3 namespace Org\Mxchange\City\Database\Frontend\Sections;
5 // Import framework stuff
6 use Org\Mxchange\CoreFramework\Bootstrap\FrameworkBootstrap;
7 use Org\Mxchange\CoreFramework\Database\Frontend\BaseDatabaseFrontend;
8 use Org\Mxchange\CoreFramework\Factory\Object\ObjectFactory;
9 use Org\Mxchange\CoreFramework\Registry\Registerable;
12 * A database frontend for city sections. Sections are the smalles entity of a
13 * city. They can be connected with each other and form a lot. Therefore only
14 * sections of same type (and sub type) can be linked combined, else you will
15 * something really strange, a residential building with some industry parts
16 * for example is not possible in real world.
18 * Sure you can have a small shop (commercial) on ground level and some
19 * residentials on higher levels. This city simulation does support such
20 * creations as the levels (Z axis) is different.
22 * @author Roland Haeder <webmaster@shipsimu.org>
24 * @copyright Copyright (c) 2015, 2016 City Developer Team
25 * @license GNU GPL 3.0 or any newer version
26 * @link http://www.shipsimu.org
28 * This program is free software: you can redistribute it and/or modify
29 * it under the terms of the GNU General Public License as published by
30 * the Free Software Foundation, either version 3 of the License, or
31 * (at your option) any later version.
33 * This program is distributed in the hope that it will be useful,
34 * but WITHOUT ANY WARRANTY; without even the implied warranty of
35 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
36 * GNU General Public License for more details.
38 * You should have received a copy of the GNU General Public License
39 * along with this program. If not, see <http://www.gnu.org/licenses/>.
41 class CitySectionsDatabaseFrontend extends BaseDatabaseFrontend implements CitySectionsFrontend, Registerable {
42 // Constants for database table names
43 const DB_TABLE_CITY_SECTIONS = 'city_sections';
46 const DB_COLUMN_ENTRY_ID = 'entry_id';
48 // Section id, an referenced city id and lot id
49 const DB_COLUMN_SECTION_ID = 'city_section_id';
50 const DB_COLUMN_CITY_ID = 'city_id';
53 * Lot id, the lot id is only set if the player has "aquired" the sections
54 * and has created a lot based on these sections.
56 const DB_COLUMN_LOT_ID = 'lot_id';
58 // Section and sub type (e.g. residential, hut)
59 const DB_COLUMN_SECTION_TYPE = 'section_type';
60 const DB_COLUMN_SECTION_SUB_TYPE = 'section_sub_type';
63 const DB_COLUMN_SECTION_POSITION_X = 'section_position_x';
64 const DB_COLUMN_SECTION_POSITION_Y = 'section_position_y';
65 const DB_COLUMN_SECTION_POSITION_Z = 'section_position_z';
67 // Connected neigbouring sections
68 const DB_COLUMN_SECTION_NEIGHBOUR_WEST_ID = 'section_neighbour_west_id';
69 const DB_COLUMN_SECTION_NEIGHBOUR_EAST_ID = 'section_neighbour_east_id';
70 const DB_COLUMN_SECTION_NEIGHBOUR_NORTH_ID = 'section_neighbour_north_id';
71 const DB_COLUMN_SECTION_NEIGHBOUR_SOUTH_ID = 'section_neighbour_south_id';
72 const DB_COLUMN_SECTION_NEIGHBOUR_UP_ID = 'section_neighbour_up_id';
73 const DB_COLUMN_SECTION_NEIGHBOUR_DOWN_ID = 'section_neighbour_down_id';
76 // Reserved section (see documentation)
77 const DB_COLUMN_SECTION_RESERVED = 'section_reserved';
80 // @TODO "water" is not yet supported and may end up in a very random land.
81 const SECTION_TYPE_WATER = 'water';
82 const SECTION_TYPE_EMPTY_LAND = 'land';
83 const SECTION_TYPE_AIR = 'air';
86 // @TODO All types of water are not supported yet.
