type = ConsoleApplication,Multithreaded,Debug exclude_dir = NetworkOLK exclude_dir = Weather exclude_file = src\GUI\net_dlg.cxx exclude_file = src\GUI\net_dlg.hxx include_path = .. include_path = .\src include_path = .\src\include include_path = ..\SimGear include_path = ..\SimGear\metakit-2.4.3\include include_path = ..\SimGear\zlib-1.1.4 define = HAVE_CONFIG_H define = FGFS #define = FG_NDEBUG #define = FG_NETWORK_OLK #define = FG_JPEG_SERVER define = FG_NEW_ENVIRONMENT #define = FG_NEW_MOUSE define = ENABLE_AUDIO_SUPPORT define = ENABLE_PLIB_JOYSTICK #add_lib = glut32.lib #lib_path = ..\plib #add_lib = ssg #add_lib = sg #add_lib = pui #add_lib = fnt #add_lib = sl #add_lib = ul #add_lib = ssgaux #add_lib = net #lib_path = ..\SimGear #add_lib = SimGear #lib_path = ..\SimGear\metakit\builds #add_lib = mk4vc60s_std_d #add_project = ..\SimGear\SimGear.dsp # Rule to create config.h add_source_file = SOURCE = .\src\Include\config.h-msvc6\ \ !IF "$(CFG)" == "FlightGear - Win32 Release"\ \ # Begin Custom Build - Creating config.h\ InputPath=.\src\Include\config.h-msvc6\ \ ".\src\Include\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\ copy .\src\Include\config.h-msvc6 .\src\Include\config.h\ \ # End Custom Build\ \ !ELSEIF "$(CFG)" == "FlightGear - Win32 Debug"\ \ # Begin Custom Build - Creating config.h\ InputPath=.\src\Include\config.h-msvc6\ \ ".\src\Include\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\ copy .\src\Include\config.h-msvc6 .\src\Include\config.h\ \ # End Custom Build\ \ !ENDIF\