3 namespace Org\Mxchange\City\Database\Frontend\Sections;
5 // Import framework stuff
6 use Org\Mxchange\CoreFramework\Database\Frontend\BaseDatabaseWrapper;
7 use Org\Mxchange\CoreFramework\Factory\ObjectFactory;
8 use Org\Mxchange\CoreFramework\Registry\Registerable;
11 * A database wrapper for city sections. Sections are the smalles entity of a
12 * city. They can be connected with each other and form a lot. Therefore only
13 * sections of same type (and sub type) can be linked combined, else you will
14 * something really strange, a residential building with some industry parts
15 * for example is not possible in real world.
17 * Sure you can have a small shop (commercial) on ground level and some
18 * residentials on higher levels. This city simulation does support such
19 * creations as the levels (Z axis) is different.
21 * @author Roland Haeder <webmaster@shipsimu.org>
23 * @copyright Copyright (c) 2015, 2016 City Developer Team
24 * @license GNU GPL 3.0 or any newer version
25 * @link http://www.shipsimu.org
27 * This program is free software: you can redistribute it and/or modify
28 * it under the terms of the GNU General Public License as published by
29 * the Free Software Foundation, either version 3 of the License, or
30 * (at your option) any later version.
32 * This program is distributed in the hope that it will be useful,
33 * but WITHOUT ANY WARRANTY; without even the implied warranty of
34 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
35 * GNU General Public License for more details.
37 * You should have received a copy of the GNU General Public License
38 * along with this program. If not, see <http://www.gnu.org/licenses/>.
40 class CitySectionsDatabaseWrapper extends BaseDatabaseWrapper implements CitySectionsWrapper, Registerable {
41 // Constants for database table names
42 const DB_TABLE_CITY_SECTIONS = 'city_sections';
45 const DB_COLUMN_ENTRY_ID = 'entry_id';
47 // Section id, an referenced city id and lot id
48 const DB_COLUMN_SECTION_ID = 'city_section_id';
49 const DB_COLUMN_CITY_ID = 'city_id';
52 * Lot id, the lot id is only set if the player has "aquired" the sections
53 * and has created a lot based on these sections.
55 const DB_COLUMN_LOT_ID = 'lot_id';
57 // Section and sub type (e.g. residential, hut)
58 const DB_COLUMN_SECTION_TYPE = 'section_type';
59 const DB_COLUMN_SECTION_SUB_TYPE = 'section_sub_type';
62 const DB_COLUMN_SECTION_POSITION_X = 'section_position_x';
63 const DB_COLUMN_SECTION_POSITION_Y = 'section_position_y';
64 const DB_COLUMN_SECTION_POSITION_Z = 'section_position_z';
66 // Connected neigbouring sections
67 const DB_COLUMN_SECTION_NEIGHBOUR_WEST_ID = 'section_neighbour_west_id';
68 const DB_COLUMN_SECTION_NEIGHBOUR_EAST_ID = 'section_neighbour_east_id';
69 const DB_COLUMN_SECTION_NEIGHBOUR_NORTH_ID = 'section_neighbour_north_id';
70 const DB_COLUMN_SECTION_NEIGHBOUR_SOUTH_ID = 'section_neighbour_south_id';
71 const DB_COLUMN_SECTION_NEIGHBOUR_UP_ID = 'section_neighbour_up_id';
72 const DB_COLUMN_SECTION_NEIGHBOUR_DOWN_ID = 'section_neighbour_down_id';
75 // Reserved section (see documentation)
76 const DB_COLUMN_SECTION_RESERVED = 'section_reserved';
79 // @TODO "water" is not yet supported and may end up in a very random land.
80 const SECTION_TYPE_WATER = 'water';
81 const SECTION_TYPE_EMPTY_LAND = 'land';
82 const SECTION_TYPE_AIR = 'air';
85 // @TODO All types of water are not supported yet.
