2 Copyright (C) 2004 Parallel Realities
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 extern void initSystem();
24 extern void cleanup();
25 extern void loadResources();
27 extern void doItems();
28 extern void doPlayer();
29 extern void doTrains();
30 extern void doSwitches();
31 extern void doBullets();
32 extern void doEffects();
33 extern void doParticles();
35 extern void doObstacles();
36 extern void doTeleporters();
37 extern void doLineDefs();
38 extern void doTraps();
40 extern void addEnemy(const char *name, int x, int y, int flags);
41 extern void addItem(int itemType, const char *name, int x, int y, const char *spriteName, int health, int value, int flags, bool randomMovement);
58 String *stringHead = new String;
59 String *stringTail = stringHead;
68 Entity defEnemy[MAX_ENEMIES];
69 Entity defItem[MAX_ITEMS];
71 Weapon weapon[MAX_WEAPONS];