1 // renderer.cxx -- top level sim routines
3 // Written by Curtis Olson, started May 1997.
4 // This file contains parts of main.cxx prior to october 2004
6 // Copyright (C) 1997 - 2002 Curtis L. Olson - http://www.flightgear.org/~curt
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 // General Public License for more details.
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
30 #include <simgear/compiler.h>
38 #include <boost/foreach.hpp>
40 #include <osg/ref_ptr>
41 #include <osg/AlphaFunc>
42 #include <osg/BlendFunc>
44 #include <osg/CullFace>
45 #include <osg/CullStack>
51 #include <osg/LightModel>
52 #include <osg/LightSource>
53 #include <osg/Material>
55 #include <osg/NodeCallback>
57 #include <osg/PolygonMode>
58 #include <osg/PolygonOffset>
59 #include <osg/Program>
60 #include <osg/Version>
63 #include <osgUtil/LineSegmentIntersector>
65 #include <osg/io_utils>
66 #include <osgDB/WriteFile>
67 #include <osgViewer/Renderer>
69 #include <simgear/scene/material/matlib.hxx>
70 #include <simgear/scene/material/EffectCullVisitor.hxx>
71 #include <simgear/scene/material/Effect.hxx>
72 #include <simgear/scene/material/EffectGeode.hxx>
73 #include <simgear/scene/material/EffectBuilder.hxx>
74 #include <simgear/scene/model/animation.hxx>
75 #include <simgear/scene/model/placement.hxx>
76 #include <simgear/scene/sky/sky.hxx>
77 #include <simgear/scene/util/DeletionManager.hxx>
78 #include <simgear/scene/util/SGUpdateVisitor.hxx>
79 #include <simgear/scene/util/RenderConstants.hxx>
80 #include <simgear/scene/util/SGSceneUserData.hxx>
81 #include <simgear/scene/tgdb/GroundLightManager.hxx>
82 #include <simgear/scene/tgdb/pt_lights.hxx>
83 #include <simgear/scene/tgdb/userdata.hxx>
84 #include <simgear/structure/OSGUtils.hxx>
85 #include <simgear/props/props.hxx>
86 #include <simgear/timing/sg_time.hxx>
87 #include <simgear/ephemeris/ephemeris.hxx>
88 #include <simgear/math/sg_random.h>
90 #include <simgear/screen/jpgfactory.hxx>
93 #include <Time/light.hxx>
94 #include <Time/light.hxx>
95 #include <Cockpit/panel.hxx>
97 #include <Model/panelnode.hxx>
98 #include <Model/modelmgr.hxx>
99 #include <Model/acmodel.hxx>
100 #include <Scenery/scenery.hxx>
101 #include <Scenery/redout.hxx>
102 #include <GUI/new_gui.hxx>
103 #include <Instrumentation/HUD/HUD.hxx>
104 #include <Environment/precipitation_mgr.hxx>
105 #include <Environment/environment_mgr.hxx>
107 //#include <Main/main.hxx>
108 #include "viewer.hxx"
109 #include "viewmgr.hxx"
110 #include "splash.hxx"
111 #include "renderer.hxx"
112 #include "CameraGroup.hxx"
113 #include "FGEventHandler.hxx"
118 using namespace simgear;
119 using namespace flightgear;
121 class FGHintUpdateCallback : public osg::StateAttribute::Callback {
123 FGHintUpdateCallback(const char* configNode) :
124 mConfigNode(fgGetNode(configNode, true))
126 virtual void operator()(osg::StateAttribute* stateAttribute,
129 assert(dynamic_cast<osg::Hint*>(stateAttribute));
130 osg::Hint* hint = static_cast<osg::Hint*>(stateAttribute);
132 const char* value = mConfigNode->getStringValue();
134 hint->setMode(GL_DONT_CARE);
135 else if (0 == strcmp(value, "nicest"))
136 hint->setMode(GL_NICEST);
137 else if (0 == strcmp(value, "fastest"))
138 hint->setMode(GL_FASTEST);
140 hint->setMode(GL_DONT_CARE);
143 SGPropertyNode_ptr mConfigNode;
147 class SGPuDrawable : public osg::Drawable {
151 // Dynamic stuff, do not store geometry
152 setUseDisplayList(false);
153 setDataVariance(Object::DYNAMIC);
155 osg::StateSet* stateSet = getOrCreateStateSet();
156 stateSet->setRenderBinDetails(1001, "RenderBin");
157 // speed optimization?
158 stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
159 // We can do translucent menus, so why not. :-)
160 stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
161 stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
162 stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
164 stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
166 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
167 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
169 virtual void drawImplementation(osg::RenderInfo& renderInfo) const
170 { drawImplementation(*renderInfo.getState()); }
171 void drawImplementation(osg::State& state) const
173 state.setActiveTextureUnit(0);
174 state.setClientActiveTextureUnit(0);
176 state.disableAllVertexArrays();
178 glPushAttrib(GL_ALL_ATTRIB_BITS);
179 glPushClientAttrib(~0u);
187 virtual osg::Object* cloneType() const { return new SGPuDrawable; }
188 virtual osg::Object* clone(const osg::CopyOp&) const { return new SGPuDrawable; }
193 class SGHUDDrawable : public osg::Drawable {
197 // Dynamic stuff, do not store geometry
198 setUseDisplayList(false);
199 setDataVariance(Object::DYNAMIC);
201 osg::StateSet* stateSet = getOrCreateStateSet();
202 stateSet->setRenderBinDetails(1000, "RenderBin");
204 // speed optimization?
205 stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
206 stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
207 stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
208 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
209 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
211 stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
213 virtual void drawImplementation(osg::RenderInfo& renderInfo) const
214 { drawImplementation(*renderInfo.getState()); }
215 void drawImplementation(osg::State& state) const
217 state.setActiveTextureUnit(0);
218 state.setClientActiveTextureUnit(0);
219 state.disableAllVertexArrays();
221 glPushAttrib(GL_ALL_ATTRIB_BITS);
222 glPushClientAttrib(~0u);
225 HUD *hud = static_cast<HUD*>(globals->get_subsystem("hud"));
234 virtual osg::Object* cloneType() const { return new SGHUDDrawable; }
235 virtual osg::Object* clone(const osg::CopyOp&) const { return new SGHUDDrawable; }
240 class FGLightSourceUpdateCallback : public osg::NodeCallback {
244 * @param isSun true if the light is the actual sun i.e., for
245 * illuminating the moon.
247 FGLightSourceUpdateCallback(bool isSun = false) : _isSun(isSun) {}
248 FGLightSourceUpdateCallback(const FGLightSourceUpdateCallback& nc,
250 : NodeCallback(nc, op), _isSun(nc._isSun)
252 META_Object(flightgear,FGLightSourceUpdateCallback);
254 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
256 assert(dynamic_cast<osg::LightSource*>(node));
257 osg::LightSource* lightSource = static_cast<osg::LightSource*>(node);
258 osg::Light* light = lightSource->getLight();
260 FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
262 // lighting is down during re-init
267 light->setAmbient(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
268 light->setDiffuse(Vec4(1.0f, 1.0f, 1.0f, 1.0f));
269 light->setSpecular(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
271 light->setAmbient(toOsg(l->scene_ambient()));
272 light->setDiffuse(toOsg(l->scene_diffuse()));
273 light->setSpecular(toOsg(l->scene_specular()));
275 osg::Vec4f position(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2], 0);
276 light->setPosition(position);
284 class FGWireFrameModeUpdateCallback : public osg::StateAttribute::Callback {
286 FGWireFrameModeUpdateCallback() :
287 mWireframe(fgGetNode("/sim/rendering/wireframe", true))
289 virtual void operator()(osg::StateAttribute* stateAttribute,
292 assert(dynamic_cast<osg::PolygonMode*>(stateAttribute));
293 osg::PolygonMode* polygonMode;
294 polygonMode = static_cast<osg::PolygonMode*>(stateAttribute);
296 if (mWireframe->getBoolValue())
297 polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
298 osg::PolygonMode::LINE);
300 polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
301 osg::PolygonMode::FILL);
304 SGPropertyNode_ptr mWireframe;
307 class FGLightModelUpdateCallback : public osg::StateAttribute::Callback {
309 FGLightModelUpdateCallback() :
310 mHighlights(fgGetNode("/sim/rendering/specular-highlight", true))
312 virtual void operator()(osg::StateAttribute* stateAttribute,
315 assert(dynamic_cast<osg::LightModel*>(stateAttribute));
316 osg::LightModel* lightModel;
317 lightModel = static_cast<osg::LightModel*>(stateAttribute);
320 FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
321 lightModel->setAmbientIntensity(toOsg(l->scene_ambient());
323 lightModel->setAmbientIntensity(osg::Vec4(0, 0, 0, 1));
325 lightModel->setTwoSided(true);
326 lightModel->setLocalViewer(false);
328 if (mHighlights->getBoolValue()) {
329 lightModel->setColorControl(osg::LightModel::SEPARATE_SPECULAR_COLOR);
331 lightModel->setColorControl(osg::LightModel::SINGLE_COLOR);
335 SGPropertyNode_ptr mHighlights;
338 class FGFogEnableUpdateCallback : public osg::StateSet::Callback {
340 FGFogEnableUpdateCallback() :
341 mFogEnabled(fgGetNode("/sim/rendering/fog", true))
343 virtual void operator()(osg::StateSet* stateSet, osg::NodeVisitor*)
345 if (strcmp(mFogEnabled->getStringValue(), "disabled") == 0) {