86 const SECTION_SUB_TYPE_GRASS = 'grass';
87 const SECTION_SUB_TYPE_AIR = 'air';
90 const IS_NOT_RESERVED = 0;
91 const IS_RESERVED = 1;
94 * Protected constructor
98 protected function __construct () {
99 // Call parent constructor
100 parent::__construct(__CLASS__);
104 * Creates an instance of this database wrapper by a provided user class
106 * @return $wrapperInstance An instance of the created wrapper class
108 public static final function createCitySectionsDatabaseWrapper () {
109 // Get a new instance
110 $wrapperInstance = new CitySectionsDatabaseWrapper();
112 // Set (primary!) table name
113 $wrapperInstance->setTableName(self::DB_TABLE_CITY_SECTIONS);
115 // Return the instance
116 return $wrapperInstance;
120 * Checks if the given city id is found in sections table
122 * @param $cityId City id to check
123 * @return $isFound Whether the city id is found
125 public function ifCityHasSections ($cityId) {
126 // Get search instance
127 $searchInstance = ObjectFactory::createObjectByConfiguredName('search_criteria_class');
129 // Search for 'city_id'
130 $searchInstance->addCriteria(self::DB_COLUMN_CITY_ID, $cityId);
133 * Only one entry is enough to find, else this query could run very
134 * long on large maps.
136 $searchInstance->setLimit(1);
138 // Execute it on database instance
139 $resultInstance = $this->doSelectByCriteria($searchInstance);
141 // Check if there is one entry
142 $isFound = $resultInstance->next();
149 * Expands the sections table with initial data for given city id
151 * @param $cityId City id to check
152 * @return $ids Sections ids from initial expansion
153 * @todo Add handling of water types to make a more cooler map
155 public function doInitialCityExpansion ($cityId) {
156 // Make sure this city has no sections
157 assert(!$this->ifCityHasSections($cityId));
160 * "Cache" max "radius" for initial city expansion. It is not a real
161 * radius but more a max expansion area (expand +- half of "radius"
162 * from 0/0). The "zero point" is always calculated in.
164 * This gives a maxium initial area calculated as follows:
166 * totalInitialSections = (radius + 1) * (radius + 1)
168 $radius = $this->getConfigInstance()->getConfigEntry('city_max_initial_xy_expansion_radius');
170 // Max up and down ...
171 $maxUp = $this->getConfigInstance()->getConfigEntry('city_max_initial_up_expansion');
172 $maxDown = $this->getConfigInstance()->getConfigEntry('city_max_initial_down_expansion');
174 // Calculate total sections
175 $totalSections = (($radius + 1) * ($radius + 1) * $maxUp * ($maxDown + 1));
178 /* DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('[' . __METHOD__ . ':' . __LINE__ . ']: radius=' . $radius . ',maxUp=' . $maxUp . ',maxDown=' . $maxDown . ',totalSections=' . $totalSections);
180 // Get data set instance
181 $dataSetInstance = ObjectFactory::createObjectByConfiguredName('dataset_criteria_class', array(self::DB_TABLE_CITY_SECTIONS));
183 // Add values for "zero point"
184 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_ID , 1);
185 $dataSetInstance->addCriteria(self::DB_COLUMN_CITY_ID , $cityId);
186 $dataSetInstance->addCriteria(self::DB_COLUMN_LOT_ID , 0);
187 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_TYPE , self::SECTION_TYPE_AIR);
188 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_SUB_TYPE , self::SECTION_SUB_TYPE_AIR);
189 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_POSITION_X , 0);
190 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_POSITION_Y , 0);
191 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_POSITION_Z , 0);
192 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_NEIGHBOUR_NORTH_ID, 0);
193 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_NEIGHBOUR_SOUTH_ID, 0);
194 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_NEIGHBOUR_WEST_ID , 0);
195 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_NEIGHBOUR_EAST_ID , 0);
196 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_NEIGHBOUR_UP_ID , 0);
197 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_NEIGHBOUR_DOWN_ID , 0);
198 $dataSetInstance->addCriteria(self::DB_COLUMN_SECTION_RESERVED , self::IS_NOT_RESERVED);
200 // Set primary key to 'city_id'/'section_id'
201 $dataSetInstance->setPrimaryKeyCombined(array(self::DB_COLUMN_CITY_ID, self::DB_COLUMN_SECTION_ID));
203 // Entry id for counting each entry
204 $dataSetInstance->setUniqueKey(self::DB_COLUMN_ENTRY_ID);
207 $this->queryInsertDataSet($dataSetInstance);
209 // Set section id to 2 as 1 is already initialized + init array
212 // Output message to ask for user's patience ...
