 {
928     ref_ptr<Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
929     if (mainShadowCamera.valid()) {
930         ref_ptr<Switch> shadowSwitch = mainShadowCamera->getChild( 0 )->asSwitch();
931         osg::Vec3d up = position,
932             dir = getSunDirection();
933         up.normalize();
934         dir.normalize();
935         // cos(100 deg) == -0.17
936         if (up * dir < -0.17 || !fgGetBool("/sim/rendering/shadows/enabled", true)) {
937             shadowSwitch->setAllChildrenOff();
938         } else {
939             double left,right,bottom,top,zNear,zFar;
940             ref_ptr<Camera> camera = info->getCamera(GEOMETRY_CAMERA);
941             camera->getProjectionMatrix().getFrustum(left,right,bottom,top,zNear,zFar);
942
943             shadowSwitch->setAllChildrenOn();
944             if (_numCascades == 1) {
945                 osg::Camera* cascadeCam = static_cast<osg::Camera*>( shadowSwitch->getChild(0) );
946                 cascadeCam->setViewport( 0, 0, _shadowMapSize, _shadowMapSize );
947             } else {
948                 for (int no = 0; no < 4; ++no) {
949                     osg::Camera* cascadeCam = static_cast<osg::Camera*>( shadowSwitch->getChild(no) );
950                     cascadeCam->setViewport( int( no / 2 ) * (_shadowMapSize/2), (no & 1) * (_shadowMapSize/2), (_shadowMapSize/2), (_shadowMapSize/2) );
951                 }
952             }
953             updateShadowCascade(info, camera, shadowSwitch, 0, left, right, bottom, top, zNear, 1.0, _cascadeFar[0]/zNear);
954             if (_numCascades > 1) {
955                 shadowSwitch->setValue(1, true);
956                 updateShadowCascade(info, camera, shadowSwitch, 1, left, right, bottom, top, zNear, _cascadeFar[0]/zNear, _cascadeFar[1]/zNear);
957             } else {
958                 shadowSwitch->setValue(1, false);
959             }
960             if (_numCascades > 2) {
961                 shadowSwitch->setValue(2, true);
962                 updateShadowCascade(info, camera, shadowSwitch, 2, left, right, bottom, top, zNear, _cascadeFar[1]/zNear, _cascadeFar[2]/zNear);
963             } else {
964                 shadowSwitch->setValue(2, false);
965             }
966             if (_numCascades > 3) {
967                 shadowSwitch->setValue(3, true);
968                 updateShadowCascade(info, camera, shadowSwitch, 3, left, right, bottom, top, zNear, _cascadeFar[2]/zNear, _cascadeFar[3]/zNear);
969             } else {
970                 shadowSwitch->setValue(3, false);
971             }
972             {
973             osg::Matrixd &viewMatrix = mainShadowCamera->getViewMatrix();
974
975             osg::Vec4 aim = osg::Vec4( 0.0, 0.0, 0.0, 1.0 ) * camera->getInverseViewMatrix();
976
977             osg::Vec3 position( aim.x(), aim.y(), aim.z() );
978             viewMatrix.makeLookAt( position, position + (getSunDirection() * 10000.0), position );
979             }
980         }
981     }
982 }
983
984 void FGRenderer::updateShadowMapSize(int mapSize)
985 {
986     if ( ((~( mapSize-1 )) & mapSize) != mapSize ) {
987         SG_LOG( SG_VIEW, SG_ALERT, "Map size is not a power of two" );
988         return;
989     }
990     for (   CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
991             ii != CameraGroup::getDefault()->camerasEnd();
992             ++ii )
993     {
994         CameraInfo* info = ii->get();
995         Camera* camera = info->getCamera(SHADOW_CAMERA);
996         if (camera == 0) continue;
997
998         Texture2D* tex = info->getBuffer("shadow");
999         if (tex == 0) continue;
1000
1001         tex->setTextureSize( mapSize, mapSize );
1002         tex->dirtyTextureObject();
1003
1004         Viewport* vp = camera->getViewport();
1005         vp->width() = mapSize;
1006         vp->height() = mapSize;
1007
1008         osgViewer::Renderer* renderer
1009             = static_cast<osgViewer::Renderer*>(camera->getRenderer());
1010         for (int i = 0; i < 2; ++i) {
1011             osgUtil::SceneView* sceneView = renderer->getSceneView(i);
1012             sceneView->getRenderStage()->setFrameBufferObject(0);
1013             sceneView->getRenderStage()->setCameraRequiresSetUp(true);
1014             if (sceneView->getRenderStageLeft()) {
1015                 sceneView->getRenderStageLeft()->setFrameBufferObject(0);
1016                 sceneView->getRenderStageLeft()->setCameraRequiresSetUp(true);
1017             }
1018             if (sceneView->getRenderStageRight()) {
1019                 sceneView->getRenderStageRight()->setFrameBufferObject(0);
1020                 sceneView->getRenderStageRight()->setCameraRequiresSetUp(true);
1021             }
1022         }
1023
1024         int cascadeSize = mapSize / 2;
1025         Group* grp = camera->getChild(0)->asGroup();
1026         for (int i = 0; i < 4; ++i ) {
1027             Camera* cascadeCam = static_cast<Camera*>( grp->getChild(i) );
1028             cascadeCam->setViewport( int( i / 2 ) * cascadeSize, (i & 1) * cascadeSize, cascadeSize, cascadeSize );
1029         }
1030
1031         _shadowMapSize = mapSize;
1032     }
1033 }
1034
1035 void FGRenderer::enableShadows(bool enabled)
1036 {
1037     for (   CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
1038             ii != CameraGroup::getDefault()->camerasEnd();
1039             ++ii )
1040     {
1041         CameraInfo* info = ii->get();
1042         Camera* camera = info->getCamera(SHADOW_CAMERA);
1043         if (camera == 0) continue;
1044
1045         osg::Switch* shadowSwitch = camera->getChild(0)->asSwitch();
1046         if (enabled)
1047             shadowSwitch->setAllChildrenOn();
1048         else
1049             shadowSwitch->setAllChildrenOff();
1050     }
1051 }
1052
1053 void FGRenderer::updateCascadeFar(int index, float far_m)
1054 {
1055     if (index < 0 || index > 3)
1056         return;
1057     _cascadeFar[index] = far_m;
1058     _shadowDistances->set( osg::Vec4f(_cascadeFar[0], _cascadeFar[1], _cascadeFar[2], _cascadeFar[3]) );
1059 }
1060
1061 void FGRenderer::updateCascadeNumber(size_t num)
1062 {
1063     if (num < 1 || num > 4)
