include (SimGearComponent) set(HEADERS BVHBoundingBoxVisitor.hxx BVHDebugCollectVisitor.hxx BVHGroup.hxx BVHLineGeometry.hxx BVHLineSegmentVisitor.hxx BVHMotionTransform.hxx BVHNearestPointVisitor.hxx BVHNode.hxx BVHStaticBinary.hxx BVHStaticData.hxx BVHStaticGeometry.hxx BVHStaticGeometryBuilder.hxx BVHStaticLeaf.hxx BVHStaticNode.hxx BVHStaticTriangle.hxx BVHSubTreeCollector.hxx BVHTransform.hxx BVHVisitor.hxx ) set(SOURCES BVHGroup.cxx BVHLineGeometry.cxx BVHLineSegmentVisitor.cxx BVHMotionTransform.cxx BVHNode.cxx BVHStaticBinary.cxx BVHStaticGeometry.cxx BVHStaticLeaf.cxx BVHStaticNode.cxx BVHStaticTriangle.cxx BVHSubTreeCollector.cxx BVHTransform.cxx ) simgear_component(bvh scene/bvh "${SOURCES}" "${HEADERS}")