2 #ifndef __FG_RENDERER_HXX
3 #define __FG_RENDERER_HXX 1
5 #include <simgear/scene/util/SGPickCallback.hxx>
6 #include <simgear/props/props.hxx>
7 #include <simgear/timing/timestamp.hxx>
13 #include "renderingpipeline.hxx"
19 class GraphicsContext;
24 class GUIEventAdapter;
58 void resize(int width, int height );
62 /** Just pick into the scene and return the pick callbacks on the way ...
64 bool pick( std::vector<SGSceneryPick>& pickList,
65 const osgGA::GUIEventAdapter* ea );
67 /** Get and set the OSG Viewer object, if any.
69 osgViewer::Viewer* getViewer() { return viewer.get(); }
70 const osgViewer::Viewer* getViewer() const { return viewer.get(); }
71 void setViewer(osgViewer::Viewer* viewer);
72 /** Get and set the manipulator object, if any.
74 flightgear::FGEventHandler* getEventHandler() { return eventHandler.get(); }
75 const flightgear::FGEventHandler* getEventHandler() const { return eventHandler.get(); }
76 void setEventHandler(flightgear::FGEventHandler* manipulator);
78 /** Add a top level camera.
80 void addCamera(osg::Camera* camera, bool useSceneData);
82 void removeCamera(osg::Camera* camera);
84 /** Add a camera to the group. The camera is added to the viewer
85 * as a slave. See osgViewer::Viewer::addSlave.
86 * @param flags properties of the camera; see CameraGroup::Flags
87 * @param projection slave projection matrix
88 * @param view slave view matrix
89 * @param useMasterSceneData whether the camera displays the
90 * viewer's scene data.
91 * @return a CameraInfo object for the camera.
93 flightgear::CameraInfo* buildRenderingPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
94 const osg::Matrix& view,
95 const osg::Matrix& projection,
96 osg::GraphicsContext* gc,
97 bool useMasterSceneData);
101 flightgear::CameraInfo* buildClassicalPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
102 const osg::Matrix& view,
103 const osg::Matrix& projection,
104 bool useMasterSceneData);
108 flightgear::CameraInfo* buildDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
109 const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
113 flightgear::CameraInfo* buildDefaultDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
114 const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
116 osg::Camera* buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
117 osg::Camera* buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
118 osg::Camera* buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
119 osg::Camera* buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage );
120 void buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const std::string& name, osg::GraphicsContext* gc );
122 void updateShadowCamera(const flightgear::CameraInfo* info, const osg::Vec3d& position);
123 void updateShadowMapSize(int mapSize);
124 void enableShadows(bool enabled);
125 void updateCascadeFar(int index, float far_m);
126 void updateCascadeNumber(size_t num);
128 SGSky* getSky() const { return _sky; }
130 void setPlanes( double zNear, double zFar );
133 * inform the renderer when the global (2D) panel is changed
137 osg::ref_ptr<osgViewer::Viewer> viewer;
138 osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
139 SGPropertyNode_ptr _scenery_loaded,_scenery_override;
140 SGPropertyNode_ptr _skyblend, _splash_alpha;
141 SGPropertyNode_ptr _point_sprites, _enhanced_lighting, _distance_attenuation;
142 SGPropertyNode_ptr _textures;
143 SGPropertyNode_ptr _cloud_status, _visibility_m;
144 SGPropertyNode_ptr _xsize, _ysize;
145 SGPropertyNode_ptr _panel_hotspots, _sim_delta_sec, _horizon_effect, _altitude_ft;
146 SGPropertyNode_ptr _virtual_cockpit;
147 SGTimeStamp _splash_time;
149 bool _classicalRenderer;
150 std::string _renderer;
153 float _cascadeFar[4];
154 bool _useColorForDepth;
156 osg::Camera* buildDefaultDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
157 osg::Camera* buildDefaultDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
158 osg::Camera* buildDefaultDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
160 flightgear::CameraInfo* buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
161 const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
163 void buildBuffers(FGRenderingPipeline* rpipe, flightgear::CameraInfo* info);
164 void buildStage(FGRenderingPipeline* rpipe, flightgear::CameraInfo* info, FGRenderingPipeline::Stage* stage, flightgear::CameraGroup* cgroup, osg::Camera* mainCamera, const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
166 void updateShadowCascade(const flightgear::CameraInfo* info, osg::Camera* camera, osg::Group* grp, int idx, double left, double right, double bottom, double top, double zNear, double f1, double f2);
167 osg::Vec3 getSunDirection() const;
168 osg::ref_ptr<osg::Uniform> _ambientFactor;
169 osg::ref_ptr<osg::Uniform> _sunDiffuse;
170 osg::ref_ptr<osg::Uniform> _sunSpecular;
171 osg::ref_ptr<osg::Uniform> _sunDirection;
172 osg::ref_ptr<osg::Uniform> _planes;
173 osg::ref_ptr<osg::Uniform> _fogColor;
174 osg::ref_ptr<osg::Uniform> _fogDensity;
175 osg::ref_ptr<osg::Uniform> _shadowNumber;
176 osg::ref_ptr<osg::Uniform> _shadowDistances;
177 osg::ref_ptr<osg::Uniform> _depthInColor;
179 osg::ref_ptr<FGRenderingPipeline> _pipeline;
182 bool fgDumpSceneGraphToFile(const char* filename);
183 bool fgDumpTerrainBranchToFile(const char* filename);
187 bool printVisibleSceneInfo(FGRenderer* renderer);