dnl Process this file with autoconf to produce a configure script. dnl dnl The basis for this file was generated by autoscan(1) [pere 1998-03-19] dnl AC_INIT(Simulator/Aircraft/aircraft.cxx) dnl Initialize the automake stuff AM_INIT_AUTOMAKE(FlightGear, 0.56) dnl Checks for programs. AC_PROG_MAKE_SET AC_PROG_CC AC_PROG_CXX AC_PROG_RANLIB AC_PROG_INSTALL AC_PROG_LN_S dnl Initialize libtool dnl AM_PROG_LIBTOOL dnl Initialize maintainer mode dnl AM_MAINTAINER_MODE dnl This is needed for AC_TRY_COMPILE later dnl AC_ISC_POSIX dnl Check to see if this `configure' is being run in the `Cygwin32' environment dnl AM_CYGWIN32 dnl Specify if we want logging (testing build) or not (release build) # set logging default value # with_logging=yes AC_ARG_WITH(logging, [ --with-logging Include logging output (default)]) if test "x$with_logging" = "xno" ; then AC_DEFINE(FG_NDEBUG) fi dnl specify if we are building with "checker" AC_ARG_WITH(efence, [ --with-efence Specify if we are building with "electric-fence"]) if test "x$with_efence" = "xyes" ; then echo "Building with efence" LIBS= "$LIBS -lefence" fi dnl specify the compiled flight model AC_ARG_WITH(flight-model, [ --with-flight-model=xxx Specify the flight model (navion, cherokee)]) if test "x$with_flight_model" = "xcherokee" ; then echo "Building with cherokee flight model" else echo "Building with navion flight model" fi AM_CONDITIONAL(ENABLE_CHEROKEE, test "x$with_flight_model" = "xcherokee") dnl Let the Win32 user specify if they want to build with the SGI dnl opengl.dll as opposed to the more standard openg32.dll AC_ARG_WITH(sgi-opengl, [ --with-sgi-opengl Build against SGI's opengl.dll glu.dll and glut.dll]) dnl Check for MS Windows environment AC_CHECK_HEADER(windows.h) dnl Using AM_CONDITIONAL is a step out of the protected little dnl automake fold so it is potentially dangerous. But, we are dnl beginning to run into cases where the standard checks are not dnl enough. AM_CONDITIONALS are then referenced to conditionally dnl build a Makefile.in from a Makefile.am which lets us define custom dnl includes, compile alternative source files, etc. dnl Check for external variables daylight and timezone. AC_EXT_DAYLIGHT AM_CONDITIONAL(HAVE_DAYLIGHT, test "$have_daylight" = yes ) AC_EXT_TIMEZONE AM_CONDITIONAL(HAVE_TIMEZONE, test "$have_timezone" = yes ) dnl Check for Linux style audio support AM_CONDITIONAL(ENABLE_AUDIO_SUPPORT, \ test -r /usr/include/soundcard.h \ -o -r /usr/include/linux/soundcard.h \ -o -r /usr/include/machine/soundcard.h \ -o -r /usr/include/audio.h \ -o "x$ac_cv_header_windows_h" = "xyes" ) AM_CONDITIONAL(ENABLE_IRIX_AUDIO, test -r /usr/include/audio.h) AM_CONDITIONAL(ENABLE_WIN32_AUDIO, test "x$ac_cv_header_windows_h" = "xyes") dnl Check for (currently Linux only style) joystick support AM_CONDITIONAL(ENABLE_LINUX_JOYSTICK, test -r /usr/include/linux/joystick.h ) dnl Enable serial support on Unix type systems AM_CONDITIONAL(ENABLE_UNIX_SERIAL, test "x$ac_cv_header_windows_h" != "xyes") dnl extra library and include directories EXTRA_DIRS="/usr/local /usr/X11R6 /opt/X11R6" if test "x$ac_cv_header_windows_h" = "xyes" ; then EXTRA_DIRS="${EXTRA_DIRS} `pwd`/Win32" # elif test `uname -s` = "SunOS" ; then # EXTRA_DIRS="${EXTRA_DIRS} `pwd`/SunOS" fi wi_EXTRA_DIRS(no, ${EXTRA_DIRS}) dnl Check for X11 (fancy) AC_PATH_XTRA dnl Checks for libraries. null_LIBS="$LIBS" AC_CHECK_LIB(m, cos) base_LIBS="$LIBS" LIBS="$null_LIBS" # AC_CHECK_LIB(socket, socket) AC_CHECK_LIB(X11, XCreateWindow) AC_CHECK_LIB(Xext, XShmCreateImage) AC_CHECK_LIB(Xi, XGetExtensionVersion) AC_CHECK_LIB(ICE, IceOpenConnection) AC_CHECK_LIB(SM, SmcOpenConnection) AC_CHECK_LIB(Xt, XtMalloc) AC_CHECK_LIB(Xmu, XmuLookupStandardColormap) dnl check for OpenGL related libraries if test "x$ac_cv_header_windows_h" != "xyes" ; then dnl Reasonable stuff non-windoze variants ... :-) AC_CHECK_LIB(GLcore, glNewList) if test "x$ac_cv_lib_GLcore_glNewList" = "xno" ; then dnl if no GLcore, check for GL AC_CHECK_LIB(GL, glNewList) if test "x$ac_cv_lib_GL_glNewList" = "xno" ; then dnl if no GL, check for MesaGL AC_CHECK_LIB(MesaGL, glNewList) fi else dnl if GLcore found, then also check for GL AC_CHECK_LIB(GL, glXCreateContext) fi dnl if using mesa, check for xmesa.h if test "x$ac_cv_lib_MesaGL_glNewList" = "xyes" ; then AC_CHECK_HEADER(GL/xmesa.h) AM_CONDITIONAL(ENABLE_XMESA_FX, \ test "x$ac_cv_header_GL_xmesa_h" = "xyes") else dnl force a failed check AM_CONDITIONAL(ENABLE_XMESA_FX, test "no" = "yes") fi AC_CHECK_LIB(GLU, gluLookAt) if test "x$ac_cv_lib_GLU_gluLookAt" = "xno" ; then dnl if no GLU, check for MesaGLU AC_CHECK_LIB(MesaGLU, gluLookAt) fi dnl check for glut AC_CHECK_LIB(glut, glutGetModifiers) dnl test for glutGameModeString, but avoid adding glut a second time into dnl the list of libraries save_LIBS="$LIBS" AC_CHECK_LIB(glut, glutGameModeString) LIBS="$save_LIBS" else dnl Win32 is a little wierd because it has to try to handle the various dnl winbloze-isms. We'll just do this manually for now. echo Win32 specific hacks... AC_DEFINE(WIN32) dnl force a failed check since we will be building under windoze AM_CONDITIONAL(ENABLE_XMESA_FX, test "no" = "yes") if test "x$with_sgi_opengl" = "xyes" ; then echo "Building with glut.dll, glu.dll, and opengl.dll" WIN32_GLUT=glut WIN32_GLU=glu WIN32_OPENGL=opengl else echo "Building with glut32.dll, glu32.dll, and opengl32.dll" WIN32_GLUT=glut32 WIN32_GLU=glu32 WIN32_OPENGL=opengl32 fi if test -f `pwd`/Win32/${WIN32_GLUT}.dll; then echo " found ${WIN32_GLUT}.dll, adding -l${WIN32_GLUT}" LIBS="$LIBS -l${WIN32_GLUT}" else echo " Cannot find ${WIN32_GLUT}.dll" exit 1 fi if test -f `pwd`/Win32/${WIN32_GLU}.dll; then echo " found ${WIN32_GLU}.dll" else