1 /*****************************************************************************
3 Module: FGPhysicalProperties.cpp
4 Author: Christian Mayer
6 Called by: main program
8 -------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
10 This program is free software; you can redistribute it and/or modify it under
11 the terms of the GNU General Public License as published by the Free Software
12 Foundation; either version 2 of the License, or (at your option) any later
15 This program is distributed in the hope that it will be useful, but WITHOUT
16 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17 FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
20 You should have received a copy of the GNU General Public License along with
21 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22 Place - Suite 330, Boston, MA 02111-1307, USA.
24 Further information about the GNU General Public License can also be found on
25 the world wide web at http://www.gnu.org.
27 FUNCTIONAL DESCRIPTION
28 ------------------------------------------------------------------------------
29 Initialice the FGPhysicalProperties struct to something sensible(?)
32 ------------------------------------------------------------------------------
33 29.05.1999 Christian Mayer Created
34 16.06.1999 Durk Talsma Portability for Linux
35 20.06.1999 Christian Mayer added lots of consts
36 11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
38 19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
39 and lots of wee code cleaning
40 *****************************************************************************/
42 /****************************************************************************/
44 /****************************************************************************/
45 #include "FGPhysicalProperties.h"
46 #include "FGWeatherDefs.h"
48 #include "FGWeatherUtils.h"
50 /****************************************************************************/
51 /********************************** CODE ************************************/
52 /****************************************************************************/
53 FGPhysicalProperties::FGPhysicalProperties()
57 /************************************************************************/
58 /* This standart constructor fills the class with a standard weather */
59 /************************************************************************/
61 Wind[-1000.0] = FGWindItem(zero); //no Wind by default
62 Wind[10000.0] = FGWindItem(zero); //no Wind by default
64 Turbulence[-1000.0] = FGTurbulenceItem(zero); //no Turbulence by default
65 Turbulence[10000.0] = FGTurbulenceItem(zero); //no Turbulence by default
67 //Initialice with the CINA atmosphere
68 Temperature[ 0.0] = +15.0 + 273.16;
69 Temperature[11000.0] = -56.5 + 273.16;
70 Temperature[20000.0] = -56.5 + 273.16;
72 AirPressure = FGAirPressureItem(101325.0);
74 VaporPressure[-1000.0] = FG_WEATHER_DEFAULT_VAPORPRESSURE; //in Pa (I *only* accept SI!)
75 VaporPressure[10000.0] = FG_WEATHER_DEFAULT_VAPORPRESSURE; //in Pa (I *only* accept SI!)
77 //Clouds.insert(FGCloudItem()) => none
78 SnowRainIntensity = 0.0;
80 LightningProbability = 0.0;
86 WeatherPrecision getWind_x( int number ) const;
87 WeatherPrecision getWind_y( int number ) const;
88 WeatherPrecision getWind_z( int number ) const;
89 WeatherPrecision getWind_a( int number ) const;
90 void setWind_x( int number, WeatherPrecision x);
91 void setWind_y( int number, WeatherPrecision y);
92 void setWind_z( int number, WeatherPrecision z);
93 void setWind_a( int number, WeatherPrecision a);
94 WeatherPrecision getTurbulence_x( int number ) const;
95 WeatherPrecision getTurbulence_y( int number ) const;
96 WeatherPrecision getTurbulence_z( int number ) const;
97 WeatherPrecision getTurbulence_a( int number ) const;
98 void setTurbulence_x( int number, WeatherPrecision x);
99 void setTurbulence_y( int number, WeatherPrecision y);
100 void setTurbulence_z( int number, WeatherPrecision z);
101 void setTurbulence_a( int number, WeatherPrecision a);
102 WeatherPrecision getTemperature_x( int number ) const;
103 WeatherPrecision getTemperature_a( int number ) const;
104 void setTemperature_x( int number, WeatherPrecision x);
105 void setTemperature_a( int number, WeatherPrecision a);
106 WeatherPrecision getVaporPressure_x( int number ) const;
107 WeatherPrecision getVaporPressure_a( int number ) const;
108 void setVaporPressure_x( int number, WeatherPrecision x);
109 void setVaporPressure_a( int number, WeatherPrecision a);
111 are in the extra file FGPhysicalProperties_bind.cpp
114 unsigned int FGPhysicalProperties::getNumberOfCloudLayers(void) const
116 return Clouds.size();
119 FGCloudItem FGPhysicalProperties::getCloudLayer(unsigned int nr) const
121 map<WeatherPrecision,FGCloudItem>::const_iterator CloudsIt = Clouds.begin();
123 //set the iterator to the 'nr'th entry
127 return CloudsIt->second;
130 ostream& operator<< ( ostream& out, const FGPhysicalProperties2D& p )
