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1 // renderer.cxx -- top level sim routines
2 //
3 // Written by Curtis Olson, started May 1997.
4 // This file contains parts of main.cxx prior to october 2004
5 //
6 // Copyright (C) 1997 - 2002  Curtis L. Olson  - http://www.flightgear.org/~curt
7 //
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
12 //
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 // General Public License for more details.
17 //
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21
22 #ifdef HAVE_CONFIG_H
23 #  include <config.h>
24 #endif
25
26 #ifdef HAVE_WINDOWS_H
27 #  include <windows.h>
28 #endif
29
30 #include <simgear/compiler.h>
31
32 #include <algorithm>
33 #include <iostream>
34 #include <map>
35 #include <vector>
36 #include <typeinfo>
37
38 #include <boost/foreach.hpp>
39
40 #include <osg/ref_ptr>
41 #include <osg/AlphaFunc>
42 #include <osg/BlendFunc>
43 #include <osg/Camera>
44 #include <osg/CullFace>
45 #include <osg/CullStack>
46 #include <osg/Depth>
47 #include <osg/Fog>
48 #include <osg/Group>
49 #include <osg/Hint>
50 #include <osg/Light>
51 #include <osg/LightModel>
52 #include <osg/LightSource>
53 #include <osg/Material>
54 #include <osg/Math>
55 #include <osg/NodeCallback>
56 #include <osg/Notify>
57 #include <osg/PolygonMode>
58 #include <osg/PolygonOffset>
59 #include <osg/Program>
60 #include <osg/Version>
61 #include <osg/TexEnv>
62
63 #include <osgUtil/LineSegmentIntersector>
64
65 #include <osg/io_utils>
66 #include <osgDB/WriteFile>
67 #include <osgViewer/Renderer>
68
69 #include <simgear/scene/material/matlib.hxx>
70 #include <simgear/scene/material/EffectCullVisitor.hxx>
71 #include <simgear/scene/material/Effect.hxx>
72 #include <simgear/scene/material/EffectGeode.hxx>
73 #include <simgear/scene/material/EffectBuilder.hxx>
74 #include <simgear/scene/model/animation.hxx>
75 #include <simgear/scene/model/placement.hxx>
76 #include <simgear/scene/sky/sky.hxx>
77 #include <simgear/scene/util/DeletionManager.hxx>
78 #include <simgear/scene/util/SGUpdateVisitor.hxx>
79 #include <simgear/scene/util/RenderConstants.hxx>
80 #include <simgear/scene/util/SGSceneUserData.hxx>
81 #include <simgear/scene/tgdb/GroundLightManager.hxx>
82 #include <simgear/scene/tgdb/pt_lights.hxx>
83 #include <simgear/scene/tgdb/userdata.hxx>
84 #include <simgear/structure/OSGUtils.hxx>
85 #include <simgear/props/props.hxx>
86 #include <simgear/timing/sg_time.hxx>
87 #include <simgear/ephemeris/ephemeris.hxx>
88 #include <simgear/math/sg_random.h>
89 #ifdef FG_JPEG_SERVER
90 #include <simgear/screen/jpgfactory.hxx>
91 #endif
92
93 #include <Time/light.hxx>
94 #include <Time/light.hxx>
95 #include <Cockpit/panel.hxx>
96
97 #include <Model/panelnode.hxx>
98 #include <Model/modelmgr.hxx>
99 #include <Model/acmodel.hxx>
100 #include <Scenery/scenery.hxx>
101 #include <Scenery/redout.hxx>
102 #include <GUI/new_gui.hxx>
103 #include <Instrumentation/HUD/HUD.hxx>
104 #include <Environment/precipitation_mgr.hxx>
105 #include <Environment/environment_mgr.hxx>
106
107 //#include <Main/main.hxx>
108 #include "viewer.hxx"
109 #include "viewmgr.hxx"
110 #include "splash.hxx"
111 #include "renderer.hxx"
112 #include "CameraGroup.hxx"
113 #include "FGEventHandler.hxx"
114
115 #include <plib/pu.h>
116
117 using namespace osg;
118 using namespace simgear;
119 using namespace flightgear;
120
121 class FGHintUpdateCallback : public osg::StateAttribute::Callback {
122 public:
123   FGHintUpdateCallback(const char* configNode) :
124     mConfigNode(fgGetNode(configNode, true))
125   { }
126   virtual void operator()(osg::StateAttribute* stateAttribute,
127                           osg::NodeVisitor*)
128   {
129     assert(dynamic_cast<osg::Hint*>(stateAttribute));
130     osg::Hint* hint = static_cast<osg::Hint*>(stateAttribute);
131
132     const char* value = mConfigNode->getStringValue();
133     if (!value)
134       hint->setMode(GL_DONT_CARE);
135     else if (0 == strcmp(value, "nicest"))
136       hint->setMode(GL_NICEST);
137     else if (0 == strcmp(value, "fastest"))
138       hint->setMode(GL_FASTEST);
139     else
140       hint->setMode(GL_DONT_CARE);
141   }
142 private:
143   SGPropertyNode_ptr mConfigNode;
144 };
145
146
147 class SGPuDrawable : public osg::Drawable {
148 public:
149   SGPuDrawable()
150   {
151     // Dynamic stuff, do not store geometry
152     setUseDisplayList(false);
153     setDataVariance(Object::DYNAMIC);
154
155     osg::StateSet* stateSet = getOrCreateStateSet();
156     stateSet->setRenderBinDetails(1001, "RenderBin");
157     // speed optimization?
158     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
159     // We can do translucent menus, so why not. :-)
160     stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
161     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
162     stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
163
164     stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
165
166     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
167     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
168   }
169   virtual void drawImplementation(osg::RenderInfo& renderInfo) const
170   { drawImplementation(*renderInfo.getState()); }
171   void drawImplementation(osg::State& state) const
172   {
173     state.setActiveTextureUnit(0);
174     state.setClientActiveTextureUnit(0);
175
176     state.disableAllVertexArrays();
177
178     glPushAttrib(GL_ALL_ATTRIB_BITS);
179     glPushClientAttrib(~0u);
180
181     puDisplay();
182
183     glPopClientAttrib();
184     glPopAttrib();
185   }
186
187   virtual osg::Object* cloneType() const { return new SGPuDrawable; }
188   virtual osg::Object* clone(const osg::CopyOp&) const { return new SGPuDrawable; }
189   
190 private:
191 };
192
193 class SGHUDDrawable : public osg::Drawable {
194 public:
195   SGHUDDrawable()
196   {
197     // Dynamic stuff, do not store geometry
198     setUseDisplayList(false);
199     setDataVariance(Object::DYNAMIC);
200
201     osg::StateSet* stateSet = getOrCreateStateSet();
202     stateSet->setRenderBinDetails(1000, "RenderBin");
203
204     // speed optimization?
205     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
206     stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
207     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
208     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
209     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
210
211     stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
212   }
213   virtual void drawImplementation(osg::RenderInfo& renderInfo) const
214   { drawImplementation(*renderInfo.getState()); }
215   void drawImplementation(osg::State& state) const
216   {
217     state.setActiveTextureUnit(0);
218     state.setClientActiveTextureUnit(0);
219     state.disableAllVertexArrays();
220
221     glPushAttrib(GL_ALL_ATTRIB_BITS);
222     glPushClientAttrib(~0u);
223       
224     HUD *hud = static_cast<HUD*>(globals->get_subsystem("hud"));
225     hud->draw(state);
226
227     glPopClientAttrib();
228     glPopAttrib();
229   }
230
231   virtual osg::Object* cloneType() const { return new SGHUDDrawable; }
232   virtual osg::Object* clone(const osg::CopyOp&) const { return new SGHUDDrawable; }
233   
234 private:
235 };
236
237 class FGLightSourceUpdateCallback : public osg::NodeCallback {
238 public:
239   
240   /**
241    * @param isSun true if the light is the actual sun i.e., for
242    * illuminating the moon.
