getDebugInstance()->output(sprintf("[%s:%d] Konstruktor erreicht.
\n", __CLASS__, __LINE__ )); } // Set description $this->setPartDescr("Aufbauten"); // Shall we clean up? if ($class == __CLASS__) { $this->removeSystemArray(); } } /** * Call new constructor */ function constructor ($class) { $this->__construct($class); } /** * Creates an upper(=super) structure */ public static function createBaseUpperStructure () { // Instanz holen $upperInstance = new BaseUpperStructure (__CLASS__); // Debug message if ((defined('DEBUG_STRUCTURE')) || (defined('DEBUG_ALL'))) { $upperInstance->getDebugInstance()->output(sprintf("[%s:%d] Aufbauten wird konstruiert.
\n", __CLASS__, __LINE__ )); } // Unique-ID setzen $upperInstance->createUniqueID(); // Return instance return $upperInstance; } /** * Stub! */ public function saveObjectToDatabase () { $this->getDebugInstance()->output(sprintf("[%s:] Stub %s erreicht.", $this->__toString(), __FUNCTION__ )); } /** * Limits this object with an ObjectLimits instance */ public function limitObject (ObjectLimits $limitInstance) { ApplicationEntryPoint::app_die("".__METHOD__." reached! Stub!"); } } // [EOF] ?>