1064         return;
1065     _numCascades = num;
1066     _shadowNumber->set( (int)_numCascades );
1067 }
1068
1069 class DebugPassListener : public SGPropertyChangeListener {
1070 public:
1071     DebugPassListener(osg::Switch* sw, int i) : _switch(sw), _index(i) {}
1072     virtual void valueChanged(SGPropertyNode* node) {
1073         _switch->setValue(_index, node->getBoolValue());
1074     }
1075
1076 private:
1077     osg::ref_ptr<osg::Switch> _switch;
1078     int _index;
1079 };
1080
1081 osg::Camera*
1082 FGRenderer::buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage )
1083 {
1084     osg::Camera* camera = new osg::Camera;
1085     info->addCamera(stage->name, camera );
1086
1087     camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( stage->name, info ) );
1088     camera->setAllowEventFocus(false);
1089     camera->setGraphicsContext(gc);
1090     camera->setViewport(new Viewport);
1091     camera->setName(stage->name+"C");
1092     camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
1093     camera->setRenderOrder(osg::Camera::NESTED_RENDER, stage->orderNum);
1094     camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
1095     camera->setViewport( new osg::Viewport );
1096     buildAttachments(info, camera, stage->name, stage->attachments);
1097     camera->setDrawBuffer(GL_FRONT);
1098     camera->setReadBuffer(GL_FRONT);
1099     camera->setClearMask( GL_COLOR_BUFFER_BIT );
1100     osg::StateSet* ss = camera->getOrCreateStateSet();
1101     ss->setAttribute( new osg::Depth(osg::Depth::LESS, 0.0, 1.0, false) );
1102     ss->addUniform( _depthInColor );
1103
1104     osg::Switch* lightingGroup = new osg::Switch;
1105
1106     BOOST_FOREACH( osg::ref_ptr<FGRenderingPipeline::Pass> pass, stage->passes ) {
1107         ref_ptr<Node> node = buildPass(info, pass);
1108         if (node.valid()) {
1109             lightingGroup->addChild(node);
1110             if (!pass->debugProperty.empty()) {
1111                 lightingGroup->setValue(lightingGroup->getNumChildren()-1, fgGetBool(pass->debugProperty));
1112                 fgAddChangeListener(new DebugPassListener(lightingGroup, lightingGroup->getNumChildren()-1), pass->debugProperty);
1113             }
1114         }
1115     }
1116
1117     camera->addChild( lightingGroup );
1118
1119     return camera;
1120 }
1121
1122 CameraInfo*
1123 FGRenderer::buildDeferredPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
1124                                     const osg::Matrix& view,
1125                                     const osg::Matrix& projection,
1126                                     osg::GraphicsContext* gc)
1127 {
1128     return buildCameraFromRenderingPipeline(_pipeline, cgroup, flags, camera, view, projection, gc);
1129 }
1130
1131 osg::Camera* 
1132 FGRenderer::buildDeferredFullscreenCamera( flightgear::CameraInfo* info, const FGRenderingPipeline::Pass* pass )
1133 {
1134     osg::Camera* camera = new osg::Camera;
1135
1136     camera->setClearMask( 0 );
1137     camera->setAllowEventFocus(false);
1138     camera->setName(pass->name+"C");
1139     camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
1140     camera->setRenderOrder(osg::Camera::NESTED_RENDER, pass->orderNum);
1141     camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1142     camera->setViewMatrix(osg::Matrix::identity());
1143     camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1144
1145     osg::StateSet* ss = camera->getOrCreateStateSet();
1146     ss->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
1147     ss->addUniform( info->projInverse );
1148     ss->addUniform( info->viewInverse );
1149     ss->addUniform( info->view );
1150     ss->addUniform( info->bufferSize );
1151     ss->addUniform( info->worldPosCart );
1152     ss->addUniform( info->worldPosGeod );
1153     ss->addUniform( info->shadowMatrix[0] );
1154     ss->addUniform( info->shadowMatrix[1] );
1155     ss->addUniform( info->shadowMatrix[2] );
1156     ss->addUniform( info->shadowMatrix[3] );
1157     ss->addUniform( _ambientFactor );
1158     ss->addUniform( _sunDiffuse );
1159     ss->addUniform( _sunSpecular );
1160     ss->addUniform( _sunDirection );
1161     ss->addUniform( _planes );
1162     ss->addUniform( _shadowNumber );
1163     ss->addUniform( _shadowDistances );
1164     ss->addUniform( _fogColor );
1165     ss->addUniform( _fogDensity );
1166
1167     osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1168     g->setUseDisplayList(false);
1169     simgear::EffectGeode* eg = new simgear::EffectGeode;
1170     osg::ref_ptr<SGReaderWriterOptions> opt;
1171     opt = SGReaderWriterOptions::fromPath(globals->get_fg_root());
1172     opt->setPropertyNode(globals->get_props());
1173     simgear::Effect* effect = simgear::makeEffect(pass->effect, true, opt.get());
1174     if (effect) {
1175         eg->setEffect( effect );
1176     }
1177
1178     eg->setName(pass->name+"Quad");
1179     eg->setCullingActive(false);
1180     eg->addDrawable(g);
1181     camera->addChild(eg);
1182
1183     return camera;
1184 }
1185
1186 osg::Camera* 
1187 FGRenderer::buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage )
1188 {
1189     osg::Camera* camera = buildDeferredFullscreenCamera(info, static_cast<const FGRenderingPipeline::Pass*>(stage));
1190     info->addCamera(stage->name, camera, stage->scaleFactor, true);
1191
1192     camera->setCullCallback( new FGDeferredRenderingCameraCullCallback(stage->name, info, stage->needsDuDv) );
1193     camera->setGraphicsContext(gc);
1194     camera->setViewport(new Viewport);
1195     camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
1196     buildAttachments(info, camera, stage->name, stage->attachments);
1197     camera->setDrawBuffer(GL_FRONT);
1198     camera->setReadBuffer(GL_FRONT);
1199     camera->setClearColor( osg::Vec4( 1., 1., 1., 1. ) );
1200     camera->setClearMask( GL_COLOR_BUFFER_BIT );
1201     camera->setViewMatrix(osg::Matrix::identity());
1202     camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1203
1204     osg::StateSet* ss = camera->getOrCreateStateSet();
1205     if (stage->needsDuDv) {
1206         ss->addUniform( info->du );
