2 Copyright (C) 2004 Parallel Realities
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 extern void drawMap();
24 extern void drawMapTopLayer();
25 extern void showMap(int centerX, int centerY);
26 extern void raiseWaterLevel();
29 extern void doTimeRemaining();
30 extern void doStatusBar();
31 extern void doMusicInfo(unsigned int);
32 extern void doPauseInfo();
34 extern void doItems();
35 extern void doPlayer();
36 extern void doTrains();
37 extern void doSwitches();
38 extern void doBullets();
39 extern void doEffects();
40 extern void doParticles();
42 extern void doObstacles();
43 extern void doEnemies();
44 extern void doBosses();
45 extern void doSpawnPoints();
46 extern void doTeleporters();
47 extern void doLineDefs();
48 extern void doTraps();
50 extern void showOptions();
51 extern void drawWidgets();
53 extern void dropCarriedItems();
55 extern void resetPlayer();
56 extern void gibPlayer();
58 extern void addTeleportParticles(float x, float y, int amount, int soundToPlay);
60 extern void showMissionInformation();
61 extern bool allObjectivesCompleted();
62 extern void showMissionClear();
63 extern void autoCompleteAllObjectives(bool allObjectives);
64 extern void doCredits();
66 extern void checkEndCutscene();
67 extern void processPostMissionData();
68 extern void clearAllMissionData();
69 extern void saveGame();
71 extern void presentPlayerMedal(const char *tname);
76 extern Graphics graphics;
78 extern ReplayData replayData;
82 extern GameData gameData;
83 extern Weapon weapon[MAX_WEAPONS];