2 Copyright (C) 2004-2011 Parallel Realities
3 Copyright (C) 2011-2015 Perpendicular Dimensions
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 See the GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 extern void addBlood(Entity *ent, float dx, float dy, int amount);
25 extern void checkObjectives(const char *name, bool alwaysInform);
26 extern void addColorParticles(float x, float y, int amount, int color);
27 extern void addBullet(Entity *owner, float dx, float dy);
28 extern void addExplosion(float x, float y, int radius, Entity *owner);
29 extern void addSmokeAndFire(Entity *ent, float dx, float dy, int amount);
30 extern void throwAndDamageEntity(Entity *ent, int damage, int minDX, int maxDX, int DY);
31 extern bool hasClearShot(Entity *enemy);
32 extern Weapon *getWeaponByName(const char *name);
33 extern Entity *getDefinedEnemy(const char *name);
37 extern Graphics graphics;
42 extern Weapon weapon[MAX_WEAPONS];
44 // this is used exclusively by the bosses