1207         ss->addUniform( info->dv );
1208     }
1209
1210     return camera;
1211 }
1212
1213 void
1214 FGRenderer::buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const FGRenderingPipeline::Stage* stage, osg::GraphicsContext* gc )
1215 {
1216     camera->setName( "DisplayC" );
1217     camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( stage->name, info ) );
1218     camera->setReferenceFrame(Transform::ABSOLUTE_RF);
1219     camera->setAllowEventFocus(false);
1220     osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1221     g->setUseDisplayList(false); //DEBUG
1222     simgear::EffectGeode* eg = new simgear::EffectGeode;
1223     osg::ref_ptr<SGReaderWriterOptions> opt;
1224     opt = SGReaderWriterOptions::fromPath(globals->get_fg_root());
1225     opt->setPropertyNode(globals->get_props());
1226     simgear::Effect* effect = simgear::makeEffect(stage->effect, true, opt.get());
1227     if (!effect) {
1228         SG_LOG(SG_VIEW, SG_ALERT, stage->effect + " not found");
1229         return;
1230     }
1231     eg->setEffect(effect);
1232     eg->setCullingActive(false);
1233     eg->addDrawable(g);
1234     camera->setViewMatrix(osg::Matrix::identity());
1235     camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1236     camera->addChild(eg);
1237
1238     osg::StateSet* ss = camera->getOrCreateStateSet();
1239     ss->addUniform( _depthInColor );
1240     ss->addUniform( info->projInverse );
1241     ss->addUniform( info->viewInverse );
1242     ss->addUniform( info->view );
1243     ss->addUniform( info->bufferSize );
1244     ss->addUniform( info->worldPosCart );
1245     ss->addUniform( info->worldPosGeod );
1246     ss->addUniform( info->shadowMatrix[0] );
1247     ss->addUniform( info->shadowMatrix[1] );
1248     ss->addUniform( info->shadowMatrix[2] );
1249     ss->addUniform( info->shadowMatrix[3] );
1250     ss->addUniform( _ambientFactor );
1251     ss->addUniform( _sunDiffuse );
1252     ss->addUniform( _sunSpecular );
1253     ss->addUniform( _sunDirection );
1254     ss->addUniform( _planes );
1255     ss->addUniform( _shadowNumber );
1256     ss->addUniform( _shadowDistances );
1257     ss->addUniform( _fogColor );
1258     ss->addUniform( _fogDensity );
1259 }
1260
1261 void
1262 FGRenderer::buildStage(CameraInfo* info,
1263                         FGRenderingPipeline::Stage* stage,
1264                         CameraGroup* cgroup,
1265                         osg::Camera* mainCamera,
1266                         const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
1267 {
1268     if (!stage->valid())
1269         return;
1270
1271     ref_ptr<Camera> camera;
1272     bool needOffsets = false;
1273     if (stage->type == "geometry") {
1274         camera = buildDeferredGeometryCamera(info, gc, stage->name, stage->attachments);
1275         needOffsets = true;
1276     } else if (stage->type == "lighting") {
1277         camera = buildDeferredLightingCamera(info, gc, stage);
1278         needOffsets = true;
1279     } else if (stage->type == "shadow")
1280         camera = buildDeferredShadowCamera(info, gc, stage->name, stage->attachments);
1281     else if (stage->type == "fullscreen")
1282         camera = buildDeferredFullscreenCamera(info, gc, stage);
1283     else if (stage->type == "display") {
1284         camera = mainCamera;
1285         buildDeferredDisplayCamera(camera, info, stage, gc);
1286     } else
1287         throw sg_exception("Stage type is not supported");
1288
1289     if (needOffsets)
1290         cgroup->getViewer()->addSlave(camera, projection, view, false);
1291     else
1292         cgroup->getViewer()->addSlave(camera, false);
1293     installCullVisitor(camera);
1294     int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
1295     if (stage->type == "display")
1296         info->addCamera( stage->type, camera, slaveIndex, true );
1297     info->getRenderStageInfo(stage->name).slaveIndex = slaveIndex;
1298 }
1299
1300 osg::Node*
1301 FGRenderer::buildLightingSkyCloudsPass(FGRenderingPipeline::Pass* pass)
1302 {
1303     Group* group = new Group;
1304     group->setName("skyCloudsGroup");
1305     group->setNodeMask(simgear::BACKGROUND_BIT);
1306     
1307     StateSet* ss = group->getOrCreateStateSet();
1308     ss->setAttributeAndModes( new osg::ColorMask( true, true, true, false ), osg::StateAttribute::ON );
1309     group->addChild( _sky->getPreRoot() );
1310     group->addChild( _sky->getCloudRoot() );
1311     return group;
1312 }
1313
1314 osg::Node*
1315 FGRenderer::buildLightingLightsPass(CameraInfo* info, FGRenderingPipeline::Pass* pass)
1316 {
1317     osg::Camera* lightCam = new osg::Camera;
1318     StateSet* ss = lightCam->getOrCreateStateSet();
1319     ss->addUniform( _planes );
1320     ss->addUniform( info->bufferSize );
1321     ss->addUniform( _fogColor );
1322     ss->addUniform( _fogDensity );
1323     lightCam->setName( "LightCamera" );
1324     lightCam->setClearMask(0);
1325     lightCam->setAllowEventFocus(false);
1326     lightCam->setReferenceFrame(osg::Transform::RELATIVE_RF);
1327     lightCam->setRenderOrder(osg::Camera::NESTED_RENDER,pass->orderNum);
1328     lightCam->setViewMatrix(osg::Matrix::identity());
1329     lightCam->setProjectionMatrix(osg::Matrix::identity());
1330     lightCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1331     lightCam->setCullMask( simgear::MODELLIGHT_BIT | simgear::PANEL2D_BIT | simgear::PERMANENTLIGHT_BIT);
1332     lightCam->setInheritanceMask( osg::CullSettings::ALL_VARIABLES & ~osg::CullSettings::CULL_MASK );
1333     lightCam->addChild( _deferredRealRoot.get() );
1334
1335     return lightCam;
1336 }
1337
1338 osg::Node*
1339 FGRenderer::buildPass(CameraInfo* info, FGRenderingPipeline::Pass* pass)
1340 {
1341     if (!pass->valid())
1342         return 0;
1343
1344     ref_ptr<Node> node;
1345     if (pass->type == "sky-clouds")
1346         node = buildLightingSkyCloudsPass(pass);
1347     else if (pass->type == "fullscreen")
1348         node = buildDeferredFullscreenCamera(info, pass);
1349     else if (pass->type == "lights")
1350         node = buildLightingLightsPass(info, pass);
1351     else