346 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
348 stateSet->setMode(GL_FOG, osg::StateAttribute::ON);
352 SGPropertyNode_ptr mFogEnabled;
355 class FGFogUpdateCallback : public osg::StateAttribute::Callback {
357 virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor* nv)
359 assert(dynamic_cast<SGUpdateVisitor*>(nv));
360 assert(dynamic_cast<osg::Fog*>(sa));
361 SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
362 osg::Fog* fog = static_cast<osg::Fog*>(sa);
363 fog->setMode(osg::Fog::EXP2);
364 fog->setColor(toOsg(updateVisitor->getFogColor()));
365 fog->setDensity(updateVisitor->getFogExp2Density());
369 // update callback for the switch node guarding that splash
370 class FGScenerySwitchCallback : public osg::NodeCallback {
372 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
374 assert(dynamic_cast<osg::Switch*>(node));
375 osg::Switch* sw = static_cast<osg::Switch*>(node);
377 bool enabled = scenery_enabled;
378 sw->setValue(0, enabled);
384 static bool scenery_enabled;
387 bool FGScenerySwitchCallback::scenery_enabled = false;
389 #ifdef FG_JPEG_SERVER
390 static void updateRenderer()
392 globals->get_renderer()->update();
396 FGRenderer::FGRenderer() :
398 _ambientFactor( new osg::Uniform( "fg_SunAmbientColor", osg::Vec4f() ) ),
399 _sunDiffuse( new osg::Uniform( "fg_SunDiffuseColor", osg::Vec4f() ) ),
400 _sunSpecular( new osg::Uniform( "fg_SunSpecularColor", osg::Vec4f() ) ),
401 _sunDirection( new osg::Uniform( "fg_SunDirection", osg::Vec3f() ) ),
402 _planes( new osg::Uniform( "fg_Planes", osg::Vec3f() ) ),
403 _fogColor( new osg::Uniform( "fg_FogColor", osg::Vec4f(1.0, 1.0, 1.0, 1.0) ) ),
404 _fogDensity( new osg::Uniform( "fg_FogDensity", 0.0001f ) ),
405 _shadowNumber( new osg::Uniform( "fg_ShadowNumber", (int)4 ) ),
406 _shadowDistances( new osg::Uniform( "fg_ShadowDistances", osg::Vec4f(5.0, 50.0, 500.0, 5000.0 ) ) ),
407 _depthInColor( new osg::Uniform( "fg_DepthInColor", false ) )
409 #ifdef FG_JPEG_SERVER
410 jpgRenderFrame = updateRenderer;
413 // it's not the real root, whatever that means
414 _root = new osg::Group;
415 _root->setName("fakeRoot");
417 _updateVisitor = new SGUpdateVisitor;
418 _root = new osg::Group;
419 _deferredRealRoot = new osg::Group;
422 _cascadeFar[0] = 5.f;
423 _cascadeFar[1] = 50.f;
424 _cascadeFar[2] = 500.f;
425 _cascadeFar[3] = 5000.f;
428 FGRenderer::~FGRenderer()
430 SGPropertyChangeListenerVec::iterator i = _listeners.begin();
431 for (; i != _listeners.end(); ++i) {
435 // replace the viewer's scene completely
436 getViewer()->setSceneData(new osg::Group);
439 #ifdef FG_JPEG_SERVER
440 jpgRenderFrame = NULL;
445 // Initialize various GL/view parameters
446 // XXX This should be called "preinit" or something, as it initializes
447 // critical parts of the scene graph in addition to the splash screen.
449 FGRenderer::splashinit( void )
451 osgViewer::Viewer* viewer = getViewer();
452 viewer->setName("osgViewer");
453 _viewerSceneRoot = dynamic_cast<osg::Group*>(viewer->getSceneData());
454 _viewerSceneRoot->setName("viewerSceneRoot");
456 ref_ptr<Node> splashNode = fgCreateSplashNode();
457 if (_classicalRenderer) {
458 _viewerSceneRoot->addChild(splashNode.get());
460 for ( CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
461 ii != CameraGroup::getDefault()->camerasEnd();
464 CameraInfo* info = ii->get();
465 Camera* camera = info->getCamera(DISPLAY_CAMERA);
466 if (camera == 0) continue;
468 camera->addChild(splashNode.get());
472 _frameStamp = viewer->getFrameStamp();
473 // Scene doesn't seem to pass the frame stamp to the update
474 // visitor automatically.
475 _updateVisitor->setFrameStamp(_frameStamp.get());
476 viewer->setUpdateVisitor(_updateVisitor.get());
477 fgSetDouble("/sim/startup/splash-alpha", 1.0);
480 class ShadowMapSizeListener : public SGPropertyChangeListener {
482 virtual void valueChanged(SGPropertyNode* node) {
483 globals->get_renderer()->updateShadowMapSize(node->getIntValue());
487 class ShadowEnabledListener : public SGPropertyChangeListener {
489 virtual void valueChanged(SGPropertyNode* node) {
490 globals->get_renderer()->enableShadows(node->getBoolValue());
494 class ShadowNumListener : public SGPropertyChangeListener {
496 virtual void valueChanged(SGPropertyNode* node) {
497 globals->get_renderer()->updateCascadeNumber(node->getIntValue());
501 class ShadowRangeListener : public SGPropertyChangeListener {
503 virtual void valueChanged(SGPropertyNode* node) {
504 globals->get_renderer()->updateCascadeFar(node->getIndex(), node->getFloatValue());
509 FGRenderer::addChangeListener(SGPropertyChangeListener* l, const char* path)
511 _listeners.push_back(l);
512 fgAddChangeListener(l, path);
516 FGRenderer::init( void )
519 eventHandler = new FGEventHandler();
521 sgUserDataInit( globals->get_props() );
523 _classicalRenderer = !fgGetBool("/sim/rendering/rembrandt/enabled", false);
524 _shadowMapSize = fgGetInt( "/sim/rendering/shadows/map-size", 4096 );
525 addChangeListener( new ShadowMapSizeListener, "/sim/rendering/shadows/map-size" );
526 addChangeListener( new ShadowEnabledListener, "/sim/rendering/shadows/enabled" );
527 ShadowRangeListener* srl = new ShadowRangeListener;
528 addChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[0]");
529 fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[1]");
530 fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[2]");
531 fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[3]");
532 addChangeListener(new ShadowNumListener, "/sim/rendering/shadows/num-cascades");
533 _numCascades = fgGetInt("/sim/rendering/shadows/num-cascades", 4);
534 _cascadeFar[0] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[0]", 5.0f);
535 _cascadeFar[1] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[1]", 50.0f);
536 _cascadeFar[2] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[2]", 500.0f);
537 _cascadeFar[3] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[3]", 5000.0f);
538 updateCascadeNumber(_numCascades);
539 updateCascadeFar(0, _cascadeFar[0]);
540 updateCascadeFar(1, _cascadeFar[1]);
541 updateCascadeFar(2, _cascadeFar[2]);
542 updateCascadeFar(3, _cascadeFar[3]);
543 _useColorForDepth = fgGetBool( "/sim/rendering/rembrandt/use-color-for-depth", false );
544 _depthInColor->set( _useColorForDepth );
546 _renderer = fgGetString("/sim/rendering/rembrandt/renderer", "default-pipeline");
547 if (!_classicalRenderer)
548 _pipeline = makeRenderingPipeline(_renderer, 0);
549 _scenery_loaded = fgGetNode("/sim/sceneryloaded", true);
550 _position_finalized = fgGetNode("/sim/position-finalized", true);
552 _panel_hotspots = fgGetNode("/sim/panel-hotspots", true);
553 _virtual_cockpit = fgGetNode("/sim/virtual-cockpit", true);
555 _sim_delta_sec = fgGetNode("/sim/time/delta-sec", true);
557 _xsize = fgGetNode("/sim/startup/xsize", true);
558 _ysize = fgGetNode("/sim/startup/ysize", true);
559 _splash_alpha = fgGetNode("/sim/startup/splash-alpha", true);
561 _skyblend = fgGetNode("/sim/rendering/skyblend", true);
562 _point_sprites = fgGetNode("/sim/rendering/point-sprites", true);
563 _enhanced_lighting = fgGetNode("/sim/rendering/enhanced-lighting", true);
564 _distance_attenuation = fgGetNode("/sim/rendering/distance-attenuation", true);
565 _horizon_effect = fgGetNode("/sim/rendering/horizon-effect", true);
566 _textures = fgGetNode("/sim/rendering/textures", true);
568 _altitude_ft = fgGetNode("/position/altitude-ft", true);
570 _cloud_status = fgGetNode("/environment/clouds/status", true);
571 _visibility_m = fgGetNode("/environment/visibility-m", true);
573 bool use_point_sprites = _point_sprites->getBoolValue();
574 bool enhanced_lighting = _enhanced_lighting->getBoolValue();
575 bool distance_attenuation = _distance_attenuation->getBoolValue();
577 SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
578 distance_attenuation );
580 if (const char* tc = fgGetString("/sim/rendering/texture-compression", NULL)) {
581 if (strcmp(tc, "false") == 0 || strcmp(tc, "off") == 0 ||
582 strcmp(tc, "0") == 0 || strcmp(tc, "no") == 0 ||
583 strcmp(tc, "none") == 0) {
584 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::DoNotUseCompression);
585 } else if (strcmp(tc, "arb") == 0) {
586 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseARBCompression);
587 } else if (strcmp(tc, "dxt1") == 0) {
588 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT1Compression);
589 } else if (strcmp(tc, "dxt3") == 0) {
590 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT3Compression);
591 } else if (strcmp(tc, "dxt5") == 0) {
592 SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT5Compression);
594 SG_LOG(SG_VIEW, SG_WARN, "Unknown texture compression setting!");
598 // create sky, but can't build until setupView, since we depend
599 // on other subsystems to be inited, eg Ephemeris
602 SGPath texture_path(globals->get_fg_root());
