1 // renderer.cxx -- top level sim routines
3 // Written by Curtis Olson, started May 1997.
4 // This file contains parts of main.cxx prior to october 2004
6 // Copyright (C) 1997 - 2002 Curtis L. Olson - http://www.flightgear.org/~curt
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 // General Public License for more details.
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
30 #include <simgear/compiler.h>
38 #include <boost/foreach.hpp>
40 #include <osg/ref_ptr>
41 #include <osg/AlphaFunc>
42 #include <osg/BlendFunc>
44 #include <osg/CullFace>
45 #include <osg/CullStack>
51 #include <osg/LightModel>
52 #include <osg/LightSource>
53 #include <osg/Material>
55 #include <osg/NodeCallback>
57 #include <osg/PolygonMode>
58 #include <osg/PolygonOffset>
59 #include <osg/Program>
60 #include <osg/Version>
63 #include <osgUtil/LineSegmentIntersector>
65 #include <osg/io_utils>
66 #include <osgDB/WriteFile>
67 #include <osgViewer/Renderer>
69 #include <simgear/scene/material/matlib.hxx>
70 #include <simgear/scene/material/EffectCullVisitor.hxx>
71 #include <simgear/scene/material/Effect.hxx>
72 #include <simgear/scene/material/EffectGeode.hxx>
73 #include <simgear/scene/material/EffectBuilder.hxx>
74 #include <simgear/scene/model/animation.hxx>
75 #include <simgear/scene/model/placement.hxx>
76 #include <simgear/scene/sky/sky.hxx>
77 #include <simgear/scene/util/DeletionManager.hxx>
78 #include <simgear/scene/util/SGUpdateVisitor.hxx>
79 #include <simgear/scene/util/RenderConstants.hxx>
80 #include <simgear/scene/util/SGSceneUserData.hxx>
81 #include <simgear/scene/tgdb/GroundLightManager.hxx>
82 #include <simgear/scene/tgdb/pt_lights.hxx>
83 #include <simgear/scene/tgdb/userdata.hxx>
84 #include <simgear/structure/OSGUtils.hxx>
85 #include <simgear/props/props.hxx>
86 #include <simgear/timing/sg_time.hxx>
87 #include <simgear/ephemeris/ephemeris.hxx>
88 #include <simgear/math/sg_random.h>
90 #include <Time/light.hxx>
91 #include <Time/light.hxx>
92 #include <Cockpit/panel.hxx>
94 #include <Model/panelnode.hxx>
95 #include <Model/modelmgr.hxx>
96 #include <Model/acmodel.hxx>
97 #include <Scenery/scenery.hxx>
98 #include <Scenery/redout.hxx>
99 #include <GUI/new_gui.hxx>
102 #include <Instrumentation/HUD/HUD.hxx>
103 #include <Environment/precipitation_mgr.hxx>
104 #include <Environment/environment_mgr.hxx>
106 //#include <Main/main.hxx>
107 #include "viewer.hxx"
108 #include "viewmgr.hxx"
109 #include "splash.hxx"
110 #include "renderer.hxx"
111 #include "CameraGroup.hxx"
112 #include "FGEventHandler.hxx"
117 using namespace simgear;
118 using namespace flightgear;
120 class FGHintUpdateCallback : public osg::StateAttribute::Callback {
122 FGHintUpdateCallback(const char* configNode) :
123 mConfigNode(fgGetNode(configNode, true))
125 virtual void operator()(osg::StateAttribute* stateAttribute,
128 assert(dynamic_cast<osg::Hint*>(stateAttribute));
129 osg::Hint* hint = static_cast<osg::Hint*>(stateAttribute);
131 const char* value = mConfigNode->getStringValue();
133 hint->setMode(GL_DONT_CARE);
134 else if (0 == strcmp(value, "nicest"))
135 hint->setMode(GL_NICEST);
136 else if (0 == strcmp(value, "fastest"))
137 hint->setMode(GL_FASTEST);
139 hint->setMode(GL_DONT_CARE);
142 SGPropertyNode_ptr mConfigNode;
146 class SGPuDrawable : public osg::Drawable {
150 // Dynamic stuff, do not store geometry
151 setUseDisplayList(false);
152 setDataVariance(Object::DYNAMIC);
154 osg::StateSet* stateSet = getOrCreateStateSet();
155 stateSet->setRenderBinDetails(1001, "RenderBin");
156 // speed optimization?
157 stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
158 // We can do translucent menus, so why not. :-)
159 stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
160 stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
161 stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
163 stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
165 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
166 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
168 virtual void drawImplementation(osg::RenderInfo& renderInfo) const
169 { drawImplementation(*renderInfo.getState()); }
170 void drawImplementation(osg::State& state) const
172 state.setActiveTextureUnit(0);
173 state.setClientActiveTextureUnit(0);
175 state.disableAllVertexArrays();
177 glPushAttrib(GL_ALL_ATTRIB_BITS);
178 glPushClientAttrib(~0u);
186 virtual osg::Object* cloneType() const { return new SGPuDrawable; }
187 virtual osg::Object* clone(const osg::CopyOp&) const { return new SGPuDrawable; }
192 class SGHUDDrawable : public osg::Drawable {
196 // Dynamic stuff, do not store geometry
197 setUseDisplayList(false);
198 setDataVariance(Object::DYNAMIC);
200 osg::StateSet* stateSet = getOrCreateStateSet();
201 stateSet->setRenderBinDetails(1000, "RenderBin");
203 // speed optimization?
204 stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
205 stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
206 stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
207 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
208 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
210 stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
212 virtual void drawImplementation(osg::RenderInfo& renderInfo) const
213 { drawImplementation(*renderInfo.getState()); }
214 void drawImplementation(osg::State& state) const
216 state.setActiveTextureUnit(0);
217 state.setClientActiveTextureUnit(0);
218 state.disableAllVertexArrays();
220 glPushAttrib(GL_ALL_ATTRIB_BITS);
221 glPushClientAttrib(~0u);
224 HUD *hud = static_cast<HUD*>(globals->get_subsystem("hud"));
233 virtual osg::Object* cloneType() const { return new SGHUDDrawable; }
234 virtual osg::Object* clone(const osg::CopyOp&) const { return new SGHUDDrawable; }
239 class FGLightSourceUpdateCallback : public osg::NodeCallback {
243 * @param isSun true if the light is the actual sun i.e., for
244 * illuminating the moon.
246 FGLightSourceUpdateCallback(bool isSun = false) : _isSun(isSun) {}
247 FGLightSourceUpdateCallback(const FGLightSourceUpdateCallback& nc,
249 : NodeCallback(nc, op), _isSun(nc._isSun)
251 META_Object(flightgear,FGLightSourceUpdateCallback);
253 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
255 assert(dynamic_cast<osg::LightSource*>(node));
256 osg::LightSource* lightSource = static_cast<osg::LightSource*>(node);
257 osg::Light* light = lightSource->getLight();
259 FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
261 // lighting is down during re-init
266 light->setAmbient(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
267 light->setDiffuse(Vec4(1.0f, 1.0f, 1.0f, 1.0f));
268 light->setSpecular(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
270 light->setAmbient(toOsg(l->scene_ambient()));
271 light->setDiffuse(toOsg(l->scene_diffuse()));
272 light->setSpecular(toOsg(l->scene_specular()));
274 osg::Vec4f position(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2], 0);
275 light->setPosition(position);
283 class FGWireFrameModeUpdateCallback : public osg::StateAttribute::Callback {
285 FGWireFrameModeUpdateCallback() :
286 mWireframe(fgGetNode("/sim/rendering/wireframe", true))
288 virtual void operator()(osg::StateAttribute* stateAttribute,
291 assert(dynamic_cast<osg::PolygonMode*>(stateAttribute));
292 osg::PolygonMode* polygonMode;
293 polygonMode = static_cast<osg::PolygonMode*>(stateAttribute);
295 if (mWireframe->getBoolValue())
296 polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
297 osg::PolygonMode::LINE);
299 polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
300 osg::PolygonMode::FILL);
303 SGPropertyNode_ptr mWireframe;
306 class FGLightModelUpdateCallback : public osg::StateAttribute::Callback {
308 FGLightModelUpdateCallback() :
309 mHighlights(fgGetNode("/sim/rendering/specular-highlight", true))
311 virtual void operator()(osg::StateAttribute* stateAttribute,
314 assert(dynamic_cast<osg::LightModel*>(stateAttribute));
315 osg::LightModel* lightModel;
316 lightModel = static_cast<osg::LightModel*>(stateAttribute);
319 FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
320 lightModel->setAmbientIntensity(toOsg(l->scene_ambient());
322 lightModel->setAmbientIntensity(osg::Vec4(0, 0, 0, 1));
324 lightModel->setTwoSided(true);
325 lightModel->setLocalViewer(false);
327 if (mHighlights->getBoolValue()) {
328 lightModel->setColorControl(osg::LightModel::SEPARATE_SPECULAR_COLOR);
330 lightModel->setColorControl(osg::LightModel::SINGLE_COLOR);
334 SGPropertyNode_ptr mHighlights;
337 class FGFogEnableUpdateCallback : public osg::StateSet::Callback {
339 FGFogEnableUpdateCallback() :
340 mFogEnabled(fgGetNode("/sim/rendering/fog", true))
342 virtual void operator()(osg::StateSet* stateSet, osg::NodeVisitor*)
344 if (strcmp(mFogEnabled->getStringValue(), "disabled") == 0) {
345 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
347 stateSet->setMode(GL_FOG, osg::StateAttribute::ON);
351 SGPropertyNode_ptr mFogEnabled;
354 class FGFogUpdateCallback : public osg::StateAttribute::Callback {
356 virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor* nv)
358 assert(dynamic_cast<SGUpdateVisitor*>(nv));
359 assert(dynamic_cast<osg::Fog*>(sa));
360 SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
361 osg::Fog* fog = static_cast<osg::Fog*>(sa);
362 fog->setMode(osg::Fog::EXP2);
363 fog->setColor(toOsg(updateVisitor->getFogColor()));
364 fog->setDensity(updateVisitor->getFogExp2Density());
368 // update callback for the switch node guarding that splash
369 class FGScenerySwitchCallback : public osg::NodeCallback {
371 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
373 assert(dynamic_cast<osg::Switch*>(node));
374 osg::Switch* sw = static_cast<osg::Switch*>(node);
376 bool enabled = scenery_enabled;
377 sw->setValue(0, enabled);
383 static bool scenery_enabled;
386 bool FGScenerySwitchCallback::scenery_enabled = false;
388 FGRenderer::FGRenderer() :
390 _ambientFactor( new osg::Uniform( "fg_SunAmbientColor", osg::Vec4f() ) ),
391 _sunDiffuse( new osg::Uniform( "fg_SunDiffuseColor", osg::Vec4f() ) ),
392 _sunSpecular( new osg::Uniform( "fg_SunSpecularColor", osg::Vec4f() ) ),
393 _sunDirection( new osg::Uniform( "fg_SunDirection", osg::Vec3f() ) ),
394 _planes( new osg::Uniform( "fg_Planes", osg::Vec3f() ) ),
395 _fogColor( new osg::Uniform( "fg_FogColor", osg::Vec4f(1.0, 1.0, 1.0, 1.0) ) ),
396 _fogDensity( new osg::Uniform( "fg_FogDensity", 0.0001f ) ),
397 _shadowNumber( new osg::Uniform( "fg_ShadowNumber", (int)4 ) ),
398 _shadowDistances( new osg::Uniform( "fg_ShadowDistances", osg::Vec4f(5.0, 50.0, 500.0, 5000.0 ) ) ),
399 _depthInColor( new osg::Uniform( "fg_DepthInColor", false ) )
401 // it's not the real root, whatever that means
402 _root = new osg::Group;
403 _root->setName("fakeRoot");
405 _updateVisitor = new SGUpdateVisitor;
407 // when Rembrandt is enabled, we use this group to access the whole
408 // scene. Since the only child is the _viewerSceneRoot, we could
409 // simply copy the reference, we don't need the additional group.
