New in 0.52 * Fog color tries to track the sky color at the center of view in sunrise and sunset situations. New in 0.51 * Translucent menus * Various HUD intensities so you can find something that is readable for the current conditions and lighting. * Tie visibility to far clip plane & view frustum culling so reducting visibility can increase frame rates by increasing what is culled. * Fixed stupid bug with misplaced initial position. * Hopefully fixed a bug when parsing system.fgfsrc on windoze. New in 0.50 * HUD updates from Charlie Hotchkiss (ladder number rotate w/ ladder, control position indicators are back) * Only draw the PUI cursor if Mesa/Glide/Fullscreen. * Added mipmapping. * Calculate the model view transformation matrix once per tile per iteration. Then glLoadMatrixd() it for each fragment rather than calling push(), translate(), pop(). * Added a basic splash screen. * Added support for switching between fullscreen and window mode for Mesa/3dfx/glide. * added an enable/disable splash screen option * added an enable/disable intro music option * added an enable/disable instrument panel option * added an enable/disable mouse pointer option * Ground collision detection. You can now land or test for collision with any scenery surface. * Converted angle of attack scale into a radio altimeter. New in 0.49 * Managment of multiple textures * Incorporated Friedemann Reinhard's initial panel code. * Fog mode is now GL_FOG_EXP2 instead of GL_FOG_LINEAR * Build the non-shared pieces of the FG sim as static libs. New in 0.48 * Incorporated Steve Baker's PUI user interface library written entirely on top of OpenGL * Incorporated Steve Baker's Audio library which currently only supports Linux, but a win32 port is very close to being done. * Sort object fragments by material property before rendering. This will be a big help to performance when we start including objects with a wide variety of material properties and textures. * Overlapped scenery tiles to reduce the chance of an occasional floating point precission induced gaps. * Fixed a bug in zlib exposed by Borland Win32 compiler. * Impose a maximum triangle area during scenery generation so even very flat areas will get split into a few smaller sub triangles. * Fine grained (fragment level) view frustum culling. * view transformation optimizations -- Norman Vine. * Fixed polygon winding problem in scenery generation, so all tri-strips are wound counter clockwise (opengl default). New in 0.47 * Course (per tile) view frustum culling. * Added a command line option to specify --fg-root which will override $FG_ROOT * Hard coded default locations for FG_ROOT for situations when nothing is specified. Unix = /usr/local/lib/FlightGear Win32 = \FlightGear * Restructured the command line processing code so that it can process these sames comands (one per line) out of a config file. * Added a command line option to specify field of view. This is adjustable at run time using "X / x". Supporting code contributed by Norman Vine. New in 0.46: * Complete C++ re-write of the HUD section. * Miscellaneous bug fixes and tweaks. New in 0.45: * Added an option to enable/disable wireframe rendering. * Added an option to enable/disable fog/haze. * Added an option to enable/disable sky blending. * Added an option to select smooth/flat polygon shading. * Added an option to enable full-screen mode. * Added a visual frame rate counter on the HUD. (Contributed by Durk Talsma) * Autopilot updates (Jeff Goeke-Smith) * Added an option to control the number of neighboring tiles that are drawn New in 0.44: * Fixed a horible bug that cause the time to be *WAY* off when compiling with the CygWin32 compiler. * Wrap up zlib so we can conditionally compile back in normal behavior on systems that have trouble building zlib. * Minor adjustment to texture coordinate generation to reduce texture swimming. * Added a command line option to enable/disable texture maps * Minor transformation adjustments to try to keep scenery tiles closer to (0, 0, 0) GLfloats run out of precision at the distances we need to model the earth, but we can do a bunch of pre-transformations using double floats and then cast to GLfloat once everything is close in where we have less precision problems. * command line option to set starting position by airport ID * Cleaned up initialization sequence to eliminate interdependencies between sun position, lighting, and view position. This creates a valid single pass initialization path. * use already calculated LaRCsim values to create the roll/pitch/yaw transformation matrix New in 0.43: * material properties bug fixed when rendering terrain. * bug in sky color generation fixed. * bug in fog color generation fixed. * zlib on the fly decompression/compression support. * more code reorganization and clean ups. * a fixed up 30 arcsec DEM file preprocessor. World wide DEM's are available in this format. New in 0.42: * Simple autopilot heading hold contributed by Jeff Goeke-Smith * More code reorganization and clean ups. New in 0.41: * Many autoconf cleanups and tweaks * make and make install work in unix * make works for cygnus win32 (but not install yet) * make dist now works * added the Tools directory into the main source tree New in 0.40: * Gnu automake/autoconf/libtool make system * Initial texture support * Bug fixes