2 Copyright (C) 2004 Parallel Realities
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 extern bool checkTrainContact(Entity *ent, int dir);
24 extern bool checkObstacleContact(Entity *ent, int dir);
25 extern void enemyBulletCollisions(Entity *bullet);
26 extern void checkPlayerBulletCollisions(Entity *bullet);
27 extern void checkBossBulletCollisions(Entity *bullet);
28 extern void addFireTrailParticle(float x, float y);
29 extern void addColorParticles(float x, float y, int amount, int color);
30 extern void addExplosion(float x, float y, int radius, Entity *owner);
31 extern void addFireParticles(float x, float y, int amount);
32 extern void checkSwitchContact(Entity *ent);
33 extern void throwBrickParticles(float x, float y);
34 extern void throwStalagParticles(float x, float y);
39 extern Graphics graphics;
43 extern Weapon weapon[MAX_WEAPONS];