410 _deferredRealRoot = new osg::Group;
413 _cascadeFar[0] = 5.f;
414 _cascadeFar[1] = 50.f;
415 _cascadeFar[2] = 500.f;
416 _cascadeFar[3] = 5000.f;
419 FGRenderer::~FGRenderer()
421 SGPropertyChangeListenerVec::iterator i = _listeners.begin();
422 for (; i != _listeners.end(); ++i) {
426 // replace the viewer's scene completely
428 getViewer()->setSceneData(new osg::Group);
434 // Initialize various GL/view parameters
435 // XXX This should be called "preinit" or something, as it initializes
436 // critical parts of the scene graph in addition to the splash screen.
438 FGRenderer::splashinit( void )
440 // important that we reset the viewer sceneData here, to ensure the reference
441 // time for everything is in sync; otherwise on reset the Viewer and
442 // GraphicsWindow clocks are out of sync.
443 osgViewer::Viewer* viewer = getViewer();
444 viewer->setName("osgViewer");
445 _viewerSceneRoot = new osg::Group;
446 _viewerSceneRoot->setName("viewerSceneRoot");
447 viewer->setSceneData(_viewerSceneRoot);
449 ref_ptr<Node> splashNode = fgCreateSplashNode();
450 if (_classicalRenderer) {
451 _viewerSceneRoot->addChild(splashNode.get());
453 for ( CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
454 ii != CameraGroup::getDefault()->camerasEnd();
457 CameraInfo* info = ii->get();
458 Camera* camera = info->getCamera(DISPLAY_CAMERA);
459 if (camera == 0) continue;
461 camera->addChild(splashNode.get());
465 _frameStamp = new osg::FrameStamp;
466 viewer->setFrameStamp(_frameStamp.get());
467 // Scene doesn't seem to pass the frame stamp to the update
468 // visitor automatically.
469 _updateVisitor->setFrameStamp(_frameStamp.get());
470 viewer->setUpdateVisitor(_updateVisitor.get());
471 fgSetDouble("/sim/startup/splash-alpha", 1.0);
474 class ShadowMapSizeListener : public SGPropertyChangeListener {
476 virtual void valueChanged(SGPropertyNode* node) {
477 globals->get_renderer()->updateShadowMapSize(node->getIntValue());
481 class ShadowEnabledListener : public SGPropertyChangeListener {
483 virtual void valueChanged(SGPropertyNode* node) {
484 globals->get_renderer()->enableShadows(node->getBoolValue());
488 class ShadowNumListener : public SGPropertyChangeListener {
490 virtual void valueChanged(SGPropertyNode* node) {
491 globals->get_renderer()->updateCascadeNumber(node->getIntValue());
495 class ShadowRangeListener : public SGPropertyChangeListener {
497 virtual void valueChanged(SGPropertyNode* node) {
498 globals->get_renderer()->updateCascadeFar(node->getIndex(), node->getFloatValue());
503 FGRenderer::addChangeListener(SGPropertyChangeListener* l, const char* path)
505 _listeners.push_back(l);
506 fgAddChangeListener(l, path);
510 FGRenderer::init( void )
513 eventHandler = new FGEventHandler();
515 sgUserDataInit( globals->get_props() );
517 _classicalRenderer = !fgGetBool("/sim/rendering/rembrandt/enabled", false);
518 _shadowMapSize = fgGetInt( "/sim/rendering/shadows/map-size", 4096 );
519 addChangeListener( new ShadowMapSizeListener, "/sim/rendering/shadows/map-size" );
520 addChangeListener( new ShadowEnabledListener, "/sim/rendering/shadows/enabled" );
521 ShadowRangeListener* srl = new ShadowRangeListener;
522 addChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[0]");
523 fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[1]");
524 fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[2]");
525 fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[3]");
526 addChangeListener(new ShadowNumListener, "/sim/rendering/shadows/num-cascades");
527 _numCascades = fgGetInt("/sim/rendering/shadows/num-cascades", 4);
528 _cascadeFar[0] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[0]", 5.0f);
529 _cascadeFar[1] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[1]", 50.0f);
530 _cascadeFar[2] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[2]", 500.0f);
531 _cascadeFar[3] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[3]", 5000.0f);
532 updateCascadeNumber(_numCascades);
533 updateCascadeFar(0, _cascadeFar[0]);
534 updateCascadeFar(1, _cascadeFar[1]);
535 updateCascadeFar(2, _cascadeFar[2]);
536 updateCascadeFar(3, _cascadeFar[3]);
537 _useColorForDepth = fgGetBool( "/sim/rendering/rembrandt/use-color-for-depth", false );
538 _depthInColor->set( _useColorForDepth );
540 _renderer = fgGetString("/sim/rendering/rembrandt/renderer", "default-pipeline");
541 if (!_classicalRenderer)
542 _pipeline = makeRenderingPipeline(_renderer, 0);
543 _scenery_loaded = fgGetNode("/sim/sceneryloaded", true);
544 _position_finalized = fgGetNode("/sim/position-finalized", true);
546 _panel_hotspots = fgGetNode("/sim/panel-hotspots", true);
547 _virtual_cockpit = fgGetNode("/sim/virtual-cockpit", true);
549 _sim_delta_sec = fgGetNode("/sim/time/delta-sec", true);
551 _xsize = fgGetNode("/sim/startup/xsize", true);
552 _ysize = fgGetNode("/sim/startup/ysize", true);
553 _splash_alpha = fgGetNode("/sim/startup/splash-alpha", true);
555 _point_sprites = fgGetNode("/sim/rendering/point-sprites", true);
556 _enhanced_lighting = fgGetNode("/sim/rendering/enhanced-lighting", true);
557 _distance_attenuation = fgGetNode("/sim/rendering/distance-attenuation", true);
558 _horizon_effect = fgGetNode("/sim/rendering/horizon-effect", true);
560 _altitude_ft = fgGetNode("/position/altitude-ft", true);
562 _cloud_status = fgGetNode("/environment/clouds/status", true);
563 _visibility_m = fgGetNode("/environment/visibility-m", true);
565 bool use_point_sprites = _point_sprites->getBoolValue();
566 bool enhanced_lighting = _enhanced_lighting->getBoolValue();
567 bool distance_attenuation = _distance_attenuation->getBoolValue();
569 SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
570 distance_attenuation );
572 if (const char* tc = fgGetString("/sim/rendering/texture-compression", NULL)) {
573 if (strcmp(tc, "false") == 0 || strcmp(tc, "off") == 0 ||
574 strcmp(tc, "0") == 0 || strcmp(tc, "no") == 0 ||
575 strcmp(tc, "none") == 0) {
576 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::DoNotUseCompression);
577 } else if (strcmp(tc, "arb") == 0) {
578 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseARBCompression);
579 } else if (strcmp(tc, "dxt1") == 0) {
580 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT1Compression);
581 } else if (strcmp(tc, "dxt3") == 0) {
582 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT3Compression);
583 } else if (strcmp(tc, "dxt5") == 0) {
584 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT5Compression);
586 SG_LOG(SG_VIEW, SG_WARN, "Unknown texture compression setting!");
590 // create sky, but can't build until setupView, since we depend
591 // on other subsystems to be inited, eg Ephemeris
594 SGPath texture_path(globals->get_fg_root());
595 texture_path.append("Textures");
596 texture_path.append("Sky");
597 for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
598 SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
599 _sky->add_cloud_layer(layer);
602 _sky->texture_path( texture_path.str() );
604 if (!_classicalRenderer) {
605 eventHandler->setChangeStatsCameraRenderOrder( true );
609 void installCullVisitor(Camera* camera)
611 osgViewer::Renderer* renderer
612 = static_cast<osgViewer::Renderer*>(camera->getRenderer());
613 for (int i = 0; i < 2; ++i) {
614 osgUtil::SceneView* sceneView = renderer->getSceneView(i);
616 osg::ref_ptr<osgUtil::CullVisitor::Identifier> identifier;
617 identifier = sceneView->getCullVisitor()->getIdentifier();
618 sceneView->setCullVisitor(new simgear::EffectCullVisitor);
619 sceneView->getCullVisitor()->setIdentifier(identifier.get());
621 identifier = sceneView->getCullVisitorLeft()->getIdentifier();
622 sceneView->setCullVisitorLeft(sceneView->getCullVisitor()->clone());
623 sceneView->getCullVisitorLeft()->setIdentifier(identifier.get());
625 identifier = sceneView->getCullVisitorRight()->getIdentifier();
626 sceneView->setCullVisitorRight(sceneView->getCullVisitor()->clone());
627 sceneView->getCullVisitorRight()->setIdentifier(identifier.get());
633 FGRenderer::buildRenderingPipeline(CameraGroup* cgroup, unsigned flags, Camera* camera,
635 const Matrix& projection,
636 osg::GraphicsContext* gc,
637 bool useMasterSceneData)
639 CameraInfo* info = 0;
640 if (!_classicalRenderer && (flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0)
