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1 // renderer.cxx -- top level sim routines
2 //
3 // Written by Curtis Olson, started May 1997.
4 // This file contains parts of main.cxx prior to october 2004
5 //
6 // Copyright (C) 1997 - 2002  Curtis L. Olson  - http://www.flightgear.org/~curt
7 //
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License as
10 // published by the Free Software Foundation; either version 2 of the
11 // License, or (at your option) any later version.
12 //
13 // This program is distributed in the hope that it will be useful, but
14 // WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 // General Public License for more details.
17 //
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21
22 #ifdef HAVE_CONFIG_H
23 #  include <config.h>
24 #endif
25
26 #ifdef HAVE_WINDOWS_H
27 #  include <windows.h>
28 #endif
29
30 #include <simgear/compiler.h>
31
32 #include <algorithm>
33 #include <iostream>
34 #include <map>
35 #include <vector>
36 #include <typeinfo>
37
38 #include <boost/foreach.hpp>
39
40 #include <osg/ref_ptr>
41 #include <osg/AlphaFunc>
42 #include <osg/BlendFunc>
43 #include <osg/Camera>
44 #include <osg/CullFace>
45 #include <osg/CullStack>
46 #include <osg/Depth>
47 #include <osg/Fog>
48 #include <osg/Group>
49 #include <osg/Hint>
50 #include <osg/Light>
51 #include <osg/LightModel>
52 #include <osg/LightSource>
53 #include <osg/Material>
54 #include <osg/Math>
55 #include <osg/NodeCallback>
56 #include <osg/Notify>
57 #include <osg/PolygonMode>
58 #include <osg/PolygonOffset>
59 #include <osg/Program>
60 #include <osg/Version>
61 #include <osg/TexEnv>
62
63 #include <osgUtil/LineSegmentIntersector>
64
65 #include <osg/io_utils>
66 #include <osgDB/WriteFile>
67 #include <osgViewer/Renderer>
68
69 #include <simgear/scene/material/matlib.hxx>
70 #include <simgear/scene/material/EffectCullVisitor.hxx>
71 #include <simgear/scene/material/Effect.hxx>
72 #include <simgear/scene/material/EffectGeode.hxx>
73 #include <simgear/scene/material/EffectBuilder.hxx>
74 #include <simgear/scene/model/animation.hxx>
75 #include <simgear/scene/model/placement.hxx>
76 #include <simgear/scene/sky/sky.hxx>
77 #include <simgear/scene/util/SGUpdateVisitor.hxx>
78 #include <simgear/scene/util/RenderConstants.hxx>
79 #include <simgear/scene/util/SGSceneUserData.hxx>
80 #include <simgear/scene/tgdb/GroundLightManager.hxx>
81 #include <simgear/scene/tgdb/pt_lights.hxx>
82 #include <simgear/scene/tgdb/userdata.hxx>
83 #include <simgear/structure/OSGUtils.hxx>
84 #include <simgear/props/props.hxx>
85 #include <simgear/timing/sg_time.hxx>
86 #include <simgear/ephemeris/ephemeris.hxx>
87 #include <simgear/math/sg_random.h>
88 #ifdef FG_JPEG_SERVER
89 #include <simgear/screen/jpgfactory.hxx>
90 #endif
91
92 #include <Time/light.hxx>
93 #include <Time/light.hxx>
94 #include <Cockpit/panel.hxx>
95
96 #include <Model/panelnode.hxx>
97 #include <Model/modelmgr.hxx>
98 #include <Model/acmodel.hxx>
99 #include <Scenery/scenery.hxx>
100 #include <Scenery/redout.hxx>
101 #include <GUI/new_gui.hxx>
102 #include <Instrumentation/HUD/HUD.hxx>
103 #include <Environment/precipitation_mgr.hxx>
104 #include <Environment/environment_mgr.hxx>
105
106 //#include <Main/main.hxx>
107 #include "viewer.hxx"
108 #include "viewmgr.hxx"
109 #include "splash.hxx"
110 #include "renderer.hxx"
111 #include "CameraGroup.hxx"
112 #include "FGEventHandler.hxx"
113
114 using namespace osg;
115 using namespace simgear;
116 using namespace flightgear;
117
118 class FGHintUpdateCallback : public osg::StateAttribute::Callback {
119 public:
120   FGHintUpdateCallback(const char* configNode) :
121     mConfigNode(fgGetNode(configNode, true))
122   { }
123   virtual void operator()(osg::StateAttribute* stateAttribute,
124                           osg::NodeVisitor*)
125   {
126     assert(dynamic_cast<osg::Hint*>(stateAttribute));
127     osg::Hint* hint = static_cast<osg::Hint*>(stateAttribute);
128
129     const char* value = mConfigNode->getStringValue();
130     if (!value)
131       hint->setMode(GL_DONT_CARE);
132     else if (0 == strcmp(value, "nicest"))
133       hint->setMode(GL_NICEST);
134     else if (0 == strcmp(value, "fastest"))
135       hint->setMode(GL_FASTEST);
136     else
137       hint->setMode(GL_DONT_CARE);
138   }
139 private:
140   SGPropertyNode_ptr mConfigNode;
141 };
142
143
144 class SGPuDrawable : public osg::Drawable {
145 public:
146   SGPuDrawable()
147   {
148     // Dynamic stuff, do not store geometry
149     setUseDisplayList(false);
150     setDataVariance(Object::DYNAMIC);
151
152     osg::StateSet* stateSet = getOrCreateStateSet();
153     stateSet->setRenderBinDetails(1001, "RenderBin");
154     // speed optimization?
155     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
156     // We can do translucent menus, so why not. :-)
157     stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
158     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
159     stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
160
161     stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
162
163     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
164     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
165   }
166   virtual void drawImplementation(osg::RenderInfo& renderInfo) const
167   { drawImplementation(*renderInfo.getState()); }
168   void drawImplementation(osg::State& state) const
169   {
170     state.setActiveTextureUnit(0);
171     state.setClientActiveTextureUnit(0);
172
173     state.disableAllVertexArrays();
174
175     glPushAttrib(GL_ALL_ATTRIB_BITS);
176     glPushClientAttrib(~0u);
177
178     puDisplay();
179
180     glPopClientAttrib();
181     glPopAttrib();
182   }
183
184   virtual osg::Object* cloneType() const { return new SGPuDrawable; }
185   virtual osg::Object* clone(const osg::CopyOp&) const { return new SGPuDrawable; }
186   
187 private:
188 };
189
190 class SGHUDDrawable : public osg::Drawable {
191 public:
192   SGHUDDrawable()
193   {
194     // Dynamic stuff, do not store geometry
195     setUseDisplayList(false);
196     setDataVariance(Object::DYNAMIC);
197
198     osg::StateSet* stateSet = getOrCreateStateSet();
199     stateSet->setRenderBinDetails(1000, "RenderBin");
200
201     // speed optimization?
202     stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
203     stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
204     stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
205     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
206     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
207
208     stateSet->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
209   }
210   virtual void drawImplementation(osg::RenderInfo& renderInfo) const
211   { drawImplementation(*renderInfo.getState()); }
212   void drawImplementation(osg::State& state) const
213   {
214     state.setActiveTextureUnit(0);
215     state.setClientActiveTextureUnit(0);
216     state.disableAllVertexArrays();
217
218     glPushAttrib(GL_ALL_ATTRIB_BITS);
219     glPushClientAttrib(~0u);
220       
221     HUD *hud = static_cast<HUD*>(globals->get_subsystem("hud"));
222     hud->draw(state);
223
224     glPopClientAttrib();
225     glPopAttrib();
226   }
227
228   virtual osg::Object* cloneType() const { return new SGHUDDrawable; }
229   virtual osg::Object* clone(const osg::CopyOp&) const { return new SGHUDDrawable; }
230   
231 private:
232 };
233
234 class FGLightSourceUpdateCallback : public osg::NodeCallback {
235 public:
236   
237   /**
238    * @param isSun true if the light is the actual sun i.e., for
239    * illuminating the moon.
