#--------------------------------------------------------------------------- # Makefile # # Written by Curtis Olson, started October 1997. # # Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # # $Id$ # (Log is kept at end of this file) #--------------------------------------------------------------------------- TARGET = tri2obj CFILES = tri2obj.c OFILES = $(CFILES:.c=.o) include ../make.inc CFLAGS = $(FG_CFLAGS) -O3 -fomit-frame-pointer -funroll-all-loops -ffast-math #--------------------------------------------------------------------------- # Primary Targets #--------------------------------------------------------------------------- all: $(TARGET) $(TARGET): $(OFILES) $(CC) $(OFILES) -o $(TARGET) ../../Src/Math/libMath.a -lm clean: rm -f *.o $(TARGET) lib*.a *.os2 *~ core realclean: clean #--------------------------------------------------------------------------- # Secondary Targets #--------------------------------------------------------------------------- makedepend: $(CC) -MM *.c > depend include depend tri2obj.o: tri2obj.c $(CC) $(CFLAGS) -c tri2obj.c -o $@ #--------------------------------------------------------------------------- # $Log$ # Revision 1.3 1997/12/02 13:13:32 curt # Fixed problem with averaged vertex normals. # # Revision 1.2 1997/11/14 00:29:13 curt # Transform scenery coordinates at this point in pipeline when scenery is # being translated to .obj format, not when it is being loaded into the end # renderer. Precalculate normals for each node as average of the normals # of each containing polygon so Garoude shading is now supportable. # # Revision 1.1 1997/10/29 23:05:14 curt # Initial revision. # # Revision 1.1 1997/10/23 23:12:09 curt # Initial revision. #