603 texture_path.append("Textures");
604 texture_path.append("Sky");
605 for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
606 SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
607 _sky->add_cloud_layer(layer);
610 _sky->texture_path( texture_path.str() );
612 if (!_classicalRenderer) {
613 eventHandler->setChangeStatsCameraRenderOrder( true );
614 _sky->set_minimum_sky_visibility( 0.0 ); // A black sky appears for below that
618 void installCullVisitor(Camera* camera)
620 osgViewer::Renderer* renderer
621 = static_cast<osgViewer::Renderer*>(camera->getRenderer());
622 for (int i = 0; i < 2; ++i) {
623 osgUtil::SceneView* sceneView = renderer->getSceneView(i);
625 osg::ref_ptr<osgUtil::CullVisitor::Identifier> identifier;
626 identifier = sceneView->getCullVisitor()->getIdentifier();
627 sceneView->setCullVisitor(new simgear::EffectCullVisitor);
628 sceneView->getCullVisitor()->setIdentifier(identifier.get());
630 identifier = sceneView->getCullVisitorLeft()->getIdentifier();
631 sceneView->setCullVisitorLeft(sceneView->getCullVisitor()->clone());
632 sceneView->getCullVisitorLeft()->setIdentifier(identifier.get());
634 identifier = sceneView->getCullVisitorRight()->getIdentifier();
635 sceneView->setCullVisitorRight(sceneView->getCullVisitor()->clone());
636 sceneView->getCullVisitorRight()->setIdentifier(identifier.get());
642 FGRenderer::buildRenderingPipeline(CameraGroup* cgroup, unsigned flags, Camera* camera,
644 const Matrix& projection,
645 osg::GraphicsContext* gc,
646 bool useMasterSceneData)
648 CameraInfo* info = 0;
649 if (!_classicalRenderer && (flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0)
650 info = buildDeferredPipeline( cgroup, flags, camera, view, projection, gc );
655 if ((flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0)
656 _classicalRenderer = true;
657 return buildClassicalPipeline( cgroup, flags, camera, view, projection, useMasterSceneData );
662 FGRenderer::buildClassicalPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
663 const osg::Matrix& view,
664 const osg::Matrix& projection,
665 bool useMasterSceneData)
667 CameraInfo* info = new CameraInfo(flags);
668 // The camera group will always update the camera
669 camera->setReferenceFrame(Transform::ABSOLUTE_RF);
670 info->name = "classic";
672 Camera* farCamera = 0;
673 if ((flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0) {
674 farCamera = new Camera;
675 farCamera->setName("farCamera");
676 farCamera->setAllowEventFocus(camera->getAllowEventFocus());
677 farCamera->setGraphicsContext(camera->getGraphicsContext());
678 farCamera->setCullingMode(camera->getCullingMode());
679 farCamera->setInheritanceMask(camera->getInheritanceMask());
680 farCamera->setReferenceFrame(Transform::ABSOLUTE_RF);
681 // Each camera's viewport is written when the window is
682 // resized; if the the viewport isn't copied here, it gets updated
683 // twice and ends up with the wrong value.
684 farCamera->setViewport(simgear::clone(camera->getViewport()));
685 farCamera->setDrawBuffer(camera->getDrawBuffer());
686 farCamera->setReadBuffer(camera->getReadBuffer());
687 farCamera->setRenderTargetImplementation(
688 camera->getRenderTargetImplementation());
689 const Camera::BufferAttachmentMap& bufferMap
690 = camera->getBufferAttachmentMap();
691 if (bufferMap.count(Camera::COLOR_BUFFER) != 0) {
693 Camera::COLOR_BUFFER,
694 bufferMap.find(Camera::COLOR_BUFFER)->second._texture.get());
696 cgroup->getViewer()->addSlave(farCamera, projection, view, useMasterSceneData);
697 installCullVisitor(farCamera);
698 int farSlaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
699 info->addCamera( FAR_CAMERA, farCamera, farSlaveIndex );
700 farCamera->setRenderOrder(Camera::POST_RENDER, farSlaveIndex);
701 camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT);
702 camera->setClearMask(GL_DEPTH_BUFFER_BIT);
704 cgroup->getViewer()->addSlave(camera, projection, view, useMasterSceneData);
705 installCullVisitor(camera);
706 int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
707 info->addCamera( MAIN_CAMERA, camera, slaveIndex );
708 camera->setRenderOrder(Camera::POST_RENDER, slaveIndex);
709 cgroup->addCamera(info);
713 class FGDeferredRenderingCameraCullCallback : public osg::NodeCallback {
715 FGDeferredRenderingCameraCullCallback( const std::string& k, CameraInfo* i, bool nd = false ) : kind( k ), info( i ), needsDuDv(nd) {}
716 virtual void operator()( osg::Node *n, osg::NodeVisitor *nv) {
717 simgear::EffectCullVisitor* cv = dynamic_cast<simgear::EffectCullVisitor*>(nv);
718 osg::Camera* camera = static_cast<osg::Camera*>(n);
720 cv->clearBufferList();
721 for (RenderBufferMap::iterator ii = info->buffers.begin(); ii != info->buffers.end(); ++ii) {
722 cv->addBuffer(ii->first, ii->second.texture);
725 if ( !info->getRenderStageInfo(kind).fullscreen )
726 info->setMatrices( camera );
729 osg::Matrix projInverse;
730 info->projInverse->get( projInverse );
732 osg::Vec4 p0 = osg::Vec4( -1.0, -1.0, 0.0, 1.0 ) * projInverse;
733 info->du->set( osg::Vec4( 1.0, -1.0, 0.0, 1.0 ) * projInverse - p0 );
734 info->dv->set( osg::Vec4( -1.0, 1.0, 0.0, 1.0 ) * projInverse - p0 );
737 cv->traverse( *camera );
739 if ( kind == GEOMETRY_CAMERA ) {
740 // Remove transparent bins. They will be renderer in the additional light stage (side effect)
741 osgUtil::RenderStage* renderStage = cv->getRenderStage();
742 osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
743 for (osgUtil::RenderBin::RenderBinList::iterator rbi = rbl.begin(); rbi != rbl.end(); ) {
744 if (rbi->second->getSortMode() == osgUtil::RenderBin::SORT_BACK_TO_FRONT) {
750 } else if ( kind == LIGHTING_CAMERA ) {
751 osg::ref_ptr<osg::Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
752 if (mainShadowCamera.valid()) {
753 osg::Switch* grp = mainShadowCamera->getChild(0)->asSwitch();
754 for (int i = 0; i < 4; ++i ) {
755 if (!grp->getValue(i))
758 osg::Camera* cascadeCam = static_cast<osg::Camera*>( grp->getChild(i) );
759 osg::Matrixf shadowMatrix = camera->getInverseViewMatrix() *
760 cascadeCam->getViewMatrix() *
761 cascadeCam->getProjectionMatrix() *
762 osg::Matrix::translate(1.0, 1.0, 1.0) *
763 osg::Matrix::scale(0.5f, 0.5f, 0.5f);
765 info->shadowMatrix[i]->set( shadowMatrix );
777 osg::Texture2D* buildDeferredBuffer(GLint internalFormat, GLenum sourceFormat, GLenum sourceType, GLenum wrapMode, bool shadowComparison = false)
779 osg::Texture2D* tex = new osg::Texture2D;
780 tex->setResizeNonPowerOfTwoHint( false );
781 tex->setInternalFormat( internalFormat );
782 tex->setShadowComparison(shadowComparison);
783 if (shadowComparison) {
784 tex->setShadowTextureMode(osg::Texture2D::LUMINANCE);
785 tex->setBorderColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
787 tex->setSourceFormat(sourceFormat);
788 tex->setSourceType(sourceType);
789 tex->setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR );
790 tex->setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR );
791 tex->setWrap( osg::Texture::WRAP_S, (osg::Texture::WrapMode)wrapMode );
792 tex->setWrap( osg::Texture::WRAP_T, (osg::Texture::WrapMode)wrapMode );
796 void attachBufferToCamera( CameraInfo* info, osg::Camera* camera, osg::Camera::BufferComponent c, const std::string& ck, const std::string& bk )
798 camera->attach( c, info->getBuffer(bk) );
799 info->getRenderStageInfo(ck).buffers.insert( std::make_pair( c, bk ) );
802 void buildAttachments(CameraInfo* info, osg::Camera* camera, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments) {
803 BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, attachments) {
804 if (attachment->valid())
805 attachBufferToCamera( info, camera, attachment->component, name, attachment->buffer );
809 osg::Camera* FGRenderer::buildDeferredGeometryCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
811 osg::Camera* camera = new osg::Camera;
812 info->addCamera(name, camera );
814 camera->setCullMask( ~simgear::MODELLIGHT_BIT );
815 camera->setName( "GeometryC" );
816 camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
817 camera->setGraphicsContext( gc );
818 camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( name, info ) );
819 camera->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
820 camera->setClearColor( osg::Vec4( 0., 0., 0., 0. ) );
821 camera->setClearDepth( 1.0 );
822 camera->setColorMask(true, true, true, true);
823 camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
824 camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
825 camera->setViewport( new osg::Viewport );
826 buildAttachments(info, camera, name, attachments);
827 camera->setDrawBuffer(GL_FRONT);
828 camera->setReadBuffer(GL_FRONT);
830 osg::StateSet* ss = camera->getOrCreateStateSet();
831 ss->addUniform( _depthInColor );
833 camera->addChild( _deferredRealRoot.get() );
838 static void setShadowCascadeStateSet( osg::Camera* cam ) {
