2 Copyright (C) 2004-2011 Parallel Realities
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 extern void addTeleportParticles(float x, float y, int amount, int soundToPlay);
24 extern void addBlood(Entity *ent, float dx, float dy, int amount);
25 extern void checkObjectives(const char *name, bool alwaysInform);
26 extern void addColorParticles(float x, float y, int amount, int color);
27 extern void addBullet(Entity *owner, float dx, float dy);
28 extern void addExplosion(float x, float y, int radius, Entity *owner);
29 extern void addSmokeAndFire(Entity *ent, float dx, float dy, int amount);
30 extern void throwAndDamageEntity(Entity *ent, int damage, int minDX, int maxDX, int DY);
31 extern bool hasClearShot(Entity *enemy);
32 extern Weapon *getRandomAimedWeapon();
33 extern Weapon *getRandomStraightWeapon();
34 extern Weapon *getRandomGaldovWeapon();
36 extern void addItem(int itemType, const char *name, int x, int y, const char *spriteName, int health, int value, int flags, bool randomMovement);
40 extern Graphics graphics;
45 extern Entity defItem[MAX_ITEMS];
46 extern Weapon weapon[MAX_WEAPONS];
48 // this is used exclusively by the bosses