2 Copyright (C) 2004-2011 Parallel Realities
3 Copyright (C) 2011-2015 Perpendicular Dimensions
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 See the GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 extern void addTeleportParticles(float x, float y, int amount, int soundToPlay);
25 extern void addBlood(Entity *ent, float dx, float dy, int amount);
26 extern void checkObjectives(const char *name, bool alwaysInform);
27 extern void addColorParticles(float x, float y, int amount, int color);
28 extern void addBullet(Entity *owner, float dx, float dy);
29 extern void addExplosion(float x, float y, int radius, Entity *owner);
30 extern void addSmokeAndFire(Entity *ent, float dx, float dy, int amount);
31 extern void throwAndDamageEntity(Entity *ent, int damage, int minDX, int maxDX, int DY);
32 extern bool hasClearShot(Entity *enemy);
33 extern Weapon *getRandomGaldovWeapon();
34 extern Weapon *getRandomAimedWeapon();
35 extern void dropItems(int x, int y);
36 extern void addItem(int itemType, const char *name, int x, int y, const char *spriteName, int health, int value, int flags, bool randomMovement);
37 extern void presentPlayerMedal(const char *tname);
41 extern Graphics graphics;
45 extern Entity defItem[MAX_ITEMS];
47 extern Weapon weapon[MAX_WEAPONS];
49 // this is used exclusively by the bosses