1352         throw sg_exception("Pass type is not supported");
1353
1354     return node.release();
1355 }
1356
1357 void
1358 FGRenderer::buildBuffers(FGRenderingPipeline* rpipe, CameraInfo* info)
1359 {
1360     for (size_t i = 0; i < rpipe->buffers.size(); ++i) {
1361         osg::ref_ptr<FGRenderingPipeline::Buffer> buffer = rpipe->buffers[i];
1362         if (buffer->valid()) {
1363             bool fullscreen = buffer->width == -1 && buffer->height == -1;
1364             info->addBuffer(buffer->name, buildDeferredBuffer( buffer->internalFormat,
1365                                                                 buffer->sourceFormat,
1366                                                                 buffer->sourceType,
1367                                                                 buffer->wrapMode,
1368                                                                 buffer->shadowComparison),
1369                             fullscreen ? buffer->scaleFactor : 0.0f);
1370             if (!fullscreen) {
1371                 info->getBuffer(buffer->name)->setTextureSize(buffer->width, buffer->height);
1372             }
1373         }
1374     }
1375 }
1376
1377 CameraInfo* FGRenderer::buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
1378                                     const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
1379 {
1380     CameraInfo* info = new CameraInfo(flags);
1381     buildBuffers(rpipe, info);
1382     
1383     for (size_t i = 0; i < rpipe->stages.size(); ++i) {
1384         osg::ref_ptr<FGRenderingPipeline::Stage> stage = rpipe->stages[i];
1385         buildStage(info, stage, cgroup, camera, view, projection, gc);
1386     }
1387
1388     cgroup->addCamera(info);
1389
1390     return info;
1391 }
1392
1393 void
1394 FGRenderer::setupView( void )
1395 {
1396     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
1397     osg::initNotifyLevel();
1398
1399     // The number of polygon-offset "units" to place between layers.  In
1400     // principle, one is supposed to be enough.  In practice, I find that
1401     // my hardware/driver requires many more.
1402     osg::PolygonOffset::setUnitsMultiplier(1);
1403     osg::PolygonOffset::setFactorMultiplier(1);
1404
1405 // build the sky    
1406     // The sun and moon diameters are scaled down numbers of the
1407     // actual diameters. This was needed to fit both the sun and the
1408     // moon within the distance to the far clip plane.
1409     // Moon diameter:    3,476 kilometers
1410     // Sun diameter: 1,390,000 kilometers
1411     osg::ref_ptr<SGReaderWriterOptions> opt;
1412     opt = SGReaderWriterOptions::fromPath(globals->get_fg_root());
1413     opt->setPropertyNode(globals->get_props());
1414     _sky->build( 80000.0, 80000.0,
1415                   463.3, 361.8,
1416                   *globals->get_ephem(),
1417                   fgGetNode("/environment", true),
1418                   opt.get());
1419     
1420     viewer->getCamera()
1421         ->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1422     
1423     osg::StateSet* stateSet = _root->getOrCreateStateSet();
1424
1425     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
1426     
1427     stateSet->setAttribute(new osg::Depth(osg::Depth::LESS));
1428     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
1429
1430     stateSet->setAttribute(new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01));
1431     stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF);
1432     stateSet->setAttribute(new osg::BlendFunc);
1433     stateSet->setMode(GL_BLEND, osg::StateAttribute::OFF);
1434
1435     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
1436     
1437     // this will be set below
1438     stateSet->setMode(GL_NORMALIZE, osg::StateAttribute::OFF);
1439
1440     osg::Material* material = new osg::Material;
1441     stateSet->setAttribute(material);
1442     
1443     stateSet->setTextureAttribute(0, new osg::TexEnv);
1444     stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
1445
1446     osg::Hint* hint = new osg::Hint(GL_FOG_HINT, GL_DONT_CARE);
1447     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/fog"));
1448     stateSet->setAttribute(hint);
1449     hint = new osg::Hint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
1450     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/polygon-smooth"));
1451     stateSet->setAttribute(hint);
1452     hint = new osg::Hint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
1453     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/line-smooth"));
1454     stateSet->setAttribute(hint);
1455     hint = new osg::Hint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
1456     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/point-smooth"));
1457     stateSet->setAttribute(hint);
1458     hint = new osg::Hint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
1459     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/perspective-correction"));
1460     stateSet->setAttribute(hint);
1461
1462     osg::Group* sceneGroup = new osg::Group;
1463     sceneGroup->setName("rendererScene");
1464     sceneGroup->addChild(globals->get_scenery()->get_scene_graph());
1465     sceneGroup->setNodeMask(~simgear::BACKGROUND_BIT);
1466
1467     //sceneGroup->addChild(thesky->getCloudRoot());
1468
1469     stateSet = sceneGroup->getOrCreateStateSet();
1470     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
1471
1472     // need to update the light on every frame
1473     // OSG LightSource objects are rather confusing. OSG only supports
1474     // the 10 lights specified by OpenGL itself; if more than one
1475     // LightSource in the scene graph have the same light number, it's
1476     // indeterminate which values will be used to render geometry that
1477     // has that light number enabled. Also, adding children to a
1478     // LightSource is just a shortcut for setting up a state set that
1479     // has the corresponding OpenGL light enabled: a LightSource will
1480     // affect geometry anywhere in the scene graph that has its light
1481     // number enabled in a state set. 
