-------------------------------------------------------------------------- | Done -------------------------------------------------------------------------- 2/9/98 - Fixed a problem with terrain tiles not quite matching up perfectly. 2/2/98 - Fix warning when compiling with c++ ... also successfully built with cygnus-g++. There should be nothing holding us back from using C++. 1/30/98 - remove Scenery/geometry.c and Scenery/mesh.c 1/28/98 - Dynamic unloading of scenery. 1/26/98 - Debug message system. 1/26/98 - Dynamic loading of scenery 1/24/98 - Remove some of the unused files such as ls_sync.c 1/23/98 - in all .h's change #ifdef FILE_H -> #ifdef _FILE_H -------------------------------------------------------------------------- 1/22/98 - Released version 0.25 1/19/98 - Compile with c++ 1/17/98 - Change all "type function();" to "type function( void );" -------------------------------------------------------------------------- 1/16/98 - Release verison 0.23 1/6/98 - Added FGwin32.mak (a MSVC++ Makefile for building win32 versions) -------------------------------------------------------------------------- 1/5/98 - Released version 0.21 12/31/97 - remove Unix dependencies from .../Time/fg_time.c -------------------------------------------------------------------------- 12/30/97 - Released version 0.20 12/30/97 - Released version 0.19 12/30/97 - Event manager 12/23/97 - First stab at a reasonable sky ... I'm going to probably leave this for now so I don't spend the rest of my life trying to tweak it. 12/17/97 - Released version 0.18 12/17/97 - Fix sun/moon initialization code so display lists aren't re-created at every Init(). 12/12/97 - Released verison 0.17 12/10/97 - Released version 0.16 12/9/97 - Released demtools version 0.01 12/9/97 - Released version 0.15 11/25/97 - Released version 0.14 10/24/97 - Released version 0.13 9/22/97 - Released version 0.12 9/16/97 - Released version 0.11