641 info = buildDeferredPipeline( cgroup, flags, camera, view, projection, gc );
646 if ((flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0)
647 _classicalRenderer = true;
648 return buildClassicalPipeline( cgroup, flags, camera, view, projection, useMasterSceneData );
653 FGRenderer::buildClassicalPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
654 const osg::Matrix& view,
655 const osg::Matrix& projection,
656 bool useMasterSceneData)
658 CameraInfo* info = new CameraInfo(flags);
659 // The camera group will always update the camera
660 camera->setReferenceFrame(Transform::ABSOLUTE_RF);
661 info->name = "classic";
663 Camera* farCamera = 0;
664 if ((flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0) {
665 farCamera = new Camera;
666 farCamera->setName("farCamera");
667 farCamera->setAllowEventFocus(camera->getAllowEventFocus());
668 farCamera->setGraphicsContext(camera->getGraphicsContext());
669 farCamera->setCullingMode(camera->getCullingMode());
670 farCamera->setInheritanceMask(camera->getInheritanceMask());
671 farCamera->setReferenceFrame(Transform::ABSOLUTE_RF);
672 // Each camera's viewport is written when the window is
673 // resized; if the the viewport isn't copied here, it gets updated
674 // twice and ends up with the wrong value.
675 farCamera->setViewport(simgear::clone(camera->getViewport()));
676 farCamera->setDrawBuffer(camera->getDrawBuffer());
677 farCamera->setReadBuffer(camera->getReadBuffer());
678 farCamera->setRenderTargetImplementation(
679 camera->getRenderTargetImplementation());
680 const Camera::BufferAttachmentMap& bufferMap
681 = camera->getBufferAttachmentMap();
682 if (bufferMap.count(Camera::COLOR_BUFFER) != 0) {
684 Camera::COLOR_BUFFER,
685 bufferMap.find(Camera::COLOR_BUFFER)->second._texture.get());
687 cgroup->getViewer()->addSlave(farCamera, projection, view, useMasterSceneData);
688 installCullVisitor(farCamera);
689 int farSlaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
690 info->addCamera( FAR_CAMERA, farCamera, farSlaveIndex );
691 farCamera->setRenderOrder(Camera::POST_RENDER, farSlaveIndex);
692 camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT);
693 camera->setClearMask(GL_DEPTH_BUFFER_BIT);
695 cgroup->getViewer()->addSlave(camera, projection, view, useMasterSceneData);
696 installCullVisitor(camera);
697 int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
698 info->addCamera( MAIN_CAMERA, camera, slaveIndex );
699 camera->setRenderOrder(Camera::POST_RENDER, slaveIndex);
700 cgroup->addCamera(info);
704 class FGDeferredRenderingCameraCullCallback : public osg::NodeCallback {
706 FGDeferredRenderingCameraCullCallback( const std::string& k, CameraInfo* i, bool nd = false ) : kind( k ), info( i ), needsDuDv(nd) {}
707 virtual void operator()( osg::Node *n, osg::NodeVisitor *nv) {
708 simgear::EffectCullVisitor* cv = dynamic_cast<simgear::EffectCullVisitor*>(nv);
709 osg::Camera* camera = static_cast<osg::Camera*>(n);
711 cv->clearBufferList();
712 for (RenderBufferMap::iterator ii = info->buffers.begin(); ii != info->buffers.end(); ++ii) {
713 cv->addBuffer(ii->first, ii->second.texture);
716 if ( !info->getRenderStageInfo(kind).fullscreen )
717 info->setMatrices( camera );
720 osg::Matrix projInverse;
721 info->projInverse->get( projInverse );
723 osg::Vec4 p0 = osg::Vec4( -1.0, -1.0, 0.0, 1.0 ) * projInverse;
724 info->du->set( osg::Vec4( 1.0, -1.0, 0.0, 1.0 ) * projInverse - p0 );
725 info->dv->set( osg::Vec4( -1.0, 1.0, 0.0, 1.0 ) * projInverse - p0 );
728 cv->traverse( *camera );
730 if ( kind == GEOMETRY_CAMERA ) {
731 // Remove transparent bins. They will be renderer in the additional light stage (side effect)
732 osgUtil::RenderStage* renderStage = cv->getRenderStage();
733 osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
734 for (osgUtil::RenderBin::RenderBinList::iterator rbi = rbl.begin(); rbi != rbl.end(); ) {
735 if (rbi->second->getSortMode() == osgUtil::RenderBin::SORT_BACK_TO_FRONT) {
741 } else if ( kind == LIGHTING_CAMERA ) {
742 osg::ref_ptr<osg::Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
743 if (mainShadowCamera.valid()) {
744 osg::Switch* grp = mainShadowCamera->getChild(0)->asSwitch();
745 for (int i = 0; i < 4; ++i ) {
746 if (!grp->getValue(i))
749 osg::Camera* cascadeCam = static_cast<osg::Camera*>( grp->getChild(i) );
750 osg::Matrixf shadowMatrix = camera->getInverseViewMatrix() *
751 cascadeCam->getViewMatrix() *
752 cascadeCam->getProjectionMatrix() *
753 osg::Matrix::translate(1.0, 1.0, 1.0) *
754 osg::Matrix::scale(0.5f, 0.5f, 0.5f);
756 info->shadowMatrix[i]->set( shadowMatrix );
768 osg::Texture2D* buildDeferredBuffer(GLint internalFormat, GLenum sourceFormat, GLenum sourceType, GLenum wrapMode, bool shadowComparison = false)
770 osg::Texture2D* tex = new osg::Texture2D;
771 tex->setResizeNonPowerOfTwoHint( false );
772 tex->setInternalFormat( internalFormat );
773 tex->setShadowComparison(shadowComparison);
774 if (shadowComparison) {
775 tex->setShadowTextureMode(osg::Texture2D::LUMINANCE);
776 tex->setBorderColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
778 tex->setSourceFormat(sourceFormat);
779 tex->setSourceType(sourceType);
780 tex->setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR );
781 tex->setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR );
782 tex->setWrap( osg::Texture::WRAP_S, (osg::Texture::WrapMode)wrapMode );
783 tex->setWrap( osg::Texture::WRAP_T, (osg::Texture::WrapMode)wrapMode );
787 void attachBufferToCamera( CameraInfo* info, osg::Camera* camera, osg::Camera::BufferComponent c, const std::string& ck, const std::string& bk )
789 camera->attach( c, info->getBuffer(bk) );
790 info->getRenderStageInfo(ck).buffers.insert( std::make_pair( c, bk ) );
793 void buildAttachments(CameraInfo* info, osg::Camera* camera, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments) {
794 BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, attachments) {
795 if (attachment->valid())
796 attachBufferToCamera( info, camera, attachment->component, name, attachment->buffer );
800 osg::Camera* FGRenderer::buildDeferredGeometryCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
802 osg::Camera* camera = new osg::Camera;
803 info->addCamera(name, camera );
805 camera->setCullMask( ~simgear::MODELLIGHT_BIT );
806 camera->setName( "GeometryC" );
807 camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
808 camera->setGraphicsContext( gc );
809 camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( name, info ) );
810 camera->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
811 camera->setClearColor( osg::Vec4( 0., 0., 0., 0. ) );
812 camera->setClearDepth( 1.0 );
813 camera->setColorMask(true, true, true, true);
814 camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
815 camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
816 camera->setViewport( new osg::Viewport );
817 buildAttachments(info, camera, name, attachments);
818 camera->setDrawBuffer(GL_FRONT);
819 camera->setReadBuffer(GL_FRONT);
821 osg::StateSet* ss = camera->getOrCreateStateSet();
822 ss->addUniform( _depthInColor );
824 camera->addChild( _deferredRealRoot.get() );
829 static void setShadowCascadeStateSet( osg::Camera* cam ) {
830 osg::StateSet* ss = cam->getOrCreateStateSet();
831 ss->setAttribute( new osg::PolygonOffset( 1.1f, 5.0f ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
832 ss->setMode( GL_POLYGON_OFFSET_FILL, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
833 ss->setRenderBinDetails( 0, "RenderBin", osg::StateSet::OVERRIDE_RENDERBIN_DETAILS );
834 ss->setAttributeAndModes( new osg::AlphaFunc( osg::AlphaFunc::GREATER, 0.05 ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
835 ss->setAttributeAndModes( new osg::ColorMask( false, false, false, false ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
836 ss->setAttributeAndModes( new osg::CullFace( osg::CullFace::FRONT ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
837 osg::Program* program = new osg::Program;
838 ss->setAttribute( program, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON );
839 ss->setMode( GL_LIGHTING, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
840 ss->setMode( GL_BLEND, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
841 //ss->setTextureMode( 0, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON );
842 ss->setTextureMode( 0, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
843 ss->setTextureMode( 1, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
844 ss->setTextureMode( 1, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
845 ss->setTextureMode( 2, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
846 ss->setTextureMode( 2, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
849 static osg::Camera* createShadowCascadeCamera( int no, int cascadeSize ) {
850 osg::Camera* cascadeCam = new osg::Camera;
851 setShadowCascadeStateSet( cascadeCam );
853 std::ostringstream oss;
854 oss << "CascadeCamera" << (no + 1);
855 cascadeCam->setName( oss.str() );
856 cascadeCam->setClearMask(0);
857 cascadeCam->setCullMask( simgear::CASTSHADOW_BIT );
858 cascadeCam->setCullingMode( cascadeCam->getCullingMode() | osg::CullSettings::SMALL_FEATURE_CULLING );
859 cascadeCam->setAllowEventFocus(false);
860 cascadeCam->setReferenceFrame(osg::Transform::ABSOLUTE_RF_INHERIT_VIEWPOINT);
861 cascadeCam->setRenderOrder(osg::Camera::NESTED_RENDER);
862 cascadeCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
863 cascadeCam->setViewport( int( no / 2 ) * cascadeSize, (no & 1) * cascadeSize, cascadeSize, cascadeSize );
867 osg::Camera* FGRenderer::buildDeferredShadowCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
869 osg::Camera* mainShadowCamera = new osg::Camera;
870 info->addCamera(name, mainShadowCamera, 0.0f );
872 mainShadowCamera->setName( "ShadowC" );
873 mainShadowCamera->setClearMask( GL_DEPTH_BUFFER_BIT );
874 mainShadowCamera->setClearDepth( 1.0 );
875 mainShadowCamera->setAllowEventFocus(false);
876 mainShadowCamera->setGraphicsContext(gc);
877 mainShadowCamera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
878 buildAttachments(info, mainShadowCamera, name, attachments);
879 mainShadowCamera->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
880 mainShadowCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
881 mainShadowCamera->setProjectionMatrix(osg::Matrix::identity());
882 mainShadowCamera->setCullingMode( osg::CullSettings::NO_CULLING );
883 mainShadowCamera->setViewport( 0, 0, _shadowMapSize, _shadowMapSize );
884 mainShadowCamera->setDrawBuffer(GL_FRONT);
885 mainShadowCamera->setReadBuffer(GL_FRONT);
886 mainShadowCamera->setRenderOrder(Camera::NESTED_RENDER, 1);
888 osg::Switch* shadowSwitch = new osg::Switch;
889 mainShadowCamera->addChild( shadowSwitch );
891 for (int i = 0; i < 4; ++i ) {
892 osg::Camera* cascadeCam = createShadowCascadeCamera( i, _shadowMapSize/2 );
893 cascadeCam->addChild( _deferredRealRoot.get() );
894 shadowSwitch->addChild( cascadeCam );
896 if (fgGetBool("/sim/rendering/shadows/enabled", true))
897 shadowSwitch->setAllChildrenOn();
899 shadowSwitch->setAllChildrenOff();
901 return mainShadowCamera;
904 void FGRenderer::updateShadowCascade(const CameraInfo* info, osg::Camera* camera, osg::Group* grp, int idx, double left, double right, double bottom, double top, double zNear, double f1, double f2)
906 osg::Camera* cascade = static_cast<osg::Camera*>( grp->getChild(idx) );
907 osg::Matrixd &viewMatrix = cascade->getViewMatrix();
908 osg::Matrixd &projectionMatrix = cascade->getProjectionMatrix();
910 osg::BoundingSphere bs;
911 bs.expandBy(osg::Vec3(left,bottom,-zNear) * f1);
912 bs.expandBy(osg::Vec3(right,top,-zNear) * f2);
913 bs.expandBy(osg::Vec3(left,bottom,-zNear) * f2);
914 bs.expandBy(osg::Vec3(right,top,-zNear) * f1);
916 osg::Vec4 aim = osg::Vec4(bs.center(), 1.0) * camera->getInverseViewMatrix();
918 projectionMatrix.makeOrtho( -bs.radius(), bs.radius(), -bs.radius(), bs.radius(), 1., 15000.0 );
919 osg::Vec3 position( aim.x(), aim.y(), aim.z() );
920 viewMatrix.makeLookAt( position + (getSunDirection() * 10000.0), position, position );
923 osg::Vec3 FGRenderer::getSunDirection() const
926 _sunDirection->get( val );
930 void FGRenderer::updateShadowCamera(const CameraInfo* info, const osg::Vec3d& position)
932 ref_ptr<Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
933 if (mainShadowCamera.valid()) {
934 ref_ptr<Switch> shadowSwitch = mainShadowCamera->getChild( 0 )->asSwitch();
935 osg::Vec3d up = position,
936 dir = getSunDirection();
939 // cos(100 deg) == -0.17
940 if (up * dir < -0.17 || !fgGetBool("/sim/rendering/shadows/enabled", true)) {
941 shadowSwitch->setAllChildrenOff();
943 double left,right,bottom,top,zNear,zFar;
944 ref_ptr<Camera> camera = info->getCamera(GEOMETRY_CAMERA);
945 camera->getProjectionMatrix().getFrustum(left,right,bottom,top,zNear,zFar);
947 shadowSwitch->setAllChildrenOn();
948 if (_numCascades == 1) {
949 osg::Camera* cascadeCam = static_cast<osg::Camera*>( shadowSwitch->getChild(0) );
950 cascadeCam->setViewport( 0, 0, _shadowMapSize, _shadowMapSize );
952 for (int no = 0; no < 4; ++no) {
953 osg::Camera* cascadeCam = static_cast<osg::Camera*>( shadowSwitch->getChild(no) );
954 cascadeCam->setViewport( int( no / 2 ) * (_shadowMapSize/2), (no & 1) * (_shadowMapSize/2), (_shadowMapSize/2), (_shadowMapSize/2) );
957 updateShadowCascade(info, camera, shadowSwitch, 0, left, right, bottom, top, zNear, 1.0, _cascadeFar[0]/zNear);
958 if (_numCascades > 1) {
959 shadowSwitch->setValue(1, true);
960 updateShadowCascade(info, camera, shadowSwitch, 1, left, right, bottom, top, zNear, _cascadeFar[0]/zNear, _cascadeFar[1]/zNear);
962 shadowSwitch->setValue(1, false);
964 if (_numCascades > 2) {
965 shadowSwitch->setValue(2, true);
966 updateShadowCascade(info, camera, shadowSwitch, 2, left, right, bottom, top, zNear, _cascadeFar[1]/zNear, _cascadeFar[2]/zNear);
968 shadowSwitch->setValue(2, false);
970 if (_numCascades > 3) {
971 shadowSwitch->setValue(3, true);
972 updateShadowCascade(info, camera, shadowSwitch, 3, left, right, bottom, top, zNear, _cascadeFar[2]/zNear, _cascadeFar[3]/zNear);
974 shadowSwitch->setValue(3, false);
977 osg::Matrixd &viewMatrix = mainShadowCamera->getViewMatrix();
979 osg::Vec4 aim = osg::Vec4( 0.0, 0.0, 0.0, 1.0 ) * camera->getInverseViewMatrix();
981 osg::Vec3 position( aim.x(), aim.y(), aim.z() );
982 viewMatrix.makeLookAt( position, position + (getSunDirection() * 10000.0), position );
988 void FGRenderer::updateShadowMapSize(int mapSize)
990 if ( ((~( mapSize-1 )) & mapSize) != mapSize ) {
991 SG_LOG( SG_VIEW, SG_ALERT, "Map size is not a power of two" );
994 for ( CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
995 ii != CameraGroup::getDefault()->camerasEnd();
998 CameraInfo* info = ii->get();
999 Camera* camera = info->getCamera(SHADOW_CAMERA);
1000 if (camera == 0) continue;
1002 Texture2D* tex = info->getBuffer("shadow");
1003 if (tex == 0) continue;
1005 tex->setTextureSize( mapSize, mapSize );
1006 tex->dirtyTextureObject();
1008 Viewport* vp = camera->getViewport();
1009 vp->width() = mapSize;
1010 vp->height() = mapSize;
1012 osgViewer::Renderer* renderer
1013 = static_cast<osgViewer::Renderer*>(camera->getRenderer());
1014 for (int i = 0; i < 2; ++i) {
1015 osgUtil::SceneView* sceneView = renderer->getSceneView(i);
1016 sceneView->getRenderStage()->setFrameBufferObject(0);
1017 sceneView->getRenderStage()->setCameraRequiresSetUp(true);
1018 if (sceneView->getRenderStageLeft()) {
1019 sceneView->getRenderStageLeft()->setFrameBufferObject(0);
1020 sceneView->getRenderStageLeft()->setCameraRequiresSetUp(true);
1022 if (sceneView->getRenderStageRight()) {
1023 sceneView->getRenderStageRight()->setFrameBufferObject(0);
1024 sceneView->getRenderStageRight()->setCameraRequiresSetUp(true);
1028 int cascadeSize = mapSize / 2;
1029 Group* grp = camera->getChild(0)->asGroup();
1030 for (int i = 0; i < 4; ++i ) {
1031 Camera* cascadeCam = static_cast<Camera*>( grp->getChild(i) );
1032 cascadeCam->setViewport( int( i / 2 ) * cascadeSize, (i & 1) * cascadeSize, cascadeSize, cascadeSize );
1035 _shadowMapSize = mapSize;
1039 void FGRenderer::enableShadows(bool enabled)
1041 for ( CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
1042 ii != CameraGroup::getDefault()->camerasEnd();
1045 CameraInfo* info = ii->get();
1046 Camera* camera = info->getCamera(SHADOW_CAMERA);
1047 if (camera == 0) continue;
1049 osg::Switch* shadowSwitch = camera->getChild(0)->asSwitch();
1051 shadowSwitch->setAllChildrenOn();
1053 shadowSwitch->setAllChildrenOff();
1057 void FGRenderer::updateCascadeFar(int index, float far_m)
1059 if (index < 0 || index > 3)