243    */
244   FGLightSourceUpdateCallback(bool isSun = false) : _isSun(isSun) {}
245   FGLightSourceUpdateCallback(const FGLightSourceUpdateCallback& nc,
246                               const CopyOp& op)
247     : NodeCallback(nc, op), _isSun(nc._isSun)
248   {}
249   META_Object(flightgear,FGLightSourceUpdateCallback);
250   
251   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
252   {
253     assert(dynamic_cast<osg::LightSource*>(node));
254     osg::LightSource* lightSource = static_cast<osg::LightSource*>(node);
255     osg::Light* light = lightSource->getLight();
256     
257     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
258     if (_isSun) {
259       light->setAmbient(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
260       light->setDiffuse(Vec4(1.0f, 1.0f, 1.0f, 1.0f));
261       light->setSpecular(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
262     } else {
263       light->setAmbient(toOsg(l->scene_ambient()));
264       light->setDiffuse(toOsg(l->scene_diffuse()));
265       light->setSpecular(toOsg(l->scene_specular()));
266     }
267     osg::Vec4f position(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2], 0);
268     light->setPosition(position);
269
270     traverse(node, nv);
271   }
272 private:
273   const bool _isSun;
274 };
275
276 class FGWireFrameModeUpdateCallback : public osg::StateAttribute::Callback {
277 public:
278   FGWireFrameModeUpdateCallback() :
279     mWireframe(fgGetNode("/sim/rendering/wireframe", true))
280   { }
281   virtual void operator()(osg::StateAttribute* stateAttribute,
282                           osg::NodeVisitor*)
283   {
284     assert(dynamic_cast<osg::PolygonMode*>(stateAttribute));
285     osg::PolygonMode* polygonMode;
286     polygonMode = static_cast<osg::PolygonMode*>(stateAttribute);
287
288     if (mWireframe->getBoolValue())
289       polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
290                            osg::PolygonMode::LINE);
291     else
292       polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
293                            osg::PolygonMode::FILL);
294   }
295 private:
296   SGPropertyNode_ptr mWireframe;
297 };
298
299 class FGLightModelUpdateCallback : public osg::StateAttribute::Callback {
300 public:
301   FGLightModelUpdateCallback() :
302     mHighlights(fgGetNode("/sim/rendering/specular-highlight", true))
303   { }
304   virtual void operator()(osg::StateAttribute* stateAttribute,
305                           osg::NodeVisitor*)
306   {
307     assert(dynamic_cast<osg::LightModel*>(stateAttribute));
308     osg::LightModel* lightModel;
309     lightModel = static_cast<osg::LightModel*>(stateAttribute);
310
311 #if 0
312     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
313     lightModel->setAmbientIntensity(toOsg(l->scene_ambient());
314 #else
315     lightModel->setAmbientIntensity(osg::Vec4(0, 0, 0, 1));
316 #endif
317     lightModel->setTwoSided(true);
318     lightModel->setLocalViewer(false);
319
320     if (mHighlights->getBoolValue()) {
321       lightModel->setColorControl(osg::LightModel::SEPARATE_SPECULAR_COLOR);
322     } else {
323       lightModel->setColorControl(osg::LightModel::SINGLE_COLOR);
324     }
325   }
326 private:
327   SGPropertyNode_ptr mHighlights;
328 };
329
330 class FGFogEnableUpdateCallback : public osg::StateSet::Callback {
331 public:
332   FGFogEnableUpdateCallback() :
333     mFogEnabled(fgGetNode("/sim/rendering/fog", true))
334   { }
335   virtual void operator()(osg::StateSet* stateSet, osg::NodeVisitor*)
336   {
337     if (strcmp(mFogEnabled->getStringValue(), "disabled") == 0) {
338       stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
339     } else {
340       stateSet->setMode(GL_FOG, osg::StateAttribute::ON);
341     }
342   }
343 private:
344   SGPropertyNode_ptr mFogEnabled;
345 };
346
347 class FGFogUpdateCallback : public osg::StateAttribute::Callback {
348 public:
349   virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor* nv)
350   {
351     assert(dynamic_cast<SGUpdateVisitor*>(nv));
352     assert(dynamic_cast<osg::Fog*>(sa));
353     SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
354     osg::Fog* fog = static_cast<osg::Fog*>(sa);
355     fog->setMode(osg::Fog::EXP2);
356     fog->setColor(toOsg(updateVisitor->getFogColor()));
357     fog->setDensity(updateVisitor->getFogExp2Density());
358   }
359 };
360
361 // update callback for the switch node guarding that splash
362 class FGScenerySwitchCallback : public osg::NodeCallback {
363 public:
364   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
365   {
366     assert(dynamic_cast<osg::Switch*>(node));
367     osg::Switch* sw = static_cast<osg::Switch*>(node);
368
369     bool enabled = scenery_enabled;
370     sw->setValue(0, enabled);
371     if (!enabled)
372       return;
373     traverse(node, nv);
374   }
375
376   static bool scenery_enabled;
377 };
378
379 bool FGScenerySwitchCallback::scenery_enabled = false;
380
381 static osg::ref_ptr<osg::FrameStamp> mFrameStamp = new osg::FrameStamp;
382 static osg::ref_ptr<SGUpdateVisitor> mUpdateVisitor= new SGUpdateVisitor;
383
384 static osg::ref_ptr<osg::Group> mRealRoot = new osg::Group;
385 static osg::ref_ptr<osg::Group> mDeferredRealRoot = new osg::Group;
386
387 static osg::ref_ptr<osg::Group> mRoot = new osg::Group;
388
389 #ifdef FG_JPEG_SERVER
390 static void updateRenderer()
391 {
392     globals->get_renderer()->update();
393 }
394 #endif
395
396 FGRenderer::FGRenderer() :
397     _sky(NULL),
398     _ambientFactor( new osg::Uniform( "fg_SunAmbientColor", osg::Vec4f() ) ),
399     _sunDiffuse( new osg::Uniform( "fg_SunDiffuseColor", osg::Vec4f() ) ),
400     _sunSpecular( new osg::Uniform( "fg_SunSpecularColor", osg::Vec4f() ) ),
401     _sunDirection( new osg::Uniform( "fg_SunDirection", osg::Vec3f() ) ),
402     _planes( new osg::Uniform( "fg_Planes", osg::Vec3f() ) ),
403     _fogColor( new osg::Uniform( "fg_FogColor", osg::Vec4f(1.0, 1.0, 1.0, 1.0) ) ),
404     _fogDensity( new osg::Uniform( "fg_FogDensity", 0.0001f ) ),
405     _shadowNumber( new osg::Uniform( "fg_ShadowNumber", (int)4 ) ),
406     _shadowDistances( new osg::Uniform( "fg_ShadowDistances", osg::Vec4f(5.0, 50.0, 500.0, 5000.0 ) ) ),
407     _depthInColor( new osg::Uniform( "fg_DepthInColor", false ) )
408 {
409 #ifdef FG_JPEG_SERVER
410    jpgRenderFrame = updateRenderer;
411 #endif
412    eventHandler = new FGEventHandler;
413
414    _numCascades = 4;
415    _cascadeFar[0] = 5.f;
416    _cascadeFar[1] = 50.f;
417    _cascadeFar[2] = 500.f;
418    _cascadeFar[3] = 5000.f;
419 }
420
421 FGRenderer::~FGRenderer()
422 {
423 #ifdef FG_JPEG_SERVER
424    jpgRenderFrame = NULL;
425 #endif
426     delete _sky;
427 }
428
429 // Initialize various GL/view parameters
430 // XXX This should be called "preinit" or something, as it initializes
431 // critical parts of the scene graph in addition to the splash screen.
432 void
433 FGRenderer::splashinit( void ) {
434     osgViewer::Viewer* viewer = getViewer();
435     mRealRoot = dynamic_cast<osg::Group*>(viewer->getSceneData());
436     ref_ptr<Node> splashNode = fgCreateSplashNode();
437     if (_classicalRenderer) {
438         mRealRoot->addChild(splashNode.get());
439     } else {
440         for (   CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
441                 ii != CameraGroup::getDefault()->camerasEnd();
442                 ++ii )
443         {
444             CameraInfo* info = ii->get();
445             Camera* camera = info->getCamera(DISPLAY_CAMERA);
446             if (camera == 0) continue;
447
448             camera->addChild(splashNode.get());
449         }
450     }
451     mFrameStamp = viewer->getFrameStamp();
452     // Scene doesn't seem to pass the frame stamp to the update
453     // visitor automatically.
454     mUpdateVisitor->setFrameStamp(mFrameStamp.get());
455     viewer->setUpdateVisitor(mUpdateVisitor.get());
456     fgSetDouble("/sim/startup/splash-alpha", 1.0);
457 }
458
459 class ShadowMapSizeListener : public SGPropertyChangeListener {
460 public:
461     virtual void valueChanged(SGPropertyNode* node) {
462         globals->get_renderer()->updateShadowMapSize(node->getIntValue());
463     }
464 };
465
466 class ShadowEnabledListener : public SGPropertyChangeListener {
467 public:
468     virtual void valueChanged(SGPropertyNode* node) {
469         globals->get_renderer()->enableShadows(node->getBoolValue());
470     }
471 };
472
473 class ShadowNumListener : public SGPropertyChangeListener {
474 public:
475     virtual void valueChanged(SGPropertyNode* node) {
476         globals->get_renderer()->updateCascadeNumber(node->getIntValue());
477     }
478 };
479
480 class ShadowRangeListener : public SGPropertyChangeListener {
481 public:
482     virtual void valueChanged(SGPropertyNode* node) {
483         globals->get_renderer()->updateCascadeFar(node->getIndex(), node->getFloatValue());
484     }
485 };
486
487 void
488 FGRenderer::init( void )
489 {
490     sgUserDataInit( globals->get_props() );
491
492     _classicalRenderer = !fgGetBool("/sim/rendering/rembrandt/enabled", false);
493     _shadowMapSize    = fgGetInt( "/sim/rendering/shadows/map-size", 4096 );
494     fgAddChangeListener( new ShadowMapSizeListener, "/sim/rendering/shadows/map-size" );
495     fgAddChangeListener( new ShadowEnabledListener, "/sim/rendering/shadows/enabled" );
496     ShadowRangeListener* srl = new ShadowRangeListener;
497     fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[0]");
498     fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[1]");
499     fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[2]");
500     fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[3]");
501     fgAddChangeListener(new ShadowNumListener, "/sim/rendering/shadows/num-cascades");
502     _numCascades = fgGetInt("/sim/rendering/shadows/num-cascades", 4);
503     _cascadeFar[0] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[0]", 5.0f);
504     _cascadeFar[1] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[1]", 50.0f);
505     _cascadeFar[2] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[2]", 500.0f);
506     _cascadeFar[3] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[3]", 5000.0f);
507     updateCascadeNumber(_numCascades);
508     updateCascadeFar(0, _cascadeFar[0]);
509     updateCascadeFar(1, _cascadeFar[1]);
510     updateCascadeFar(2, _cascadeFar[2]);
511     updateCascadeFar(3, _cascadeFar[3]);
512     _useColorForDepth = fgGetBool( "/sim/rendering/rembrandt/use-color-for-depth", false );
513     _depthInColor->set( _useColorForDepth );
514
515     _renderer         = fgGetString("/sim/rendering/rembrandt/renderer", "default-pipeline");
516     if (!_classicalRenderer)
517         _pipeline = makeRenderingPipeline(_renderer, 0);
518     _scenery_loaded   = fgGetNode("/sim/sceneryloaded", true);
519     _panel_hotspots   = fgGetNode("/sim/panel-hotspots", true);
520     _virtual_cockpit  = fgGetNode("/sim/virtual-cockpit", true);
521
522     _sim_delta_sec = fgGetNode("/sim/time/delta-sec", true);
523
524     _xsize         = fgGetNode("/sim/startup/xsize", true);
525     _ysize         = fgGetNode("/sim/startup/ysize", true);
526     _splash_alpha  = fgGetNode("/sim/startup/splash-alpha", true);
527
528     _skyblend             = fgGetNode("/sim/rendering/skyblend", true);