1482     LightSource* lightSource = new LightSource;
1483     lightSource->setName("FGLightSource");
1484     lightSource->getLight()->setDataVariance(Object::DYNAMIC);
1485     // relative because of CameraView being just a clever transform node
1486     lightSource->setReferenceFrame(osg::LightSource::RELATIVE_RF);
1487     lightSource->setLocalStateSetModes(osg::StateAttribute::ON);
1488     lightSource->setUpdateCallback(new FGLightSourceUpdateCallback);
1489     _viewerSceneRoot->addChild(lightSource);
1490     
1491     // we need a white diffuse light for the phase of the moon
1492     osg::LightSource* sunLight = new osg::LightSource;
1493     sunLight->setName("sunLightSource");
1494     sunLight->getLight()->setDataVariance(Object::DYNAMIC);
1495     sunLight->getLight()->setLightNum(1);
1496     sunLight->setUpdateCallback(new FGLightSourceUpdateCallback(true));
1497     sunLight->setReferenceFrame(osg::LightSource::RELATIVE_RF);
1498     sunLight->setLocalStateSetModes(osg::StateAttribute::ON);
1499     
1500     // Hang a StateSet above the sky subgraph in order to turn off
1501     // light 0
1502     Group* skyGroup = new Group;
1503     skyGroup->setName("rendererSkyParent");
1504     StateSet* skySS = skyGroup->getOrCreateStateSet();
1505     skySS->setMode(GL_LIGHT0, StateAttribute::OFF);
1506     skyGroup->addChild(_sky->getPreRoot());
1507     sunLight->addChild(skyGroup);
1508     
1509     _root->addChild(sceneGroup);
1510     if ( _classicalRenderer )
1511         _root->addChild(sunLight);
1512     
1513     // Clouds are added to the scene graph later
1514     stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
1515     stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
1516     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
1517     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
1518
1519     // enable disable specular highlights.
1520     // is the place where we might plug in an other fragment shader ...
1521     osg::LightModel* lightModel = new osg::LightModel;
1522     lightModel->setUpdateCallback(new FGLightModelUpdateCallback);
1523     stateSet->setAttribute(lightModel);
1524
1525     // switch to enable wireframe
1526     osg::PolygonMode* polygonMode = new osg::PolygonMode;
1527     polygonMode->setUpdateCallback(new FGWireFrameModeUpdateCallback);
1528     stateSet->setAttributeAndModes(polygonMode);
1529
1530     // scene fog handling
1531     osg::Fog* fog = new osg::Fog;
1532     fog->setUpdateCallback(new FGFogUpdateCallback);
1533     stateSet->setAttributeAndModes(fog);
1534     stateSet->setUpdateCallback(new FGFogEnableUpdateCallback);
1535
1536     // plug in the GUI
1537     osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
1538     if (guiCamera) {
1539         
1540         osg::Geode* geode = new osg::Geode;
1541         geode->addDrawable(new SGPuDrawable);
1542         geode->addDrawable(new SGHUDDrawable);
1543         guiCamera->addChild(geode);
1544       
1545         
1546       guiCamera->addChild(FGPanelNode::create2DPanelNode());
1547     }
1548     
1549     osg::Switch* sw = new osg::Switch;
1550     sw->setName("scenerySwitch");
1551     sw->setUpdateCallback(new FGScenerySwitchCallback);
1552     sw->addChild(_root.get());
1553     _viewerSceneRoot->addChild(sw);
1554     // The clouds are attached directly to the scene graph root
1555     // because, in theory, they don't want the same default state set
1556     // as the rest of the scene. This may not be true in practice.
1557         if ( _classicalRenderer ) {
1558                 _viewerSceneRoot->addChild(_sky->getCloudRoot());
1559                 _viewerSceneRoot->addChild(FGCreateRedoutNode());
1560         }
1561     // Attach empty program to the scene root so that shader programs
1562     // don't leak into state sets (effects) that shouldn't have one.
1563     stateSet = _viewerSceneRoot->getOrCreateStateSet();
1564     stateSet->setAttributeAndModes(new osg::Program, osg::StateAttribute::ON);
1565
1566     if ( !_classicalRenderer ) {
1567         _deferredRealRoot->addChild( _viewerSceneRoot.get() );
1568     }
1569 }
1570
1571 // Update all Visuals (redraws anything graphics related)
1572 void
1573 FGRenderer::update( ) {
1574     if (!_position_finalized || !_scenery_loaded->getBoolValue())
1575     {
1576         _splash_alpha->setDoubleValue(1.0);
1577         return;
1578     }
1579     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
1580
1581     if (_splash_alpha->getDoubleValue()>0.0)
1582     {
1583         // Fade out the splash screen
1584         const double fade_time = 0.5;
1585         const double fade_steps_per_sec = 10;
1586         double delay_time = SGMiscd::min(fade_time/fade_steps_per_sec,
1587                                          (SGTimeStamp::now() - _splash_time).toSecs());
1588         _splash_time = SGTimeStamp::now();
1589         double sAlpha = _splash_alpha->getDoubleValue();
1590         sAlpha -= SGMiscd::max(0.0,delay_time/fade_time);
1591         FGScenerySwitchCallback::scenery_enabled = (sAlpha<1.0);
1592         _splash_alpha->setDoubleValue((sAlpha < 0) ? 0.0 : sAlpha);
1593     }
1594
1595     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
1596         if (!_classicalRenderer ) {
1597                 _ambientFactor->set( toOsg(l->scene_ambient()) );
1598                 _sunDiffuse->set( toOsg(l->scene_diffuse()) );
1599                 _sunSpecular->set( toOsg(l->scene_specular()) );
1600                 _sunDirection->set( osg::Vec3f(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]) );
1601         }
1602
1603     // update fog params
1604     double actual_visibility;
1605     if (_cloud_status->getBoolValue()) {
1606         actual_visibility = _sky->get_visibility();
1607     } else {
1608         actual_visibility = _visibility_m->getDoubleValue();
1609     }
1610
1611     // idle_state is now 1000 meaning we've finished all our
1612     // initializations and are running the main loop, so this will
1613     // now work without seg faulting the system.