213 self::createDebugInstance(__CLASS__)->debugOutput('[' . __METHOD__ . ':' . __LINE__ . ']: Writing ' . $totalSections . ' sections for city ' . $cityId . ' ... (this may takes some time)');
215 // Expand half of it to north/south (north=positive, south=negative)
216 for ($north = 1; $north < round($radius / 2); $north++) {
217 // Expand half of it to west/east (west=positive, east=negative)
218 for ($west = 1; $west < round($radius / 2); $west++) {
219 // Expand up/down (including "zero point")
220 for ($z = $maxDown; $z < ($maxUp + 1); $z++) {
222 //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('[' . __METHOD__ . ':' . __LINE__ . ']: north=' . $north . ',west=' . $west . ',z=' . $z);
224 // Fill array up with south/east/down ids
225 $sections[($north * -1)][($west * -1)][$z]['type'] = self::SECTION_TYPE_EMPTY_LAND;
226 $sections[($north * -1)][($west * -1)][$z]['sub'] = self::SECTION_SUB_TYPE_GRASS;
228 // Fill up array with north/west/up ids (only air)
229 $sections[$north][$west][$z]['type'] = self::SECTION_TYPE_AIR;
230 $sections[$north][$west][$z]['sub'] = self::SECTION_SUB_TYPE_AIR;
235 // Init section id with 2 as 1 is the "zero point"
238 // Loop through whole array again for writing it to database: north/south
239 foreach ($sections as $x => $sectionX) {
240 // Loop through west/east values
241 foreach ($sectionX as $y => $sectionY) {
242 // Loop through up/down values
243 foreach ($sectionY as $z => $sectionData) {
245 //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('[' . __METHOD__ . ':' . __LINE__ . ']: x=' . $x . ',y=' . $y . ',z=' . $z . ',sectionId=' . $sectionId);
247 // Set all coordinates for positive directions
248 $dataSetInstance->setCriteria(self::DB_COLUMN_SECTION_ID , $sectionId);
249 $dataSetInstance->setCriteria(self::DB_COLUMN_SECTION_POSITION_X, $x);
250 $dataSetInstance->setCriteria(self::DB_COLUMN_SECTION_POSITION_Y, $y);
251 $dataSetInstance->setCriteria(self::DB_COLUMN_SECTION_POSITION_Z, $z);
252 $dataSetInstance->setCriteria(self::DB_COLUMN_SECTION_TYPE , $sectionData['type']);
253 $dataSetInstance->setCriteria(self::DB_COLUMN_SECTION_SUB_TYPE , $sectionData['sub']);
255 // Add value to database
256 $this->queryInsertDataSet($dataSetInstance);
263 //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('[' . __METHOD__ . ':' . __LINE__ . ']: x=' . $x . ',y=' . $y . ' has been written.');
267 //* NOISY-DEBUG: */ self::createDebugInstance(__CLASS__)->debugOutput('[' . __METHOD__ . ':' . __LINE__ . ']: x=' . $x . ' has been written.');
270 // Thank you for waiting! :-)
271 self::createDebugInstance(__CLASS__)->debugOutput('[' . __METHOD__ . ':' . __LINE__ . ']: A total of ' . $totalSections . ' sections has been written for city id ' . $cityId . '.');