529     _point_sprites        = fgGetNode("/sim/rendering/point-sprites", true);
530     _enhanced_lighting    = fgGetNode("/sim/rendering/enhanced-lighting", true);
531     _distance_attenuation = fgGetNode("/sim/rendering/distance-attenuation", true);
532     _horizon_effect       = fgGetNode("/sim/rendering/horizon-effect", true);
533     _textures             = fgGetNode("/sim/rendering/textures", true);
534
535     _altitude_ft = fgGetNode("/position/altitude-ft", true);
536
537     _cloud_status = fgGetNode("/environment/clouds/status", true);
538     _visibility_m = fgGetNode("/environment/visibility-m", true);
539     
540     bool use_point_sprites = _point_sprites->getBoolValue();
541     bool enhanced_lighting = _enhanced_lighting->getBoolValue();
542     bool distance_attenuation = _distance_attenuation->getBoolValue();
543
544     SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
545                                   distance_attenuation );
546
547     if (const char* tc = fgGetString("/sim/rendering/texture-compression", NULL)) {
548       if (strcmp(tc, "false") == 0 || strcmp(tc, "off") == 0 ||
549           strcmp(tc, "0") == 0 || strcmp(tc, "no") == 0 ||
550           strcmp(tc, "none") == 0) {
551         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::DoNotUseCompression);
552       } else if (strcmp(tc, "arb") == 0) {
553         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseARBCompression);
554       } else if (strcmp(tc, "dxt1") == 0) {
555         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT1Compression);
556       } else if (strcmp(tc, "dxt3") == 0) {
557         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT3Compression);
558       } else if (strcmp(tc, "dxt5") == 0) {
559         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT5Compression);
560       } else {
561         SG_LOG(SG_VIEW, SG_WARN, "Unknown texture compression setting!");
562       }
563     }
564     
565 // create sky, but can't build until setupView, since we depend
566 // on other subsystems to be inited, eg Ephemeris    
567     _sky = new SGSky;
568     
569     SGPath texture_path(globals->get_fg_root());
570     texture_path.append("Textures");
571     texture_path.append("Sky");
572     for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
573         SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
574         _sky->add_cloud_layer(layer);
575     }
576     
577     _sky->texture_path( texture_path.str() );
578
579     if (!_classicalRenderer) {
580         eventHandler->setChangeStatsCameraRenderOrder( true );
581         _sky->set_minimum_sky_visibility( 0.0 ); // A black sky appears for below that
582     }
583 }
584
585 void installCullVisitor(Camera* camera)
586 {
587     osgViewer::Renderer* renderer
588         = static_cast<osgViewer::Renderer*>(camera->getRenderer());
589     for (int i = 0; i < 2; ++i) {
590         osgUtil::SceneView* sceneView = renderer->getSceneView(i);
591 #if SG_OSG_VERSION_LESS_THAN(3,0,0)
592         sceneView->setCullVisitor(new simgear::EffectCullVisitor);
593 #else
594         osg::ref_ptr<osgUtil::CullVisitor::Identifier> identifier;
595         identifier = sceneView->getCullVisitor()->getIdentifier();
596         sceneView->setCullVisitor(new simgear::EffectCullVisitor);
597         sceneView->getCullVisitor()->setIdentifier(identifier.get());
598
599         identifier = sceneView->getCullVisitorLeft()->getIdentifier();
600         sceneView->setCullVisitorLeft(sceneView->getCullVisitor()->clone());
601         sceneView->getCullVisitorLeft()->setIdentifier(identifier.get());
602
603         identifier = sceneView->getCullVisitorRight()->getIdentifier();
604         sceneView->setCullVisitorRight(sceneView->getCullVisitor()->clone());
605         sceneView->getCullVisitorRight()->setIdentifier(identifier.get());
606 #endif
607     }
608 }
609
610 CameraInfo*
611 FGRenderer::buildRenderingPipeline(CameraGroup* cgroup, unsigned flags, Camera* camera,
612                                    const Matrix& view,
613                                    const Matrix& projection,
614                                                                    osg::GraphicsContext* gc,
615                                    bool useMasterSceneData)
616 {
617         CameraInfo* info = 0;
618         if (!_classicalRenderer && (flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0)
619                 info = buildDeferredPipeline( cgroup, flags, camera, view, projection, gc );
620
621         if (info) {
622                 return info;
623         } else {
624                 if ((flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0)
625                         _classicalRenderer = true;
626                 return buildClassicalPipeline( cgroup, flags, camera, view, projection, useMasterSceneData );
627         }
628 }
629
630 CameraInfo*
631 FGRenderer::buildClassicalPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
632                                 const osg::Matrix& view,
633                                 const osg::Matrix& projection,
634                                 bool useMasterSceneData)
635 {
636     CameraInfo* info = new CameraInfo(flags);
637     // The camera group will always update the camera
638     camera->setReferenceFrame(Transform::ABSOLUTE_RF);
639
640     Camera* farCamera = 0;
641     if ((flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0) {
642         farCamera = new Camera;
643         farCamera->setAllowEventFocus(camera->getAllowEventFocus());
644         farCamera->setGraphicsContext(camera->getGraphicsContext());
645         farCamera->setCullingMode(camera->getCullingMode());
646         farCamera->setInheritanceMask(camera->getInheritanceMask());
647         farCamera->setReferenceFrame(Transform::ABSOLUTE_RF);
648         // Each camera's viewport is written when the window is
649         // resized; if the the viewport isn't copied here, it gets updated
650         // twice and ends up with the wrong value.
651         farCamera->setViewport(simgear::clone(camera->getViewport()));
652         farCamera->setDrawBuffer(camera->getDrawBuffer());
653         farCamera->setReadBuffer(camera->getReadBuffer());
654         farCamera->setRenderTargetImplementation(
655             camera->getRenderTargetImplementation());
656         const Camera::BufferAttachmentMap& bufferMap
657             = camera->getBufferAttachmentMap();
658         if (bufferMap.count(Camera::COLOR_BUFFER) != 0) {
659             farCamera->attach(
660                 Camera::COLOR_BUFFER,
661                 bufferMap.find(Camera::COLOR_BUFFER)->second._texture.get());
662         }
663         cgroup->getViewer()->addSlave(farCamera, projection, view, useMasterSceneData);
664         installCullVisitor(farCamera);
665                 int farSlaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
666                 info->addCamera( FAR_CAMERA, farCamera, farSlaveIndex );
667         farCamera->setRenderOrder(Camera::POST_RENDER, farSlaveIndex);
668         camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT);
669         camera->setClearMask(GL_DEPTH_BUFFER_BIT);
670     }
671     cgroup->getViewer()->addSlave(camera, projection, view, useMasterSceneData);
672     installCullVisitor(camera);
673     int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
674     info->addCamera( MAIN_CAMERA, camera, slaveIndex );
675     camera->setRenderOrder(Camera::POST_RENDER, slaveIndex);
676     cgroup->addCamera(info);
677     return info;
678 }
679
680 class FGDeferredRenderingCameraCullCallback : public osg::NodeCallback {
681 public:
682     FGDeferredRenderingCameraCullCallback( const std::string& k, CameraInfo* i, bool nd = false ) : kind( k ), info( i ), needsDuDv(nd) {}
683     virtual void operator()( osg::Node *n, osg::NodeVisitor *nv) {
684         simgear::EffectCullVisitor* cv = dynamic_cast<simgear::EffectCullVisitor*>(nv);
685         osg::Camera* camera = static_cast<osg::Camera*>(n);
686
687         cv->clearBufferList();
688         for (RenderBufferMap::iterator ii = info->buffers.begin(); ii != info->buffers.end(); ++ii) {
689             cv->addBuffer(ii->first, ii->second.texture);
690         }
691
692         if ( !info->getRenderStageInfo(kind).fullscreen )
693             info->setMatrices( camera );
694
695         if (needsDuDv) {
696             osg::Matrix projInverse;
697             info->projInverse->get( projInverse );
698
699             osg::Vec4 p0 = osg::Vec4( -1.0, -1.0, 0.0, 1.0 ) * projInverse;
700             info->du->set( osg::Vec4(  1.0, -1.0, 0.0, 1.0 ) * projInverse - p0 );
701             info->dv->set( osg::Vec4( -1.0,  1.0, 0.0, 1.0 ) * projInverse - p0 );
702         }
703
704         cv->traverse( *camera );
705
706         if ( kind == GEOMETRY_CAMERA ) {
707             // Remove transparent bins. They will be renderer in the additional light stage (side effect)
708             osgUtil::RenderStage* renderStage = cv->getRenderStage();
709             osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
710             for (osgUtil::RenderBin::RenderBinList::iterator rbi = rbl.begin(); rbi != rbl.end(); ) {
711                 if (rbi->second->getSortMode() == osgUtil::RenderBin::SORT_BACK_TO_FRONT) {
712                     rbl.erase( rbi++ );
713                 } else {
714                     ++rbi;
715                 }
716             }
717         } else if ( kind == LIGHTING_CAMERA ) {
718             osg::ref_ptr<osg::Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
719             if (mainShadowCamera.valid()) {
720                 osg::Switch* grp = mainShadowCamera->getChild(0)->asSwitch();
721                 for (int i = 0; i < 4; ++i ) {
722                     if (!grp->getValue(i))
723                         continue;
724
725                     osg::Camera* cascadeCam = static_cast<osg::Camera*>( grp->getChild(i) );
726                     osg::Matrixf shadowMatrix = camera->getInverseViewMatrix() *
727                                                 cascadeCam->getViewMatrix() *
728                                                 cascadeCam->getProjectionMatrix() *
729                                                 osg::Matrix::translate(1.0, 1.0, 1.0) *
730                                                 osg::Matrix::scale(0.5f, 0.5f, 0.5f);
731
732                     info->shadowMatrix[i]->set( shadowMatrix );
733                 }
734             }
735         }
736     }
737
738 private:
739     std::string kind;
740     CameraInfo* info;
741     bool needsDuDv;
742 };
743
744 osg::Texture2D* buildDeferredBuffer(GLint internalFormat, GLenum sourceFormat, GLenum sourceType, GLenum wrapMode, bool shadowComparison = false)
745 {
746     osg::Texture2D* tex = new osg::Texture2D;
747     tex->setResizeNonPowerOfTwoHint( false );
748     tex->setInternalFormat( internalFormat );
749     tex->setShadowComparison(shadowComparison);
750     if (shadowComparison) {
751         tex->setShadowTextureMode(osg::Texture2D::LUMINANCE);
752         tex->setBorderColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
753     }
754     tex->setSourceFormat(sourceFormat);
755     tex->setSourceType(sourceType);
756     tex->setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR );
757     tex->setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR );
758     tex->setWrap( osg::Texture::WRAP_S, (osg::Texture::WrapMode)wrapMode );
759     tex->setWrap( osg::Texture::WRAP_T, (osg::Texture::WrapMode)wrapMode );
760         return tex;
761 }
762
763 void attachBufferToCamera( CameraInfo* info, osg::Camera* camera, osg::Camera::BufferComponent c, const std::string& ck, const std::string& bk )
764 {
765     camera->attach( c, info->getBuffer(bk) );
766     info->getRenderStageInfo(ck).buffers.insert( std::make_pair( c, bk ) );
767 }
768
769 void buildAttachments(CameraInfo* info, osg::Camera* camera, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments) {
770     BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, attachments) {
771         if (attachment->valid())
772             attachBufferToCamera( info, camera, attachment->component, name, attachment->buffer );
773     }
774 }
775
776 osg::Camera* FGRenderer::buildDeferredGeometryCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
777 {
778     osg::Camera* camera = new osg::Camera;
779     info->addCamera(name, camera );
780
781     camera->setCullMask( ~simgear::MODELLIGHT_BIT );
782     camera->setName( "GeometryC" );
783     camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
784     camera->setGraphicsContext( gc );
785     camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( name, info ) );
786     camera->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
787     camera->setClearColor( osg::Vec4( 0., 0., 0., 0. ) );
788     camera->setClearDepth( 1.0 );
789     camera->setColorMask(true, true, true, true);
790     camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
791     camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
792     camera->setViewport( new osg::Viewport );
793     buildAttachments(info, camera, name, attachments);
794     camera->setDrawBuffer(GL_FRONT);
795     camera->setReadBuffer(GL_FRONT);
796
797     osg::StateSet* ss = camera->getOrCreateStateSet();
798     ss->addUniform( _depthInColor );
799
800     camera->addChild( mDeferredRealRoot.get() );
801
802     return camera;
803 }
804
805 static void setShadowCascadeStateSet( osg::Camera* cam ) {
806     osg::StateSet* ss = cam->getOrCreateStateSet();
807     ss->setAttribute( new osg::PolygonOffset( 1.1f, 5.0f ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
808     ss->setMode( GL_POLYGON_OFFSET_FILL, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
809     ss->setRenderBinDetails( 0, "RenderBin", osg::StateSet::OVERRIDE_RENDERBIN_DETAILS );
810     ss->setAttributeAndModes( new osg::AlphaFunc( osg::AlphaFunc::GREATER, 0.05 ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
811     ss->setAttributeAndModes( new osg::ColorMask( false, false, false, false ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
812     ss->setAttributeAndModes( new osg::CullFace( osg::CullFace::FRONT ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
813     osg::Program* program = new osg::Program;
814     ss->setAttribute( program, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON );
815     ss->setMode( GL_LIGHTING, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
816     ss->setMode( GL_BLEND, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
817     //ss->setTextureMode( 0, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON );
818     ss->setTextureMode( 0, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
819     ss->setTextureMode( 1, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
820     ss->setTextureMode( 1, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
821     ss->setTextureMode( 2, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
822     ss->setTextureMode( 2, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
823 }
824
825 static osg::Camera* createShadowCascadeCamera( int no, int cascadeSize ) {
826     osg::Camera* cascadeCam = new osg::Camera;
827     setShadowCascadeStateSet( cascadeCam );
828
829     std::ostringstream oss;
830     oss << "CascadeCamera" << (no + 1);
831     cascadeCam->setName( oss.str() );
832     cascadeCam->setClearMask(0);
833     cascadeCam->setCullMask( simgear::CASTSHADOW_BIT );
834     cascadeCam->setCullingMode( cascadeCam->getCullingMode() | osg::CullSettings::SMALL_FEATURE_CULLING );
835     cascadeCam->setAllowEventFocus(false);
836     cascadeCam->setReferenceFrame(osg::Transform::ABSOLUTE_RF_INHERIT_VIEWPOINT);
837     cascadeCam->setRenderOrder(osg::Camera::NESTED_RENDER);
838     cascadeCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
839     cascadeCam->setViewport( int( no / 2 ) * cascadeSize, (no & 1) * cascadeSize, cascadeSize, cascadeSize );
840     return cascadeCam;
841 }
842
843 osg::Camera* FGRenderer::buildDeferredShadowCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
844 {
845     osg::Camera* mainShadowCamera = new osg::Camera;
846     info->addCamera(name, mainShadowCamera, 0.0f );
847
848     mainShadowCamera->setName( "ShadowC" );
849     mainShadowCamera->setClearMask( GL_DEPTH_BUFFER_BIT );
850     mainShadowCamera->setClearDepth( 1.0 );
851     mainShadowCamera->setAllowEventFocus(false);
852     mainShadowCamera->setGraphicsContext(gc);
853     mainShadowCamera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
854     buildAttachments(info, mainShadowCamera, name, attachments);
855     mainShadowCamera->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
856     mainShadowCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
857     mainShadowCamera->setProjectionMatrix(osg::Matrix::identity());
858     mainShadowCamera->setCullingMode( osg::CullSettings::NO_CULLING );
859     mainShadowCamera->setViewport( 0, 0, _shadowMapSize, _shadowMapSize );
860     mainShadowCamera->setDrawBuffer(GL_FRONT);
861     mainShadowCamera->setReadBuffer(GL_FRONT);
862     mainShadowCamera->setRenderOrder(Camera::NESTED_RENDER, 1);
863
864     osg::Switch* shadowSwitch = new osg::Switch;
865     mainShadowCamera->addChild( shadowSwitch );
866
867     for (int i = 0; i < 4; ++i ) {
868         osg::Camera* cascadeCam = createShadowCascadeCamera( i, _shadowMapSize/2 );
869         cascadeCam->addChild( mDeferredRealRoot.get() );
870         shadowSwitch->addChild( cascadeCam );
871     }
872     if (fgGetBool("/sim/rendering/shadows/enabled", true))
873         shadowSwitch->setAllChildrenOn();
874     else
875         shadowSwitch->setAllChildrenOff();
876
877     return mainShadowCamera;
878 }
879
880 void FGRenderer::updateShadowCascade(const CameraInfo* info, osg::Camera* camera, osg::Group* grp, int idx, double left, double right, double bottom, double top, double zNear, double f1, double f2)
881 {
882     osg::Camera* cascade = static_cast<osg::Camera*>( grp->getChild(idx) );
883     osg::Matrixd &viewMatrix = cascade->getViewMatrix();
884     osg::Matrixd &projectionMatrix = cascade->getProjectionMatrix();
885
886     osg::BoundingSphere bs;
887     bs.expandBy(osg::Vec3(left,bottom,-zNear) * f1);
888     bs.expandBy(osg::Vec3(right,top,-zNear) * f2);
889     bs.expandBy(osg::Vec3(left,bottom,-zNear) * f2);
890     bs.expandBy(osg::Vec3(right,top,-zNear) * f1);
891
892     osg::Vec4 aim = osg::Vec4(bs.center(), 1.0) * camera->getInverseViewMatrix();
893
894     projectionMatrix.makeOrtho( -bs.radius(), bs.radius(), -bs.radius(), bs.radius(), 1., 15000.0 );
895     osg::Vec3 position( aim.x(), aim.y(), aim.z() );
896     viewMatrix.makeLookAt( position + (getSunDirection() * 10000.0), position, position );
897 }
898
899 osg::Vec3 FGRenderer::getSunDirection() const
900 {
901     osg::Vec3 val;
902     _sunDirection->get( val );
903     return val;
904 }
905
906 void FGRenderer::updateShadowCamera(const CameraInfo* info, const osg::Vec3d& position)
907 {
908     ref_ptr<Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
909     if (mainShadowCamera.valid()) {
910         ref_ptr<Switch> shadowSwitch = mainShadowCamera->getChild( 0 )->asSwitch();
911         osg::Vec3d up = position,
912             dir = getSunDirection();
913         up.normalize();
914         dir.normalize();
915         // cos(100 deg) == -0.17
916         if (up * dir < -0.17 || !fgGetBool("/sim/rendering/shadows/enabled", true)) {
917             shadowSwitch->setAllChildrenOff();
918         } else {
919             double left,right,bottom,top,zNear,zFar;
920             ref_ptr<Camera> camera = info->getCamera(GEOMETRY_CAMERA);
921             camera->getProjectionMatrix().getFrustum(left,right,bottom,top,zNear,zFar);
922
923             shadowSwitch->setAllChildrenOn();
924             if (_numCascades == 1) {
925                 osg::Camera* cascadeCam = static_cast<osg::Camera*>( shadowSwitch->getChild(0) );
926                 cascadeCam->setViewport( 0, 0, _shadowMapSize, _shadowMapSize );
927             } else {
928                 for (int no = 0; no < 4; ++no) {
929                     osg::Camera* cascadeCam = static_cast<osg::Camera*>( shadowSwitch->getChild(no) );
930                     cascadeCam->setViewport( int( no / 2 ) * (_shadowMapSize/2), (no & 1) * (_shadowMapSize/2), (_shadowMapSize/2), (_shadowMapSize/2) );
931                 }
932             }
933             updateShadowCascade(info, camera, shadowSwitch, 0, left, right, bottom, top, zNear, 1.0, _cascadeFar[0]/zNear);
934             if (_numCascades > 1) {
935                 shadowSwitch->setValue(1, true);
936                 updateShadowCascade(info, camera, shadowSwitch, 1, left, right, bottom, top, zNear, _cascadeFar[0]/zNear, _cascadeFar[1]/zNear);
937             } else {
938                 shadowSwitch->setValue(1, false);
939             }
940             if (_numCascades > 2) {
941                 shadowSwitch->setValue(2, true);
942                 updateShadowCascade(info, camera, shadowSwitch, 2, left, right, bottom, top, zNear, _cascadeFar[1]/zNear, _cascadeFar[2]/zNear);
943             } else {
944                 shadowSwitch->setValue(2, false);
945             }
946             if (_numCascades > 3) {
947                 shadowSwitch->setValue(3, true);
948                 updateShadowCascade(info, camera, shadowSwitch, 3, left, right, bottom, top, zNear, _cascadeFar[2]/zNear, _cascadeFar[3]/zNear);
949             } else {
950                 shadowSwitch->setValue(3, false);
951             }
952             {
953             osg::Matrixd &viewMatrix = mainShadowCamera->getViewMatrix();
954
955             osg::Vec4 aim = osg::Vec4( 0.0, 0.0, 0.0, 1.0 ) * camera->getInverseViewMatrix();
956
957             osg::Vec3 position( aim.x(), aim.y(), aim.z() );
958             viewMatrix.makeLookAt( position, position + (getSunDirection() * 10000.0), position );
959             }
960         }
961     }
962 }
963
964 void FGRenderer::updateShadowMapSize(int mapSize)
965 {
966     if ( ((~( mapSize-1 )) & mapSize) != mapSize ) {
967         SG_LOG( SG_VIEW, SG_ALERT, "Map size is not a power of two" );
968         return;
969     }
970     for (   CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
971             ii != CameraGroup::getDefault()->camerasEnd();
972             ++ii )
973     {
974         CameraInfo* info = ii->get();
975         Camera* camera = info->getCamera(SHADOW_CAMERA);
976         if (camera == 0) continue;
977
978         Texture2D* tex = info->getBuffer("shadow");
