-------------------------------------------------------------------------- | Done -------------------------------------------------------------------------- 1/10/98 - Split areas into smaller tiles 1/14/98 - Don't create shared corners or edges if one already exists. 1/14/98 - Reassemble triangles using only body, shared corners, and shared edges. -------------------------------------------------------------------------- | Todo -------------------------------------------------------------------------- 1/15/98 - Retro-fit tri2obj to use shared normals rather than regenerating normals for shared vertices. 1/12/98 - Try reversing cw-wound strips rather than calling glFrontFace() in the display list. 1/12/98 - Generate a face adjacency matrix