1061 _cascadeFar[index] = far_m;
1062 _shadowDistances->set( osg::Vec4f(_cascadeFar[0], _cascadeFar[1], _cascadeFar[2], _cascadeFar[3]) );
1065 void FGRenderer::updateCascadeNumber(size_t num)
1067 if (num < 1 || num > 4)
1070 _shadowNumber->set( (int)_numCascades );
1073 class DebugPassListener : public SGPropertyChangeListener {
1075 DebugPassListener(osg::Switch* sw, int i) : _switch(sw), _index(i) {}
1076 virtual void valueChanged(SGPropertyNode* node) {
1077 _switch->setValue(_index, node->getBoolValue());
1081 osg::ref_ptr<osg::Switch> _switch;
1086 FGRenderer::buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage )
1088 osg::Camera* camera = new osg::Camera;
1089 info->addCamera(stage->name, camera );
1091 camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( stage->name, info ) );
1092 camera->setAllowEventFocus(false);
1093 camera->setGraphicsContext(gc);
1094 camera->setViewport(new Viewport);
1095 camera->setName(stage->name+"C");
1096 camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
1097 camera->setRenderOrder(osg::Camera::NESTED_RENDER, stage->orderNum);
1098 camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
1099 camera->setViewport( new osg::Viewport );
1100 buildAttachments(info, camera, stage->name, stage->attachments);
1101 camera->setDrawBuffer(GL_FRONT);
1102 camera->setReadBuffer(GL_FRONT);
1103 camera->setClearMask( GL_COLOR_BUFFER_BIT );
1104 osg::StateSet* ss = camera->getOrCreateStateSet();
1105 ss->setAttribute( new osg::Depth(osg::Depth::LESS, 0.0, 1.0, false) );
1106 ss->addUniform( _depthInColor );
1108 osg::Switch* lightingGroup = new osg::Switch;
1110 BOOST_FOREACH( osg::ref_ptr<FGRenderingPipeline::Pass> pass, stage->passes ) {
1111 ref_ptr<Node> node = buildPass(info, pass);
1113 lightingGroup->addChild(node);
1114 if (!pass->debugProperty.empty()) {
1115 lightingGroup->setValue(lightingGroup->getNumChildren()-1, fgGetBool(pass->debugProperty));
1116 fgAddChangeListener(new DebugPassListener(lightingGroup, lightingGroup->getNumChildren()-1), pass->debugProperty);
1121 camera->addChild( lightingGroup );
1127 FGRenderer::buildDeferredPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
1128 const osg::Matrix& view,
1129 const osg::Matrix& projection,
1130 osg::GraphicsContext* gc)
1132 return buildCameraFromRenderingPipeline(_pipeline, cgroup, flags, camera, view, projection, gc);
1136 FGRenderer::buildDeferredFullscreenCamera( flightgear::CameraInfo* info, const FGRenderingPipeline::Pass* pass )
1138 osg::Camera* camera = new osg::Camera;
1140 camera->setClearMask( 0 );
1141 camera->setAllowEventFocus(false);
1142 camera->setName(pass->name+"C");
1143 camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
1144 camera->setRenderOrder(osg::Camera::NESTED_RENDER, pass->orderNum);
1145 camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1146 camera->setViewMatrix(osg::Matrix::identity());
1147 camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1149 osg::StateSet* ss = camera->getOrCreateStateSet();
1150 ss->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
1151 ss->addUniform( info->projInverse );
1152 ss->addUniform( info->viewInverse );
1153 ss->addUniform( info->view );
1154 ss->addUniform( info->bufferSize );
1155 ss->addUniform( info->worldPosCart );
1156 ss->addUniform( info->worldPosGeod );
1157 ss->addUniform( info->shadowMatrix[0] );
1158 ss->addUniform( info->shadowMatrix[1] );
1159 ss->addUniform( info->shadowMatrix[2] );
1160 ss->addUniform( info->shadowMatrix[3] );
1161 ss->addUniform( _ambientFactor );
1162 ss->addUniform( _sunDiffuse );
1163 ss->addUniform( _sunSpecular );
1164 ss->addUniform( _sunDirection );
1165 ss->addUniform( _planes );
1166 ss->addUniform( _shadowNumber );
1167 ss->addUniform( _shadowDistances );
1168 ss->addUniform( _fogColor );
1169 ss->addUniform( _fogDensity );
1171 osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1172 g->setUseDisplayList(false);
1173 simgear::EffectGeode* eg = new simgear::EffectGeode;
1174 osg::ref_ptr<SGReaderWriterOptions> opt;
1175 opt = SGReaderWriterOptions::fromPath(globals->get_fg_root());
1176 opt->setPropertyNode(globals->get_props());
1177 simgear::Effect* effect = simgear::makeEffect(pass->effect, true, opt.get());
1179 eg->setEffect( effect );
1182 eg->setName(pass->name+"Quad");
1183 eg->setCullingActive(false);
1185 camera->addChild(eg);
1191 FGRenderer::buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage )
1193 osg::Camera* camera = buildDeferredFullscreenCamera(info, static_cast<const FGRenderingPipeline::Pass*>(stage));
1194 info->addCamera(stage->name, camera, stage->scaleFactor, true);
1196 camera->setCullCallback( new FGDeferredRenderingCameraCullCallback(stage->name, info, stage->needsDuDv) );
1197 camera->setGraphicsContext(gc);
1198 camera->setViewport(new Viewport);
1199 camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
1200 buildAttachments(info, camera, stage->name, stage->attachments);
1201 camera->setDrawBuffer(GL_FRONT);
1202 camera->setReadBuffer(GL_FRONT);
1203 camera->setClearColor( osg::Vec4( 1., 1., 1., 1. ) );
1204 camera->setClearMask( GL_COLOR_BUFFER_BIT );
1205 camera->setViewMatrix(osg::Matrix::identity());
1206 camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1208 osg::StateSet* ss = camera->getOrCreateStateSet();
1209 if (stage->needsDuDv) {
1210 ss->addUniform( info->du );
1211 ss->addUniform( info->dv );
1218 FGRenderer::buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const FGRenderingPipeline::Stage* stage, osg::GraphicsContext* gc )
1220 camera->setName( "DisplayC" );
1221 camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( stage->name, info ) );
1222 camera->setReferenceFrame(Transform::ABSOLUTE_RF);
1223 camera->setAllowEventFocus(false);
1224 osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1225 g->setUseDisplayList(false); //DEBUG
1226 simgear::EffectGeode* eg = new simgear::EffectGeode;
1227 osg::ref_ptr<SGReaderWriterOptions> opt;
1228 opt = SGReaderWriterOptions::fromPath(globals->get_fg_root());
1229 opt->setPropertyNode(globals->get_props());
1230 simgear::Effect* effect = simgear::makeEffect(stage->effect, true, opt.get());
1232 SG_LOG(SG_VIEW, SG_ALERT, stage->effect + " not found");
1235 eg->setEffect(effect);
1236 eg->setCullingActive(false);
1238 camera->setViewMatrix(osg::Matrix::identity());
1239 camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1240 camera->addChild(eg);
1242 osg::StateSet* ss = camera->getOrCreateStateSet();
1243 ss->addUniform( _depthInColor );
1244 ss->addUniform( info->projInverse );
1245 ss->addUniform( info->viewInverse );
1246 ss->addUniform( info->view );
1247 ss->addUniform( info->bufferSize );
1248 ss->addUniform( info->worldPosCart );
1249 ss->addUniform( info->worldPosGeod );
1250 ss->addUniform( info->shadowMatrix[0] );
1251 ss->addUniform( info->shadowMatrix[1] );
1252 ss->addUniform( info->shadowMatrix[2] );
1253 ss->addUniform( info->shadowMatrix[3] );
1254 ss->addUniform( _ambientFactor );
1255 ss->addUniform( _sunDiffuse );
1256 ss->addUniform( _sunSpecular );
1257 ss->addUniform( _sunDirection );
1258 ss->addUniform( _planes );
1259 ss->addUniform( _shadowNumber );
1260 ss->addUniform( _shadowDistances );
1261 ss->addUniform( _fogColor );
1262 ss->addUniform( _fogDensity );
1266 FGRenderer::buildStage(CameraInfo* info,
1267 FGRenderingPipeline::Stage* stage,
1268 CameraGroup* cgroup,
1269 osg::Camera* mainCamera,
1270 const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
1272 if (!stage->valid())
1275 ref_ptr<Camera> camera;
1276 bool needOffsets = false;
1277 if (stage->type == "geometry") {
1278 camera = buildDeferredGeometryCamera(info, gc, stage->name, stage->attachments);
1280 } else if (stage->type == "lighting") {
1281 camera = buildDeferredLightingCamera(info, gc, stage);
1283 } else if (stage->type == "shadow")
1284 camera = buildDeferredShadowCamera(info, gc, stage->name, stage->attachments);
1285 else if (stage->type == "fullscreen")
1286 camera = buildDeferredFullscreenCamera(info, gc, stage);
1287 else if (stage->type == "display") {
1288 camera = mainCamera;
1289 buildDeferredDisplayCamera(camera, info, stage, gc);
1291 throw sg_exception("Stage type is not supported");
1294 cgroup->getViewer()->addSlave(camera, projection, view, false);
1296 cgroup->getViewer()->addSlave(camera, false);