979         if (tex == 0) continue;
980
981         tex->setTextureSize( mapSize, mapSize );
982         tex->dirtyTextureObject();
983
984         Viewport* vp = camera->getViewport();
985         vp->width() = mapSize;
986         vp->height() = mapSize;
987
988         osgViewer::Renderer* renderer
989             = static_cast<osgViewer::Renderer*>(camera->getRenderer());
990         for (int i = 0; i < 2; ++i) {
991             osgUtil::SceneView* sceneView = renderer->getSceneView(i);
992             sceneView->getRenderStage()->setFrameBufferObject(0);
993             sceneView->getRenderStage()->setCameraRequiresSetUp(true);
994             if (sceneView->getRenderStageLeft()) {
995                 sceneView->getRenderStageLeft()->setFrameBufferObject(0);
996                 sceneView->getRenderStageLeft()->setCameraRequiresSetUp(true);
997             }
998             if (sceneView->getRenderStageRight()) {
999                 sceneView->getRenderStageRight()->setFrameBufferObject(0);
1000                 sceneView->getRenderStageRight()->setCameraRequiresSetUp(true);
1001             }
1002         }
1003
1004         int cascadeSize = mapSize / 2;
1005         Group* grp = camera->getChild(0)->asGroup();
1006         for (int i = 0; i < 4; ++i ) {
1007             Camera* cascadeCam = static_cast<Camera*>( grp->getChild(i) );
1008             cascadeCam->setViewport( int( i / 2 ) * cascadeSize, (i & 1) * cascadeSize, cascadeSize, cascadeSize );
1009         }
1010
1011         _shadowMapSize = mapSize;
1012     }
1013 }
1014
1015 void FGRenderer::enableShadows(bool enabled)
1016 {
1017     for (   CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
1018             ii != CameraGroup::getDefault()->camerasEnd();
1019             ++ii )
1020     {
1021         CameraInfo* info = ii->get();
1022         Camera* camera = info->getCamera(SHADOW_CAMERA);
1023         if (camera == 0) continue;
1024
1025         osg::Switch* shadowSwitch = camera->getChild(0)->asSwitch();
1026         if (enabled)
1027             shadowSwitch->setAllChildrenOn();
1028         else
1029             shadowSwitch->setAllChildrenOff();
1030     }
1031 }
1032
1033 void FGRenderer::updateCascadeFar(int index, float far_m)
1034 {
1035     if (index < 0 || index > 3)
1036         return;
1037     _cascadeFar[index] = far_m;
1038     _shadowDistances->set( osg::Vec4f(_cascadeFar[0], _cascadeFar[1], _cascadeFar[2], _cascadeFar[3]) );
1039 }
1040
1041 void FGRenderer::updateCascadeNumber(size_t num)
1042 {
1043     if (num < 1 || num > 4)
1044         return;
1045     _numCascades = num;
1046     _shadowNumber->set( (int)_numCascades );
1047 }
1048
1049 class DebugPassListener : public SGPropertyChangeListener {
1050 public:
1051     DebugPassListener(osg::Switch* sw, int i) : _switch(sw), _index(i) {}
1052     virtual void valueChanged(SGPropertyNode* node) {
1053         _switch->setValue(_index, node->getBoolValue());
1054     }
1055
1056 private:
1057     osg::ref_ptr<osg::Switch> _switch;
1058     int _index;
1059 };
1060
1061 osg::Camera*
1062 FGRenderer::buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage )
1063 {
1064     osg::Camera* camera = new osg::Camera;
1065     info->addCamera(stage->name, camera );
1066
1067     camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( stage->name, info ) );
1068     camera->setAllowEventFocus(false);
1069     camera->setGraphicsContext(gc);
1070     camera->setViewport(new Viewport);
1071     camera->setName(stage->name+"C");
1072     camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
1073     camera->setRenderOrder(osg::Camera::NESTED_RENDER, stage->orderNum);
1074     camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
1075     camera->setViewport( new osg::Viewport );
1076     buildAttachments(info, camera, stage->name, stage->attachments);
1077     camera->setDrawBuffer(GL_FRONT);
1078     camera->setReadBuffer(GL_FRONT);
1079     camera->setClearColor( osg::Vec4( 0.5, 0.5, 0.5, 1. ) );
1080     camera->setClearMask( GL_COLOR_BUFFER_BIT );
1081     osg::StateSet* ss = camera->getOrCreateStateSet();
1082     ss->setAttribute( new osg::Depth(osg::Depth::LESS, 0.0, 1.0, false) );
1083     ss->addUniform( _depthInColor );
1084
1085     osg::Switch* lightingGroup = new osg::Switch;
1086
1087     BOOST_FOREACH( osg::ref_ptr<FGRenderingPipeline::Pass> pass, stage->passes ) {
1088         ref_ptr<Node> node = buildPass(info, pass);
1089         if (node.valid()) {
1090             lightingGroup->addChild(node);
1091             if (!pass->debugProperty.empty()) {
1092                 lightingGroup->setValue(lightingGroup->getNumChildren()-1, fgGetBool(pass->debugProperty));
1093                 fgAddChangeListener(new DebugPassListener(lightingGroup, lightingGroup->getNumChildren()-1), pass->debugProperty);
1094             }
1095         }
1096     }
1097
1098     camera->addChild( lightingGroup );
1099
1100     return camera;
1101 }
1102
1103 CameraInfo*
1104 FGRenderer::buildDeferredPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
1105                                     const osg::Matrix& view,
1106                                     const osg::Matrix& projection,
1107                                     osg::GraphicsContext* gc)
1108 {
1109     return buildCameraFromRenderingPipeline(_pipeline, cgroup, flags, camera, view, projection, gc);
1110 }
1111
1112 osg::Camera* 
1113 FGRenderer::buildDeferredFullscreenCamera( flightgear::CameraInfo* info, const FGRenderingPipeline::Pass* pass )
1114 {
1115     osg::Camera* camera = new osg::Camera;
1116
1117     camera->setClearMask( 0 );
1118     camera->setAllowEventFocus(false);
1119     camera->setName(pass->name+"C");
1120     camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
1121     camera->setRenderOrder(osg::Camera::NESTED_RENDER, pass->orderNum);
1122     camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1123     camera->setViewMatrix(osg::Matrix::identity());
1124     camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1125
1126     osg::StateSet* ss = camera->getOrCreateStateSet();
1127     ss->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
1128     ss->addUniform( info->projInverse );
1129     ss->addUniform( info->viewInverse );
1130     ss->addUniform( info->view );
1131     ss->addUniform( info->bufferSize );
1132     ss->addUniform( info->worldPosCart );
1133     ss->addUniform( info->worldPosGeod );
1134     ss->addUniform( info->shadowMatrix[0] );
1135     ss->addUniform( info->shadowMatrix[1] );
1136     ss->addUniform( info->shadowMatrix[2] );
1137     ss->addUniform( info->shadowMatrix[3] );
1138     ss->addUniform( _ambientFactor );
1139     ss->addUniform( _sunDiffuse );
1140     ss->addUniform( _sunSpecular );
1141     ss->addUniform( _sunDirection );
1142     ss->addUniform( _planes );
1143     ss->addUniform( _shadowNumber );
1144     ss->addUniform( _shadowDistances );
1145     ss->addUniform( _fogColor );
1146     ss->addUniform( _fogDensity );
1147
1148     osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1149     g->setUseDisplayList(false);
1150     simgear::EffectGeode* eg = new simgear::EffectGeode;
1151     osg::ref_ptr<SGReaderWriterOptions> opt;
1152     opt = SGReaderWriterOptions::fromPath(globals->get_fg_root());
1153     opt->setPropertyNode(globals->get_props());
1154     simgear::Effect* effect = simgear::makeEffect(pass->effect, true, opt.get());
1155     if (effect) {
1156         eg->setEffect( effect );
1157     }
1158
1159     eg->setName(pass->name+"Quad");
1160     eg->setCullingActive(false);
1161     eg->addDrawable(g);
1162     camera->addChild(eg);
1163
1164     return camera;
1165 }
1166
1167 osg::Camera* 
1168 FGRenderer::buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage )
1169 {
1170     osg::Camera* camera = buildDeferredFullscreenCamera(info, static_cast<const FGRenderingPipeline::Pass*>(stage));
1171     info->addCamera(stage->name, camera, stage->scaleFactor, true);
1172
1173     camera->setCullCallback( new FGDeferredRenderingCameraCullCallback(stage->name, info, stage->needsDuDv) );
1174     camera->setGraphicsContext(gc);
1175     camera->setViewport(new Viewport);
1176     camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
1177     buildAttachments(info, camera, stage->name, stage->attachments);
1178     camera->setDrawBuffer(GL_FRONT);
1179     camera->setReadBuffer(GL_FRONT);
1180     camera->setClearColor( osg::Vec4( 1., 1., 1., 1. ) );
1181     camera->setClearMask( GL_COLOR_BUFFER_BIT );
1182     camera->setViewMatrix(osg::Matrix::identity());
1183     camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1184
1185     osg::StateSet* ss = camera->getOrCreateStateSet();
1186     if (stage->needsDuDv) {
1187         ss->addUniform( info->du );
1188         ss->addUniform( info->dv );
1189     }
1190
1191     return camera;
1192 }
1193
1194 void
1195 FGRenderer::buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const FGRenderingPipeline::Stage* stage, osg::GraphicsContext* gc )
1196 {
1197     camera->setName( "DisplayC" );
1198     camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( stage->name, info ) );
1199     camera->setReferenceFrame(Transform::ABSOLUTE_RF);
1200     camera->setAllowEventFocus(false);
1201     osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1202     g->setUseDisplayList(false); //DEBUG
1203     simgear::EffectGeode* eg = new simgear::EffectGeode;
1204     osg::ref_ptr<SGReaderWriterOptions> opt;
1205     opt = SGReaderWriterOptions::fromPath(globals->get_fg_root());
1206     opt->setPropertyNode(globals->get_props());
1207     simgear::Effect* effect = simgear::makeEffect(stage->effect, true, opt.get());
1208     if (!effect) {
1209         SG_LOG(SG_VIEW, SG_ALERT, stage->effect + " not found");
1210         return;
1211     }
1212     eg->setEffect(effect);
1213     eg->setCullingActive(false);
1214     eg->addDrawable(g);
1215     camera->setViewMatrix(osg::Matrix::identity());
1216     camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1217     camera->addChild(eg);
1218
1219     osg::StateSet* ss = camera->getOrCreateStateSet();
1220     ss->addUniform( _depthInColor );
1221     ss->addUniform( info->projInverse );
1222     ss->addUniform( info->viewInverse );
1223     ss->addUniform( info->view );
1224     ss->addUniform( info->bufferSize );
1225     ss->addUniform( info->worldPosCart );
1226     ss->addUniform( info->worldPosGeod );
1227     ss->addUniform( info->shadowMatrix[0] );
1228     ss->addUniform( info->shadowMatrix[1] );
1229     ss->addUniform( info->shadowMatrix[2] );
1230     ss->addUniform( info->shadowMatrix[3] );
1231     ss->addUniform( _ambientFactor );
1232     ss->addUniform( _sunDiffuse );
1233     ss->addUniform( _sunSpecular );
1234     ss->addUniform( _sunDirection );
1235     ss->addUniform( _planes );
1236     ss->addUniform( _shadowNumber );
1237     ss->addUniform( _shadowDistances );
1238     ss->addUniform( _fogColor );
1239     ss->addUniform( _fogDensity );
1240 }
1241
1242 void
1243 FGRenderer::buildStage(CameraInfo* info,
1244                         FGRenderingPipeline::Stage* stage,
1245                         CameraGroup* cgroup,
1246                         osg::Camera* mainCamera,
1247                         const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