240    */
241   FGLightSourceUpdateCallback(bool isSun = false) : _isSun(isSun) {}
242   FGLightSourceUpdateCallback(const FGLightSourceUpdateCallback& nc,
243                               const CopyOp& op)
244     : NodeCallback(nc, op), _isSun(nc._isSun)
245   {}
246   META_Object(flightgear,FGLightSourceUpdateCallback);
247   
248   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
249   {
250     assert(dynamic_cast<osg::LightSource*>(node));
251     osg::LightSource* lightSource = static_cast<osg::LightSource*>(node);
252     osg::Light* light = lightSource->getLight();
253     
254     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
255     if (_isSun) {
256       light->setAmbient(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
257       light->setDiffuse(Vec4(1.0f, 1.0f, 1.0f, 1.0f));
258       light->setSpecular(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
259     } else {
260       light->setAmbient(toOsg(l->scene_ambient()));
261       light->setDiffuse(toOsg(l->scene_diffuse()));
262       light->setSpecular(toOsg(l->scene_specular()));
263     }
264     osg::Vec4f position(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2], 0);
265     light->setPosition(position);
266
267     traverse(node, nv);
268   }
269 private:
270   const bool _isSun;
271 };
272
273 class FGWireFrameModeUpdateCallback : public osg::StateAttribute::Callback {
274 public:
275   FGWireFrameModeUpdateCallback() :
276     mWireframe(fgGetNode("/sim/rendering/wireframe", true))
277   { }
278   virtual void operator()(osg::StateAttribute* stateAttribute,
279                           osg::NodeVisitor*)
280   {
281     assert(dynamic_cast<osg::PolygonMode*>(stateAttribute));
282     osg::PolygonMode* polygonMode;
283     polygonMode = static_cast<osg::PolygonMode*>(stateAttribute);
284
285     if (mWireframe->getBoolValue())
286       polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
287                            osg::PolygonMode::LINE);
288     else
289       polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
290                            osg::PolygonMode::FILL);
291   }
292 private:
293   SGPropertyNode_ptr mWireframe;
294 };
295
296 class FGLightModelUpdateCallback : public osg::StateAttribute::Callback {
297 public:
298   FGLightModelUpdateCallback() :
299     mHighlights(fgGetNode("/sim/rendering/specular-highlight", true))
300   { }
301   virtual void operator()(osg::StateAttribute* stateAttribute,
302                           osg::NodeVisitor*)
303   {
304     assert(dynamic_cast<osg::LightModel*>(stateAttribute));
305     osg::LightModel* lightModel;
306     lightModel = static_cast<osg::LightModel*>(stateAttribute);
307
308 #if 0
309     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
310     lightModel->setAmbientIntensity(toOsg(l->scene_ambient());
311 #else
312     lightModel->setAmbientIntensity(osg::Vec4(0, 0, 0, 1));
313 #endif
314     lightModel->setTwoSided(true);
315     lightModel->setLocalViewer(false);
316
317     if (mHighlights->getBoolValue()) {
318       lightModel->setColorControl(osg::LightModel::SEPARATE_SPECULAR_COLOR);
319     } else {
320       lightModel->setColorControl(osg::LightModel::SINGLE_COLOR);
321     }
322   }
323 private:
324   SGPropertyNode_ptr mHighlights;
325 };
326
327 class FGFogEnableUpdateCallback : public osg::StateSet::Callback {
328 public:
329   FGFogEnableUpdateCallback() :
330     mFogEnabled(fgGetNode("/sim/rendering/fog", true))
331   { }
332   virtual void operator()(osg::StateSet* stateSet, osg::NodeVisitor*)
333   {
334     if (strcmp(mFogEnabled->getStringValue(), "disabled") == 0) {
335       stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
336     } else {
337       stateSet->setMode(GL_FOG, osg::StateAttribute::ON);
338     }
339   }
340 private:
341   SGPropertyNode_ptr mFogEnabled;
342 };
343
344 class FGFogUpdateCallback : public osg::StateAttribute::Callback {
345 public:
346   virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor* nv)
347   {
348     assert(dynamic_cast<SGUpdateVisitor*>(nv));
349     assert(dynamic_cast<osg::Fog*>(sa));
350     SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
351     osg::Fog* fog = static_cast<osg::Fog*>(sa);
352     fog->setMode(osg::Fog::EXP2);
353     fog->setColor(toOsg(updateVisitor->getFogColor()));
354     fog->setDensity(updateVisitor->getFogExp2Density());
355   }
356 };
357
358 // update callback for the switch node guarding that splash
359 class FGScenerySwitchCallback : public osg::NodeCallback {
360 public:
361   virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
362   {
363     assert(dynamic_cast<osg::Switch*>(node));
364     osg::Switch* sw = static_cast<osg::Switch*>(node);
365
366     bool enabled = scenery_enabled;
367     sw->setValue(0, enabled);
368     if (!enabled)
369       return;
370     traverse(node, nv);
371   }
372
373   static bool scenery_enabled;
374 };
375
376 bool FGScenerySwitchCallback::scenery_enabled = false;
377
378 static osg::ref_ptr<osg::FrameStamp> mFrameStamp = new osg::FrameStamp;
379 static osg::ref_ptr<SGUpdateVisitor> mUpdateVisitor= new SGUpdateVisitor;
380
381 static osg::ref_ptr<osg::Group> mRealRoot = new osg::Group;
382 static osg::ref_ptr<osg::Group> mDeferredRealRoot = new osg::Group;
383
384 static osg::ref_ptr<osg::Group> mRoot = new osg::Group;
385
386 #ifdef FG_JPEG_SERVER
387 static void updateRenderer()
388 {
389     globals->get_renderer()->update();
390 }
391 #endif
392
393 FGRenderer::FGRenderer() :
394     _sky(NULL),
395     _ambientFactor( new osg::Uniform( "fg_SunAmbientColor", osg::Vec4f() ) ),
396     _sunDiffuse( new osg::Uniform( "fg_SunDiffuseColor", osg::Vec4f() ) ),
397     _sunSpecular( new osg::Uniform( "fg_SunSpecularColor", osg::Vec4f() ) ),
398     _sunDirection( new osg::Uniform( "fg_SunDirection", osg::Vec3f() ) ),
399     _planes( new osg::Uniform( "fg_Planes", osg::Vec3f() ) ),
400     _fogColor( new osg::Uniform( "fg_FogColor", osg::Vec4f(1.0, 1.0, 1.0, 1.0) ) ),
401     _fogDensity( new osg::Uniform( "fg_FogDensity", 0.0001f ) ),
402     _shadowNumber( new osg::Uniform( "fg_ShadowNumber", (int)4 ) ),
403     _shadowDistances( new osg::Uniform( "fg_ShadowDistances", osg::Vec4f(5.0, 50.0, 500.0, 5000.0 ) ) ),
404     _depthInColor( new osg::Uniform( "fg_DepthInColor", false ) )
405 {
406 #ifdef FG_JPEG_SERVER
407    jpgRenderFrame = updateRenderer;
408 #endif
409    eventHandler = new FGEventHandler;
410
411    _numCascades = 4;
412    _cascadeFar[0] = 5.f;
413    _cascadeFar[1] = 50.f;
414    _cascadeFar[2] = 500.f;
415    _cascadeFar[3] = 5000.f;
416 }
417
418 FGRenderer::~FGRenderer()
419 {
420 #ifdef FG_JPEG_SERVER
421    jpgRenderFrame = NULL;
422 #endif
423     delete _sky;
424 }
425
426 // Initialize various GL/view parameters
427 // XXX This should be called "preinit" or something, as it initializes
428 // critical parts of the scene graph in addition to the splash screen.
429 void
430 FGRenderer::splashinit( void ) {
431     osgViewer::Viewer* viewer = getViewer();
432     mRealRoot = dynamic_cast<osg::Group*>(viewer->getSceneData());
433     ref_ptr<Node> splashNode = fgCreateSplashNode();
434     if (_classicalRenderer) {
435         mRealRoot->addChild(splashNode.get());
436     } else {
437         for (   CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
438                 ii != CameraGroup::getDefault()->camerasEnd();
439                 ++ii )
440         {
441             CameraInfo* info = ii->get();
442             Camera* camera = info->getCamera(DISPLAY_CAMERA);
443             if (camera == 0) continue;
444
445             camera->addChild(splashNode.get());
446         }
447     }
448     mFrameStamp = viewer->getFrameStamp();
449     // Scene doesn't seem to pass the frame stamp to the update
450     // visitor automatically.
451     mUpdateVisitor->setFrameStamp(mFrameStamp.get());
452     viewer->setUpdateVisitor(mUpdateVisitor.get());
453     fgSetDouble("/sim/startup/splash-alpha", 1.0);
454 }
455
456 class ShadowMapSizeListener : public SGPropertyChangeListener {
457 public:
458     virtual void valueChanged(SGPropertyNode* node) {
459         globals->get_renderer()->updateShadowMapSize(node->getIntValue());
460     }
461 };
462
463 class ShadowEnabledListener : public SGPropertyChangeListener {
464 public:
465     virtual void valueChanged(SGPropertyNode* node) {
466         globals->get_renderer()->enableShadows(node->getBoolValue());
467     }
468 };
469
470 class ShadowNumListener : public SGPropertyChangeListener {
471 public:
472     virtual void valueChanged(SGPropertyNode* node) {
473         globals->get_renderer()->updateCascadeNumber(node->getIntValue());
474     }
475 };
476
477 class ShadowRangeListener : public SGPropertyChangeListener {
478 public:
479     virtual void valueChanged(SGPropertyNode* node) {
480         globals->get_renderer()->updateCascadeFar(node->getIndex(), node->getFloatValue());
481     }
482 };
483
484 void
485 FGRenderer::init( void )
486 {
487     sgUserDataInit( globals->get_props() );
488
489     _classicalRenderer = !fgGetBool("/sim/rendering/rembrandt/enabled", false);
490     _shadowMapSize    = fgGetInt( "/sim/rendering/shadows/map-size", 4096 );
491     fgAddChangeListener( new ShadowMapSizeListener, "/sim/rendering/shadows/map-size" );
492     fgAddChangeListener( new ShadowEnabledListener, "/sim/rendering/shadows/enabled" );
493     ShadowRangeListener* srl = new ShadowRangeListener;
494     fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[0]");
495     fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[1]");
496     fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[2]");
497     fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[3]");
498     fgAddChangeListener(new ShadowNumListener, "/sim/rendering/shadows/num-cascades");
499     _numCascades = fgGetInt("/sim/rendering/shadows/num-cascades", 4);
500     _cascadeFar[0] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[0]", 5.0f);
501     _cascadeFar[1] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[1]", 50.0f);
502     _cascadeFar[2] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[2]", 500.0f);
503     _cascadeFar[3] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[3]", 5000.0f);
504     updateCascadeNumber(_numCascades);
505     updateCascadeFar(0, _cascadeFar[0]);
506     updateCascadeFar(1, _cascadeFar[1]);
507     updateCascadeFar(2, _cascadeFar[2]);
508     updateCascadeFar(3, _cascadeFar[3]);
509     _useColorForDepth = fgGetBool( "/sim/rendering/rembrandt/use-color-for-depth", false );
510     _depthInColor->set( _useColorForDepth );
511
512     _renderer         = fgGetString("/sim/rendering/rembrandt/renderer", "default-pipeline");
513     if (!_classicalRenderer)
514         _pipeline = makeRenderingPipeline(_renderer, 0);
515     _scenery_loaded   = fgGetNode("/sim/sceneryloaded", true);
516     _scenery_override = fgGetNode("/sim/sceneryloaded-override", true);
517     _panel_hotspots   = fgGetNode("/sim/panel-hotspots", true);