echo " Can't find ${WIN32_GLU}.dll, assuming it's someplace" fi echo " adding -l${WIN32_GLU}" LIBS="$LIBS -l${WIN32_GLU}" if test -f `pwd`/Win32/${WIN32_OPENGL}.dll; then echo " found ${WIN32_OPENGL}.dll" else echo " Can't find ${WIN32_OPENGL}.dll, assuming it's somplace" fi echo " adding -l${WIN32_OPENGL}" LIBS="$LIBS -l${WIN32_OPENGL}" echo " adding -luser32 -lgdi32" LIBS="$LIBS -luser32 -lgdi32" ac_cv_lib_glut_glutGetModifiers="yes" ac_cv_lib_glut_glutGameModeString="yes" fi opengl_LIBS="$LIBS" LIBS="$null_LIBS" AC_SUBST(base_LIBS) AC_SUBST(opengl_LIBS) dnl Checks for header files. AC_HEADER_STDC AC_CHECK_HEADERS( \ fcntl.h getopt.h malloc.h stdlib.h sys/time.h sys/timeb.h \ unistd.h windows.h winbase.h values.h ) dnl Checks for typedefs, structures, and compiler characteristics. AC_C_CONST AC_TYPE_SIZE_T AC_HEADER_TIME AC_STRUCT_TM dnl Checks for library functions. AC_TYPE_SIGNAL AC_FUNC_VPRINTF AC_CHECK_FUNCS( ftime gettimeofday mktime strstr rand random \ setitimer getitimer signal GetLocalTime rint getrusage ) if test "x$ac_cv_lib_glut_glutGetModifiers" = "xno"; then echo echo "Unable to find the necessary OpenGL or GLUT libraries." echo "See config.log for automated test details and results ..." exit 1 fi if test "x$ac_cv_lib_glut_glutGameModeString" = "xno"; then echo echo "Your version of glut doesn't support game mode." echo "You need to fetch and install the latest version of glut from:" echo echo " http://reality.sgi.com/opengl/glut3/glut3.html" exit 1 fi AM_CONFIG_HEADER(Include/config.h) AC_OUTPUT( \ Makefile \ Include/Makefile \ Lib/Makefile \ Lib/Audio/Makefile \ Lib/Audio/src/Makefile \ Lib/Audio/example/Makefile \ Lib/Bucket/Makefile \ Lib/Debug/Makefile \ Lib/DEM/Makefile \ Lib/gpc/Makefile \ Lib/Math/Makefile \ Lib/Misc/Makefile \ Lib/PUI/Makefile \ Lib/Serial/Makefile \ Lib/XGL/Makefile \ Lib/zlib/Makefile \ Simulator/Makefile \ Simulator/Aircraft/Makefile \ Simulator/Airports/Makefile \ Simulator/Astro/Makefile \ Simulator/Autopilot/Makefile \ Simulator/Cockpit/Makefile \ Simulator/Controls/Makefile \ Simulator/Flight/LaRCsim/Makefile \ Simulator/Flight/Slew/Makefile \ Simulator/Flight/Makefile \ Simulator/GUI/Makefile \ Simulator/Joystick/Makefile \ Simulator/Main/Makefile \ Simulator/Main/runfgfs \ Simulator/Main/runfgfs.bat \ Simulator/Makefile \ Simulator/Objects/Makefile \ Simulator/Scenery/Makefile \ Simulator/Time/Makefile \ Simulator/Weather/Makefile \ Tools/Makefile \ Tools/Areas/Makefile \ Tools/AssemTris/Makefile \ Tools/Dem2node/Makefile \ Tools/DemInfo/Makefile \ Tools/DemRaw2ascii/Makefile \ Tools/FixNode/Makefile \ Tools/FixObj/Makefile \ Tools/GenAirports/Makefile \ Tools/Makedir/Makefile \ Tools/SplitTris/Makefile \ Tools/Stripe_w/Makefile \ Tools/Tri2obj/Makefile \ Tools/Triangle/Makefile \ Tests/Makefile \ ) AC_OUTPUT_COMMANDS([chmod 755 Simulator/Main/runfgfs])