Subdirectories ============== OpenGL/ ------- "main" and OpenGL dependent mouse/keyboard/graphics code. aircraft/ --------- Structure and code to tie together all the pieces of an aircraft such as flight model, engine model, panel, controls, etc. controls/ --------- Provide a standardized interface to all aircraft controls. flight/ ------- Strucures and code to implement various flight models. Provides a standardized interface to all interesting flight model variabls. mat3/ ----- Contains miscellaneous matrix/vector routines. scenery/ -------- Scenery parsing/generating code. timer/ ------ Code to handle time and timing of events.