1248 {
1249     if (!stage->valid())
1250         return;
1251
1252     ref_ptr<Camera> camera;
1253     bool needOffsets = false;
1254     if (stage->type == "geometry") {
1255         camera = buildDeferredGeometryCamera(info, gc, stage->name, stage->attachments);
1256         needOffsets = true;
1257     } else if (stage->type == "lighting") {
1258         camera = buildDeferredLightingCamera(info, gc, stage);
1259         needOffsets = true;
1260     } else if (stage->type == "shadow")
1261         camera = buildDeferredShadowCamera(info, gc, stage->name, stage->attachments);
1262     else if (stage->type == "fullscreen")
1263         camera = buildDeferredFullscreenCamera(info, gc, stage);
1264     else if (stage->type == "display") {
1265         camera = mainCamera;
1266         buildDeferredDisplayCamera(camera, info, stage, gc);
1267     } else
1268         throw sg_exception("Stage type is not supported");
1269
1270     if (needOffsets)
1271         cgroup->getViewer()->addSlave(camera, projection, view, false);
1272     else
1273         cgroup->getViewer()->addSlave(camera, false);
1274     installCullVisitor(camera);
1275     int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
1276     if (stage->type == "display")
1277         info->addCamera( stage->type, camera, slaveIndex, true );
1278     info->getRenderStageInfo(stage->name).slaveIndex = slaveIndex;
1279 }
1280
1281 osg::Node*
1282 FGRenderer::buildLightingSkyCloudsPass(FGRenderingPipeline::Pass* pass)
1283 {
1284     Group* group = new Group;
1285     StateSet* ss = group->getOrCreateStateSet();
1286     ss->setAttributeAndModes( new osg::ColorMask( true, true, true, false ), osg::StateAttribute::ON );
1287     group->addChild( _sky->getPreRoot() );
1288     group->addChild( _sky->getCloudRoot() );
1289     return group;
1290 }
1291
1292 osg::Node*
1293 FGRenderer::buildLightingLightsPass(CameraInfo* info, FGRenderingPipeline::Pass* pass)
1294 {
1295     osg::Camera* lightCam = new osg::Camera;
1296     StateSet* ss = lightCam->getOrCreateStateSet();
1297     ss->addUniform( _planes );
1298     ss->addUniform( info->bufferSize );
1299     ss->addUniform( _fogColor );
1300     ss->addUniform( _fogDensity );
1301     lightCam->setName( "LightCamera" );
1302     lightCam->setClearMask(0);
1303     lightCam->setAllowEventFocus(false);
1304     lightCam->setReferenceFrame(osg::Transform::RELATIVE_RF);
1305     lightCam->setRenderOrder(osg::Camera::NESTED_RENDER,pass->orderNum);
1306     lightCam->setViewMatrix(osg::Matrix::identity());
1307     lightCam->setProjectionMatrix(osg::Matrix::identity());
1308     lightCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1309     lightCam->setCullMask( simgear::MODELLIGHT_BIT | simgear::PANEL2D_BIT | simgear::PERMANENTLIGHT_BIT);
1310     lightCam->setInheritanceMask( osg::CullSettings::ALL_VARIABLES & ~osg::CullSettings::CULL_MASK );
1311     lightCam->addChild( mDeferredRealRoot.get() );
1312
1313     return lightCam;
1314 }
1315
1316 osg::Node*
1317 FGRenderer::buildPass(CameraInfo* info, FGRenderingPipeline::Pass* pass)
1318 {
1319     if (!pass->valid())
1320         return 0;
1321
1322     ref_ptr<Node> node;
1323     if (pass->type == "sky-clouds")
1324         node = buildLightingSkyCloudsPass(pass);
1325     else if (pass->type == "fullscreen")
1326         node = buildDeferredFullscreenCamera(info, pass);
1327     else if (pass->type == "lights")
1328         node = buildLightingLightsPass(info, pass);
1329     else
1330         throw sg_exception("Pass type is not supported");
1331
1332     return node.release();
1333 }
1334
1335 void
1336 FGRenderer::buildBuffers(FGRenderingPipeline* rpipe, CameraInfo* info)
1337 {
1338     for (size_t i = 0; i < rpipe->buffers.size(); ++i) {
1339         osg::ref_ptr<FGRenderingPipeline::Buffer> buffer = rpipe->buffers[i];
1340         if (buffer->valid()) {
1341             bool fullscreen = buffer->width == -1 && buffer->height == -1;
1342             info->addBuffer(buffer->name, buildDeferredBuffer( buffer->internalFormat,
1343                                                                 buffer->sourceFormat,
1344                                                                 buffer->sourceType,
1345                                                                 buffer->wrapMode,
1346                                                                 buffer->shadowComparison),
1347                             fullscreen ? buffer->scaleFactor : 0.0f);
1348             if (!fullscreen) {
1349                 info->getBuffer(buffer->name)->setTextureSize(buffer->width, buffer->height);
1350             }
1351         }
1352     }
1353 }
1354
1355 CameraInfo* FGRenderer::buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
1356                                     const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
1357 {
1358     CameraInfo* info = new CameraInfo(flags);
1359     buildBuffers(rpipe, info);
1360     
1361     for (size_t i = 0; i < rpipe->stages.size(); ++i) {
1362         osg::ref_ptr<FGRenderingPipeline::Stage> stage = rpipe->stages[i];
1363         buildStage(info, stage, cgroup, camera, view, projection, gc);
1364     }
1365
1366     cgroup->addCamera(info);
1367
1368     return info;
1369 }
1370
1371 void
1372 FGRenderer::setupView( void )
1373 {
1374     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
1375     osg::initNotifyLevel();
1376
1377     // The number of polygon-offset "units" to place between layers.  In
1378     // principle, one is supposed to be enough.  In practice, I find that
1379     // my hardware/driver requires many more.
1380     osg::PolygonOffset::setUnitsMultiplier(1);
1381     osg::PolygonOffset::setFactorMultiplier(1);
1382
1383 // build the sky    
1384     // The sun and moon diameters are scaled down numbers of the
1385     // actual diameters. This was needed to fit both the sun and the
1386     // moon within the distance to the far clip plane.
1387     // Moon diameter:    3,476 kilometers
1388     // Sun diameter: 1,390,000 kilometers
1389     osg::ref_ptr<SGReaderWriterOptions> opt;
1390     opt = SGReaderWriterOptions::fromPath(globals->get_fg_root());
1391     opt->setPropertyNode(globals->get_props());
1392     _sky->build( 80000.0, 80000.0,
1393                   463.3, 361.8,
1394                   *globals->get_ephem(),
1395                   fgGetNode("/environment", true),
1396                   opt.get());
1397     
1398     viewer->getCamera()
1399         ->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1400     
1401     osg::StateSet* stateSet = mRoot->getOrCreateStateSet();
1402
1403     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
1404     
1405     stateSet->setAttribute(new osg::Depth(osg::Depth::LESS));
1406     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
1407
1408     stateSet->setAttribute(new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01));
1409     stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF);
1410     stateSet->setAttribute(new osg::BlendFunc);
1411     stateSet->setMode(GL_BLEND, osg::StateAttribute::OFF);
1412
1413     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
1414     
1415     // this will be set below
1416     stateSet->setMode(GL_NORMALIZE, osg::StateAttribute::OFF);
1417
1418     osg::Material* material = new osg::Material;
1419     stateSet->setAttribute(material);
1420     
1421     stateSet->setTextureAttribute(0, new osg::TexEnv);
1422     stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
1423
1424     osg::Hint* hint = new osg::Hint(GL_FOG_HINT, GL_DONT_CARE);
1425     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/fog"));
1426     stateSet->setAttribute(hint);
1427     hint = new osg::Hint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
1428     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/polygon-smooth"));
1429     stateSet->setAttribute(hint);
1430     hint = new osg::Hint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
1431     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/line-smooth"));
1432     stateSet->setAttribute(hint);
1433     hint = new osg::Hint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
1434     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/point-smooth"));
1435     stateSet->setAttribute(hint);
1436     hint = new osg::Hint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
1437     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/perspective-correction"));
1438     stateSet->setAttribute(hint);
1439
1440     osg::Group* sceneGroup = new osg::Group;
1441     sceneGroup->addChild(globals->get_scenery()->get_scene_graph());
1442     sceneGroup->setNodeMask(~simgear::BACKGROUND_BIT);
1443
1444     //sceneGroup->addChild(thesky->getCloudRoot());
1445
1446     stateSet = sceneGroup->getOrCreateStateSet();
1447     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
1448
1449     // need to update the light on every frame
1450     // OSG LightSource objects are rather confusing. OSG only supports
1451     // the 10 lights specified by OpenGL itself; if more than one
1452     // LightSource in the scene graph have the same light number, it's
1453     // indeterminate which values will be used to render geometry that
1454     // has that light number enabled. Also, adding children to a
1455     // LightSource is just a shortcut for setting up a state set that
1456     // has the corresponding OpenGL light enabled: a LightSource will
1457     // affect geometry anywhere in the scene graph that has its light
1458     // number enabled in a state set. 
1459     LightSource* lightSource = new LightSource;
1460     lightSource->getLight()->setDataVariance(Object::DYNAMIC);
1461     // relative because of CameraView being just a clever transform node
1462     lightSource->setReferenceFrame(osg::LightSource::RELATIVE_RF);
1463     lightSource->setLocalStateSetModes(osg::StateAttribute::ON);
1464     lightSource->setUpdateCallback(new FGLightSourceUpdateCallback);
1465     mRealRoot->addChild(lightSource);
1466     // we need a white diffuse light for the phase of the moon
1467     osg::LightSource* sunLight = new osg::LightSource;
1468     sunLight->getLight()->setDataVariance(Object::DYNAMIC);
1469     sunLight->getLight()->setLightNum(1);
1470     sunLight->setUpdateCallback(new FGLightSourceUpdateCallback(true));
1471     sunLight->setReferenceFrame(osg::LightSource::RELATIVE_RF);
1472     sunLight->setLocalStateSetModes(osg::StateAttribute::ON);
1473     
1474     // Hang a StateSet above the sky subgraph in order to turn off
1475     // light 0
1476     Group* skyGroup = new Group;
1477     StateSet* skySS = skyGroup->getOrCreateStateSet();
1478     skySS->setMode(GL_LIGHT0, StateAttribute::OFF);
1479     skyGroup->addChild(_sky->getPreRoot());
1480     sunLight->addChild(skyGroup);
1481     mRoot->addChild(sceneGroup);
1482     if ( _classicalRenderer )
1483         mRoot->addChild(sunLight);
1484     
1485     // Clouds are added to the scene graph later
1486     stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
1487     stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
1488     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
1489     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
1490
1491     // enable disable specular highlights.