1297 installCullVisitor(camera);
1298 int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
1299 if (stage->type == "display")
1300 info->addCamera( stage->type, camera, slaveIndex, true );
1301 info->getRenderStageInfo(stage->name).slaveIndex = slaveIndex;
1305 FGRenderer::buildLightingSkyCloudsPass(FGRenderingPipeline::Pass* pass)
1307 Group* group = new Group;
1308 group->setName("skyCloudsGroup");
1309 group->setNodeMask(simgear::BACKGROUND_BIT);
1311 StateSet* ss = group->getOrCreateStateSet();
1312 ss->setAttributeAndModes( new osg::ColorMask( true, true, true, false ), osg::StateAttribute::ON );
1313 group->addChild( _sky->getPreRoot() );
1314 group->addChild( _sky->getCloudRoot() );
1319 FGRenderer::buildLightingLightsPass(CameraInfo* info, FGRenderingPipeline::Pass* pass)
1321 osg::Camera* lightCam = new osg::Camera;
1322 StateSet* ss = lightCam->getOrCreateStateSet();
1323 ss->addUniform( _planes );
1324 ss->addUniform( info->bufferSize );
1325 ss->addUniform( _fogColor );
1326 ss->addUniform( _fogDensity );
1327 lightCam->setName( "LightCamera" );
1328 lightCam->setClearMask(0);
1329 lightCam->setAllowEventFocus(false);
1330 lightCam->setReferenceFrame(osg::Transform::RELATIVE_RF);
1331 lightCam->setRenderOrder(osg::Camera::NESTED_RENDER,pass->orderNum);
1332 lightCam->setViewMatrix(osg::Matrix::identity());
1333 lightCam->setProjectionMatrix(osg::Matrix::identity());
1334 lightCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1335 lightCam->setCullMask( simgear::MODELLIGHT_BIT | simgear::PANEL2D_BIT | simgear::PERMANENTLIGHT_BIT);
1336 lightCam->setInheritanceMask( osg::CullSettings::ALL_VARIABLES & ~osg::CullSettings::CULL_MASK );
1337 lightCam->addChild( _deferredRealRoot.get() );
1343 FGRenderer::buildPass(CameraInfo* info, FGRenderingPipeline::Pass* pass)
1349 if (pass->type == "sky-clouds")
1350 node = buildLightingSkyCloudsPass(pass);
1351 else if (pass->type == "fullscreen")
1352 node = buildDeferredFullscreenCamera(info, pass);
1353 else if (pass->type == "lights")
1354 node = buildLightingLightsPass(info, pass);
1356 throw sg_exception("Pass type is not supported");
1358 return node.release();
1362 FGRenderer::buildBuffers(FGRenderingPipeline* rpipe, CameraInfo* info)
1364 for (size_t i = 0; i < rpipe->buffers.size(); ++i) {
1365 osg::ref_ptr<FGRenderingPipeline::Buffer> buffer = rpipe->buffers[i];
1366 if (buffer->valid()) {
1367 bool fullscreen = buffer->width == -1 && buffer->height == -1;
1368 info->addBuffer(buffer->name, buildDeferredBuffer( buffer->internalFormat,
1369 buffer->sourceFormat,
1372 buffer->shadowComparison),
1373 fullscreen ? buffer->scaleFactor : 0.0f);
1375 info->getBuffer(buffer->name)->setTextureSize(buffer->width, buffer->height);
1381 CameraInfo* FGRenderer::buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
1382 const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
1384 CameraInfo* info = new CameraInfo(flags);
1385 buildBuffers(rpipe, info);
1387 for (size_t i = 0; i < rpipe->stages.size(); ++i) {
1388 osg::ref_ptr<FGRenderingPipeline::Stage> stage = rpipe->stages[i];
1389 buildStage(info, stage, cgroup, camera, view, projection, gc);
1392 cgroup->addCamera(info);
1397 void FGRenderer::setupRoot()
1399 osg::StateSet* stateSet = _root->getOrCreateStateSet();
1401 stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
1403 stateSet->setAttribute(new osg::Depth(osg::Depth::LESS));
1404 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
1406 stateSet->setAttribute(new osg::BlendFunc);
1407 stateSet->setMode(GL_BLEND, osg::StateAttribute::OFF);
1409 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
1411 // this will be set below
1412 stateSet->setMode(GL_NORMALIZE, osg::StateAttribute::OFF);
1414 osg::Material* material = new osg::Material;
1415 stateSet->setAttribute(material);
1417 stateSet->setTextureAttribute(0, new osg::TexEnv);
1418 stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
1420 osg::Hint* hint = new osg::Hint(GL_FOG_HINT, GL_DONT_CARE);
1421 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/fog"));
1422 stateSet->setAttribute(hint);
1423 hint = new osg::Hint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
1424 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/polygon-smooth"));
1425 stateSet->setAttribute(hint);
1426 hint = new osg::Hint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
1427 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/line-smooth"));
1428 stateSet->setAttribute(hint);
1429 hint = new osg::Hint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
1430 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/point-smooth"));
1431 stateSet->setAttribute(hint);
1432 hint = new osg::Hint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
1433 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/perspective-correction"));
1434 stateSet->setAttribute(hint);
1438 FGRenderer::setupView( void )
1440 osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
1441 osg::initNotifyLevel();
1443 // The number of polygon-offset "units" to place between layers. In
1444 // principle, one is supposed to be enough. In practice, I find that
1445 // my hardware/driver requires many more.
1446 osg::PolygonOffset::setUnitsMultiplier(1);
1447 osg::PolygonOffset::setFactorMultiplier(1);
1452 // The sun and moon diameters are scaled down numbers of the
1453 // actual diameters. This was needed to fit both the sun and the
1454 // moon within the distance to the far clip plane.
1455 // Moon diameter: 3,476 kilometers
1456 // Sun diameter: 1,390,000 kilometers
1457 osg::ref_ptr<SGReaderWriterOptions> opt;
1458 opt = SGReaderWriterOptions::fromPath(globals->get_fg_root());
1459 opt->setPropertyNode(globals->get_props());
1460 _sky->build( 80000.0, 80000.0,
1462 *globals->get_ephem(),
1463 fgGetNode("/environment", true),
1467 ->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1470 // need to update the light on every frame
1471 // OSG LightSource objects are rather confusing. OSG only supports
1472 // the 10 lights specified by OpenGL itself; if more than one
1473 // LightSource in the scene graph have the same light number, it's
1474 // indeterminate which values will be used to render geometry that
1475 // has that light number enabled. Also, adding children to a
1476 // LightSource is just a shortcut for setting up a state set that
1477 // has the corresponding OpenGL light enabled: a LightSource will
1478 // affect geometry anywhere in the scene graph that has its light
1479 // number enabled in a state set.
1480 osg::ref_ptr<LightSource> lightSource = new LightSource;
1481 lightSource->setName("FGLightSource");
1482 lightSource->getLight()->setDataVariance(Object::DYNAMIC);
1483 // relative because of CameraView being just a clever transform node
1484 lightSource->setReferenceFrame(osg::LightSource::RELATIVE_RF);
1485 lightSource->setLocalStateSetModes(osg::StateAttribute::ON);
1486 lightSource->setUpdateCallback(new FGLightSourceUpdateCallback);
1487 _viewerSceneRoot->addChild(lightSource);
1489 // we need a white diffuse light for the phase of the moon
1490 osg::ref_ptr<LightSource> sunLight = new osg::LightSource;
1491 sunLight->setName("sunLightSource");
1492 sunLight->getLight()->setDataVariance(Object::DYNAMIC);
1493 sunLight->getLight()->setLightNum(1);
1494 sunLight->setUpdateCallback(new FGLightSourceUpdateCallback(true));
1495 sunLight->setReferenceFrame(osg::LightSource::RELATIVE_RF);
1496 sunLight->setLocalStateSetModes(osg::StateAttribute::ON);
1498 // Hang a StateSet above the sky subgraph in order to turn off
1500 Group* skyGroup = _sky->getPreRoot();
1501 StateSet* skySS = skyGroup->getOrCreateStateSet();
1502 skySS->setMode(GL_LIGHT0, StateAttribute::OFF);
1503 sunLight->addChild(skyGroup);
1505 if ( _classicalRenderer ) {
1506 _root->addChild(sunLight);
1509 osg::Group* sceneGroup = globals->get_scenery()->get_scene_graph();
1510 sceneGroup->setName("rendererScene");
1511 sceneGroup->setNodeMask(~simgear::BACKGROUND_BIT);
1512 _root->addChild(sceneGroup);
1514 // setup state-set for main scenery (including models and aircraft)
1515 osg::StateSet* stateSet = sceneGroup->getOrCreateStateSet();
1516 stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
1517 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
1519 // enable disable specular highlights.