87 const SECTION_SUB_TYPE_GRASS = 'grass';
88 const SECTION_SUB_TYPE_AIR = 'air';
91 const IS_NOT_RESERVED = 0;
92 const IS_RESERVED = 1;
95 * Protected constructor
99 protected function __construct () {
100 // Call parent constructor
101 parent::__construct(__CLASS__);
105 * Creates an instance of this database frontend by a provided user class
107 * @return $frontendInstance An instance of the created frontend class
109 public static final function createCitySectionsDatabaseFrontend () {
110 // Get a new instance
111 $frontendInstance = new CitySectionsDatabaseFrontend();
113 // Set (primary!) table name
114 $frontendInstance->setTableName(self::DB_TABLE_CITY_SECTIONS);
116 // Return the instance
117 return $frontendInstance;
121 * Checks if the given city id is found in sections table
123 * @param $cityId City id to check
124 * @return $isFound Whether the city id is found
126 public function ifCityHasSections (int $cityId) {
127 // Get search instance
128 $searchInstance = ObjectFactory::createObjectByConfiguredName('search_criteria_class');
130 // Search for 'city_id'
131 $searchInstance->addCriteria(self::DB_COLUMN_CITY_ID, $cityId);
134 * Only one entry is enough to find, else this query could run very
135 * long on large maps.
137 $searchInstance->setLimit(1);
139 // Execute it on database instance
140 $resultInstance = $this->doSelectByCriteria($searchInstance);
142 // Check if there is one entry
143 $isFound = $resultInstance->next();
150 * Expands the sections table with initial data for given city id
152 * @param $cityId City id to check
153 * @return $ids Sections ids from initial expansion
154 * @todo Add handling of water types to make a more cooler map
156 public function doInitialCityExpansion (int $cityId) {
157 // Make sure this city has no sections
158 assert(!$this->ifCityHasSections($cityId));
161 * "Cache" max "radius" for initial city expansion. It is not a real
162 * radius but more a max expansion area (expand +- half of "radius"
163 * from 0/0). The "zero point" is always calculated in.
165 * This gives a maxium initial area calculated as follows:
167 * totalInitialSections = (radius + 1) * (radius + 1)
169 $radius = FrameworkBootstrap::getConfigurationInstance()->getConfigEntry('city_max_initial_xy_expansion_radius');
171 // Max up and down ...
172 $maxUp = FrameworkBootstrap::getConfigurationInstance()->getConfigEntry('city_max_initial_up_expansion');
173 $maxDown = FrameworkBootstrap::getConfigurationInstance()->getConfigEntry('city_max_initial_down_expansion');
175 // Calculate total sections
176 $totalSections = (($radius + 1) * ($radius + 1) * $maxUp * ($maxDown + 1));
179 /* DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('[' . __METHOD__ . ':' . __LINE__ . ']: radius=' . $radius . ',maxUp=' . $maxUp . ',maxDown=' . $maxDown . ',totalSections=' . $totalSections);
181 // Get data set instance
182 $dataSetInstance = ObjectFactory::createObjectByConfiguredName('dataset_criteria_class', array(self::DB_TABLE_CITY_SECTIONS));
184 // Add values for "zero point"
185 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_ID , 1);
186 $dataSetInstance->addCriteria(self::DB_COLUMN_CITY_ID , $cityId);
187 $dataSetInstance->addCriteria(self::DB_COLUMN_LOT_ID , 0);
188 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_TYPE , self::SECTION_TYPE_AIR);
189 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_SUB_TYPE , self::SECTION_SUB_TYPE_AIR);
190 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_POSITION_X , 0);
191 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_POSITION_Y , 0);
192 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_POSITION_Z , 0);
193 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_NEIGHBOUR_NORTH_ID, 0);
194 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_NEIGHBOUR_SOUTH_ID, 0);
195 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_NEIGHBOUR_WEST_ID , 0);
196 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_NEIGHBOUR_EAST_ID , 0);
197 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_NEIGHBOUR_UP_ID , 0);
198 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_NEIGHBOUR_DOWN_ID , 0);
199 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_RESERVED , self::IS_NOT_RESERVED);
201 // Set primary key to 'city_id'/'section_id'
202 $dataSetInstance->setPrimaryKeyCombined(array(self::DB_COLUMN_CITY_ID, self::DB_COLUMN_SECTION_ID));
204 // Entry id for counting each entry
205 $dataSetInstance->setUniqueKey(self::DB_COLUMN_ENTRY_ID);
208 $this->queryInsertDataSet($dataSetInstance);
210 // Set section id to 2 as 1 is already initialized + init array
213 // Output message to ask for user's patience ...