518     _virtual_cockpit  = fgGetNode("/sim/virtual-cockpit", true);
519
520     _sim_delta_sec = fgGetNode("/sim/time/delta-sec", true);
521
522     _xsize         = fgGetNode("/sim/startup/xsize", true);
523     _ysize         = fgGetNode("/sim/startup/ysize", true);
524     _splash_alpha  = fgGetNode("/sim/startup/splash-alpha", true);
525
526     _skyblend             = fgGetNode("/sim/rendering/skyblend", true);
527     _point_sprites        = fgGetNode("/sim/rendering/point-sprites", true);
528     _enhanced_lighting    = fgGetNode("/sim/rendering/enhanced-lighting", true);
529     _distance_attenuation = fgGetNode("/sim/rendering/distance-attenuation", true);
530     _horizon_effect       = fgGetNode("/sim/rendering/horizon-effect", true);
531     _textures             = fgGetNode("/sim/rendering/textures", true);
532
533     _altitude_ft = fgGetNode("/position/altitude-ft", true);
534
535     _cloud_status = fgGetNode("/environment/clouds/status", true);
536     _visibility_m = fgGetNode("/environment/visibility-m", true);
537     
538     bool use_point_sprites = _point_sprites->getBoolValue();
539     bool enhanced_lighting = _enhanced_lighting->getBoolValue();
540     bool distance_attenuation = _distance_attenuation->getBoolValue();
541
542     SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
543                                   distance_attenuation );
544
545     if (const char* tc = fgGetString("/sim/rendering/texture-compression", NULL)) {
546       if (strcmp(tc, "false") == 0 || strcmp(tc, "off") == 0 ||
547           strcmp(tc, "0") == 0 || strcmp(tc, "no") == 0 ||
548           strcmp(tc, "none") == 0) {
549         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::DoNotUseCompression);
550       } else if (strcmp(tc, "arb") == 0) {
551         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseARBCompression);
552       } else if (strcmp(tc, "dxt1") == 0) {
553         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT1Compression);
554       } else if (strcmp(tc, "dxt3") == 0) {
555         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT3Compression);
556       } else if (strcmp(tc, "dxt5") == 0) {
557         SGSceneFeatures::instance()->setTextureCompression(SGSceneFeatures::UseDXT5Compression);
558       } else {
559         SG_LOG(SG_VIEW, SG_WARN, "Unknown texture compression setting!");
560       }
561     }
562     
563 // create sky, but can't build until setupView, since we depend
564 // on other subsystems to be inited, eg Ephemeris    
565     _sky = new SGSky;
566     
567     SGPath texture_path(globals->get_fg_root());
568     texture_path.append("Textures");
569     texture_path.append("Sky");
570     for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
571         SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
572         _sky->add_cloud_layer(layer);
573     }
574     
575     _sky->texture_path( texture_path.str() );
576
577     if (!_classicalRenderer) {
578         eventHandler->setChangeStatsCameraRenderOrder( true );
579     }
580 }
581
582 void installCullVisitor(Camera* camera)
583 {
584     osgViewer::Renderer* renderer
585         = static_cast<osgViewer::Renderer*>(camera->getRenderer());
586     for (int i = 0; i < 2; ++i) {
587         osgUtil::SceneView* sceneView = renderer->getSceneView(i);
588 #if SG_OSG_VERSION_LESS_THAN(3,0,0)
589         sceneView->setCullVisitor(new simgear::EffectCullVisitor);
590 #else
591         osg::ref_ptr<osgUtil::CullVisitor::Identifier> identifier;
592         identifier = sceneView->getCullVisitor()->getIdentifier();
593         sceneView->setCullVisitor(new simgear::EffectCullVisitor);
594         sceneView->getCullVisitor()->setIdentifier(identifier.get());
595
596         identifier = sceneView->getCullVisitorLeft()->getIdentifier();
597         sceneView->setCullVisitorLeft(sceneView->getCullVisitor()->clone());
598         sceneView->getCullVisitorLeft()->setIdentifier(identifier.get());
599
600         identifier = sceneView->getCullVisitorRight()->getIdentifier();
601         sceneView->setCullVisitorRight(sceneView->getCullVisitor()->clone());
602         sceneView->getCullVisitorRight()->setIdentifier(identifier.get());
603 #endif
604     }
605 }
606
607 CameraInfo*
608 FGRenderer::buildRenderingPipeline(CameraGroup* cgroup, unsigned flags, Camera* camera,
609                                    const Matrix& view,
610                                    const Matrix& projection,
611                                                                    osg::GraphicsContext* gc,
612                                    bool useMasterSceneData)
613 {
614         CameraInfo* info = 0;
615         if (!_classicalRenderer && (flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0)
616                 info = buildDeferredPipeline( cgroup, flags, camera, view, projection, gc );
617
618         if (info) {
619                 return info;
620         } else {
621                 if ((flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0)
622                         _classicalRenderer = true;
623                 return buildClassicalPipeline( cgroup, flags, camera, view, projection, useMasterSceneData );
624         }
625 }
626
627 CameraInfo*
628 FGRenderer::buildClassicalPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
629                                 const osg::Matrix& view,
630                                 const osg::Matrix& projection,
631                                 bool useMasterSceneData)
632 {
633     CameraInfo* info = new CameraInfo(flags);
634     // The camera group will always update the camera
635     camera->setReferenceFrame(Transform::ABSOLUTE_RF);
636
637     Camera* farCamera = 0;
638     if ((flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0) {
639         farCamera = new Camera;
640         farCamera->setAllowEventFocus(camera->getAllowEventFocus());
641         farCamera->setGraphicsContext(camera->getGraphicsContext());
642         farCamera->setCullingMode(camera->getCullingMode());
643         farCamera->setInheritanceMask(camera->getInheritanceMask());
644         farCamera->setReferenceFrame(Transform::ABSOLUTE_RF);
645         // Each camera's viewport is written when the window is
646         // resized; if the the viewport isn't copied here, it gets updated
647         // twice and ends up with the wrong value.
648         farCamera->setViewport(simgear::clone(camera->getViewport()));
649         farCamera->setDrawBuffer(camera->getDrawBuffer());
650         farCamera->setReadBuffer(camera->getReadBuffer());
651         farCamera->setRenderTargetImplementation(
652             camera->getRenderTargetImplementation());
653         const Camera::BufferAttachmentMap& bufferMap
654             = camera->getBufferAttachmentMap();
655         if (bufferMap.count(Camera::COLOR_BUFFER) != 0) {
656             farCamera->attach(
657                 Camera::COLOR_BUFFER,
658                 bufferMap.find(Camera::COLOR_BUFFER)->second._texture.get());
659         }
660         cgroup->getViewer()->addSlave(farCamera, projection, view, useMasterSceneData);
661         installCullVisitor(farCamera);
662                 int farSlaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
663                 info->addCamera( FAR_CAMERA, farCamera, farSlaveIndex );
664         farCamera->setRenderOrder(Camera::POST_RENDER, farSlaveIndex);
665         camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT);
666         camera->setClearMask(GL_DEPTH_BUFFER_BIT);
667     }
668     cgroup->getViewer()->addSlave(camera, projection, view, useMasterSceneData);
669     installCullVisitor(camera);
670     int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
671     info->addCamera( MAIN_CAMERA, camera, slaveIndex );
672     camera->setRenderOrder(Camera::POST_RENDER, slaveIndex);
673     cgroup->addCamera(info);
674     return info;
675 }
676
677 class FGDeferredRenderingCameraCullCallback : public osg::NodeCallback {
678 public:
679     FGDeferredRenderingCameraCullCallback( const std::string& k, CameraInfo* i, bool nd = false ) : kind( k ), info( i ), needsDuDv(nd) {}
680     virtual void operator()( osg::Node *n, osg::NodeVisitor *nv) {
681         simgear::EffectCullVisitor* cv = dynamic_cast<simgear::EffectCullVisitor*>(nv);
682         osg::Camera* camera = static_cast<osg::Camera*>(n);
683
684         cv->clearBufferList();
685         for (RenderBufferMap::iterator ii = info->buffers.begin(); ii != info->buffers.end(); ++ii) {
686             cv->addBuffer(ii->first, ii->second.texture);
687         }
688
689         if ( !info->getRenderStageInfo(kind).fullscreen )
690             info->setMatrices( camera );
691
692         if (needsDuDv) {
693             osg::Matrix projInverse;
694             info->projInverse->get( projInverse );
695
696             osg::Vec4 p0 = osg::Vec4( -1.0, -1.0, 0.0, 1.0 ) * projInverse;
697             info->du->set( osg::Vec4(  1.0, -1.0, 0.0, 1.0 ) * projInverse - p0 );
698             info->dv->set( osg::Vec4( -1.0,  1.0, 0.0, 1.0 ) * projInverse - p0 );
699         }
700
701         cv->traverse( *camera );
702
703         if ( kind == GEOMETRY_CAMERA ) {
704             // Remove transparent bins. They will be renderer in the additional light stage (side effect)
705             osgUtil::RenderStage* renderStage = cv->getRenderStage();
706             osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
707             for (osgUtil::RenderBin::RenderBinList::iterator rbi = rbl.begin(); rbi != rbl.end(); ) {
708                 if (rbi->second->getSortMode() == osgUtil::RenderBin::SORT_BACK_TO_FRONT) {
709                     rbl.erase( rbi++ );
710                 } else {
711                     ++rbi;
712                 }
713             }
714         } else if ( kind == LIGHTING_CAMERA ) {
715             osg::ref_ptr<osg::Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
716             if (mainShadowCamera.valid()) {
717                 osg::Switch* grp = mainShadowCamera->getChild(0)->asSwitch();
718                 for (int i = 0; i < 4; ++i ) {
719                     if (!grp->getValue(i))
720                         continue;
721
722                     osg::Camera* cascadeCam = static_cast<osg::Camera*>( grp->getChild(i) );
723                     osg::Matrixf shadowMatrix = camera->getInverseViewMatrix() *
724                                                 cascadeCam->getViewMatrix() *
725                                                 cascadeCam->getProjectionMatrix() *
726                                                 osg::Matrix::translate(1.0, 1.0, 1.0) *
727                                                 osg::Matrix::scale(0.5f, 0.5f, 0.5f);
728
729                     info->shadowMatrix[i]->set( shadowMatrix );
730                 }
731             }
732         }
733     }
734
735 private:
736     std::string kind;
737     CameraInfo* info;
738     bool needsDuDv;
739 };
740
741 osg::Texture2D* buildDeferredBuffer(GLint internalFormat, GLenum sourceFormat, GLenum sourceType, GLenum wrapMode, bool shadowComparison = false)