132 typedef map<FGPhysicalProperties::Altitude, FGWindItem >::const_iterator wind_iterator;
133 typedef map<FGPhysicalProperties::Altitude, FGTurbulenceItem>::const_iterator turbulence_iterator;
134 typedef map<FGPhysicalProperties::Altitude, WeatherPrecision>::const_iterator scalar_iterator;
136 out << "Position: (" << p.p[0] << ", " << p.p[1] << ", " << p.p[2] << ")\n";
138 out << "Stored Wind: ";
139 for (wind_iterator WindIt = p.Wind.begin();
140 WindIt != p.Wind.end();
142 out << "(" << WindIt->second.x() << ", " << WindIt->second.y() << ", " << WindIt->second.z() << ") m/s at (" << WindIt->first << ") m; ";
145 out << "Stored Turbulence: ";
146 for (turbulence_iterator TurbulenceIt = p.Turbulence.begin();
147 TurbulenceIt != p.Turbulence.end();
149 out << "(" << TurbulenceIt->second.x() << ", " << TurbulenceIt->second.y() << ", " << TurbulenceIt->second.z() << ") m/s at (" << TurbulenceIt->first << ") m; ";
152 out << "Stored Temperature: ";
153 for (scalar_iterator TemperatureIt = p.Temperature.begin();
154 TemperatureIt != p.Temperature.end();
156 out << Kelvin2Celsius(TemperatureIt->second) << " degC at " << TemperatureIt->first << "m; ";
159 out << "Stored AirPressure: ";
160 out << p.AirPressure.getValue()/100.0 << " hPa at " << 0.0 << "m; ";
163 out << "Stored VaporPressure: ";
164 for (scalar_iterator VaporPressureIt = p.VaporPressure.begin();
165 VaporPressureIt != p.VaporPressure.end();
167 out << VaporPressureIt->second/100.0 << " hPa at " << VaporPressureIt->first << "m; ";
174 inline double F(const WeatherPrecision factor, const WeatherPrecision a, const WeatherPrecision b, const WeatherPrecision r, const WeatherPrecision x)
176 const double c = 1.0 / (-b + a * r);
177 return factor * c * ( 1.0 / (r + x) + a * c * log(fabs((r + x) * (b + a * x))) );
180 WeatherPrecision FGPhysicalProperties::AirPressureAt(const WeatherPrecision x) const
182 const double rho0 = (AirPressure.getValue()*FG_WEATHER_DEFAULT_AIRDENSITY*FG_WEATHER_DEFAULT_TEMPERATURE)/(TemperatureAt(0)*FG_WEATHER_DEFAULT_AIRPRESSURE);
183 const double G = 6.673e-11; //Gravity; in m^3 kg^-1 s^-2
184 const double m = 5.977e24; //mass of the earth in kg
185 const double r = 6368e3; //radius of the earth in metres
186 const double factor = -(rho0 * TemperatureAt(0) * G * m) / AirPressure.getValue();
188 double a, b, FF = 0.0;
190 //ok, integrate from 0 to a now.
191 if (Temperature.size() < 2)
192 { //take care of the case that there aren't enough points
193 //actually this should be impossible...
195 if (Temperature.size() == 0)
197 cerr << "ERROR in FGPhysicalProperties: Air pressure at " << x << " metres altiude requested,\n";
198 cerr << " but there isn't enough data stored! No temperature is aviable!\n";
199 return FG_WEATHER_DEFAULT_AIRPRESSURE;
202 //ok, I've got only one point. So I'm assuming that that temperature is
203 //the same for all altitudes.
205 b = TemperatureAt(0);
206 FF += F(factor, a, b, r, x );
207 FF -= F(factor, a, b, r, 0.0);
210 { //I've got at least two entries now
212 //integrate 'backwards' by integrating the strip ]n,x] first, then ]n-1,n] ... to [0,n-m]
216 map<WeatherPrecision, WeatherPrecision>::const_iterator temp2 = Temperature.upper_bound(x);
217 map<WeatherPrecision, WeatherPrecision>::const_iterator temp1 = temp2; temp1--;
219 if (temp1->first == x)
220 { //ignore that interval
224 bool first_pass = true;
227 if (temp2 == Temperature.end())
229 //temp2 doesn't exist. So cheat by assuming that the slope is the
230 //same as between the two earlier temperatures
232 a = (temp2->second - temp1->second)/(temp2->first - temp1->first);
233 b = temp1->second - a * temp1->first;
238 a = (temp2->second - temp1->second)/(temp2->first - temp1->first);
239 b = temp1->second - a * temp1->first;
245 FF += F(factor, a, b, r, x);
250 FF += F(factor, a, b, r, temp2->first);
253 if (temp1->first>0.0)
255 FF -= F(factor, a, b, r, temp1->first);
260 FF -= F(factor, a, b, r, 0.0);
261 return AirPressure.getValue() * exp(FF);
266 { //ok x is smaller than 0.0, so do everything in reverse
267 map<WeatherPrecision, WeatherPrecision>::const_iterator temp2 = Temperature.upper_bound(x);
268 map<WeatherPrecision, WeatherPrecision>::const_iterator temp1 = temp2; temp1--;
270 bool first_pass = true;
273 if (temp2 == Temperature.begin())
275 //temp1 doesn't exist. So cheat by assuming that the slope is the
276 //same as between the two earlier temperatures
277 temp1 = Temperature.begin(); temp2++;
278 a = (temp2->second - temp1->second)/(temp2->first - temp1->first);
279 b = temp1->second - a * temp1->first;
284 a = (temp2->second - temp1->second)/(temp2->first - temp1->first);
285 b = temp1->second - a * temp1->first;
291 FF += F(factor, a, b, r, x);
296 FF += F(factor, a, b, r, temp2->first);
299 if (temp2->first<0.0)
301 FF -= F(factor, a, b, r, temp1->first);
303 if (temp2 == Temperature.begin())
305 temp1 = Temperature.begin(); temp2++;
314 FF -= F(factor, a, b, r, 0.0);
315 return AirPressure.getValue() * exp(FF);
321 return AirPressure.getValue() * exp(FF);