1614
1615     FGViewer *current__view = globals->get_current_view();
1616     // Force update of center dependent values ...
1617     current__view->set_dirty();
1618   
1619     osg::Camera *camera = viewer->getCamera();
1620
1621     if ( _textures->getBoolValue() ) {
1622         SGVec4f clearColor(l->adj_fog_color());
1623         camera->setClearColor(toOsg(clearColor));
1624     }
1625
1626     updateSky();
1627     
1628     // need to call the update visitor once
1629     _frameStamp->setCalendarTime(*globals->get_time_params()->getGmt());
1630     _updateVisitor->setViewData(current__view->getViewPosition(),
1631                                 current__view->getViewOrientation());
1632     SGVec3f direction(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]);
1633     _updateVisitor->setLight(direction, l->scene_ambient(),
1634                              l->scene_diffuse(), l->scene_specular(),
1635                              l->adj_fog_color(),
1636                              l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
1637     _updateVisitor->setVisibility(actual_visibility);
1638     simgear::GroundLightManager::instance()->update(_updateVisitor.get());
1639     osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
1640     cullMask |= simgear::GroundLightManager::instance()
1641         ->getLightNodeMask(_updateVisitor.get());
1642     if (_panel_hotspots->getBoolValue())
1643         cullMask |= simgear::PICK_BIT;
1644     CameraGroup::getDefault()->setCameraCullMasks(cullMask);
1645         if ( !_classicalRenderer ) {
1646                 _fogColor->set( toOsg( l->adj_fog_color() ) );
1647                 _fogDensity->set( float( _updateVisitor->getFogExp2Density() ) );
1648         }
1649 }
1650
1651 void
1652 FGRenderer::updateSky()
1653 {
1654     // update fog params if visibility has changed
1655     double visibility_meters = _visibility_m->getDoubleValue();
1656     _sky->set_visibility(visibility_meters);
1657     
1658     double altitude_m = _altitude_ft->getDoubleValue() * SG_FEET_TO_METER;
1659     _sky->modify_vis( altitude_m, 0.0 /* time factor, now unused */);
1660
1661     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
1662     
1663     // The sun and moon distances are scaled down versions
1664     // of the actual distance to get both the moon and the sun
1665     // within the range of the far clip plane.
1666     // Moon distance:    384,467 kilometers
1667     // Sun distance: 150,000,000 kilometers
1668     
1669     double sun_horiz_eff, moon_horiz_eff;
1670     if (_horizon_effect->getBoolValue()) {
1671         sun_horiz_eff
1672         = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
1673                                      0.0),
1674                      0.33) / 3.0;
1675         moon_horiz_eff
1676         = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_moon_angle()),
1677                                      0.0),
1678                      0.33)/3.0;
1679     } else {
1680         sun_horiz_eff = moon_horiz_eff = 1.0;
1681     }
1682     
1683     SGSkyState sstate;
1684     sstate.pos       = globals->get_current_view()->getViewPosition();
1685     sstate.pos_geod  = globals->get_current_view()->getPosition();
1686     sstate.ori       = globals->get_current_view()->getViewOrientation();
1687     sstate.spin      = l->get_sun_rotation();
1688     sstate.gst       = globals->get_time_params()->getGst();
1689     sstate.sun_dist  = 50000.0 * sun_horiz_eff;
1690     sstate.moon_dist = 40000.0 * moon_horiz_eff;
1691     sstate.sun_angle = l->get_sun_angle();
1692     
1693     SGSkyColor scolor;
1694     scolor.sky_color   = SGVec3f(l->sky_color().data());
1695     scolor.adj_sky_color = SGVec3f(l->adj_sky_color().data());
1696     scolor.fog_color   = SGVec3f(l->adj_fog_color().data());
1697     scolor.cloud_color = SGVec3f(l->cloud_color().data());
1698     scolor.sun_angle   = l->get_sun_angle();
1699     scolor.moon_angle  = l->get_moon_angle();
1700     
1701     double delta_time_sec = _sim_delta_sec->getDoubleValue();
1702     _sky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
1703     _sky->repaint( scolor, *globals->get_ephem() );
1704 }
1705                                     
1706 void
1707 FGRenderer::resize( int width, int height )
1708 {
1709     int curWidth = _xsize->getIntValue(),
1710         curHeight = _ysize->getIntValue();
1711     SG_LOG(SG_VIEW, SG_DEBUG, "FGRenderer::resize: new size " << width << " x " << height);
1712     if ((curHeight != height) || (curWidth != width)) {
1713     // must guard setting these, or PLIB-PUI fails with too many live interfaces
1714         _xsize->setIntValue(width);
1715         _ysize->setIntValue(height);
1716     }
1717 }
1718
1719 typedef osgUtil::LineSegmentIntersector::Intersection Intersection;
1720 SGVec2d uvFromIntersection(const Intersection& hit)
1721 {
1722   // Taken from http://trac.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgmovie/osgmovie.cpp
1723
1724   osg::Drawable* drawable = hit.drawable.get();
1725   osg::Geometry* geometry = drawable ? drawable->asGeometry() : 0;
1726   osg::Vec3Array* vertices =
1727     geometry ? dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()) : 0;
1728
1729   if( !vertices )
1730   {
1731     SG_LOG(SG_INPUT, SG_WARN, "Unable to get vertices for intersection.");
1732     return SGVec2d(-9999,-9999);
1733   }
1734
1735   // get the vertex indices.