742 {
743     osg::Texture2D* tex = new osg::Texture2D;
744     tex->setResizeNonPowerOfTwoHint( false );
745     tex->setInternalFormat( internalFormat );
746     tex->setShadowComparison(shadowComparison);
747     if (shadowComparison) {
748         tex->setShadowTextureMode(osg::Texture2D::LUMINANCE);
749         tex->setBorderColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
750     }
751     tex->setSourceFormat(sourceFormat);
752     tex->setSourceType(sourceType);
753     tex->setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR );
754     tex->setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR );
755     tex->setWrap( osg::Texture::WRAP_S, (osg::Texture::WrapMode)wrapMode );
756     tex->setWrap( osg::Texture::WRAP_T, (osg::Texture::WrapMode)wrapMode );
757         return tex;
758 }
759
760 void attachBufferToCamera( CameraInfo* info, osg::Camera* camera, osg::Camera::BufferComponent c, const std::string& ck, const std::string& bk )
761 {
762     camera->attach( c, info->getBuffer(bk) );
763     info->getRenderStageInfo(ck).buffers.insert( std::make_pair( c, bk ) );
764 }
765
766 void buildAttachments(CameraInfo* info, osg::Camera* camera, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments) {
767     BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, attachments) {
768         if (attachment->valid())
769             attachBufferToCamera( info, camera, attachment->component, name, attachment->buffer );
770     }
771 }
772
773 osg::Camera* FGRenderer::buildDeferredGeometryCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
774 {
775     osg::Camera* camera = new osg::Camera;
776     info->addCamera(name, camera );
777
778     camera->setCullMask( ~simgear::MODELLIGHT_BIT );
779     camera->setName( "GeometryC" );
780     camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
781     camera->setGraphicsContext( gc );
782     camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( name, info ) );
783     camera->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
784     camera->setClearColor( osg::Vec4( 0., 0., 0., 0. ) );
785     camera->setClearDepth( 1.0 );
786     camera->setColorMask(true, true, true, true);
787     camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
788     camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
789     camera->setViewport( new osg::Viewport );
790     buildAttachments(info, camera, name, attachments);
791     camera->setDrawBuffer(GL_FRONT);
792     camera->setReadBuffer(GL_FRONT);
793
794     osg::StateSet* ss = camera->getOrCreateStateSet();
795     ss->addUniform( _depthInColor );
796
797     camera->addChild( mDeferredRealRoot.get() );
798
799     return camera;
800 }
801
802 static void setShadowCascadeStateSet( osg::Camera* cam ) {
803     osg::StateSet* ss = cam->getOrCreateStateSet();
804     ss->setAttribute( new osg::PolygonOffset( 1.1f, 5.0f ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
805     ss->setMode( GL_POLYGON_OFFSET_FILL, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
806     ss->setRenderBinDetails( 0, "RenderBin", osg::StateSet::OVERRIDE_RENDERBIN_DETAILS );
807     ss->setAttributeAndModes( new osg::AlphaFunc( osg::AlphaFunc::GREATER, 0.05 ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
808     ss->setAttributeAndModes( new osg::ColorMask( false, false, false, false ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
809     ss->setAttributeAndModes( new osg::CullFace( osg::CullFace::FRONT ), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE );
810     osg::Program* program = new osg::Program;
811     ss->setAttribute( program, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON );
812     ss->setMode( GL_LIGHTING, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
813     ss->setMode( GL_BLEND, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
814     //ss->setTextureMode( 0, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON );
815     ss->setTextureMode( 0, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
816     ss->setTextureMode( 1, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
817     ss->setTextureMode( 1, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
818     ss->setTextureMode( 2, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
819     ss->setTextureMode( 2, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
820 }
821
822 static osg::Camera* createShadowCascadeCamera( int no, int cascadeSize ) {
823     osg::Camera* cascadeCam = new osg::Camera;
824     setShadowCascadeStateSet( cascadeCam );
825
826     std::ostringstream oss;
827     oss << "CascadeCamera" << (no + 1);
828     cascadeCam->setName( oss.str() );
829     cascadeCam->setClearMask(0);
830     cascadeCam->setCullMask( simgear::CASTSHADOW_BIT );
831     cascadeCam->setCullingMode( cascadeCam->getCullingMode() | osg::CullSettings::SMALL_FEATURE_CULLING );
832     cascadeCam->setAllowEventFocus(false);
833     cascadeCam->setReferenceFrame(osg::Transform::ABSOLUTE_RF_INHERIT_VIEWPOINT);
834     cascadeCam->setRenderOrder(osg::Camera::NESTED_RENDER);
835     cascadeCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
836     cascadeCam->setViewport( int( no / 2 ) * cascadeSize, (no & 1) * cascadeSize, cascadeSize, cascadeSize );
837     return cascadeCam;
838 }
839
840 osg::Camera* FGRenderer::buildDeferredShadowCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
841 {
842     osg::Camera* mainShadowCamera = new osg::Camera;
843     info->addCamera(name, mainShadowCamera, 0.0f );
844
845     mainShadowCamera->setName( "ShadowC" );
846     mainShadowCamera->setClearMask( GL_DEPTH_BUFFER_BIT );
847     mainShadowCamera->setClearDepth( 1.0 );
848     mainShadowCamera->setAllowEventFocus(false);
849     mainShadowCamera->setGraphicsContext(gc);
850     mainShadowCamera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
851     buildAttachments(info, mainShadowCamera, name, attachments);
852     mainShadowCamera->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
853     mainShadowCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
854     mainShadowCamera->setProjectionMatrix(osg::Matrix::identity());
855     mainShadowCamera->setCullingMode( osg::CullSettings::NO_CULLING );
856     mainShadowCamera->setViewport( 0, 0, _shadowMapSize, _shadowMapSize );
857     mainShadowCamera->setDrawBuffer(GL_FRONT);
858     mainShadowCamera->setReadBuffer(GL_FRONT);
859     mainShadowCamera->setRenderOrder(Camera::NESTED_RENDER, 1);
860
861     osg::Switch* shadowSwitch = new osg::Switch;
862     mainShadowCamera->addChild( shadowSwitch );
863
864     for (int i = 0; i < 4; ++i ) {
865         osg::Camera* cascadeCam = createShadowCascadeCamera( i, _shadowMapSize/2 );
866         cascadeCam->addChild( mDeferredRealRoot.get() );
867         shadowSwitch->addChild( cascadeCam );
868     }
869     if (fgGetBool("/sim/rendering/shadows/enabled", true))
870         shadowSwitch->setAllChildrenOn();
871     else
872         shadowSwitch->setAllChildrenOff();
873
874     return mainShadowCamera;
875 }
876
877 void FGRenderer::updateShadowCascade(const CameraInfo* info, osg::Camera* camera, osg::Group* grp, int idx, double left, double right, double bottom, double top, double zNear, double f1, double f2)
878 {
879     osg::Camera* cascade = static_cast<osg::Camera*>( grp->getChild(idx) );
880     osg::Matrixd &viewMatrix = cascade->getViewMatrix();
881     osg::Matrixd &projectionMatrix = cascade->getProjectionMatrix();
882
883     osg::BoundingSphere bs;
884     bs.expandBy(osg::Vec3(left,bottom,-zNear) * f1);
885     bs.expandBy(osg::Vec3(right,top,-zNear) * f2);
886     bs.expandBy(osg::Vec3(left,bottom,-zNear) * f2);
887     bs.expandBy(osg::Vec3(right,top,-zNear) * f1);
888
889     osg::Vec4 aim = osg::Vec4(bs.center(), 1.0) * camera->getInverseViewMatrix();
890
891     projectionMatrix.makeOrtho( -bs.radius(), bs.radius(), -bs.radius(), bs.radius(), 1., 15000.0 );
892     osg::Vec3 position( aim.x(), aim.y(), aim.z() );
893     viewMatrix.makeLookAt( position + (getSunDirection() * 10000.0), position, position );
894 }
895
896 osg::Vec3 FGRenderer::getSunDirection() const
897 {
898     osg::Vec3 val;
899     _sunDirection->get( val );
900     return val;
901 }
902
903 void FGRenderer::updateShadowCamera(const CameraInfo* info, const osg::Vec3d& position)
904 {
905     ref_ptr<Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
906     if (mainShadowCamera.valid()) {
907         ref_ptr<Switch> shadowSwitch = mainShadowCamera->getChild( 0 )->asSwitch();
908         osg::Vec3d up = position,
909             dir = getSunDirection();
910         up.normalize();
911         dir.normalize();
912         // cos(100 deg) == -0.17
913         if (up * dir < -0.17 || !fgGetBool("/sim/rendering/shadows/enabled", true)) {
914             shadowSwitch->setAllChildrenOff();
915         } else {
916             double left,right,bottom,top,zNear,zFar;
917             ref_ptr<Camera> camera = info->getCamera(GEOMETRY_CAMERA);
918             camera->getProjectionMatrix().getFrustum(left,right,bottom,top,zNear,zFar);
919
920             shadowSwitch->setAllChildrenOn();
921             if (_numCascades == 1) {
922                 osg::Camera* cascadeCam = static_cast<osg::Camera*>( shadowSwitch->getChild(0) );
923                 cascadeCam->setViewport( 0, 0, _shadowMapSize, _shadowMapSize );
924             } else {
925                 for (int no = 0; no < 4; ++no) {
926                     osg::Camera* cascadeCam = static_cast<osg::Camera*>( shadowSwitch->getChild(no) );
927                     cascadeCam->setViewport( int( no / 2 ) * (_shadowMapSize/2), (no & 1) * (_shadowMapSize/2), (_shadowMapSize/2), (_shadowMapSize/2) );
928                 }
929             }
930             updateShadowCascade(info, camera, shadowSwitch, 0, left, right, bottom, top, zNear, 1.0, _cascadeFar[0]/zNear);
931             if (_numCascades > 1) {
932                 shadowSwitch->setValue(1, true);
933                 updateShadowCascade(info, camera, shadowSwitch, 1, left, right, bottom, top, zNear, _cascadeFar[0]/zNear, _cascadeFar[1]/zNear);
934             } else {
935                 shadowSwitch->setValue(1, false);
936             }
937             if (_numCascades > 2) {
938                 shadowSwitch->setValue(2, true);
939                 updateShadowCascade(info, camera, shadowSwitch, 2, left, right, bottom, top, zNear, _cascadeFar[1]/zNear, _cascadeFar[2]/zNear);
940             } else {
941                 shadowSwitch->setValue(2, false);
942             }
943             if (_numCascades > 3) {
944                 shadowSwitch->setValue(3, true);
945                 updateShadowCascade(info, camera, shadowSwitch, 3, left, right, bottom, top, zNear, _cascadeFar[2]/zNear, _cascadeFar[3]/zNear);
946             } else {
947                 shadowSwitch->setValue(3, false);
948             }
949             {
950             osg::Matrixd &viewMatrix = mainShadowCamera->getViewMatrix();
