1 /*****************************************************************************
3 Module: FGThunderstorm.cpp
4 Author: Christian Mayer
7 -------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
9 This program is free software; you can redistribute it and/or modify it under
10 the terms of the GNU General Public License as published by the Free Software
11 Foundation; either version 2 of the License, or (at your option) any later
14 This program is distributed in the hope that it will be useful, but WITHOUT
15 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16 FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
19 You should have received a copy of the GNU General Public License along with
20 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21 Place - Suite 330, Boston, MA 02111-1307, USA.
23 Further information about the GNU General Public License can also be found on
24 the world wide web at http://www.gnu.org.
26 FUNCTIONAL DESCRIPTION
27 ------------------------------------------------------------------------------
28 Function that calls other parts of fg when a lightning has happened
31 ------------------------------------------------------------------------------
32 02.11.1999 Christian Mayer Created
33 *****************************************************************************/
35 /****************************************************************************/
37 /****************************************************************************/
42 #include <simgear/compiler.h>
49 #include "FGThunderstorm.h"
51 /****************************************************************************/
52 /********************************** CODE ************************************/
53 /****************************************************************************/
54 FGThunderstorm::FGThunderstorm(const float n, const float e, const float s, const float w, const float p, const unsigned int seed)
61 lightningProbability = p;
62 currentProbability = 0.0;
67 //a seed of 0 means that I have to initialize the seed myself
68 srand( (unsigned)time( NULL ) );
72 //a seed of 1 means that I must not initialize the seed
76 //any other seed means that I have to initialize with that seed
81 FGThunderstorm::~FGThunderstorm(void)
83 //I don't need to do anything
86 void FGThunderstorm::update(const float dt)
88 //increase currentProbability by a value x that's 0.5 dt <= x <= 1.5 dt
89 currentProbability += dt * ( 0.5 - (float(rand())/RAND_MAX) );
91 if (currentProbability > lightningProbability)
92 { //ok, I've got a lightning now
94 //figure out where the lightning is:
95 sgVec2 lightningPosition;
98 southBorder + (northBorder - southBorder)*(float(rand())/RAND_MAX),
99 westBorder + (eastBorder - westBorder )*(float(rand())/RAND_MAX)
111 currentProbability = 0.0; //and begin again