2 Copyright (C) 2004 Parallel Realities
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 extern void drawMapTopLayer();
24 extern void loadResources();
25 extern void doGameStuff();
26 extern void doSpawnPoints();
27 extern void addItem(int itemType, const char *name, int x, int y, const char *spriteName, int health, int value, int flags, bool randomMovement);
31 extern Graphics graphics;
37 extern GameData gameData;
38 extern Weapon weapon[MAX_WEAPONS];