1736   const Intersection::IndexList& indices = hit.indexList;
1737   const Intersection::RatioList& ratios = hit.ratioList;
1738
1739   if( indices.size() != 3 || ratios.size() != 3 )
1740   {
1741     SG_LOG( SG_INPUT,
1742             SG_WARN,
1743             "Intersection has insufficient indices to work with." );
1744     return SGVec2d(-9999,-9999);
1745   }
1746
1747   unsigned int i1 = indices[0];
1748   unsigned int i2 = indices[1];
1749   unsigned int i3 = indices[2];
1750
1751   float r1 = ratios[0];
1752   float r2 = ratios[1];
1753   float r3 = ratios[2];
1754
1755   osg::Array* texcoords =
1756     (geometry->getNumTexCoordArrays() > 0) ? geometry->getTexCoordArray(0) : 0;
1757   osg::Vec2Array* texcoords_Vec2Array =
1758     dynamic_cast<osg::Vec2Array*>(texcoords);
1759
1760   if( !texcoords_Vec2Array )
1761   {
1762     SG_LOG(SG_INPUT, SG_WARN, "Unable to get texcoords for intersection.");
1763     return SGVec2d(-9999,-9999);
1764   }
1765
1766   // we have tex coord array so now we can compute the final tex coord at the
1767   // point of intersection.
1768   osg::Vec2 tc1 = (*texcoords_Vec2Array)[i1];
1769   osg::Vec2 tc2 = (*texcoords_Vec2Array)[i2];
1770   osg::Vec2 tc3 = (*texcoords_Vec2Array)[i3];
1771
1772   return toSG( osg::Vec2d(tc1 * r1 + tc2 * r2 + tc3 * r3) );
1773 }
1774
1775 bool
1776 FGRenderer::pick(std::vector<SGSceneryPick>& pickList, const osg::Vec2& windowPos)
1777 {
1778     // wipe out the return ...
1779     pickList.clear();
1780     typedef osgUtil::LineSegmentIntersector::Intersections Intersections;
1781     Intersections intersections;
1782
1783     if (!computeIntersections(CameraGroup::getDefault(), windowPos, intersections))
1784         return false;
1785     for (Intersections::iterator hit = intersections.begin(),
1786              e = intersections.end();
1787          hit != e;
1788          ++hit) {
1789         const osg::NodePath& np = hit->nodePath;
1790         osg::NodePath::const_reverse_iterator npi;
1791         
1792         for (npi = np.rbegin(); npi != np.rend(); ++npi) {
1793             SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
1794             if (!ud || (ud->getNumPickCallbacks() == 0))
1795                 continue;
1796             
1797             for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
1798                 SGPickCallback* pickCallback = ud->getPickCallback(i);
1799                 if (!pickCallback)
1800                     continue;
1801                 SGSceneryPick sceneryPick;
1802                 sceneryPick.info.local = toSG(hit->getLocalIntersectPoint());
1803                 sceneryPick.info.wgs84 = toSG(hit->getWorldIntersectPoint());
1804
1805                 if( pickCallback->needsUV() )
1806                   sceneryPick.info.uv = uvFromIntersection(*hit);
1807
1808                 sceneryPick.callback = pickCallback;
1809                 pickList.push_back(sceneryPick);
1810             } // of installed pick callbacks iteration
1811         } // of reverse node path walk
1812     }
1813     
1814     return !pickList.empty();
1815 }
1816
1817 void
1818 FGRenderer::setViewer(osgViewer::Viewer* viewer_)
1819 {
1820     viewer = viewer_;
1821 }
1822
1823 void
1824 FGRenderer::setEventHandler(FGEventHandler* eventHandler_)
1825 {
1826     eventHandler = eventHandler_;
1827 }
1828
1829 void
1830 FGRenderer::addCamera(osg::Camera* camera, bool useSceneData)
1831 {
1832     _viewerSceneRoot->addChild(camera);
1833 }
1834
1835 void
1836 FGRenderer::removeCamera(osg::Camera* camera)
1837 {
1838     _viewerSceneRoot->removeChild(camera);
1839 }
1840                                     
1841 void
1842 FGRenderer::setPlanes( double zNear, double zFar )
1843 {
1844         _planes->set( osg::Vec3f( - zFar, - zFar * zNear, zFar - zNear ) );
1845 }
1846
1847 bool
1848 fgDumpSceneGraphToFile(const char* filename)
1849 {
1850     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
1851     return osgDB::writeNodeFile(*viewer->getSceneData(), filename);
1852 }
1853
1854 bool
1855 fgDumpTerrainBranchToFile(const char* filename)
1856 {
1857     return osgDB::writeNodeFile( *globals->get_scenery()->get_terrain_branch(),
1858                                  filename );
1859 }
1860
1861 // For debugging
1862 bool
1863 fgDumpNodeToFile(osg::Node* node, const char* filename)
1864 {
1865     return osgDB::writeNodeFile(*node, filename);
1866 }
1867
1868 namespace flightgear
1869 {
1870 using namespace osg;
1871
1872 class VisibleSceneInfoVistor : public NodeVisitor, CullStack
1873 {
1874 public:
1875     VisibleSceneInfoVistor()
1876         : NodeVisitor(CULL_VISITOR, TRAVERSE_ACTIVE_CHILDREN)
1877     {
1878         setCullingMode(CullSettings::SMALL_FEATURE_CULLING
1879                        | CullSettings::VIEW_FRUSTUM_CULLING);
1880         setComputeNearFarMode(CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1881     }
1882
1883     VisibleSceneInfoVistor(const VisibleSceneInfoVistor& rhs)
1884     {
1885     }
1886
1887     META_NodeVisitor("flightgear","VisibleSceneInfoVistor")
1888
1889     typedef std::map<const std::string,int> InfoMap;
1890
1891     void getNodeInfo(Node* node)
1892     {
1893         const char* typeName = typeid(*node).name();
1894         classInfo[typeName]++;
1895         const std::string& nodeName = node->getName();
1896         if (!nodeName.empty())
1897             nodeInfo[nodeName]++;
1898     }
1899
1900     void dumpInfo()
1901     {
1902         using namespace std;
1903         typedef vector<InfoMap::iterator> FreqVector;
1904         cout << "class info:\n";
1905         FreqVector classes;
1906         for (InfoMap::iterator itr = classInfo.begin(), end = classInfo.end();
1907              itr != end;
1908              ++itr)
1909             classes.push_back(itr);
1910         sort(classes.begin(), classes.end(), freqComp);
1911         for (FreqVector::iterator itr = classes.begin(), end = classes.end();