951
952             osg::Vec4 aim = osg::Vec4( 0.0, 0.0, 0.0, 1.0 ) * camera->getInverseViewMatrix();
953
954             osg::Vec3 position( aim.x(), aim.y(), aim.z() );
955             viewMatrix.makeLookAt( position, position + (getSunDirection() * 10000.0), position );
956             }
957         }
958     }
959 }
960
961 void FGRenderer::updateShadowMapSize(int mapSize)
962 {
963     if ( ((~( mapSize-1 )) & mapSize) != mapSize ) {
964         SG_LOG( SG_VIEW, SG_ALERT, "Map size is not a power of two" );
965         return;
966     }
967     for (   CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
968             ii != CameraGroup::getDefault()->camerasEnd();
969             ++ii )
970     {
971         CameraInfo* info = ii->get();
972         Camera* camera = info->getCamera(SHADOW_CAMERA);
973         if (camera == 0) continue;
974
975         Texture2D* tex = info->getBuffer("shadow");
976         if (tex == 0) continue;
977
978         tex->setTextureSize( mapSize, mapSize );
979         tex->dirtyTextureObject();
980
981         Viewport* vp = camera->getViewport();
982         vp->width() = mapSize;
983         vp->height() = mapSize;
984
985         osgViewer::Renderer* renderer
986             = static_cast<osgViewer::Renderer*>(camera->getRenderer());
987         for (int i = 0; i < 2; ++i) {
988             osgUtil::SceneView* sceneView = renderer->getSceneView(i);
989             sceneView->getRenderStage()->setFrameBufferObject(0);
990             sceneView->getRenderStage()->setCameraRequiresSetUp(true);
991             if (sceneView->getRenderStageLeft()) {
992                 sceneView->getRenderStageLeft()->setFrameBufferObject(0);
993                 sceneView->getRenderStageLeft()->setCameraRequiresSetUp(true);
994             }
995             if (sceneView->getRenderStageRight()) {
996                 sceneView->getRenderStageRight()->setFrameBufferObject(0);
997                 sceneView->getRenderStageRight()->setCameraRequiresSetUp(true);
998             }
999         }
1000
1001         int cascadeSize = mapSize / 2;
1002         Group* grp = camera->getChild(0)->asGroup();
1003         for (int i = 0; i < 4; ++i ) {
1004             Camera* cascadeCam = static_cast<Camera*>( grp->getChild(i) );
1005             cascadeCam->setViewport( int( i / 2 ) * cascadeSize, (i & 1) * cascadeSize, cascadeSize, cascadeSize );
1006         }
1007
1008         _shadowMapSize = mapSize;
1009     }
1010 }
1011
1012 void FGRenderer::enableShadows(bool enabled)
1013 {
1014     for (   CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
1015             ii != CameraGroup::getDefault()->camerasEnd();
1016             ++ii )
1017     {
1018         CameraInfo* info = ii->get();
1019         Camera* camera = info->getCamera(SHADOW_CAMERA);
1020         if (camera == 0) continue;
1021
1022         osg::Switch* shadowSwitch = camera->getChild(0)->asSwitch();
1023         if (enabled)
1024             shadowSwitch->setAllChildrenOn();
1025         else
1026             shadowSwitch->setAllChildrenOff();
1027     }
1028 }
1029
1030 void FGRenderer::updateCascadeFar(int index, float far_m)
1031 {
1032     if (index < 0 || index > 3)
1033         return;
1034     _cascadeFar[index] = far_m;
1035     _shadowDistances->set( osg::Vec4f(_cascadeFar[0], _cascadeFar[1], _cascadeFar[2], _cascadeFar[3]) );
1036 }
1037
1038 void FGRenderer::updateCascadeNumber(size_t num)
1039 {
1040     if (num < 1 || num > 4)
1041         return;
1042     _numCascades = num;
1043     _shadowNumber->set( (int)_numCascades );
1044 }
1045
1046 class DebugPassListener : public SGPropertyChangeListener {
1047 public:
1048     DebugPassListener(osg::Switch* sw, int i) : _switch(sw), _index(i) {}
1049     virtual void valueChanged(SGPropertyNode* node) {
1050         _switch->setValue(_index, node->getBoolValue());
1051     }
1052
1053 private:
1054     osg::ref_ptr<osg::Switch> _switch;
1055     int _index;
1056 };
1057
1058 osg::Camera*
1059 FGRenderer::buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage )
1060 {
1061     osg::Camera* camera = new osg::Camera;
1062     info->addCamera(stage->name, camera );
1063
1064     camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( stage->name, info ) );
1065     camera->setAllowEventFocus(false);
1066     camera->setGraphicsContext(gc);
1067     camera->setViewport(new Viewport);
1068     camera->setName(stage->name+"C");
1069     camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
1070     camera->setRenderOrder(osg::Camera::NESTED_RENDER, stage->orderNum);
1071     camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
1072     camera->setViewport( new osg::Viewport );
1073     buildAttachments(info, camera, stage->name, stage->attachments);
1074     camera->setDrawBuffer(GL_FRONT);
1075     camera->setReadBuffer(GL_FRONT);
1076     camera->setClearColor( osg::Vec4( 0.5, 0.5, 0.5, 1. ) );
1077     camera->setClearMask( GL_COLOR_BUFFER_BIT );
1078     osg::StateSet* ss = camera->getOrCreateStateSet();
1079     ss->setAttribute( new osg::Depth(osg::Depth::LESS, 0.0, 1.0, false) );
1080     ss->addUniform( _depthInColor );
1081
1082     osg::Switch* lightingGroup = new osg::Switch;
1083
1084     BOOST_FOREACH( osg::ref_ptr<FGRenderingPipeline::Pass> pass, stage->passes ) {
1085         ref_ptr<Node> node = buildPass(info, pass);
1086         if (node.valid()) {
1087             lightingGroup->addChild(node);
1088             if (!pass->debugProperty.empty()) {
1089                 lightingGroup->setValue(lightingGroup->getNumChildren()-1, fgGetBool(pass->debugProperty));
1090                 fgAddChangeListener(new DebugPassListener(lightingGroup, lightingGroup->getNumChildren()-1), pass->debugProperty);
1091             }
1092         }
1093     }
1094
1095     camera->addChild( lightingGroup );
1096
1097     return camera;
1098 }
1099
1100 CameraInfo*
1101 FGRenderer::buildDeferredPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
1102                                     const osg::Matrix& view,
1103                                     const osg::Matrix& projection,
1104                                     osg::GraphicsContext* gc)
1105 {
1106     return buildCameraFromRenderingPipeline(_pipeline, cgroup, flags, camera, view, projection, gc);
1107 }
1108
1109 osg::Camera* 
1110 FGRenderer::buildDeferredFullscreenCamera( flightgear::CameraInfo* info, const FGRenderingPipeline::Pass* pass )
1111 {
1112     osg::Camera* camera = new osg::Camera;
1113
1114     camera->setClearMask( 0 );
1115     camera->setAllowEventFocus(false);
1116     camera->setName(pass->name+"C");
1117     camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
1118     camera->setRenderOrder(osg::Camera::NESTED_RENDER, pass->orderNum);
1119     camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1120     camera->setViewMatrix(osg::Matrix::identity());
1121     camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1122
1123     osg::StateSet* ss = camera->getOrCreateStateSet();
1124     ss->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
1125     ss->addUniform( info->projInverse );
1126     ss->addUniform( info->viewInverse );
1127     ss->addUniform( info->view );
1128     ss->addUniform( info->bufferSize );
1129     ss->addUniform( info->worldPosCart );
1130     ss->addUniform( info->worldPosGeod );
1131     ss->addUniform( info->shadowMatrix[0] );
1132     ss->addUniform( info->shadowMatrix[1] );
1133     ss->addUniform( info->shadowMatrix[2] );
1134     ss->addUniform( info->shadowMatrix[3] );
1135     ss->addUniform( _ambientFactor );
1136     ss->addUniform( _sunDiffuse );
1137     ss->addUniform( _sunSpecular );
1138     ss->addUniform( _sunDirection );
1139     ss->addUniform( _planes );
1140     ss->addUniform( _shadowNumber );
1141     ss->addUniform( _shadowDistances );
1142     ss->addUniform( _fogColor );
1143     ss->addUniform( _fogDensity );
1144     ss->addUniform( _planes );
1145
1146     osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1147     g->setUseDisplayList(false);
1148     simgear::EffectGeode* eg = new simgear::EffectGeode;
1149     simgear::Effect* effect = simgear::makeEffect(pass->effect, true);
1150     if (effect) {
1151         eg->setEffect( effect );
1152     }
1153
1154     eg->setName(pass->name+"Quad");
1155     eg->setCullingActive(false);
1156     eg->addDrawable(g);
1157     camera->addChild(eg);
1158
1159     return camera;
1160 }
1161
1162 osg::Camera* 
1163 FGRenderer::buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage )
1164 {
1165     osg::Camera* camera = buildDeferredFullscreenCamera(info, static_cast<const FGRenderingPipeline::Pass*>(stage));
1166     info->addCamera(stage->name, camera, stage->scaleFactor, true);
1167
1168     camera->setCullCallback( new FGDeferredRenderingCameraCullCallback(stage->name, info, stage->needsDuDv) );
1169     camera->setGraphicsContext(gc);
1170     camera->setViewport(new Viewport);
1171     camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
1172     buildAttachments(info, camera, stage->name, stage->attachments);
1173     camera->setDrawBuffer(GL_FRONT);
1174     camera->setReadBuffer(GL_FRONT);
1175     camera->setClearColor( osg::Vec4( 1., 1., 1., 1. ) );
1176     camera->setClearMask( GL_COLOR_BUFFER_BIT );
1177     camera->setViewMatrix(osg::Matrix::identity());
1178     camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1179
1180     osg::StateSet* ss = camera->getOrCreateStateSet();
1181     if (stage->needsDuDv) {
1182         ss->addUniform( info->du );
1183         ss->addUniform( info->dv );
1184     }
1185
1186     return camera;
1187 }
1188
1189 void
1190 FGRenderer::buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const std::string& name, osg::GraphicsContext* gc )
1191 {
1192     camera->setName( "DisplayC" );
1193     camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( name, info ) );
1194     camera->setReferenceFrame(Transform::ABSOLUTE_RF);
1195     camera->setAllowEventFocus(false);
1196     osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
1197     g->setUseDisplayList(false); //DEBUG
1198     simgear::EffectGeode* eg = new simgear::EffectGeode;
1199     simgear::Effect* effect = simgear::makeEffect("Effects/display", true);
1200     if (!effect) {
1201         SG_LOG(SG_VIEW, SG_ALERT, "Effects/display not found");
1202         return;
1203     }
1204     eg->setEffect(effect);
1205     eg->setCullingActive(false);
1206     eg->addDrawable(g);
1207     camera->setViewMatrix(osg::Matrix::identity());
1208     camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
1209     camera->addChild(eg);
1210
1211     osg::StateSet* ss = camera->getOrCreateStateSet();
1212     ss->addUniform( _depthInColor );
1213 }
1214
1215 void
1216 FGRenderer::buildStage(CameraInfo* info,
1217                         FGRenderingPipeline::Stage* stage,
1218                         CameraGroup* cgroup,
1219                         osg::Camera* mainCamera,
1220                         const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