839 osg::StateSet* ss = cam->getOrCreateStateSet();
840 ss->setAttribute( new osg::PolygonOffset( 1.1f, 5.0f ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
841 ss->setMode( GL_POLYGON_OFFSET_FILL, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
842 ss->setRenderBinDetails( 0, "RenderBin", osg::StateSet::OVERRIDE_RENDERBIN_DETAILS );
843 ss->setAttributeAndModes( new osg::AlphaFunc( osg::AlphaFunc::GREATER, 0.05 ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
844 ss->setAttributeAndModes( new osg::ColorMask( false, false, false, false ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
845 ss->setAttributeAndModes( new osg::CullFace( osg::CullFace::FRONT ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
846 osg::Program* program = new osg::Program;
847 ss->setAttribute( program, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON );
848 ss->setMode( GL_LIGHTING, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
849 ss->setMode( GL_BLEND, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
850 //ss->setTextureMode( 0, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON );
851 ss->setTextureMode( 0, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
852 ss->setTextureMode( 1, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
853 ss->setTextureMode( 1, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
854 ss->setTextureMode( 2, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
855 ss->setTextureMode( 2, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
858 static osg::Camera* createShadowCascadeCamera( int no, int cascadeSize ) {
859 osg::Camera* cascadeCam = new osg::Camera;
860 setShadowCascadeStateSet( cascadeCam );
862 std::ostringstream oss;
863 oss << "CascadeCamera" << (no + 1);
864 cascadeCam->setName( oss.str() );
865 cascadeCam->setClearMask(0);
866 cascadeCam->setCullMask( simgear::CASTSHADOW_BIT );
867 cascadeCam->setCullingMode( cascadeCam->getCullingMode() | osg::CullSettings::SMALL_FEATURE_CULLING );
868 cascadeCam->setAllowEventFocus(false);
869 cascadeCam->setReferenceFrame(osg::Transform::ABSOLUTE_RF_INHERIT_VIEWPOINT);
870 cascadeCam->setRenderOrder(osg::Camera::NESTED_RENDER);
871 cascadeCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
872 cascadeCam->setViewport( int( no / 2 ) * cascadeSize, (no & 1) * cascadeSize, cascadeSize, cascadeSize );
876 osg::Camera* FGRenderer::buildDeferredShadowCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
878 osg::Camera* mainShadowCamera = new osg::Camera;
879 info->addCamera(name, mainShadowCamera, 0.0f );
881 mainShadowCamera->setName( "ShadowC" );
882 mainShadowCamera->setClearMask( GL_DEPTH_BUFFER_BIT );
883 mainShadowCamera->setClearDepth( 1.0 );
884 mainShadowCamera->setAllowEventFocus(false);
885 mainShadowCamera->setGraphicsContext(gc);
886 mainShadowCamera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
887 buildAttachments(info, mainShadowCamera, name, attachments);
888 mainShadowCamera->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
889 mainShadowCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
890 mainShadowCamera->setProjectionMatrix(osg::Matrix::identity());
891 mainShadowCamera->setCullingMode( osg::CullSettings::NO_CULLING );
892 mainShadowCamera->setViewport( 0, 0, _shadowMapSize, _shadowMapSize );
893 mainShadowCamera->setDrawBuffer(GL_FRONT);
894 mainShadowCamera->setReadBuffer(GL_FRONT);
895 mainShadowCamera->setRenderOrder(Camera::NESTED_RENDER, 1);
897 osg::Switch* shadowSwitch = new osg::Switch;
898 mainShadowCamera->addChild( shadowSwitch );
900 for (int i = 0; i < 4; ++i ) {
901 osg::Camera* cascadeCam = createShadowCascadeCamera( i, _shadowMapSize/2 );
902 cascadeCam->addChild( _deferredRealRoot.get() );
903 shadowSwitch->addChild( cascadeCam );
905 if (fgGetBool("/sim/rendering/shadows/enabled", true))
906 shadowSwitch->setAllChildrenOn();
908 shadowSwitch->setAllChildrenOff();
910 return mainShadowCamera;
913 void FGRenderer::updateShadowCascade(const CameraInfo* info, osg::Camera* camera, osg::Group* grp, int idx, double left, double right, double bottom, double top, double zNear, double f1, double f2)
915 osg::Camera* cascade = static_cast<osg::Camera*>( grp->getChild(idx) );
916 osg::Matrixd &viewMatrix = cascade->getViewMatrix();
917 osg::Matrixd &projectionMatrix = cascade->getProjectionMatrix();
919 osg::BoundingSphere bs;
920 bs.expandBy(osg::Vec3(left,bottom,-zNear) * f1);
921 bs.expandBy(osg::Vec3(right,top,-zNear) * f2);
922 bs.expandBy(osg::Vec3(left,bottom,-zNear) * f2);
923 bs.expandBy(osg::Vec3(right,top,-zNear) * f1);
925 osg::Vec4 aim = osg::Vec4(bs.center(), 1.0) * camera->getInverseViewMatrix();
927 projectionMatrix.makeOrtho( -bs.radius(), bs.radius(), -bs.radius(), bs.radius(), 1., 15000.0 );
928 osg::Vec3 position( aim.x(), aim.y(), aim.z() );
929 viewMatrix.makeLookAt( position + (getSunDirection() * 10000.0), position, position );
932 osg::Vec3 FGRenderer::getSunDirection() const
935 _sunDirection->get( val );
939 void FGRenderer::updateShadowCamera(const CameraInfo* info, const osg::Vec3d& position)
941 ref_ptr<Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
942 if (mainShadowCamera.valid()) {
943 ref_ptr<Switch> shadowSwitch = mainShadowCamera->getChild( 0 )->asSwitch();
944 osg::Vec3d up = position,
945 dir = getSunDirection();
948 // cos(100 deg) == -0.17
949 if (up * dir < -0.17 || !fgGetBool("/sim/rendering/shadows/enabled", true)) {
950 shadowSwitch->setAllChildrenOff();
952 double left,right,bottom,top,zNear,zFar;
953 ref_ptr<Camera> camera = info->getCamera(GEOMETRY_CAMERA);
954 camera->getProjectionMatrix().getFrustum(left,right,bottom,top,zNear,zFar);
956 shadowSwitch->setAllChildrenOn();
957 if (_numCascades == 1) {
958 osg::Camera* cascadeCam = static_cast<osg::Camera*>( shadowSwitch->getChild(0) );
959 cascadeCam->setViewport( 0, 0, _shadowMapSize, _shadowMapSize );
961 for (int no = 0; no < 4; ++no) {
962 osg::Camera* cascadeCam = static_cast<osg::Camera*>( shadowSwitch->getChild(no) );
963 cascadeCam->setViewport( int( no / 2 ) * (_shadowMapSize/2), (no & 1) * (_shadowMapSize/2), (_shadowMapSize/2), (_shadowMapSize/2) );
966 updateShadowCascade(info, camera, shadowSwitch, 0, left, right, bottom, top, zNear, 1.0, _cascadeFar[0]/zNear);
967 if (_numCascades > 1) {
968 shadowSwitch->setValue(1, true);
969 updateShadowCascade(info, camera, shadowSwitch, 1, left, right, bottom, top, zNear, _cascadeFar[0]/zNear, _cascadeFar[1]/zNear);
971 shadowSwitch->setValue(1, false);
973 if (_numCascades > 2) {
974 shadowSwitch->setValue(2, true);
975 updateShadowCascade(info, camera, shadowSwitch, 2, left, right, bottom, top, zNear, _cascadeFar[1]/zNear, _cascadeFar[2]/zNear);
977 shadowSwitch->setValue(2, false);
979 if (_numCascades > 3) {
980 shadowSwitch->setValue(3, true);
981 updateShadowCascade(info, camera, shadowSwitch, 3, left, right, bottom, top, zNear, _cascadeFar[2]/zNear, _cascadeFar[3]/zNear);
983 shadowSwitch->setValue(3, false);
986 osg::Matrixd &viewMatrix = mainShadowCamera->getViewMatrix();
988 osg::Vec4 aim = osg::Vec4( 0.0, 0.0, 0.0, 1.0 ) * camera->getInverseViewMatrix();
990 osg::Vec3 position( aim.x(), aim.y(), aim.z() );
991 viewMatrix.makeLookAt( position, position + (getSunDirection() * 10000.0), position );
997 void FGRenderer::updateShadowMapSize(int mapSize)
999 if ( ((~( mapSize-1 )) & mapSize) != mapSize ) {
1000 SG_LOG( SG_VIEW, SG_ALERT, "Map size is not a power of two" );
1003 for ( CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
1004 ii != CameraGroup::getDefault()->camerasEnd();
1007 CameraInfo* info = ii->get();
1008 Camera* camera = info->getCamera(SHADOW_CAMERA);
1009 if (camera == 0) continue;
1011 Texture2D* tex = info->getBuffer("shadow");
1012 if (tex == 0) continue;
1014 tex->setTextureSize( mapSize, mapSize );
1015 tex->dirtyTextureObject();
1017 Viewport* vp = camera->getViewport();
1018 vp->width() = mapSize;
1019 vp->height() = mapSize;
1021 osgViewer::Renderer* renderer
1022 = static_cast<osgViewer::Renderer*>(camera->getRenderer());
1023 for (int i = 0; i < 2; ++i) {
1024 osgUtil::SceneView* sceneView = renderer->getSceneView(i);
1025 sceneView->getRenderStage()->setFrameBufferObject(0);
1026 sceneView->getRenderStage()->setCameraRequiresSetUp(true);
1027 if (sceneView->getRenderStageLeft()) {
1028 sceneView->getRenderStageLeft()->setFrameBufferObject(0);
1029 sceneView->getRenderStageLeft()->setCameraRequiresSetUp(true);
1031 if (sceneView->getRenderStageRight()) {
1032 sceneView->getRenderStageRight()->setFrameBufferObject(0);
1033 sceneView->getRenderStageRight()->setCameraRequiresSetUp(true);
1037 int cascadeSize = mapSize / 2;
1038 Group* grp = camera->getChild(0)->asGroup();
1039 for (int i = 0; i < 4; ++i ) {
1040 Camera* cascadeCam = static_cast<Camera*>( grp->getChild(i) );
1041 cascadeCam->setViewport( int( i / 2 ) * cascadeSize, (i & 1) * cascadeSize, cascadeSize, cascadeSize );