1520 // is the place where we might plug in an other fragment shader ...
1521 osg::LightModel* lightModel = new osg::LightModel;
1522 lightModel->setUpdateCallback(new FGLightModelUpdateCallback);
1523 stateSet->setAttribute(lightModel);
1525 // switch to enable wireframe
1526 osg::PolygonMode* polygonMode = new osg::PolygonMode;
1527 polygonMode->setUpdateCallback(new FGWireFrameModeUpdateCallback);
1528 stateSet->setAttributeAndModes(polygonMode);
1530 // scene fog handling
1531 osg::Fog* fog = new osg::Fog;
1532 fog->setUpdateCallback(new FGFogUpdateCallback);
1533 stateSet->setAttributeAndModes(fog);
1534 stateSet->setUpdateCallback(new FGFogEnableUpdateCallback);
1537 osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
1539 osg::Geode* geode = new osg::Geode;
1540 geode->addDrawable(new SGHUDDrawable);
1541 geode->addDrawable(new SGPuDrawable);
1543 // Draw first (eg. before Canvas GUI)
1544 guiCamera->insertChild(0, geode);
1545 guiCamera->insertChild(0, FGPanelNode::create2DPanelNode());
1548 osg::Switch* sw = new osg::Switch;
1549 sw->setName("scenerySwitch");
1550 sw->setUpdateCallback(new FGScenerySwitchCallback);
1551 sw->addChild(_root.get());
1552 _viewerSceneRoot->addChild(sw);
1553 // The clouds are attached directly to the scene graph root
1554 // because, in theory, they don't want the same default state set
1555 // as the rest of the scene. This may not be true in practice.
1556 if ( _classicalRenderer ) {
1557 _viewerSceneRoot->addChild(_sky->getCloudRoot());
1558 _viewerSceneRoot->addChild(FGCreateRedoutNode());
1561 // Attach empty program to the scene root so that shader programs
1562 // don't leak into state sets (effects) that shouldn't have one.
1563 stateSet = _viewerSceneRoot->getOrCreateStateSet();
1564 stateSet->setAttributeAndModes(new osg::Program, osg::StateAttribute::ON);
1566 if ( !_classicalRenderer ) {
1567 _deferredRealRoot->addChild( _viewerSceneRoot.get() );
1571 // Update all Visuals (redraws anything graphics related)
1573 FGRenderer::update( ) {
1574 if (!_position_finalized || !_scenery_loaded->getBoolValue())
1576 _splash_alpha->setDoubleValue(1.0);
1579 osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
1581 if (_splash_alpha->getDoubleValue()>0.0)
1583 // Fade out the splash screen
1584 const double fade_time = 0.5;
1585 const double fade_steps_per_sec = 10;
1586 double delay_time = SGMiscd::min(fade_time/fade_steps_per_sec,
1587 (SGTimeStamp::now() - _splash_time).toSecs());
1588 _splash_time = SGTimeStamp::now();
1589 double sAlpha = _splash_alpha->getDoubleValue();
1590 sAlpha -= SGMiscd::max(0.0,delay_time/fade_time);
1591 FGScenerySwitchCallback::scenery_enabled = (sAlpha<1.0);
1592 _splash_alpha->setDoubleValue((sAlpha < 0) ? 0.0 : sAlpha);
1594 syncPausePopupState();
1597 FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
1598 if (!_classicalRenderer ) {
1599 _ambientFactor->set( toOsg(l->scene_ambient()) );
1600 _sunDiffuse->set( toOsg(l->scene_diffuse()) );
1601 _sunSpecular->set( toOsg(l->scene_specular()) );
1602 _sunDirection->set( osg::Vec3f(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]) );
1605 // update fog params
1606 double actual_visibility;
1607 if (_cloud_status->getBoolValue()) {
1608 actual_visibility = _sky->get_visibility();
1610 actual_visibility = _visibility_m->getDoubleValue();
1613 // idle_state is now 1000 meaning we've finished all our
1614 // initializations and are running the main loop, so this will
1615 // now work without seg faulting the system.
1617 FGViewer *current__view = globals->get_current_view();
1618 // Force update of center dependent values ...
1619 current__view->set_dirty();
1621 osg::Camera *camera = viewer->getCamera();
1623 osg::Vec4 clear_color = _altitude_ft->getDoubleValue() < 250000
1624 ? toOsg(l->adj_fog_color())
1625 // skydome ends at ~262000ft (default rendering)
1626 // ~328000 ft (ALS) and would produce a strange
1627 // looking greyish space -> black looks much
1629 : osg::Vec4(0, 0, 0, 1);
1630 camera->setClearColor(clear_color);
1634 // need to call the update visitor once
1635 _frameStamp->setCalendarTime(*globals->get_time_params()->getGmt());
1636 _updateVisitor->setViewData(current__view->getViewPosition(),
1637 current__view->getViewOrientation());
1638 SGVec3f direction(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]);
1639 _updateVisitor->setLight(direction, l->scene_ambient(),
1640 l->scene_diffuse(), l->scene_specular(),
1642 l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
1643 _updateVisitor->setVisibility(actual_visibility);
1644 simgear::GroundLightManager::instance()->update(_updateVisitor.get());
1645 osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
1646 cullMask |= simgear::GroundLightManager::instance()
1647 ->getLightNodeMask(_updateVisitor.get());
1648 if (_panel_hotspots->getBoolValue())
1649 cullMask |= simgear::PICK_BIT;
1650 CameraGroup::getDefault()->setCameraCullMasks(cullMask);
1651 if ( !_classicalRenderer ) {
1652 _fogColor->set( toOsg( l->adj_fog_color() ) );
1653 _fogDensity->set( float( _updateVisitor->getFogExp2Density() ) );
1658 FGRenderer::updateSky()
1660 // update fog params if visibility has changed
1661 double visibility_meters = _visibility_m->getDoubleValue();
1662 _sky->set_visibility(visibility_meters);
1664 double altitude_m = _altitude_ft->getDoubleValue() * SG_FEET_TO_METER;
1665 _sky->modify_vis( altitude_m, 0.0 /* time factor, now unused */);
1667 FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
1669 // The sun and moon distances are scaled down versions
1670 // of the actual distance to get both the moon and the sun
1671 // within the range of the far clip plane.
1672 // Moon distance: 384,467 kilometers
1673 // Sun distance: 150,000,000 kilometers
1675 double sun_horiz_eff, moon_horiz_eff;
1676 if (_horizon_effect->getBoolValue()) {
1678 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
1682 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_moon_angle()),
1686 sun_horiz_eff = moon_horiz_eff = 1.0;
1690 sstate.pos = globals->get_current_view()->getViewPosition();
1691 sstate.pos_geod = globals->get_current_view()->getPosition();
1692 sstate.ori = globals->get_current_view()->getViewOrientation();
1693 sstate.spin = l->get_sun_rotation();
1694 sstate.gst = globals->get_time_params()->getGst();
1695 sstate.sun_dist = 50000.0 * sun_horiz_eff;
1696 sstate.moon_dist = 40000.0 * moon_horiz_eff;
1697 sstate.sun_angle = l->get_sun_angle();
1700 scolor.sky_color = SGVec3f(l->sky_color().data());
1701 scolor.adj_sky_color = SGVec3f(l->adj_sky_color().data());
1702 scolor.fog_color = SGVec3f(l->adj_fog_color().data());
1703 scolor.cloud_color = SGVec3f(l->cloud_color().data());
1704 scolor.sun_angle = l->get_sun_angle();
1705 scolor.moon_angle = l->get_moon_angle();
1707 double delta_time_sec = _sim_delta_sec->getDoubleValue();
1708 _sky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
1709 _sky->repaint( scolor, *globals->get_ephem() );
1713 FGRenderer::resize( int width, int height )
1715 int curWidth = _xsize->getIntValue(),
1716 curHeight = _ysize->getIntValue();
1717 SG_LOG(SG_VIEW, SG_DEBUG, "FGRenderer::resize: new size " << width << " x " << height);
1718 if ((curHeight != height) || (curWidth != width)) {
1719 // must guard setting these, or PLIB-PUI fails with too many live interfaces
1720 _xsize->setIntValue(width);
1721 _ysize->setIntValue(height);
1725 typedef osgUtil::LineSegmentIntersector::Intersection Intersection;
1726 SGVec2d uvFromIntersection(const Intersection& hit)
1728 // Taken from http://trac.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgmovie/osgmovie.cpp
1730 osg::Drawable* drawable = hit.drawable.get();
1731 osg::Geometry* geometry = drawable ? drawable->asGeometry() : 0;
1732 osg::Vec3Array* vertices =
1733 geometry ? dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()) : 0;
1737 SG_LOG(SG_INPUT, SG_WARN, "Unable to get vertices for intersection.");
1738 return SGVec2d(-9999,-9999);
1741 // get the vertex indices.