1221 {
1222     if (!stage->valid())
1223         return;
1224
1225     ref_ptr<Camera> camera;
1226     bool needOffsets = false;
1227     if (stage->type == "geometry") {
1228         camera = buildDeferredGeometryCamera(info, gc, stage->name, stage->attachments);
1229         needOffsets = true;
1230     } else if (stage->type == "lighting") {
1231         camera = buildDeferredLightingCamera(info, gc, stage);
1232         needOffsets = true;
1233     } else if (stage->type == "shadow")
1234         camera = buildDeferredShadowCamera(info, gc, stage->name, stage->attachments);
1235     else if (stage->type == "fullscreen")
1236         camera = buildDeferredFullscreenCamera(info, gc, stage);
1237     else if (stage->type == "display") {
1238         camera = mainCamera;
1239         buildDeferredDisplayCamera(camera, info, stage->name, gc);
1240     } else
1241         throw sg_exception("Stage type is not supported");
1242
1243     if (needOffsets)
1244         cgroup->getViewer()->addSlave(camera, projection, view, false);
1245     else
1246         cgroup->getViewer()->addSlave(camera, false);
1247     installCullVisitor(camera);
1248     int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
1249     if (stage->type == "display")
1250         info->addCamera( stage->type, camera, slaveIndex, true );
1251     info->getRenderStageInfo(stage->name).slaveIndex = slaveIndex;
1252 }
1253
1254 osg::Node*
1255 FGRenderer::buildLightingSkyCloudsPass(FGRenderingPipeline::Pass* pass)
1256 {
1257     Group* group = new Group;
1258     group->addChild( _sky->getPreRoot() );
1259     group->addChild( _sky->getCloudRoot() );
1260     return group;
1261 }
1262
1263 osg::Node*
1264 FGRenderer::buildLightingLightsPass(CameraInfo* info, FGRenderingPipeline::Pass* pass)
1265 {
1266     osg::Camera* lightCam = new osg::Camera;
1267     StateSet* ss = lightCam->getOrCreateStateSet();
1268     ss->addUniform( _planes );
1269     ss->addUniform( info->bufferSize );
1270     lightCam->setName( "LightCamera" );
1271     lightCam->setClearMask(0);
1272     lightCam->setAllowEventFocus(false);
1273     lightCam->setReferenceFrame(osg::Transform::RELATIVE_RF);
1274     lightCam->setRenderOrder(osg::Camera::NESTED_RENDER,pass->orderNum);
1275     lightCam->setViewMatrix(osg::Matrix::identity());
1276     lightCam->setProjectionMatrix(osg::Matrix::identity());
1277     lightCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1278     lightCam->setCullMask( simgear::MODELLIGHT_BIT | simgear::LIGHTS_BITS );
1279     lightCam->setInheritanceMask( osg::CullSettings::ALL_VARIABLES & ~osg::CullSettings::CULL_MASK );
1280     lightCam->addChild( mDeferredRealRoot.get() );
1281
1282     return lightCam;
1283 }
1284
1285 osg::Node*
1286 FGRenderer::buildPass(CameraInfo* info, FGRenderingPipeline::Pass* pass)
1287 {
1288     if (!pass->valid())
1289         return 0;
1290
1291     ref_ptr<Node> node;
1292     if (pass->type == "sky-clouds")
1293         node = buildLightingSkyCloudsPass(pass);
1294     else if (pass->type == "fullscreen")
1295         node = buildDeferredFullscreenCamera(info, pass);
1296     else if (pass->type == "lights")
1297         node = buildLightingLightsPass(info, pass);
1298     else
1299         throw sg_exception("Pass type is not supported");
1300
1301     return node.release();
1302 }
1303
1304 void
1305 FGRenderer::buildBuffers(FGRenderingPipeline* rpipe, CameraInfo* info)
1306 {
1307     for (size_t i = 0; i < rpipe->buffers.size(); ++i) {
1308         osg::ref_ptr<FGRenderingPipeline::Buffer> buffer = rpipe->buffers[i];
1309         if (buffer->valid()) {
1310             bool fullscreen = buffer->width == -1 && buffer->height == -1;
1311             info->addBuffer(buffer->name, buildDeferredBuffer( buffer->internalFormat,
1312                                                                 buffer->sourceFormat,
1313                                                                 buffer->sourceType,
1314                                                                 buffer->wrapMode,
1315                                                                 buffer->shadowComparison),
1316                             fullscreen ? buffer->scaleFactor : 0.0f);
1317             if (!fullscreen) {
1318                 info->getBuffer(buffer->name)->setTextureSize(buffer->width, buffer->height);
1319             }
1320         }
1321     }
1322 }
1323
1324 CameraInfo* FGRenderer::buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
1325                                     const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
1326 {
1327     CameraInfo* info = new CameraInfo(flags);
1328     buildBuffers(rpipe, info);
1329     
1330     for (size_t i = 0; i < rpipe->stages.size(); ++i) {
1331         osg::ref_ptr<FGRenderingPipeline::Stage> stage = rpipe->stages[i];
1332         buildStage(info, stage, cgroup, camera, view, projection, gc);
1333     }
1334
1335     cgroup->addCamera(info);
1336
1337     return info;
1338 }
1339
1340 void
1341 FGRenderer::setupView( void )
1342 {
1343     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
1344     osg::initNotifyLevel();
1345
1346     // The number of polygon-offset "units" to place between layers.  In
1347     // principle, one is supposed to be enough.  In practice, I find that
1348     // my hardware/driver requires many more.
1349     osg::PolygonOffset::setUnitsMultiplier(1);
1350     osg::PolygonOffset::setFactorMultiplier(1);
1351
1352     // Go full screen if requested ...
1353     if ( fgGetBool("/sim/startup/fullscreen") )
1354         fgOSFullScreen();
1355
1356 // build the sky    
1357     // The sun and moon diameters are scaled down numbers of the
1358     // actual diameters. This was needed to fit both the sun and the
1359     // moon within the distance to the far clip plane.
1360     // Moon diameter:    3,476 kilometers
1361     // Sun diameter: 1,390,000 kilometers
1362     _sky->build( 80000.0, 80000.0,
1363                   463.3, 361.8,
1364                   *globals->get_ephem(),
1365                   fgGetNode("/environment", true));
1366     
1367     viewer->getCamera()
1368         ->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1369     
1370     osg::StateSet* stateSet = mRoot->getOrCreateStateSet();
1371
1372     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
1373     
1374     stateSet->setAttribute(new osg::Depth(osg::Depth::LESS));
1375     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
1376
1377     stateSet->setAttribute(new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01));
1378     stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF);
1379     stateSet->setAttribute(new osg::BlendFunc);
1380     stateSet->setMode(GL_BLEND, osg::StateAttribute::OFF);
1381
1382     stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
1383     
1384     // this will be set below
1385     stateSet->setMode(GL_NORMALIZE, osg::StateAttribute::OFF);
1386
1387     osg::Material* material = new osg::Material;
1388     stateSet->setAttribute(material);
1389     
1390     stateSet->setTextureAttribute(0, new osg::TexEnv);
1391     stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
1392
1393     osg::Hint* hint = new osg::Hint(GL_FOG_HINT, GL_DONT_CARE);
1394     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/fog"));
1395     stateSet->setAttribute(hint);
1396     hint = new osg::Hint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
1397     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/polygon-smooth"));
1398     stateSet->setAttribute(hint);
1399     hint = new osg::Hint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
1400     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/line-smooth"));
1401     stateSet->setAttribute(hint);
1402     hint = new osg::Hint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
1403     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/point-smooth"));
1404     stateSet->setAttribute(hint);
1405     hint = new osg::Hint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
1406     hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/perspective-correction"));
1407     stateSet->setAttribute(hint);
1408
1409     osg::Group* sceneGroup = new osg::Group;
1410     sceneGroup->addChild(globals->get_scenery()->get_scene_graph());
1411     sceneGroup->setNodeMask(~simgear::BACKGROUND_BIT);
1412
1413     //sceneGroup->addChild(thesky->getCloudRoot());
1414
1415     stateSet = sceneGroup->getOrCreateStateSet();
1416     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
1417
1418     // need to update the light on every frame
1419     // OSG LightSource objects are rather confusing. OSG only supports
1420     // the 10 lights specified by OpenGL itself; if more than one
1421     // LightSource in the scene graph have the same light number, it's
1422     // indeterminate which values will be used to render geometry that
1423     // has that light number enabled. Also, adding children to a
1424     // LightSource is just a shortcut for setting up a state set that
1425     // has the corresponding OpenGL light enabled: a LightSource will
1426     // affect geometry anywhere in the scene graph that has its light
1427     // number enabled in a state set. 
1428     LightSource* lightSource = new LightSource;
1429     lightSource->getLight()->setDataVariance(Object::DYNAMIC);
1430     // relative because of CameraView being just a clever transform node
1431     lightSource->setReferenceFrame(osg::LightSource::RELATIVE_RF);
1432     lightSource->setLocalStateSetModes(osg::StateAttribute::ON);
1433     lightSource->setUpdateCallback(new FGLightSourceUpdateCallback);
1434     mRealRoot->addChild(lightSource);
1435     // we need a white diffuse light for the phase of the moon
1436     osg::LightSource* sunLight = new osg::LightSource;
1437     sunLight->getLight()->setDataVariance(Object::DYNAMIC);
1438     sunLight->getLight()->setLightNum(1);
1439     sunLight->setUpdateCallback(new FGLightSourceUpdateCallback(true));
1440     sunLight->setReferenceFrame(osg::LightSource::RELATIVE_RF);
1441     sunLight->setLocalStateSetModes(osg::StateAttribute::ON);
1442     
1443     // Hang a StateSet above the sky subgraph in order to turn off
1444     // light 0
1445     Group* skyGroup = new Group;
1446     StateSet* skySS = skyGroup->getOrCreateStateSet();
1447     skySS->setMode(GL_LIGHT0, StateAttribute::OFF);
1448     skyGroup->addChild(_sky->getPreRoot());
1449     sunLight->addChild(skyGroup);
1450     mRoot->addChild(sceneGroup);
1451     if ( _classicalRenderer )
1452         mRoot->addChild(sunLight);
1453     
1454     // Clouds are added to the scene graph later
1455     stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
1456     stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
1457     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
1458     stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
1459
1460     // enable disable specular highlights.
