2 Copyright (C) 2004 Parallel Realities
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 Sprite *sprite = graphics.getSpriteHead();
31 unsigned int frameLimit = SDL_GetTicks() + 16;
37 graphics.updateScreen();
38 graphics.animateSprites();
42 SDL_FillRect(graphics.screen, NULL, graphics.black);
44 sprite = graphics.getSpriteHead();
46 while (sprite->next != NULL)
48 sprite = (Sprite*)sprite->next;
50 if (strcmp(sprite->name, "optionsBackground"))
52 graphics.blit(sprite->getCurrentFrame(), x, y, graphics.screen, false);
54 x += sprite->image[0]->w + 5;
55 h = max(h, sprite->image[0]->h + 5);
66 engine.delay(frameLimit);
67 frameLimit = SDL_GetTicks() + 16;