214 self::createDebugInstance(__CLASS__)->debugOutput('[' . __METHOD__ . ':' . __LINE__ . ']: Writing ' . $totalSections . ' sections for city ' . $cityId . ' ... (this may takes some time)');
216 // Expand half of it to north/south (north=positive, south=negative)
217 for ($north = 1; $north < round($radius / 2); $north++) {
218 // Expand half of it to west/east (west=positive, east=negative)
219 for ($west = 1; $west < round($radius / 2); $west++) {
220 // Expand up/down (including "zero point")
221 for ($z = $maxDown; $z < ($maxUp + 1); $z++) {
223 //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('[' . __METHOD__ . ':' . __LINE__ . ']: north=' . $north . ',west=' . $west . ',z=' . $z);
225 // Fill array up with south/east/down ids
226 $sections[($north * -1)][($west * -1)][$z]['type'] = self::SECTION_TYPE_EMPTY_LAND;
227 $sections[($north * -1)][($west * -1)][$z]['sub'] = self::SECTION_SUB_TYPE_GRASS;
229 // Fill up array with north/west/up ids (only air)
230 $sections[$north][$west][$z]['type'] = self::SECTION_TYPE_AIR;
231 $sections[$north][$west][$z]['sub'] = self::SECTION_SUB_TYPE_AIR;
236 // Init section id with 2 as 1 is the "zero point"
239 // Loop through whole array again for writing it to database: north/south
240 foreach ($sections as $x => $sectionX) {
241 // Loop through west/east values
242 foreach ($sectionX as $y => $sectionY) {
243 // Loop through up/down values
244 foreach ($sectionY as $z => $sectionData) {
246 //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('[' . __METHOD__ . ':' . __LINE__ . ']: x=' . $x . ',y=' . $y . ',z=' . $z . ',sectionId=' . $sectionId);
248 // Set all coordinates for positive directions
249 $dataSetInstance->setCriteria(self::DB_COLUMN_SECTION_ID , $sectionId);
250 $dataSetInstance->setCriteria(self::DB_COLUMN_SECTION_POSITION_X, $x);
251 $dataSetInstance->setCriteria(self::DB_COLUMN_SECTION_POSITION_Y, $y);
252 $dataSetInstance->setCriteria(self::DB_COLUMN_SECTION_POSITION_Z, $z);
253 $dataSetInstance->setCriteria(self::DB_COLUMN_SECTION_TYPE , $sectionData['type']);
254 $dataSetInstance->setCriteria(self::DB_COLUMN_SECTION_SUB_TYPE , $sectionData['sub']);
256 // Add value to database
257 $this->queryInsertDataSet($dataSetInstance);
264 //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('[' . __METHOD__ . ':' . __LINE__ . ']: x=' . $x . ',y=' . $y . ' has been written.');
268 //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('[' . __METHOD__ . ':' . __LINE__ . ']: x=' . $x . ' has been written.');
271 // Thank you for waiting! :-)
272 self::createDebugInstance(__CLASS__)->debugOutput('[' . __METHOD__ . ':' . __LINE__ . ']: A total of ' . $totalSections . ' sections has been written for city id ' . $cityId . '.');