1461     // is the place where we might plug in an other fragment shader ...
1462     osg::LightModel* lightModel = new osg::LightModel;
1463     lightModel->setUpdateCallback(new FGLightModelUpdateCallback);
1464     stateSet->setAttribute(lightModel);
1465
1466     // switch to enable wireframe
1467     osg::PolygonMode* polygonMode = new osg::PolygonMode;
1468     polygonMode->setUpdateCallback(new FGWireFrameModeUpdateCallback);
1469     stateSet->setAttributeAndModes(polygonMode);
1470
1471     // scene fog handling
1472     osg::Fog* fog = new osg::Fog;
1473     fog->setUpdateCallback(new FGFogUpdateCallback);
1474     stateSet->setAttributeAndModes(fog);
1475     stateSet->setUpdateCallback(new FGFogEnableUpdateCallback);
1476
1477     // plug in the GUI
1478     osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
1479     if (guiCamera) {
1480         
1481         osg::Geode* geode = new osg::Geode;
1482         geode->addDrawable(new SGPuDrawable);
1483         geode->addDrawable(new SGHUDDrawable);
1484         guiCamera->addChild(geode);
1485       
1486         
1487       guiCamera->addChild(FGPanelNode::create2DPanelNode());
1488     }
1489     
1490     osg::Switch* sw = new osg::Switch;
1491     sw->setUpdateCallback(new FGScenerySwitchCallback);
1492     sw->addChild(mRoot.get());
1493     mRealRoot->addChild(sw);
1494     // The clouds are attached directly to the scene graph root
1495     // because, in theory, they don't want the same default state set
1496     // as the rest of the scene. This may not be true in practice.
1497         if ( _classicalRenderer ) {
1498                 mRealRoot->addChild(_sky->getCloudRoot());
1499                 mRealRoot->addChild(FGCreateRedoutNode());
1500         }
1501     // Attach empty program to the scene root so that shader programs
1502     // don't leak into state sets (effects) that shouldn't have one.
1503     stateSet = mRealRoot->getOrCreateStateSet();
1504     stateSet->setAttributeAndModes(new osg::Program, osg::StateAttribute::ON);
1505
1506         mDeferredRealRoot->addChild( mRealRoot.get() );
1507 }
1508                                     
1509 // Update all Visuals (redraws anything graphics related)
1510 void
1511 FGRenderer::update( ) {
1512     if (!(_scenery_loaded->getBoolValue() || 
1513            _scenery_override->getBoolValue()))
1514     {
1515         _splash_alpha->setDoubleValue(1.0);
1516         return;
1517     }
1518     osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
1519
1520     if (_splash_alpha->getDoubleValue()>0.0)
1521     {
1522         // Fade out the splash screen
1523         const double fade_time = 0.5;
1524         const double fade_steps_per_sec = 10;
1525         double delay_time = SGMiscd::min(fade_time/fade_steps_per_sec,
1526                                          (SGTimeStamp::now() - _splash_time).toSecs());
1527         _splash_time = SGTimeStamp::now();
1528         double sAlpha = _splash_alpha->getDoubleValue();
1529         sAlpha -= SGMiscd::max(0.0,delay_time/fade_time);
1530         FGScenerySwitchCallback::scenery_enabled = (sAlpha<1.0);
1531         _splash_alpha->setDoubleValue((sAlpha < 0) ? 0.0 : sAlpha);
1532     }
1533
1534     FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
1535         if (!_classicalRenderer ) {
1536                 _ambientFactor->set( toOsg(l->scene_ambient()) );
1537                 _sunDiffuse->set( toOsg(l->scene_diffuse()) );
1538                 _sunSpecular->set( toOsg(l->scene_specular()) );
1539                 _sunDirection->set( osg::Vec3f(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]) );
1540         }
1541
1542     // update fog params
1543     double actual_visibility;
1544     if (_cloud_status->getBoolValue()) {
1545         actual_visibility = _sky->get_visibility();
1546     } else {
1547         actual_visibility = _visibility_m->getDoubleValue();
1548     }
1549
1550     // idle_state is now 1000 meaning we've finished all our
1551     // initializations and are running the main loop, so this will
1552     // now work without seg faulting the system.
1553
1554     FGViewer *current__view = globals->get_current_view();
1555     // Force update of center dependent values ...
1556     current__view->set_dirty();
1557   
1558     osg::Camera *camera = viewer->getCamera();
1559
1560     bool skyblend = _skyblend->getBoolValue();
1561     if ( skyblend ) {
1562         
1563         if ( _textures->getBoolValue() ) {
1564             SGVec4f clearColor(l->adj_fog_color());
1565             camera->setClearColor(toOsg(clearColor));
1566         }
1567     } else {
1568         SGVec4f clearColor(l->sky_color());
1569         camera->setClearColor(toOsg(clearColor));
1570     }
1571
1572     // update fog params if visibility has changed
1573     double visibility_meters = _visibility_m->getDoubleValue();
1574     _sky->set_visibility(visibility_meters);
1575
1576     double altitude_m = _altitude_ft->getDoubleValue() * SG_FEET_TO_METER;
1577     _sky->modify_vis( altitude_m, 0.0 /* time factor, now unused */);
1578
1579     // update the sky dome
1580     if ( skyblend ) {
1581
1582         // The sun and moon distances are scaled down versions
1583         // of the actual distance to get both the moon and the sun
1584         // within the range of the far clip plane.
1585         // Moon distance:    384,467 kilometers
1586         // Sun distance: 150,000,000 kilometers
1587
1588         double sun_horiz_eff, moon_horiz_eff;
1589         if (_horizon_effect->getBoolValue()) {
1590             sun_horiz_eff
1591                 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
1592                                              0.0),
1593                              0.33) / 3.0;
1594             moon_horiz_eff
1595                 = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_moon_angle()),
1596                                              0.0),
1597                              0.33)/3.0;
1598         } else {
1599            sun_horiz_eff = moon_horiz_eff = 1.0;
1600         }
1601
1602         SGSkyState sstate;
1603         sstate.pos       = current__view->getViewPosition();
1604         sstate.pos_geod  = current__view->getPosition();
1605         sstate.ori       = current__view->getViewOrientation();
1606         sstate.spin      = l->get_sun_rotation();
1607         sstate.gst       = globals->get_time_params()->getGst();
1608         sstate.sun_dist  = 50000.0 * sun_horiz_eff;
1609         sstate.moon_dist = 40000.0 * moon_horiz_eff;
1610         sstate.sun_angle = l->get_sun_angle();
1611
1612         SGSkyColor scolor;
1613         scolor.sky_color   = SGVec3f(l->sky_color().data());
1614         scolor.adj_sky_color = SGVec3f(l->adj_sky_color().data());
1615         scolor.fog_color   = SGVec3f(l->adj_fog_color().data());
1616         scolor.cloud_color = SGVec3f(l->cloud_color().data());
1617         scolor.sun_angle   = l->get_sun_angle();
1618         scolor.moon_angle  = l->get_moon_angle();
1619   
1620         double delta_time_sec = _sim_delta_sec->getDoubleValue();
1621         _sky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
1622         _sky->repaint( scolor, *globals->get_ephem() );
1623
1624             //OSGFIXME
1625 //         shadows->setupShadows(
1626 //           current__view->getLongitude_deg(),
1627 //           current__view->getLatitude_deg(),
1628 //           globals->get_time_params()->getGst(),
1629 //           globals->get_ephem()->getSunRightAscension(),
1630 //           globals->get_ephem()->getSunDeclination(),
1631 //           l->get_sun_angle());
1632
1633     }
1634
1635 //     sgEnviro.setLight(l->adj_fog_color());
1636 //     sgEnviro.startOfFrame(current__view->get_view_pos(), 
1637 //         current__view->get_world_up(),
1638 //         current__view->getLongitude_deg(),
1639 //         current__view->getLatitude_deg(),
1640 //         current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
1641 //         delta_time_sec);
1642
1643     // OSGFIXME
1644 //     sgEnviro.drawLightning();
1645
1646 //        double current_view_origin_airspeed_horiz_kt =
1647 //         fgGetDouble("/velocities/airspeed-kt", 0.0)
1648 //                        * cos( fgGetDouble("/orientation/pitch-deg", 0.0)
1649 //                                * SGD_DEGREES_TO_RADIANS);
1650
1651     // OSGFIXME
1652 //     if( is_internal )
1653 //         shadows->endOfFrame();
1654
1655     // need to call the update visitor once
1656     mFrameStamp->setCalendarTime(*globals->get_time_params()->getGmt());
1657     mUpdateVisitor->setViewData(current__view->getViewPosition(),
1658                                 current__view->getViewOrientation());
1659     SGVec3f direction(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]);
1660     mUpdateVisitor->setLight(direction, l->scene_ambient(),
1661                              l->scene_diffuse(), l->scene_specular(),
1662                              l->adj_fog_color(),
1663                              l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
1664     mUpdateVisitor->setVisibility(actual_visibility);
1665     simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
1666     osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
1667     cullMask |= simgear::GroundLightManager::instance()
1668         ->getLightNodeMask(mUpdateVisitor.get());
1669     if (_panel_hotspots->getBoolValue())
1670         cullMask |= simgear::PICK_BIT;
1671     CameraGroup::getDefault()->setCameraCullMasks(cullMask);
1672         if ( !_classicalRenderer ) {
1673                 _fogColor->set( toOsg( l->adj_fog_color() ) );
1674                 _fogDensity->set( float( mUpdateVisitor->getFogExp2Density() ) );
1675         }
1676 }
1677
1678 void
1679 FGRenderer::resize( int width, int height )
1680 {
1681     int curWidth = _xsize->getIntValue(),
1682         curHeight = _ysize->getIntValue();
1683     SG_LOG(SG_VIEW, SG_DEBUG, "FGRenderer::resize: new size " << width << " x " << height);
1684     if ((curHeight != height) || (curWidth != width)) {
1685     // must guard setting these, or PLIB-PUI fails with too many live interfaces
1686         _xsize->setIntValue(width);
1687         _ysize->setIntValue(height);
1688     }
1689 }
1690
1691 bool
1692 FGRenderer::pick(std::vector<SGSceneryPick>& pickList,
1693                  const osgGA::GUIEventAdapter* ea)
1694 {
1695     // wipe out the return ...