1044 _shadowMapSize = mapSize;
1048 void FGRenderer::enableShadows(bool enabled)
1050 for ( CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
1051 ii != CameraGroup::getDefault()->camerasEnd();
1054 CameraInfo* info = ii->get();
1055 Camera* camera = info->getCamera(SHADOW_CAMERA);
1056 if (camera == 0) continue;
1058 osg::Switch* shadowSwitch = camera->getChild(0)->asSwitch();
1060 shadowSwitch->setAllChildrenOn();
1062 shadowSwitch->setAllChildrenOff();
1066 void FGRenderer::updateCascadeFar(int index, float far_m)
1068 if (index < 0 || index > 3)
1070 _cascadeFar[index] = far_m;
1071 _shadowDistances->set( osg::Vec4f(_cascadeFar[0], _cascadeFar[1], _cascadeFar[2], _cascadeFar[3]) );
1074 void FGRenderer::updateCascadeNumber(size_t num)
1076 if (num < 1 || num > 4)
1079 _shadowNumber->set( (int)_numCascades );
1082 class DebugPassListener : public SGPropertyChangeListener {
1084 DebugPassListener(osg::Switch* sw, int i) : _switch(sw), _index(i) {}
1085 virtual void valueChanged(SGPropertyNode* node) {
1086 _switch->setValue(_index, node->getBoolValue());
1090 osg::ref_ptr<osg::Switch> _switch;
1095 FGRenderer::buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage )
1097 osg::Camera* camera = new osg::Camera;
1098 info->addCamera(stage->name, camera );
1100 camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( stage->name, info ) );
1101 camera->setAllowEventFocus(false);
1102 camera->setGraphicsContext(gc);
1103 camera->setViewport(new Viewport);
1104 camera->setName(stage->name+"C");
1105 camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
1106 camera->setRenderOrder(osg::Camera::NESTED_RENDER, stage->orderNum);
1107 camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
1108 camera->setViewport( new osg::Viewport );
1109 buildAttachments(info, camera, stage->name, stage->attachments);
1110 camera->setDrawBuffer(GL_FRONT);
1111 camera->setReadBuffer(GL_FRONT);
1112 camera->setClearColor( osg::Vec4( 0.5, 0.5, 0.5, 1. ) );
1113 camera->setClearMask( GL_COLOR_BUFFER_BIT );
1114 osg::StateSet* ss = camera->getOrCreateStateSet();
1115 ss->setAttribute( new osg::Depth(osg::Depth::LESS, 0.0, 1.0, false) );
1116 ss->addUniform( _depthInColor );
1118 osg::Switch* lightingGroup = new osg::Switch;
1120 BOOST_FOREACH( osg::ref_ptr<FGRenderingPipeline::Pass> pass, stage->passes ) {
1121 ref_ptr<Node> node = buildPass(info, pass);
1123 lightingGroup->addChild(node);
1124 if (!pass->debugProperty.empty()) {
1125 lightingGroup->setValue(lightingGroup->getNumChildren()-1, fgGetBool(pass->debugProperty));
1126 fgAddChangeListener(new DebugPassListener(lightingGroup, lightingGroup->getNumChildren()-1), pass->debugProperty);
1131 camera->addChild( lightingGroup );
1137 FGRenderer::buildDeferredPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
1138 const osg::Matrix& view,
1139 const osg::Matrix& projection,
1140 osg::GraphicsContext* gc)
1142 return buildCameraFromRenderingPipeline(_pipeline, cgroup, flags, camera, view, projection, gc);
1146 FGRenderer::buildDeferredFullscreenCamera( flightgear::CameraInfo* info, const FGRenderingPipeline::Pass* pass )
1148 osg::Camera* camera = new osg::Camera;
1150 camera->setClearMask( 0 );
1151 camera->setAllowEventFocus(false);
1152 camera->setName(pass->name+"C");
1153 camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
1154 camera->setRenderOrder(osg::Camera::NESTED_RENDER, pass->orderNum);
1155 camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1156 camera->setViewMatrix(osg::Matrix::identity());
1157 camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1159 osg::StateSet* ss = camera->getOrCreateStateSet();
1160 ss->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
1161 ss->addUniform( info->projInverse );
1162 ss->addUniform( info->viewInverse );
1163 ss->addUniform( info->view );
1164 ss->addUniform( info->bufferSize );
1165 ss->addUniform( info->worldPosCart );
1166 ss->addUniform( info->worldPosGeod );
1167 ss->addUniform( info->shadowMatrix[0] );
1168 ss->addUniform( info->shadowMatrix[1] );
1169 ss->addUniform( info->shadowMatrix[2] );
1170 ss->addUniform( info->shadowMatrix[3] );
1171 ss->addUniform( _ambientFactor );
1172 ss->addUniform( _sunDiffuse );
1173 ss->addUniform( _sunSpecular );
1174 ss->addUniform( _sunDirection );
1175 ss->addUniform( _planes );
1176 ss->addUniform( _shadowNumber );
1177 ss->addUniform( _shadowDistances );
1178 ss->addUniform( _fogColor );
1179 ss->addUniform( _fogDensity );
1181 osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1182 g->setUseDisplayList(false);
1183 simgear::EffectGeode* eg = new simgear::EffectGeode;
1184 osg::ref_ptr<SGReaderWriterOptions> opt;
1185 opt = SGReaderWriterOptions::fromPath(globals->get_fg_root());
1186 opt->setPropertyNode(globals->get_props());
1187 simgear::Effect* effect = simgear::makeEffect(pass->effect, true, opt.get());
1189 eg->setEffect( effect );
1192 eg->setName(pass->name+"Quad");
1193 eg->setCullingActive(false);
1195 camera->addChild(eg);
1201 FGRenderer::buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage )
1203 osg::Camera* camera = buildDeferredFullscreenCamera(info, static_cast<const FGRenderingPipeline::Pass*>(stage));
1204 info->addCamera(stage->name, camera, stage->scaleFactor, true);
1206 camera->setCullCallback( new FGDeferredRenderingCameraCullCallback(stage->name, info, stage->needsDuDv) );
1207 camera->setGraphicsContext(gc);
1208 camera->setViewport(new Viewport);
1209 camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
1210 buildAttachments(info, camera, stage->name, stage->attachments);
1211 camera->setDrawBuffer(GL_FRONT);
1212 camera->setReadBuffer(GL_FRONT);
1213 camera->setClearColor( osg::Vec4( 1., 1., 1., 1. ) );
1214 camera->setClearMask( GL_COLOR_BUFFER_BIT );
1215 camera->setViewMatrix(osg::Matrix::identity());
1216 camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1218 osg::StateSet* ss = camera->getOrCreateStateSet();
1219 if (stage->needsDuDv) {
1220 ss->addUniform( info->du );
1221 ss->addUniform( info->dv );
1228 FGRenderer::buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const FGRenderingPipeline::Stage* stage, osg::GraphicsContext* gc )
1230 camera->setName( "DisplayC" );
1231 camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( stage->name, info ) );
1232 camera->setReferenceFrame(Transform::ABSOLUTE_RF);
1233 camera->setAllowEventFocus(false);
1234 osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1235 g->setUseDisplayList(false); //DEBUG
1236 simgear::EffectGeode* eg = new simgear::EffectGeode;
1237 osg::ref_ptr<SGReaderWriterOptions> opt;
1238 opt = SGReaderWriterOptions::fromPath(globals->get_fg_root());
1239 opt->setPropertyNode(globals->get_props());
1240 simgear::Effect* effect = simgear::makeEffect(stage->effect, true, opt.get());
1242 SG_LOG(SG_VIEW, SG_ALERT, stage->effect + " not found");
1245 eg->setEffect(effect);
1246 eg->setCullingActive(false);
1248 camera->setViewMatrix(osg::Matrix::identity());
1249 camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1250 camera->addChild(eg);
1252 osg::StateSet* ss = camera->getOrCreateStateSet();
1253 ss->addUniform( _depthInColor );
1254 ss->addUniform( info->projInverse );
1255 ss->addUniform( info->viewInverse );
1256 ss->addUniform( info->view );
1257 ss->addUniform( info->bufferSize );
1258 ss->addUniform( info->worldPosCart );
1259 ss->addUniform( info->worldPosGeod );
1260 ss->addUniform( info->shadowMatrix[0] );
1261 ss->addUniform( info->shadowMatrix[1] );
1262 ss->addUniform( info->shadowMatrix[2] );
1263 ss->addUniform( info->shadowMatrix[3] );
1264 ss->addUniform( _ambientFactor );
1265 ss->addUniform( _sunDiffuse );
1266 ss->addUniform( _sunSpecular );
1267 ss->addUniform( _sunDirection );
1268 ss->addUniform( _planes );
1269 ss->addUniform( _shadowNumber );
1270 ss->addUniform( _shadowDistances );
1271 ss->addUniform( _fogColor );
1272 ss->addUniform( _fogDensity );
1276 FGRenderer::buildStage(CameraInfo* info,
1277 FGRenderingPipeline::Stage* stage,
1278 CameraGroup* cgroup,
1279 osg::Camera* mainCamera,
1280 const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
1282 if (!stage->valid())
1285 ref_ptr<Camera> camera;
1286 bool needOffsets = false;
1287 if (stage->type == "geometry") {
1288 camera = buildDeferredGeometryCamera(info, gc, stage->name, stage->attachments);
1290 } else if (stage->type == "lighting") {
1291 camera = buildDeferredLightingCamera(info, gc, stage);
1293 } else if (stage->type == "shadow")
1294 camera = buildDeferredShadowCamera(info, gc, stage->name, stage->attachments);
1295 else if (stage->type == "fullscreen")
1296 camera = buildDeferredFullscreenCamera(info, gc, stage);
1297 else if (stage->type == "display") {
1298 camera = mainCamera;
1299 buildDeferredDisplayCamera(camera, info, stage, gc);
1301 throw sg_exception("Stage type is not supported");