1742 const Intersection::IndexList& indices = hit.indexList;
1743 const Intersection::RatioList& ratios = hit.ratioList;
1745 if( indices.size() != 3 || ratios.size() != 3 )
1749 "Intersection has insufficient indices to work with." );
1750 return SGVec2d(-9999,-9999);
1753 unsigned int i1 = indices[0];
1754 unsigned int i2 = indices[1];
1755 unsigned int i3 = indices[2];
1757 float r1 = ratios[0];
1758 float r2 = ratios[1];
1759 float r3 = ratios[2];
1761 osg::Array* texcoords =
1762 (geometry->getNumTexCoordArrays() > 0) ? geometry->getTexCoordArray(0) : 0;
1763 osg::Vec2Array* texcoords_Vec2Array =
1764 dynamic_cast<osg::Vec2Array*>(texcoords);
1766 if( !texcoords_Vec2Array )
1768 SG_LOG(SG_INPUT, SG_WARN, "Unable to get texcoords for intersection.");
1769 return SGVec2d(-9999,-9999);
1772 // we have tex coord array so now we can compute the final tex coord at the
1773 // point of intersection.
1774 osg::Vec2 tc1 = (*texcoords_Vec2Array)[i1];
1775 osg::Vec2 tc2 = (*texcoords_Vec2Array)[i2];
1776 osg::Vec2 tc3 = (*texcoords_Vec2Array)[i3];
1778 return toSG( osg::Vec2d(tc1 * r1 + tc2 * r2 + tc3 * r3) );
1782 FGRenderer::pick(std::vector<SGSceneryPick>& pickList, const osg::Vec2& windowPos)
1784 // wipe out the return ...
1786 typedef osgUtil::LineSegmentIntersector::Intersections Intersections;
1787 Intersections intersections;
1789 if (!computeIntersections(CameraGroup::getDefault(), windowPos, intersections))
1791 for (Intersections::iterator hit = intersections.begin(),
1792 e = intersections.end();
1795 const osg::NodePath& np = hit->nodePath;
1796 osg::NodePath::const_reverse_iterator npi;
1798 for (npi = np.rbegin(); npi != np.rend(); ++npi) {
1799 SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
1800 if (!ud || (ud->getNumPickCallbacks() == 0))
1803 for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
1804 SGPickCallback* pickCallback = ud->getPickCallback(i);
1807 SGSceneryPick sceneryPick;
1808 sceneryPick.info.local = toSG(hit->getLocalIntersectPoint());
1809 sceneryPick.info.wgs84 = toSG(hit->getWorldIntersectPoint());
1811 if( pickCallback->needsUV() )
1812 sceneryPick.info.uv = uvFromIntersection(*hit);
1814 sceneryPick.callback = pickCallback;
1815 pickList.push_back(sceneryPick);
1816 } // of installed pick callbacks iteration
1817 } // of reverse node path walk
1820 return !pickList.empty();
1824 FGRenderer::setViewer(osgViewer::Viewer* viewer_)
1830 FGRenderer::setEventHandler(FGEventHandler* eventHandler_)
1832 eventHandler = eventHandler_;
1836 FGRenderer::addCamera(osg::Camera* camera, bool useSceneData)
1838 _viewerSceneRoot->addChild(camera);
1842 FGRenderer::removeCamera(osg::Camera* camera)
1844 _viewerSceneRoot->removeChild(camera);
1848 FGRenderer::setPlanes( double zNear, double zFar )
1850 _planes->set( osg::Vec3f( - zFar, - zFar * zNear, zFar - zNear ) );
1854 fgDumpSceneGraphToFile(const char* filename)
1856 osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
1857 return osgDB::writeNodeFile(*viewer->getSceneData(), filename);
1861 fgDumpTerrainBranchToFile(const char* filename)
1863 return osgDB::writeNodeFile( *globals->get_scenery()->get_terrain_branch(),
1869 fgDumpNodeToFile(osg::Node* node, const char* filename)
1871 return osgDB::writeNodeFile(*node, filename);
1874 namespace flightgear
1876 using namespace osg;
1878 class VisibleSceneInfoVistor : public NodeVisitor, CullStack
1881 VisibleSceneInfoVistor()
1882 : NodeVisitor(CULL_VISITOR, TRAVERSE_ACTIVE_CHILDREN)
1884 setCullingMode(CullSettings::SMALL_FEATURE_CULLING
1885 | CullSettings::VIEW_FRUSTUM_CULLING);
1886 setComputeNearFarMode(CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1889 VisibleSceneInfoVistor(const VisibleSceneInfoVistor& rhs)
1893 META_NodeVisitor("flightgear","VisibleSceneInfoVistor")
1895 typedef std::map<const std::string,int> InfoMap;
1897 void getNodeInfo(Node* node)
1899 const char* typeName = typeid(*node).name();
1900 classInfo[typeName]++;
1901 const std::string& nodeName = node->getName();
1902 if (!nodeName.empty())
1903 nodeInfo[nodeName]++;
1908 using namespace std;
1909 typedef vector<InfoMap::iterator> FreqVector;
1910 cout << "class info:\n";
1912 for (InfoMap::iterator itr = classInfo.begin(), end = classInfo.end();
1915 classes.push_back(itr);
1916 sort(classes.begin(), classes.end(), freqComp);
1917 for (FreqVector::iterator itr = classes.begin(), end = classes.end();
1920 cout << (*itr)->first << " " << (*itr)->second << "\n";
1922 cout << "\nnode info:\n";
1924 for (InfoMap::iterator itr = nodeInfo.begin(), end = nodeInfo.end();
1927 nodes.push_back(itr);
1929 sort (nodes.begin(), nodes.end(), freqComp);
1930 for (FreqVector::iterator itr = nodes.begin(), end = nodes.end();
1933 cout << (*itr)->first << " " << (*itr)->second << "\n";
1938 void doTraversal(Camera* camera, Node* root, Viewport* viewport)
1940 ref_ptr<RefMatrix> projection
1941 = createOrReuseMatrix(camera->getProjectionMatrix());
1942 ref_ptr<RefMatrix> mv = createOrReuseMatrix(camera->getViewMatrix());
1944 viewport = camera->getViewport();
1946 pushViewport(viewport);
1947 pushProjectionMatrix(projection.get());
1948 pushModelViewMatrix(mv.get(), Transform::ABSOLUTE_RF);
1949 root->accept(*this);
1950 popModelViewMatrix();
1951 popProjectionMatrix();
1957 void apply(Node& node)
1966 void apply(Group& node)
1976 void apply(Transform& node)
1981 ref_ptr<RefMatrix> matrix = createOrReuseMatrix(*getModelViewMatrix());
1982 node.computeLocalToWorldMatrix(*matrix,this);
1983 pushModelViewMatrix(matrix.get(), node.getReferenceFrame());
1986 popModelViewMatrix();
1990 void apply(Camera& camera)
1992 // Save current cull settings
1993 CullSettings saved_cull_settings(*this);
1995 // set cull settings from this Camera
1996 setCullSettings(camera);
1997 // inherit the settings from above
1998 inheritCullSettings(saved_cull_settings, camera.getInheritanceMask());
2000 // set the cull mask.
2001 unsigned int savedTraversalMask = getTraversalMask();
2002 bool mustSetCullMask = (camera.getInheritanceMask()
2003 & osg::CullSettings::CULL_MASK) == 0;
2004 if (mustSetCullMask)
2005 setTraversalMask(camera.getCullMask());
2007 osg::RefMatrix* projection = 0;
2008 osg::RefMatrix* modelview = 0;
2010 if (camera.getReferenceFrame()==osg::Transform::RELATIVE_RF) {
2011 if (camera.getTransformOrder()==osg::Camera::POST_MULTIPLY) {
2012 projection = createOrReuseMatrix(*getProjectionMatrix()
2013 *camera.getProjectionMatrix());
2014 modelview = createOrReuseMatrix(*getModelViewMatrix()
2015 * camera.getViewMatrix());
2017 else { // pre multiply
2018 projection = createOrReuseMatrix(camera.getProjectionMatrix()
2019 * (*getProjectionMatrix()));
2020 modelview = createOrReuseMatrix(camera.getViewMatrix()
2021 * (*getModelViewMatrix()));
2024 // an absolute reference frame
2025 projection = createOrReuseMatrix(camera.getProjectionMatrix());
2026 modelview = createOrReuseMatrix(camera.getViewMatrix());
2028 if (camera.getViewport())
2029 pushViewport(camera.getViewport());
2031 pushProjectionMatrix(projection);
2032 pushModelViewMatrix(modelview, camera.getReferenceFrame());
2036 // restore the previous model view matrix.
2037 popModelViewMatrix();
2039 // restore the previous model view matrix.
2040 popProjectionMatrix();
2042 if (camera.getViewport()) popViewport();
2044 // restore the previous traversal mask settings
2045 if (mustSetCullMask)
2046 setTraversalMask(savedTraversalMask);
2048 // restore the previous cull settings
2049 setCullSettings(saved_cull_settings);
2054 static bool freqComp(const InfoMap::iterator& lhs, const InfoMap::iterator& rhs)
2056 return lhs->second > rhs->second;
2062 bool printVisibleSceneInfo(FGRenderer* renderer)
2064 osgViewer::Viewer* viewer = renderer->getViewer();
2065 VisibleSceneInfoVistor vsv;
2067 if (!viewer->getCamera()->getViewport() && viewer->getNumSlaves() > 0) {
2068 const View::Slave& slave = viewer->getSlave(0);
2069 vp = slave._camera->getViewport();
2071 vsv.doTraversal(viewer->getCamera(), viewer->getSceneData(), vp);
2076 // end of renderer.cxx