1492     // is the place where we might plug in an other fragment shader ...
1493     osg::LightModel* lightModel = new osg::LightModel;
1494     lightModel->setUpdateCallback(new FGLightModelUpdateCallback);
1495     stateSet->setAttribute(lightModel);
1496
1497     // switch to enable wireframe
1498     osg::PolygonMode* polygonMode = new osg::PolygonMode;
1499     polygonMode->setUpdateCallback(new FGWireFrameModeUpdateCallback);
1500     stateSet->setAttributeAndModes(polygonMode);
1501
1502     // scene fog handling
1503     osg::Fog* fog = new osg::Fog;
1504     fog->setUpdateCallback(new FGFogUpdateCallback);
1505     stateSet->setAttributeAndModes(fog);
1506     stateSet->setUpdateCallback(new FGFogEnableUpdateCallback);
1507
1508     // plug in the GUI
1509     osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
1510     if (guiCamera) {
1511         
1512         osg::Geode* geode = new osg::Geode;
1513         geode->addDrawable(new SGPuDrawable);
1514         geode->addDrawable(new SGHUDDrawable);
1515         guiCamera->addChild(geode);
1516       
1517         
1518       guiCamera->addChild(FGPanelNode::create2DPanelNode());
1519     }
1520     
1521     osg::Switch* sw = new osg::Switch;
1522     sw->setUpdateCallback(new FGScenerySwitchCallback);
1523     sw->addChild(mRoot.get());
1524     mRealRoot->addChild(sw);
1525     // The clouds are attached directly to the scene graph root
1526     // because, in theory, they don't want the same default state set
1527     // as the rest of the scene. This may not be true in practice.
1528         if ( _classicalRenderer ) {
1529                 mRealRoot->addChild(_sky->getCloudRoot());
1530                 mRealRoot->addChild(FGCreateRedoutNode());
1531         }
1532     // Attach empty program to the scene root so that shader programs
1533     // don't leak into state sets (effects) that shouldn't have one.
1534     stateSet = mRealRoot->getOrCreateStateSet();
1535     stateSet->setAttributeAndModes(new osg::Program, osg::StateAttribute::ON);
1536
1537     mDeferredRealRoot->addChild( mRealRoot.get() );
1538
1539     DeletionManager::install(mRealRoot.get());
1540 }
1541
1542 // Update all Visuals (redraws anything graphics related)
1543 void
1544 FGRenderer::update( ) {
1545     if (!_scenery_loaded->getBoolValue())
1546     {
1547         _splash_alpha->setDoubleValue(1.0);
1548         return;
1549     }
1550     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
1551
1552     if (_splash_alpha->getDoubleValue()>0.0)
1553     {
1554         // Fade out the splash screen
1555         const double fade_time = 0.5;
1556         const double fade_steps_per_sec = 10;
1557         double delay_time = SGMiscd::min(fade_time/fade_steps_per_sec,
1558                                          (SGTimeStamp::now() - _splash_time).toSecs());
1559         _splash_time = SGTimeStamp::now();
1560         double sAlpha = _splash_alpha->getDoubleValue();
1561         sAlpha -= SGMiscd::max(0.0,delay_time/fade_time);
1562         FGScenerySwitchCallback::scenery_enabled = (sAlpha<1.0);
1563         _splash_alpha->setDoubleValue((sAlpha < 0) ? 0.0 : sAlpha);
1564     }
1565
1566     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
1567         if (!_classicalRenderer ) {
1568                 _ambientFactor->set( toOsg(l->scene_ambient()) );
1569                 _sunDiffuse->set( toOsg(l->scene_diffuse()) );
1570                 _sunSpecular->set( toOsg(l->scene_specular()) );
1571                 _sunDirection->set( osg::Vec3f(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]) );
1572         }
1573
1574     // update fog params
1575     double actual_visibility;
1576     if (_cloud_status->getBoolValue()) {
1577         actual_visibility = _sky->get_visibility();
1578     } else {
1579         actual_visibility = _visibility_m->getDoubleValue();
1580     }
1581
1582     // idle_state is now 1000 meaning we've finished all our
1583     // initializations and are running the main loop, so this will
1584     // now work without seg faulting the system.
1585
1586     FGViewer *current__view = globals->get_current_view();
1587     // Force update of center dependent values ...
1588     current__view->set_dirty();
1589   
1590     osg::Camera *camera = viewer->getCamera();
1591
1592     bool skyblend = _skyblend->getBoolValue();
1593     if ( skyblend ) {
1594         
1595         if ( _textures->getBoolValue() ) {
1596             SGVec4f clearColor(l->adj_fog_color());
1597             camera->setClearColor(toOsg(clearColor));
1598         }
1599     } else {
1600         SGVec4f clearColor(l->sky_color());
1601         camera->setClearColor(toOsg(clearColor));
1602     }
1603
1604     // update fog params if visibility has changed
1605     double visibility_meters = _visibility_m->getDoubleValue();
1606     _sky->set_visibility(visibility_meters);
1607
1608     double altitude_m = _altitude_ft->getDoubleValue() * SG_FEET_TO_METER;
1609     _sky->modify_vis( altitude_m, 0.0 /* time factor, now unused */);
1610
1611     // update the sky dome
1612     if ( skyblend ) {
1613
1614         // The sun and moon distances are scaled down versions
1615         // of the actual distance to get both the moon and the sun
1616         // within the range of the far clip plane.
1617         // Moon distance:    384,467 kilometers
1618         // Sun distance: 150,000,000 kilometers
1619
1620         double sun_horiz_eff, moon_horiz_eff;
1621         if (_horizon_effect->getBoolValue()) {
1622             sun_horiz_eff
1623                 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
1624                                              0.0),
1625                              0.33) / 3.0;
1626             moon_horiz_eff
1627                 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_moon_angle()),
1628                                              0.0),
1629                              0.33)/3.0;
1630         } else {
1631            sun_horiz_eff = moon_horiz_eff = 1.0;
1632         }
1633
1634         SGSkyState sstate;
1635         sstate.pos       = current__view->getViewPosition();
1636         sstate.pos_geod  = current__view->getPosition();
1637         sstate.ori       = current__view->getViewOrientation();
1638         sstate.spin      = l->get_sun_rotation();
1639         sstate.gst       = globals->get_time_params()->getGst();
1640         sstate.sun_dist  = 50000.0 * sun_horiz_eff;
1641         sstate.moon_dist = 40000.0 * moon_horiz_eff;
1642         sstate.sun_angle = l->get_sun_angle();
1643
1644         SGSkyColor scolor;
1645         scolor.sky_color   = SGVec3f(l->sky_color().data());
1646         scolor.adj_sky_color = SGVec3f(l->adj_sky_color().data());
1647         scolor.fog_color   = SGVec3f(l->adj_fog_color().data());
1648         scolor.cloud_color = SGVec3f(l->cloud_color().data());
1649         scolor.sun_angle   = l->get_sun_angle();
1650         scolor.moon_angle  = l->get_moon_angle();
1651   
1652         double delta_time_sec = _sim_delta_sec->getDoubleValue();
1653         _sky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
1654         _sky->repaint( scolor, *globals->get_ephem() );
1655
1656             //OSGFIXME
1657 //         shadows->setupShadows(
1658 //           current__view->getLongitude_deg(),
1659 //           current__view->getLatitude_deg(),
1660 //           globals->get_time_params()->getGst(),
1661 //           globals->get_ephem()->getSunRightAscension(),
1662 //           globals->get_ephem()->getSunDeclination(),
1663 //           l->get_sun_angle());
1664
1665     }
1666
1667 //     sgEnviro.setLight(l->adj_fog_color());
1668 //     sgEnviro.startOfFrame(current__view->get_view_pos(), 
1669 //         current__view->get_world_up(),
1670 //         current__view->getLongitude_deg(),
1671 //         current__view->getLatitude_deg(),
1672 //         current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
1673 //         delta_time_sec);
1674
1675     // OSGFIXME
1676 //     sgEnviro.drawLightning();
1677
1678 //        double current_view_origin_airspeed_horiz_kt =
1679 //         fgGetDouble("/velocities/airspeed-kt", 0.0)
1680 //                        * cos( fgGetDouble("/orientation/pitch-deg", 0.0)
1681 //                                * SGD_DEGREES_TO_RADIANS);
1682
1683     // OSGFIXME
1684 //     if( is_internal )
1685 //         shadows->endOfFrame();
1686
1687     // need to call the update visitor once
1688     mFrameStamp->setCalendarTime(*globals->get_time_params()->getGmt());
1689     mUpdateVisitor->setViewData(current__view->getViewPosition(),
1690                                 current__view->getViewOrientation());
1691     SGVec3f direction(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]);
1692     mUpdateVisitor->setLight(direction, l->scene_ambient(),
1693                              l->scene_diffuse(), l->scene_specular(),
1694                              l->adj_fog_color(),
1695                              l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
1696     mUpdateVisitor->setVisibility(actual_visibility);
1697     simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
1698     osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
1699     cullMask |= simgear::GroundLightManager::instance()
1700         ->getLightNodeMask(mUpdateVisitor.get());
1701     if (_panel_hotspots->getBoolValue())
1702         cullMask |= simgear::PICK_BIT;
1703     CameraGroup::getDefault()->setCameraCullMasks(cullMask);
1704         if ( !_classicalRenderer ) {
1705                 _fogColor->set( toOsg( l->adj_fog_color() ) );
1706                 _fogDensity->set( float( mUpdateVisitor->getFogExp2Density() ) );
1707         }
1708 }
1709
1710 void
1711 FGRenderer::resize( int width, int height )
1712 {
1713     int curWidth = _xsize->getIntValue(),
1714         curHeight = _ysize->getIntValue();
1715     SG_LOG(SG_VIEW, SG_DEBUG, "FGRenderer::resize: new size " << width << " x " << height);
1716     if ((curHeight != height) || (curWidth != width)) {
1717     // must guard setting these, or PLIB-PUI fails with too many live interfaces
1718         _xsize->setIntValue(width);
1719         _ysize->setIntValue(height);
1720     }
1721 }
1722
1723 bool
1724 FGRenderer::pick(std::vector<SGSceneryPick>& pickList,
1725                  const osgGA::GUIEventAdapter* ea)
1726 {
1727     // wipe out the return ...
