July 21, 1997 ============= Here is a quick outline of *one* way you can build FG for Win32 using a completely free development environment. 1. Install and configure the Cygnus Gnu-Win32 development environment. The main Cygnus Gnu-Win32 page is at: http://www.cygnus.com/misc/gnu-win32/ You can download the Cygnus Gnu-Win32 compiler from: ftp://ftp.cygnus.com/pub/gnu-win32/latest/cdk.exe To install, just run the file: "cdk.exe". Be sure to read this package's README for post installation configuration instructions: http://www.cygnus.com/misc/gnu-win32/readme_toc.html 2. Fetch the Flight Gear prototype code. It can be found at: http://www.menet.umn.edu/~curt/fgfs/prototype/source/ Grab the latest .zip file. 3. Unpack the FG prototype code. Run: pkunzip -d .zip Be sure to use the -d option. This will create all the needed subdirectories. Otherwise you will have one big mess! This should create a directory called ``FlightGear'' with several subdirectories. 3. Install the OpenGL/GLUT headers. Cd to the newly created directory: ``FlightGear\Src\Win32''. There you will find a file called gl-hdrs.zip. Assuming you installed the free Cygnus compiler in C:\gnuwin32\b18,, copy the file ``gl-hdrs.zip'' to ``c:\gnuwin32\b18\include\": copy gl-hdrs.zip c:\gnuwin32\b18\include\ Then go to the c:\gnuwin32\b18\include\ directory and run: pkunzip -d gl-hdrs.zip Remember the -d option! You can remove the gl-hdrs.zip file if you wish. 4. Install the OpenGL dynamic link libraries. If you are running an NT system you can skip this step. NT comes with the OpenGL libraries. If you are running windows 95, you should grab the OpenGL libraries from the Microsoft ftp server: ftp://ftp.microsoft.com/Softlib/MSLFILES/Opengl95.exe This is a self extracting compressed archive, so run this .exe to extract the files. To install these permanently on your system, you can copy them to your ``c:\windows\system\" directory. Otherwise, you could just as easily copy them to the ``FlightGear\Src\OpenGL'' directory or else someplace that is in your path. 4. Edit the ``make.inc'' file. Go back to the main FlightGear source directory. From where ever you extracted the FG code, cd to ``FlightGear\Src''. Edit the file called ``make.inc''. Find the part of the file that says: ``Uncomment one of the following sections depending on your system'' Uncomment all the makefile defines in the ``Cygnus Win32'' section. Also, you should comment out any of the defines in the other platform dependent sections. 5. Build the executable. From the same ``FlightGear\Src'' directory, run the following command: make make is a build utility that comes with the Cygnus development environment. You will see a few warning messages from the compiler, but none of these are serious. 6. Try it out! When make is done, cd to the FlightGear\Src\OpenGL directory and run the simulator: fg0 7. I wrote this document from the top of my head so it is certain to contain errors. Please send me email (curt@me.umn.edu) and let me know what changes need to be made to this document and these procedures to make them easier to understand and follow.