1304 cgroup->getViewer()->addSlave(camera, projection, view, false);
1306 cgroup->getViewer()->addSlave(camera, false);
1307 installCullVisitor(camera);
1308 int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
1309 if (stage->type == "display")
1310 info->addCamera( stage->type, camera, slaveIndex, true );
1311 info->getRenderStageInfo(stage->name).slaveIndex = slaveIndex;
1315 FGRenderer::buildLightingSkyCloudsPass(FGRenderingPipeline::Pass* pass)
1317 Group* group = new Group;
1318 group->setName("skyCloudsGroup");
1319 group->setNodeMask(simgear::BACKGROUND_BIT);
1321 StateSet* ss = group->getOrCreateStateSet();
1322 ss->setAttributeAndModes( new osg::ColorMask( true, true, true, false ), osg::StateAttribute::ON );
1323 group->addChild( _sky->getPreRoot() );
1324 group->addChild( _sky->getCloudRoot() );
1329 FGRenderer::buildLightingLightsPass(CameraInfo* info, FGRenderingPipeline::Pass* pass)
1331 osg::Camera* lightCam = new osg::Camera;
1332 StateSet* ss = lightCam->getOrCreateStateSet();
1333 ss->addUniform( _planes );
1334 ss->addUniform( info->bufferSize );
1335 ss->addUniform( _fogColor );
1336 ss->addUniform( _fogDensity );
1337 lightCam->setName( "LightCamera" );
1338 lightCam->setClearMask(0);
1339 lightCam->setAllowEventFocus(false);
1340 lightCam->setReferenceFrame(osg::Transform::RELATIVE_RF);
1341 lightCam->setRenderOrder(osg::Camera::NESTED_RENDER,pass->orderNum);
1342 lightCam->setViewMatrix(osg::Matrix::identity());
1343 lightCam->setProjectionMatrix(osg::Matrix::identity());
1344 lightCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1345 lightCam->setCullMask( simgear::MODELLIGHT_BIT | simgear::PANEL2D_BIT | simgear::PERMANENTLIGHT_BIT);
1346 lightCam->setInheritanceMask( osg::CullSettings::ALL_VARIABLES & ~osg::CullSettings::CULL_MASK );
1347 lightCam->addChild( _deferredRealRoot.get() );
1353 FGRenderer::buildPass(CameraInfo* info, FGRenderingPipeline::Pass* pass)
1359 if (pass->type == "sky-clouds")
1360 node = buildLightingSkyCloudsPass(pass);
1361 else if (pass->type == "fullscreen")
1362 node = buildDeferredFullscreenCamera(info, pass);
1363 else if (pass->type == "lights")
1364 node = buildLightingLightsPass(info, pass);
1366 throw sg_exception("Pass type is not supported");
1368 return node.release();
1372 FGRenderer::buildBuffers(FGRenderingPipeline* rpipe, CameraInfo* info)
1374 for (size_t i = 0; i < rpipe->buffers.size(); ++i) {
1375 osg::ref_ptr<FGRenderingPipeline::Buffer> buffer = rpipe->buffers[i];
1376 if (buffer->valid()) {
1377 bool fullscreen = buffer->width == -1 && buffer->height == -1;
1378 info->addBuffer(buffer->name, buildDeferredBuffer( buffer->internalFormat,
1379 buffer->sourceFormat,
1382 buffer->shadowComparison),
1383 fullscreen ? buffer->scaleFactor : 0.0f);
1385 info->getBuffer(buffer->name)->setTextureSize(buffer->width, buffer->height);
1391 CameraInfo* FGRenderer::buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
1392 const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
1394 CameraInfo* info = new CameraInfo(flags);
1395 buildBuffers(rpipe, info);
1397 for (size_t i = 0; i < rpipe->stages.size(); ++i) {
1398 osg::ref_ptr<FGRenderingPipeline::Stage> stage = rpipe->stages[i];
1399 buildStage(info, stage, cgroup, camera, view, projection, gc);
1402 cgroup->addCamera(info);
1408 FGRenderer::setupView( void )
1410 osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
1411 osg::initNotifyLevel();
1413 // The number of polygon-offset "units" to place between layers. In
1414 // principle, one is supposed to be enough. In practice, I find that
1415 // my hardware/driver requires many more.
1416 osg::PolygonOffset::setUnitsMultiplier(1);
1417 osg::PolygonOffset::setFactorMultiplier(1);
1420 // The sun and moon diameters are scaled down numbers of the
1421 // actual diameters. This was needed to fit both the sun and the
1422 // moon within the distance to the far clip plane.
1423 // Moon diameter: 3,476 kilometers
1424 // Sun diameter: 1,390,000 kilometers
1425 osg::ref_ptr<SGReaderWriterOptions> opt;
1426 opt = SGReaderWriterOptions::fromPath(globals->get_fg_root());
1427 opt->setPropertyNode(globals->get_props());
1428 _sky->build( 80000.0, 80000.0,
1430 *globals->get_ephem(),
1431 fgGetNode("/environment", true),
1435 ->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1437 osg::StateSet* stateSet = _root->getOrCreateStateSet();
1439 stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
1441 stateSet->setAttribute(new osg::Depth(osg::Depth::LESS));
1442 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
1444 stateSet->setAttribute(new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01));
1445 stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF);
1446 stateSet->setAttribute(new osg::BlendFunc);
1447 stateSet->setMode(GL_BLEND, osg::StateAttribute::OFF);
1449 stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
1451 // this will be set below
1452 stateSet->setMode(GL_NORMALIZE, osg::StateAttribute::OFF);
1454 osg::Material* material = new osg::Material;
1455 stateSet->setAttribute(material);
1457 stateSet->setTextureAttribute(0, new osg::TexEnv);
1458 stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
1460 osg::Hint* hint = new osg::Hint(GL_FOG_HINT, GL_DONT_CARE);
1461 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/fog"));
1462 stateSet->setAttribute(hint);
1463 hint = new osg::Hint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
1464 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/polygon-smooth"));
1465 stateSet->setAttribute(hint);
1466 hint = new osg::Hint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
1467 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/line-smooth"));
1468 stateSet->setAttribute(hint);
1469 hint = new osg::Hint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
1470 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/point-smooth"));
1471 stateSet->setAttribute(hint);
1472 hint = new osg::Hint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
1473 hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/perspective-correction"));
1474 stateSet->setAttribute(hint);
1476 osg::Group* sceneGroup = new osg::Group;
1477 sceneGroup->setName("rendererScene");
1478 sceneGroup->addChild(globals->get_scenery()->get_scene_graph());
1479 sceneGroup->setNodeMask(~simgear::BACKGROUND_BIT);
1481 //sceneGroup->addChild(thesky->getCloudRoot());
1483 stateSet = sceneGroup->getOrCreateStateSet();
1484 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
1486 // need to update the light on every frame
1487 // OSG LightSource objects are rather confusing. OSG only supports
1488 // the 10 lights specified by OpenGL itself; if more than one
1489 // LightSource in the scene graph have the same light number, it's
1490 // indeterminate which values will be used to render geometry that
1491 // has that light number enabled. Also, adding children to a
1492 // LightSource is just a shortcut for setting up a state set that
1493 // has the corresponding OpenGL light enabled: a LightSource will
1494 // affect geometry anywhere in the scene graph that has its light
1495 // number enabled in a state set.
1496 LightSource* lightSource = new LightSource;
1497 lightSource->setName("FGLightSource");
1498 lightSource->getLight()->setDataVariance(Object::DYNAMIC);
1499 // relative because of CameraView being just a clever transform node
1500 lightSource->setReferenceFrame(osg::LightSource::RELATIVE_RF);
1501 lightSource->setLocalStateSetModes(osg::StateAttribute::ON);
1502 lightSource->setUpdateCallback(new FGLightSourceUpdateCallback);
1503 _viewerSceneRoot->addChild(lightSource);
1505 // we need a white diffuse light for the phase of the moon
1506 osg::LightSource* sunLight = new osg::LightSource;
1507 sunLight->setName("sunLightSource");
1508 sunLight->getLight()->setDataVariance(Object::DYNAMIC);
1509 sunLight->getLight()->setLightNum(1);
1510 sunLight->setUpdateCallback(new FGLightSourceUpdateCallback(true));
1511 sunLight->setReferenceFrame(osg::LightSource::RELATIVE_RF);
1512 sunLight->setLocalStateSetModes(osg::StateAttribute::ON);
1514 // Hang a StateSet above the sky subgraph in order to turn off
1516 Group* skyGroup = new Group;
1517 skyGroup->setName("rendererSkyParent");
1518 StateSet* skySS = skyGroup->getOrCreateStateSet();
1519 skySS->setMode(GL_LIGHT0, StateAttribute::OFF);
1520 skyGroup->addChild(_sky->getPreRoot());
1521 sunLight->addChild(skyGroup);
1523 _root->addChild(sceneGroup);
1524 if ( _classicalRenderer )
1525 _root->addChild(sunLight);
1527 // Clouds are added to the scene graph later
1528 stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
1529 stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
1530 stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
1531 stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
1533 // enable disable specular highlights.