1696     pickList.clear();
1697     typedef osgUtil::LineSegmentIntersector::Intersections Intersections;
1698     Intersections intersections;
1699
1700     if (!computeIntersections(CameraGroup::getDefault(), ea, intersections))
1701         return false;
1702     for (Intersections::iterator hit = intersections.begin(),
1703              e = intersections.end();
1704          hit != e;
1705          ++hit) {
1706         const osg::NodePath& np = hit->nodePath;
1707         osg::NodePath::const_reverse_iterator npi;
1708         for (npi = np.rbegin(); npi != np.rend(); ++npi) {
1709             SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
1710             if (!ud)
1711                 continue;
1712             for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
1713                 SGPickCallback* pickCallback = ud->getPickCallback(i);
1714                 if (!pickCallback)
1715                     continue;
1716                 SGSceneryPick sceneryPick;
1717                 sceneryPick.info.local = toSG(hit->getLocalIntersectPoint());
1718                 sceneryPick.info.wgs84 = toSG(hit->getWorldIntersectPoint());
1719                 sceneryPick.callback = pickCallback;
1720                 pickList.push_back(sceneryPick);
1721             }
1722         }
1723     }
1724     return !pickList.empty();
1725 }
1726
1727 void
1728 FGRenderer::setViewer(osgViewer::Viewer* viewer_)
1729 {
1730     viewer = viewer_;
1731 }
1732
1733 void
1734 FGRenderer::setEventHandler(FGEventHandler* eventHandler_)
1735 {
1736     eventHandler = eventHandler_;
1737 }
1738
1739 void
1740 FGRenderer::addCamera(osg::Camera* camera, bool useSceneData)
1741 {
1742     mRealRoot->addChild(camera);
1743 }
1744
1745 void
1746 FGRenderer::removeCamera(osg::Camera* camera)
1747 {
1748     mRealRoot->removeChild(camera);
1749 }
1750                                     
1751 void
1752 FGRenderer::setPlanes( double zNear, double zFar )
1753 {
1754         _planes->set( osg::Vec3f( - zFar, - zFar * zNear, zFar - zNear ) );
1755 }
1756
1757 bool
1758 fgDumpSceneGraphToFile(const char* filename)
1759 {
1760     return osgDB::writeNodeFile(*mRealRoot.get(), filename);
1761 }
1762
1763 bool
1764 fgDumpTerrainBranchToFile(const char* filename)
1765 {
1766     return osgDB::writeNodeFile( *globals->get_scenery()->get_terrain_branch(),
1767                                  filename );
1768 }
1769
1770 // For debugging
1771 bool
1772 fgDumpNodeToFile(osg::Node* node, const char* filename)
1773 {
1774     return osgDB::writeNodeFile(*node, filename);
1775 }
1776
1777 namespace flightgear
1778 {
1779 using namespace osg;
1780
1781 class VisibleSceneInfoVistor : public NodeVisitor, CullStack
1782 {
1783 public:
1784     VisibleSceneInfoVistor()
1785         : NodeVisitor(CULL_VISITOR, TRAVERSE_ACTIVE_CHILDREN)
1786     {
1787         setCullingMode(CullSettings::SMALL_FEATURE_CULLING
1788                        | CullSettings::VIEW_FRUSTUM_CULLING);
1789         setComputeNearFarMode(CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
1790     }
1791
1792     VisibleSceneInfoVistor(const VisibleSceneInfoVistor& rhs)
1793     {
1794     }
1795
1796     META_NodeVisitor("flightgear","VisibleSceneInfoVistor")
1797
1798     typedef std::map<const std::string,int> InfoMap;
1799
1800     void getNodeInfo(Node* node)
1801     {
1802         const char* typeName = typeid(*node).name();
1803         classInfo[typeName]++;
1804         const std::string& nodeName = node->getName();
1805         if (!nodeName.empty())
1806             nodeInfo[nodeName]++;
1807     }
1808
1809     void dumpInfo()
1810     {
1811         using namespace std;
1812         typedef vector<InfoMap::iterator> FreqVector;
1813         cout << "class info:\n";
1814         FreqVector classes;
1815         for (InfoMap::iterator itr = classInfo.begin(), end = classInfo.end();
1816              itr != end;
1817              ++itr)
1818             classes.push_back(itr);
1819         sort(classes.begin(), classes.end(), freqComp);
1820         for (FreqVector::iterator itr = classes.begin(), end = classes.end();
1821              itr != end;
1822              ++itr) {
1823             cout << (*itr)->first << " " << (*itr)->second << "\n";
1824         }
1825         cout << "\nnode info:\n";
1826         FreqVector nodes;
1827         for (InfoMap::iterator itr = nodeInfo.begin(), end = nodeInfo.end();
1828              itr != end;
1829              ++itr)
1830             nodes.push_back(itr);
1831
1832         sort (nodes.begin(), nodes.end(), freqComp);
1833         for (FreqVector::iterator itr = nodes.begin(), end = nodes.end();
1834              itr != end;
1835              ++itr) {
1836             cout << (*itr)->first << " " << (*itr)->second << "\n";
1837         }
1838         cout << endl;
1839     }
1840     
1841     void doTraversal(Camera* camera, Node* root, Viewport* viewport)
1842     {
1843         ref_ptr<RefMatrix> projection
1844             = createOrReuseMatrix(camera->getProjectionMatrix());
1845         ref_ptr<RefMatrix> mv = createOrReuseMatrix(camera->getViewMatrix());
1846         if (!viewport)
1847             viewport = camera->getViewport();
1848         if (viewport)
1849             pushViewport(viewport);
1850         pushProjectionMatrix(projection.get());
1851         pushModelViewMatrix(mv.get(), Transform::ABSOLUTE_RF);
1852         root->accept(*this);
1853         popModelViewMatrix();
1854         popProjectionMatrix();
1855         if (viewport)
1856             popViewport();
1857         dumpInfo();
1858     }
1859
1860     void apply(Node& node)
1861     {
1862         if (isCulled(node))
1863             return;
1864         pushCurrentMask();
1865         getNodeInfo(&node);
1866         traverse(node);
1867         popCurrentMask();
1868     }
1869     void apply(Group& node)
1870     {
1871         if (isCulled(node))
1872             return;
1873         pushCurrentMask();
1874         getNodeInfo(&node);
1875         traverse(node);
1876         popCurrentMask();
1877     }
1878
1879     void apply(Transform& node)
1880     {
1881         if (isCulled(node))
1882             return;
1883         pushCurrentMask();
1884         ref_ptr<RefMatrix> matrix = createOrReuseMatrix(*getModelViewMatrix());
1885         node.computeLocalToWorldMatrix(*matrix,this);
1886         pushModelViewMatrix(matrix.get(), node.getReferenceFrame());
1887         getNodeInfo(&node);
1888         traverse(node);
1889         popModelViewMatrix();
1890         popCurrentMask();
1891     }
1892
1893     void apply(Camera& camera)
1894     {
1895         // Save current cull settings
1896         CullSettings saved_cull_settings(*this);
1897
1898         // set cull settings from this Camera
1899         setCullSettings(camera);
1900         // inherit the settings from above
1901         inheritCullSettings(saved_cull_settings, camera.getInheritanceMask());
1902
1903         // set the cull mask.
1904         unsigned int savedTraversalMask = getTraversalMask();
1905         bool mustSetCullMask = (camera.getInheritanceMask()
1906                                 & osg::CullSettings::CULL_MASK) == 0;
1907         if (mustSetCullMask)
1908             setTraversalMask(camera.getCullMask());
1909
1910         osg::RefMatrix* projection = 0;
1911         osg::RefMatrix* modelview = 0;
1912
1913         if (camera.getReferenceFrame()==osg::Transform::RELATIVE_RF) {
1914             if (camera.getTransformOrder()==osg::Camera::POST_MULTIPLY) {
1915                 projection = createOrReuseMatrix(*getProjectionMatrix()
1916                                                  *camera.getProjectionMatrix());
1917                 modelview = createOrReuseMatrix(*getModelViewMatrix()
1918                                                 * camera.getViewMatrix());
1919             }
1920             else {              // pre multiply 
1921                 projection = createOrReuseMatrix(camera.getProjectionMatrix()
1922                                                  * (*getProjectionMatrix()));
1923                 modelview = createOrReuseMatrix(camera.getViewMatrix()
1924                                                 * (*getModelViewMatrix()));
1925             }
1926         } else {
1927             // an absolute reference frame
1928             projection = createOrReuseMatrix(camera.getProjectionMatrix());
1929             modelview = createOrReuseMatrix(camera.getViewMatrix());
1930         }
1931         if (camera.getViewport())
1932             pushViewport(camera.getViewport());
1933
1934         pushProjectionMatrix(projection);
1935         pushModelViewMatrix(modelview, camera.getReferenceFrame());    
1936
1937         traverse(camera);
1938     
1939         // restore the previous model view matrix.
1940         popModelViewMatrix();
1941
1942         // restore the previous model view matrix.
1943         popProjectionMatrix();
1944
1945         if (camera.getViewport()) popViewport();
1946
1947         // restore the previous traversal mask settings
1948         if (mustSetCullMask)
1949             setTraversalMask(savedTraversalMask);
1950
1951         // restore the previous cull settings
1952         setCullSettings(saved_cull_settings);
1953     }
1954
1955 protected:
1956     // sort in reverse
1957     static bool freqComp(const InfoMap::iterator& lhs, const InfoMap::iterator& rhs)
1958     {
1959         return lhs->second > rhs->second;
1960     }
1961     InfoMap classInfo;
1962     InfoMap nodeInfo;
1963 };
1964
1965 bool printVisibleSceneInfo(FGRenderer* renderer)
1966 {
1967     osgViewer::Viewer* viewer = renderer->getViewer();
1968     VisibleSceneInfoVistor vsv;
1969     Viewport* vp = 0;
1970     if (!viewer->getCamera()->getViewport() && viewer->getNumSlaves() > 0) {
1971         const View::Slave& slave = viewer->getSlave(0);
1972         vp = slave._camera->getViewport();
1973     }
1974     vsv.doTraversal(viewer->getCamera(), viewer->getSceneData(), vp);
1975     return true;
1976 }
1977
1978 }
1979 // end of renderer.cxx
1980