2 Copyright (C) 2004-2011 Parallel Realities
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 extern void addObstacle(const char *name, int x, int y, const char *spriteName);
24 extern void addItem(int itemType, const char *name, int x, int y, const char *shapeName, int health, int value, int flags, bool randomMovement);
25 extern void addMIA(const char *name, int x, int y, int type);
26 extern void addTeleporter(const char *name, int x, int y, int destX, int destY, bool active);
27 extern void addLineDef(const char *name, const char *linkName, const char *message, int x, int y, int width, int height, bool active);
28 extern void addTrap(const char *name, int trapType, int damage, int speed, int startX, int startY, int endX, int endY, int wait1, int wait2, const char *sprite, bool active);
29 extern void loadSprite(const char *token);
30 extern void loadEnemy(const char *token);
31 extern Entity *getDefinedEnemy(const char *name);
32 extern void addEnemy(const char *name, int x, int y, int flags);
33 extern bool perfectlyCompleted();
38 extern GameData gameData;
39 extern Graphics graphics;
41 extern ReplayData replayData;