1534 // is the place where we might plug in an other fragment shader ...
1535 osg::LightModel* lightModel = new osg::LightModel;
1536 lightModel->setUpdateCallback(new FGLightModelUpdateCallback);
1537 stateSet->setAttribute(lightModel);
1539 // switch to enable wireframe
1540 osg::PolygonMode* polygonMode = new osg::PolygonMode;
1541 polygonMode->setUpdateCallback(new FGWireFrameModeUpdateCallback);
1542 stateSet->setAttributeAndModes(polygonMode);
1544 // scene fog handling
1545 osg::Fog* fog = new osg::Fog;
1546 fog->setUpdateCallback(new FGFogUpdateCallback);
1547 stateSet->setAttributeAndModes(fog);
1548 stateSet->setUpdateCallback(new FGFogEnableUpdateCallback);
1551 osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
1554 osg::Geode* geode = new osg::Geode;
1555 geode->addDrawable(new SGPuDrawable);
1556 geode->addDrawable(new SGHUDDrawable);
1557 guiCamera->addChild(geode);
1560 guiCamera->addChild(FGPanelNode::create2DPanelNode());
1563 osg::Switch* sw = new osg::Switch;
1564 sw->setName("scenerySwitch");
1565 sw->setUpdateCallback(new FGScenerySwitchCallback);
1566 sw->addChild(_root.get());
1567 _viewerSceneRoot->addChild(sw);
1568 // The clouds are attached directly to the scene graph root
1569 // because, in theory, they don't want the same default state set
1570 // as the rest of the scene. This may not be true in practice.
1571 if ( _classicalRenderer ) {
1572 _viewerSceneRoot->addChild(_sky->getCloudRoot());
1573 _viewerSceneRoot->addChild(FGCreateRedoutNode());
1575 // Attach empty program to the scene root so that shader programs
1576 // don't leak into state sets (effects) that shouldn't have one.
1577 stateSet = _viewerSceneRoot->getOrCreateStateSet();
1578 stateSet->setAttributeAndModes(new osg::Program, osg::StateAttribute::ON);
1580 if ( !_classicalRenderer ) {
1581 _deferredRealRoot->addChild( _viewerSceneRoot.get() );
1585 // Update all Visuals (redraws anything graphics related)
1587 FGRenderer::update( ) {
1588 if (!_position_finalized || !_scenery_loaded->getBoolValue())
1590 _splash_alpha->setDoubleValue(1.0);
1593 osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
1595 if (_splash_alpha->getDoubleValue()>0.0)
1597 // Fade out the splash screen
1598 const double fade_time = 0.5;
1599 const double fade_steps_per_sec = 10;
1600 double delay_time = SGMiscd::min(fade_time/fade_steps_per_sec,
1601 (SGTimeStamp::now() - _splash_time).toSecs());
1602 _splash_time = SGTimeStamp::now();
1603 double sAlpha = _splash_alpha->getDoubleValue();
1604 sAlpha -= SGMiscd::max(0.0,delay_time/fade_time);
1605 FGScenerySwitchCallback::scenery_enabled = (sAlpha<1.0);
1606 _splash_alpha->setDoubleValue((sAlpha < 0) ? 0.0 : sAlpha);
1609 FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
1610 if (!_classicalRenderer ) {
1611 _ambientFactor->set( toOsg(l->scene_ambient()) );
1612 _sunDiffuse->set( toOsg(l->scene_diffuse()) );
1613 _sunSpecular->set( toOsg(l->scene_specular()) );
1614 _sunDirection->set( osg::Vec3f(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]) );
1617 // update fog params
1618 double actual_visibility;
1619 if (_cloud_status->getBoolValue()) {
1620 actual_visibility = _sky->get_visibility();
1622 actual_visibility = _visibility_m->getDoubleValue();
1625 // idle_state is now 1000 meaning we've finished all our
1626 // initializations and are running the main loop, so this will
1627 // now work without seg faulting the system.
1629 FGViewer *current__view = globals->get_current_view();
1630 // Force update of center dependent values ...
1631 current__view->set_dirty();
1633 osg::Camera *camera = viewer->getCamera();
1635 bool skyblend = _skyblend->getBoolValue();
1638 if ( _textures->getBoolValue() ) {
1639 SGVec4f clearColor(l->adj_fog_color());
1640 camera->setClearColor(toOsg(clearColor));
1643 SGVec4f clearColor(l->sky_color());
1644 camera->setClearColor(toOsg(clearColor));
1647 // update fog params if visibility has changed
1648 double visibility_meters = _visibility_m->getDoubleValue();
1649 _sky->set_visibility(visibility_meters);
1651 double altitude_m = _altitude_ft->getDoubleValue() * SG_FEET_TO_METER;
1652 _sky->modify_vis( altitude_m, 0.0 /* time factor, now unused */);
1654 // update the sky dome
1657 // The sun and moon distances are scaled down versions
1658 // of the actual distance to get both the moon and the sun
1659 // within the range of the far clip plane.
1660 // Moon distance: 384,467 kilometers
1661 // Sun distance: 150,000,000 kilometers
1663 double sun_horiz_eff, moon_horiz_eff;
1664 if (_horizon_effect->getBoolValue()) {
1666 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
1670 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_moon_angle()),
1674 sun_horiz_eff = moon_horiz_eff = 1.0;
1678 sstate.pos = current__view->getViewPosition();
1679 sstate.pos_geod = current__view->getPosition();
1680 sstate.ori = current__view->getViewOrientation();
1681 sstate.spin = l->get_sun_rotation();
1682 sstate.gst = globals->get_time_params()->getGst();
1683 sstate.sun_dist = 50000.0 * sun_horiz_eff;
1684 sstate.moon_dist = 40000.0 * moon_horiz_eff;
1685 sstate.sun_angle = l->get_sun_angle();
1688 scolor.sky_color = SGVec3f(l->sky_color().data());
1689 scolor.adj_sky_color = SGVec3f(l->adj_sky_color().data());
1690 scolor.fog_color = SGVec3f(l->adj_fog_color().data());
1691 scolor.cloud_color = SGVec3f(l->cloud_color().data());
1692 scolor.sun_angle = l->get_sun_angle();
1693 scolor.moon_angle = l->get_moon_angle();
1695 double delta_time_sec = _sim_delta_sec->getDoubleValue();
1696 _sky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
1697 _sky->repaint( scolor, *globals->get_ephem() );
1700 // shadows->setupShadows(
1701 // current__view->getLongitude_deg(),
1702 // current__view->getLatitude_deg(),
1703 // globals->get_time_params()->getGst(),
1704 // globals->get_ephem()->getSunRightAscension(),
1705 // globals->get_ephem()->getSunDeclination(),
1706 // l->get_sun_angle());
1710 // sgEnviro.setLight(l->adj_fog_color());
1711 // sgEnviro.startOfFrame(current__view->get_view_pos(),
1712 // current__view->get_world_up(),
1713 // current__view->getLongitude_deg(),
1714 // current__view->getLatitude_deg(),
1715 // current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
1719 // sgEnviro.drawLightning();
1721 // double current_view_origin_airspeed_horiz_kt =
1722 // fgGetDouble("/velocities/airspeed-kt", 0.0)
1723 // * cos( fgGetDouble("/orientation/pitch-deg", 0.0)
1724 // * SGD_DEGREES_TO_RADIANS);
1727 // if( is_internal )
1728 // shadows->endOfFrame();
1730 // need to call the update visitor once
1731 _frameStamp->setCalendarTime(*globals->get_time_params()->getGmt());
1732 _updateVisitor->setViewData(current__view->getViewPosition(),
1733 current__view->getViewOrientation());
1734 SGVec3f direction(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]);
1735 _updateVisitor->setLight(direction, l->scene_ambient(),
1736 l->scene_diffuse(), l->scene_specular(),
1738 l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
1739 _updateVisitor->setVisibility(actual_visibility);
1740 simgear::GroundLightManager::instance()->update(_updateVisitor.get());
1741 osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
1742 cullMask |= simgear::GroundLightManager::instance()
1743 ->getLightNodeMask(_updateVisitor.get());
1744 if (_panel_hotspots->getBoolValue())
1745 cullMask |= simgear::PICK_BIT;
1746 CameraGroup::getDefault()->setCameraCullMasks(cullMask);
1747 if ( !_classicalRenderer ) {
1748 _fogColor->set( toOsg( l->adj_fog_color() ) );
1749 _fogDensity->set( float( _updateVisitor->getFogExp2Density() ) );
1754 FGRenderer::resize( int width, int height )
1756 int curWidth = _xsize->getIntValue(),
1757 curHeight = _ysize->getIntValue();
1758 SG_LOG(SG_VIEW, SG_DEBUG, "FGRenderer::resize: new size " << width << " x " << height);
1759 if ((curHeight != height) || (curWidth != width)) {
1760 // must guard setting these, or PLIB-PUI fails with too many live interfaces
1761 _xsize->setIntValue(width);
1762 _ysize->setIntValue(height);
1766 typedef osgUtil::LineSegmentIntersector::Intersection Intersection;
1767 SGVec2d uvFromIntersection(const Intersection& hit)
1769 // Taken from http://trac.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgmovie/osgmovie.cpp
1771 osg::Drawable* drawable = hit.drawable.get();
1772 osg::Geometry* geometry = drawable ? drawable->asGeometry() : 0;
1773 osg::Vec3Array* vertices =
1774 geometry ? dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()) : 0;
1778 SG_LOG(SG_INPUT, SG_WARN, "Unable to get vertices for intersection.");
1779 return SGVec2d(-9999,-9999);
1782 // get the vertex indices.