1728     pickList.clear();
1729     typedef osgUtil::LineSegmentIntersector::Intersections Intersections;
1730     Intersections intersections;
1731
1732     if (!computeIntersections(CameraGroup::getDefault(), ea, intersections))
1733         return false;
1734     for (Intersections::iterator hit = intersections.begin(),
1735              e = intersections.end();
1736          hit != e;
1737          ++hit) {
1738         const osg::NodePath& np = hit->nodePath;
1739         osg::NodePath::const_reverse_iterator npi;
1740         for (npi = np.rbegin(); npi != np.rend(); ++npi) {
1741             SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
1742             if (!ud)
1743                 continue;
1744             for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
1745                 SGPickCallback* pickCallback = ud->getPickCallback(i);
1746                 if (!pickCallback)
1747                     continue;
1748                 SGSceneryPick sceneryPick;
1749                 sceneryPick.info.local = toSG(hit->getLocalIntersectPoint());
1750                 sceneryPick.info.wgs84 = toSG(hit->getWorldIntersectPoint());
1751                 sceneryPick.callback = pickCallback;
1752                 pickList.push_back(sceneryPick);
1753             }
1754         }
1755     }
1756     return !pickList.empty();
1757 }
1758
1759 void
1760 FGRenderer::setViewer(osgViewer::Viewer* viewer_)
1761 {
1762     viewer = viewer_;
1763 }
1764
1765 void
1766 FGRenderer::setEventHandler(FGEventHandler* eventHandler_)
1767 {
1768     eventHandler = eventHandler_;
1769 }
1770
1771 void
1772 FGRenderer::addCamera(osg::Camera* camera, bool useSceneData)
1773 {
1774     mRealRoot->addChild(camera);
1775 }
1776
1777 void
1778 FGRenderer::removeCamera(osg::Camera* camera)
1779 {
1780     mRealRoot->removeChild(camera);
1781 }
1782                                     
1783 void
1784 FGRenderer::setPlanes( double zNear, double zFar )
1785 {
1786         _planes->set( osg::Vec3f( - zFar, - zFar * zNear, zFar - zNear ) );
1787 }
1788
1789 bool
1790 fgDumpSceneGraphToFile(const char* filename)
1791 {
1792     return osgDB::writeNodeFile(*mRealRoot.get(), filename);
1793 }
1794
1795 bool
1796 fgDumpTerrainBranchToFile(const char* filename)
1797 {
1798     return osgDB::writeNodeFile( *globals->get_scenery()->get_terrain_branch(),
1799                                  filename );
1800 }
1801
1802 // For debugging
1803 bool
1804 fgDumpNodeToFile(osg::Node* node, const char* filename)
1805 {
1806     return osgDB::writeNodeFile(*node, filename);
1807 }
1808
1809 namespace flightgear
1810 {
1811 using namespace osg;
1812
1813 class VisibleSceneInfoVistor : public NodeVisitor, CullStack
1814 {
1815 public:
1816     VisibleSceneInfoVistor()
1817         : NodeVisitor(CULL_VISITOR, TRAVERSE_ACTIVE_CHILDREN)
1818     {
1819         setCullingMode(CullSettings::SMALL_FEATURE_CULLING
1820                        | CullSettings::VIEW_FRUSTUM_CULLING);
1821         setComputeNearFarMode(CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1822     }
1823
1824     VisibleSceneInfoVistor(const VisibleSceneInfoVistor& rhs)
1825     {
1826     }
1827
1828     META_NodeVisitor("flightgear","VisibleSceneInfoVistor")
1829
1830     typedef std::map<const std::string,int> InfoMap;
1831
1832     void getNodeInfo(Node* node)
1833     {
1834         const char* typeName = typeid(*node).name();
1835         classInfo[typeName]++;
1836         const std::string& nodeName = node->getName();
1837         if (!nodeName.empty())
1838             nodeInfo[nodeName]++;
1839     }
1840
1841     void dumpInfo()
1842     {
1843         using namespace std;
1844         typedef vector<InfoMap::iterator> FreqVector;
1845         cout << "class info:\n";
1846         FreqVector classes;
1847         for (InfoMap::iterator itr = classInfo.begin(), end = classInfo.end();
1848              itr != end;
1849              ++itr)
1850             classes.push_back(itr);
1851         sort(classes.begin(), classes.end(), freqComp);
1852         for (FreqVector::iterator itr = classes.begin(), end = classes.end();
1853              itr != end;
1854              ++itr) {
1855             cout << (*itr)->first << " " << (*itr)->second << "\n";
1856         }
1857         cout << "\nnode info:\n";
1858         FreqVector nodes;
1859         for (InfoMap::iterator itr = nodeInfo.begin(), end = nodeInfo.end();
1860              itr != end;
1861              ++itr)
1862             nodes.push_back(itr);
1863
1864         sort (nodes.begin(), nodes.end(), freqComp);
1865         for (FreqVector::iterator itr = nodes.begin(), end = nodes.end();
1866              itr != end;
1867              ++itr) {
1868             cout << (*itr)->first << " " << (*itr)->second << "\n";
1869         }
1870         cout << endl;
1871     }
1872     
1873     void doTraversal(Camera* camera, Node* root, Viewport* viewport)
1874     {
1875         ref_ptr<RefMatrix> projection
1876             = createOrReuseMatrix(camera->getProjectionMatrix());
1877         ref_ptr<RefMatrix> mv = createOrReuseMatrix(camera->getViewMatrix());
1878         if (!viewport)
1879             viewport = camera->getViewport();
1880         if (viewport)
1881             pushViewport(viewport);
1882         pushProjectionMatrix(projection.get());
1883         pushModelViewMatrix(mv.get(), Transform::ABSOLUTE_RF);
1884         root->accept(*this);
1885         popModelViewMatrix();
1886         popProjectionMatrix();
1887         if (viewport)
1888             popViewport();
1889         dumpInfo();
1890     }
1891
1892     void apply(Node& node)
1893     {
1894         if (isCulled(node))
1895             return;
1896         pushCurrentMask();
1897         getNodeInfo(&node);
1898         traverse(node);
1899         popCurrentMask();
1900     }
1901     void apply(Group& node)
1902     {
1903         if (isCulled(node))
1904             return;
1905         pushCurrentMask();
1906         getNodeInfo(&node);
1907         traverse(node);
1908         popCurrentMask();
1909     }
1910
1911     void apply(Transform& node)
1912     {
1913         if (isCulled(node))
1914             return;
1915         pushCurrentMask();
1916         ref_ptr<RefMatrix> matrix = createOrReuseMatrix(*getModelViewMatrix());
1917         node.computeLocalToWorldMatrix(*matrix,this);
1918         pushModelViewMatrix(matrix.get(), node.getReferenceFrame());
1919         getNodeInfo(&node);
1920         traverse(node);
1921         popModelViewMatrix();
1922         popCurrentMask();
1923     }
1924
1925     void apply(Camera& camera)
1926     {
1927         // Save current cull settings
1928         CullSettings saved_cull_settings(*this);
1929
1930         // set cull settings from this Camera
1931         setCullSettings(camera);
1932         // inherit the settings from above
1933         inheritCullSettings(saved_cull_settings, camera.getInheritanceMask());
1934
1935         // set the cull mask.
1936         unsigned int savedTraversalMask = getTraversalMask();
1937         bool mustSetCullMask = (camera.getInheritanceMask()
1938                                 & osg::CullSettings::CULL_MASK) == 0;
1939         if (mustSetCullMask)
1940             setTraversalMask(camera.getCullMask());
1941
1942         osg::RefMatrix* projection = 0;
1943         osg::RefMatrix* modelview = 0;
1944
1945         if (camera.getReferenceFrame()==osg::Transform::RELATIVE_RF) {
1946             if (camera.getTransformOrder()==osg::Camera::POST_MULTIPLY) {
1947                 projection = createOrReuseMatrix(*getProjectionMatrix()
1948                                                  *camera.getProjectionMatrix());
1949                 modelview = createOrReuseMatrix(*getModelViewMatrix()
1950                                                 * camera.getViewMatrix());
1951             }
1952             else {              // pre multiply 
1953                 projection = createOrReuseMatrix(camera.getProjectionMatrix()
1954                                                  * (*getProjectionMatrix()));
1955                 modelview = createOrReuseMatrix(camera.getViewMatrix()
1956                                                 * (*getModelViewMatrix()));
1957             }
1958         } else {
1959             // an absolute reference frame
1960             projection = createOrReuseMatrix(camera.getProjectionMatrix());
1961             modelview = createOrReuseMatrix(camera.getViewMatrix());
1962         }
1963         if (camera.getViewport())
1964             pushViewport(camera.getViewport());
1965
1966         pushProjectionMatrix(projection);
1967         pushModelViewMatrix(modelview, camera.getReferenceFrame());    
1968
1969         traverse(camera);
1970     
1971         // restore the previous model view matrix.
1972         popModelViewMatrix();
1973
1974         // restore the previous model view matrix.
1975         popProjectionMatrix();
1976
1977         if (camera.getViewport()) popViewport();
1978
1979         // restore the previous traversal mask settings
1980         if (mustSetCullMask)
1981             setTraversalMask(savedTraversalMask);
1982
1983         // restore the previous cull settings
1984         setCullSettings(saved_cull_settings);
1985     }
1986
1987 protected:
1988     // sort in reverse
1989     static bool freqComp(const InfoMap::iterator& lhs, const InfoMap::iterator& rhs)
1990     {
1991         return lhs->second > rhs->second;
1992     }
1993     InfoMap classInfo;
1994     InfoMap nodeInfo;
1995 };
1996
1997 bool printVisibleSceneInfo(FGRenderer* renderer)
1998 {
1999     osgViewer::Viewer* viewer = renderer->getViewer();
2000     VisibleSceneInfoVistor vsv;
2001     Viewport* vp = 0;
2002     if (!viewer->getCamera()->getViewport() && viewer->getNumSlaves() > 0) {
2003         const View::Slave& slave = viewer->getSlave(0);
2004         vp = slave._camera->getViewport();
2005     }
2006     vsv.doTraversal(viewer->getCamera(), viewer->getSceneData(), vp);
2007     return true;
2008 }
2009
2010 }
2011 // end of renderer.cxx
2012