lib_LIBRARIES = libsgmath.a include_HEADERS = \ fg_geodesy.hxx \ fg_memory.h \ fg_random.h \ fg_types.hxx \ interpolater.hxx \ leastsqs.hxx \ mat3.h \ point3d.hxx \ polar3d.hxx \ vector.hxx EXTRA_DIST = linintp2.h linintp2.inl sphrintp.h sphrintp.inl libsgmath_a_SOURCES = \ MAT3geom.c \ MAT3inv.c \ MAT3mat.c \ MAT3vec.c \ fg_geodesy.cxx \ fg_random.c \ interpolater.cxx \ leastsqs.cxx \ mat3defs.h mat3err.h \ polar3d.cxx \ vector.cxx INCLUDES += -I$(top_builddir)/src