1783 const Intersection::IndexList& indices = hit.indexList;
1784 const Intersection::RatioList& ratios = hit.ratioList;
1786 if( indices.size() != 3 || ratios.size() != 3 )
1790 "Intersection has insufficient indices to work with." );
1791 return SGVec2d(-9999,-9999);
1794 unsigned int i1 = indices[0];
1795 unsigned int i2 = indices[1];
1796 unsigned int i3 = indices[2];
1798 float r1 = ratios[0];
1799 float r2 = ratios[1];
1800 float r3 = ratios[2];
1802 osg::Array* texcoords =
1803 (geometry->getNumTexCoordArrays() > 0) ? geometry->getTexCoordArray(0) : 0;
1804 osg::Vec2Array* texcoords_Vec2Array =
1805 dynamic_cast<osg::Vec2Array*>(texcoords);
1807 if( !texcoords_Vec2Array )
1809 SG_LOG(SG_INPUT, SG_WARN, "Unable to get texcoords for intersection.");
1810 return SGVec2d(-9999,-9999);
1813 // we have tex coord array so now we can compute the final tex coord at the
1814 // point of intersection.
1815 osg::Vec2 tc1 = (*texcoords_Vec2Array)[i1];
1816 osg::Vec2 tc2 = (*texcoords_Vec2Array)[i2];
1817 osg::Vec2 tc3 = (*texcoords_Vec2Array)[i3];
1819 return toSG( osg::Vec2d(tc1 * r1 + tc2 * r2 + tc3 * r3) );
1823 FGRenderer::pick(std::vector<SGSceneryPick>& pickList, const osg::Vec2& windowPos)
1825 // wipe out the return ...
1827 typedef osgUtil::LineSegmentIntersector::Intersections Intersections;
1828 Intersections intersections;
1830 if (!computeIntersections(CameraGroup::getDefault(), windowPos, intersections))
1832 for (Intersections::iterator hit = intersections.begin(),
1833 e = intersections.end();
1836 const osg::NodePath& np = hit->nodePath;
1837 osg::NodePath::const_reverse_iterator npi;
1839 for (npi = np.rbegin(); npi != np.rend(); ++npi) {
1840 SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
1841 if (!ud || (ud->getNumPickCallbacks() == 0))
1844 for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
1845 SGPickCallback* pickCallback = ud->getPickCallback(i);
1848 SGSceneryPick sceneryPick;
1849 sceneryPick.info.local = toSG(hit->getLocalIntersectPoint());
1850 sceneryPick.info.wgs84 = toSG(hit->getWorldIntersectPoint());
1852 if( pickCallback->needsUV() )
1853 sceneryPick.info.uv = uvFromIntersection(*hit);
1855 sceneryPick.callback = pickCallback;
1856 pickList.push_back(sceneryPick);
1857 } // of installed pick callbacks iteration
1858 } // of reverse node path walk
1861 return !pickList.empty();
1865 FGRenderer::setViewer(osgViewer::Viewer* viewer_)
1871 FGRenderer::setEventHandler(FGEventHandler* eventHandler_)
1873 eventHandler = eventHandler_;
1877 FGRenderer::addCamera(osg::Camera* camera, bool useSceneData)
1879 _viewerSceneRoot->addChild(camera);
1883 FGRenderer::removeCamera(osg::Camera* camera)
1885 _viewerSceneRoot->removeChild(camera);
1889 FGRenderer::setPlanes( double zNear, double zFar )
1891 _planes->set( osg::Vec3f( - zFar, - zFar * zNear, zFar - zNear ) );
1895 fgDumpSceneGraphToFile(const char* filename)
1897 osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
1898 return osgDB::writeNodeFile(*viewer->getSceneData(), filename);
1902 fgDumpTerrainBranchToFile(const char* filename)
1904 return osgDB::writeNodeFile( *globals->get_scenery()->get_terrain_branch(),
1910 fgDumpNodeToFile(osg::Node* node, const char* filename)
1912 return osgDB::writeNodeFile(*node, filename);
1915 namespace flightgear
1917 using namespace osg;
1919 class VisibleSceneInfoVistor : public NodeVisitor, CullStack
1922 VisibleSceneInfoVistor()
1923 : NodeVisitor(CULL_VISITOR, TRAVERSE_ACTIVE_CHILDREN)
1925 setCullingMode(CullSettings::SMALL_FEATURE_CULLING
1926 | CullSettings::VIEW_FRUSTUM_CULLING);
1927 setComputeNearFarMode(CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1930 VisibleSceneInfoVistor(const VisibleSceneInfoVistor& rhs)
1934 META_NodeVisitor("flightgear","VisibleSceneInfoVistor")
1936 typedef std::map<const std::string,int> InfoMap;
1938 void getNodeInfo(Node* node)
1940 const char* typeName = typeid(*node).name();
1941 classInfo[typeName]++;
1942 const std::string& nodeName = node->getName();
1943 if (!nodeName.empty())
1944 nodeInfo[nodeName]++;
1949 using namespace std;
1950 typedef vector<InfoMap::iterator> FreqVector;
1951 cout << "class info:\n";
1953 for (InfoMap::iterator itr = classInfo.begin(), end = classInfo.end();
1956 classes.push_back(itr);
1957 sort(classes.begin(), classes.end(), freqComp);
1958 for (FreqVector::iterator itr = classes.begin(), end = classes.end();
1961 cout << (*itr)->first << " " << (*itr)->second << "\n";
1963 cout << "\nnode info:\n";
1965 for (InfoMap::iterator itr = nodeInfo.begin(), end = nodeInfo.end();
1968 nodes.push_back(itr);
1970 sort (nodes.begin(), nodes.end(), freqComp);
1971 for (FreqVector::iterator itr = nodes.begin(), end = nodes.end();
1974 cout << (*itr)->first << " " << (*itr)->second << "\n";
1979 void doTraversal(Camera* camera, Node* root, Viewport* viewport)
1981 ref_ptr<RefMatrix> projection
1982 = createOrReuseMatrix(camera->getProjectionMatrix());
1983 ref_ptr<RefMatrix> mv = createOrReuseMatrix(camera->getViewMatrix());
1985 viewport = camera->getViewport();
1987 pushViewport(viewport);
1988 pushProjectionMatrix(projection.get());
1989 pushModelViewMatrix(mv.get(), Transform::ABSOLUTE_RF);
1990 root->accept(*this);
1991 popModelViewMatrix();
1992 popProjectionMatrix();
1998 void apply(Node& node)
2007 void apply(Group& node)
2017 void apply(Transform& node)
2022 ref_ptr<RefMatrix> matrix = createOrReuseMatrix(*getModelViewMatrix());
2023 node.computeLocalToWorldMatrix(*matrix,this);
2024 pushModelViewMatrix(matrix.get(), node.getReferenceFrame());
2027 popModelViewMatrix();
2031 void apply(Camera& camera)
2033 // Save current cull settings
2034 CullSettings saved_cull_settings(*this);
2036 // set cull settings from this Camera
2037 setCullSettings(camera);
2038 // inherit the settings from above
2039 inheritCullSettings(saved_cull_settings, camera.getInheritanceMask());
2041 // set the cull mask.
2042 unsigned int savedTraversalMask = getTraversalMask();
2043 bool mustSetCullMask = (camera.getInheritanceMask()
2044 & osg::CullSettings::CULL_MASK) == 0;
2045 if (mustSetCullMask)
2046 setTraversalMask(camera.getCullMask());
2048 osg::RefMatrix* projection = 0;
2049 osg::RefMatrix* modelview = 0;
2051 if (camera.getReferenceFrame()==osg::Transform::RELATIVE_RF) {
2052 if (camera.getTransformOrder()==osg::Camera::POST_MULTIPLY) {
2053 projection = createOrReuseMatrix(*getProjectionMatrix()
2054 *camera.getProjectionMatrix());
2055 modelview = createOrReuseMatrix(*getModelViewMatrix()
2056 * camera.getViewMatrix());
2058 else { // pre multiply
2059 projection = createOrReuseMatrix(camera.getProjectionMatrix()
2060 * (*getProjectionMatrix()));
2061 modelview = createOrReuseMatrix(camera.getViewMatrix()
2062 * (*getModelViewMatrix()));
2065 // an absolute reference frame
2066 projection = createOrReuseMatrix(camera.getProjectionMatrix());
2067 modelview = createOrReuseMatrix(camera.getViewMatrix());
2069 if (camera.getViewport())
2070 pushViewport(camera.getViewport());
2072 pushProjectionMatrix(projection);
2073 pushModelViewMatrix(modelview, camera.getReferenceFrame());
2077 // restore the previous model view matrix.
2078 popModelViewMatrix();
2080 // restore the previous model view matrix.
2081 popProjectionMatrix();
2083 if (camera.getViewport()) popViewport();
2085 // restore the previous traversal mask settings
2086 if (mustSetCullMask)
2087 setTraversalMask(savedTraversalMask);
2089 // restore the previous cull settings
2090 setCullSettings(saved_cull_settings);
2095 static bool freqComp(const InfoMap::iterator& lhs, const InfoMap::iterator& rhs)
2097 return lhs->second > rhs->second;
2103 bool printVisibleSceneInfo(FGRenderer* renderer)
2105 osgViewer::Viewer* viewer = renderer->getViewer();
2106 VisibleSceneInfoVistor vsv;
2108 if (!viewer->getCamera()->getViewport() && viewer->getNumSlaves() > 0) {
2109 const View::Slave& slave = viewer->getSlave(0);
2110 vp = slave._camera->getViewport();
2112 vsv.doTraversal(viewer->getCamera(), viewer->getSceneData(), vp);
2117 // end of renderer.cxx