1912              itr != end;
1913              ++itr) {
1914             cout << (*itr)->first << " " << (*itr)->second << "\n";
1915         }
1916         cout << "\nnode info:\n";
1917         FreqVector nodes;
1918         for (InfoMap::iterator itr = nodeInfo.begin(), end = nodeInfo.end();
1919              itr != end;
1920              ++itr)
1921             nodes.push_back(itr);
1922
1923         sort (nodes.begin(), nodes.end(), freqComp);
1924         for (FreqVector::iterator itr = nodes.begin(), end = nodes.end();
1925              itr != end;
1926              ++itr) {
1927             cout << (*itr)->first << " " << (*itr)->second << "\n";
1928         }
1929         cout << endl;
1930     }
1931     
1932     void doTraversal(Camera* camera, Node* root, Viewport* viewport)
1933     {
1934         ref_ptr<RefMatrix> projection
1935             = createOrReuseMatrix(camera->getProjectionMatrix());
1936         ref_ptr<RefMatrix> mv = createOrReuseMatrix(camera->getViewMatrix());
1937         if (!viewport)
1938             viewport = camera->getViewport();
1939         if (viewport)
1940             pushViewport(viewport);
1941         pushProjectionMatrix(projection.get());
1942         pushModelViewMatrix(mv.get(), Transform::ABSOLUTE_RF);
1943         root->accept(*this);
1944         popModelViewMatrix();
1945         popProjectionMatrix();
1946         if (viewport)
1947             popViewport();
1948         dumpInfo();
1949     }
1950
1951     void apply(Node& node)
1952     {
1953         if (isCulled(node))
1954             return;
1955         pushCurrentMask();
1956         getNodeInfo(&node);
1957         traverse(node);
1958         popCurrentMask();
1959     }
1960     void apply(Group& node)
1961     {
1962         if (isCulled(node))
1963             return;
1964         pushCurrentMask();
1965         getNodeInfo(&node);
1966         traverse(node);
1967         popCurrentMask();
1968     }
1969
1970     void apply(Transform& node)
1971     {
1972         if (isCulled(node))
1973             return;
1974         pushCurrentMask();
1975         ref_ptr<RefMatrix> matrix = createOrReuseMatrix(*getModelViewMatrix());
1976         node.computeLocalToWorldMatrix(*matrix,this);
1977         pushModelViewMatrix(matrix.get(), node.getReferenceFrame());
1978         getNodeInfo(&node);
1979         traverse(node);
1980         popModelViewMatrix();
1981         popCurrentMask();
1982     }
1983
1984     void apply(Camera& camera)
1985     {
1986         // Save current cull settings
1987         CullSettings saved_cull_settings(*this);
1988
1989         // set cull settings from this Camera
1990         setCullSettings(camera);
1991         // inherit the settings from above
1992         inheritCullSettings(saved_cull_settings, camera.getInheritanceMask());
1993
1994         // set the cull mask.
1995         unsigned int savedTraversalMask = getTraversalMask();
1996         bool mustSetCullMask = (camera.getInheritanceMask()
1997                                 & osg::CullSettings::CULL_MASK) == 0;
1998         if (mustSetCullMask)
1999             setTraversalMask(camera.getCullMask());
2000
2001         osg::RefMatrix* projection = 0;
2002         osg::RefMatrix* modelview = 0;
2003
2004         if (camera.getReferenceFrame()==osg::Transform::RELATIVE_RF) {
2005             if (camera.getTransformOrder()==osg::Camera::POST_MULTIPLY) {
2006                 projection = createOrReuseMatrix(*getProjectionMatrix()
2007                                                  *camera.getProjectionMatrix());
2008                 modelview = createOrReuseMatrix(*getModelViewMatrix()
2009                                                 * camera.getViewMatrix());
2010             }
2011             else {              // pre multiply 
2012                 projection = createOrReuseMatrix(camera.getProjectionMatrix()
2013                                                  * (*getProjectionMatrix()));
2014                 modelview = createOrReuseMatrix(camera.getViewMatrix()
2015                                                 * (*getModelViewMatrix()));
2016             }
2017         } else {
2018             // an absolute reference frame
2019             projection = createOrReuseMatrix(camera.getProjectionMatrix());
2020             modelview = createOrReuseMatrix(camera.getViewMatrix());
2021         }
2022         if (camera.getViewport())
2023             pushViewport(camera.getViewport());
2024
2025         pushProjectionMatrix(projection);
2026         pushModelViewMatrix(modelview, camera.getReferenceFrame());    
2027
2028         traverse(camera);
2029     
2030         // restore the previous model view matrix.
2031         popModelViewMatrix();
2032
2033         // restore the previous model view matrix.
2034         popProjectionMatrix();
2035
2036         if (camera.getViewport()) popViewport();
2037
2038         // restore the previous traversal mask settings
2039         if (mustSetCullMask)
2040             setTraversalMask(savedTraversalMask);
2041
2042         // restore the previous cull settings
2043         setCullSettings(saved_cull_settings);
2044     }
2045
2046 protected:
2047     // sort in reverse
2048     static bool freqComp(const InfoMap::iterator& lhs, const InfoMap::iterator& rhs)
2049     {
2050         return lhs->second > rhs->second;
2051     }
2052     InfoMap classInfo;
2053     InfoMap nodeInfo;
2054 };
2055
2056 bool printVisibleSceneInfo(FGRenderer* renderer)
2057 {
2058     osgViewer::Viewer* viewer = renderer->getViewer();
2059     VisibleSceneInfoVistor vsv;
2060     Viewport* vp = 0;
2061     if (!viewer->getCamera()->getViewport() && viewer->getNumSlaves() > 0) {
2062         const View::Slave& slave = viewer->getSlave(0);
2063         vp = slave._camera->getViewport();
2064     }
2065     vsv.doTraversal(viewer->getCamera(), viewer->getSceneData(), vp);
2066     return true;
2067 }
2068
2069 }
2070 // end of renderer.cxx
2071