includedir = @includedir@/scene/bvh check_PROGRAMS = bvhtest TESTS = $(check_PROGRAMS) bvhtest_SOURCES = bvhtest.cxx bvhtest_LDADD = libsgbvh.a \ $(top_builddir)/simgear/structure/libsgstructure.a \ $(top_builddir)/simgear/debug/libsgdebug.a \ $(base_LIBS) lib_LIBRARIES = libsgbvh.a noinst_HEADERS = include_HEADERS = \ BVHBoundingBoxVisitor.hxx \ BVHDebugCollectVisitor.hxx \ BVHGroup.hxx \ BVHLineSegmentVisitor.hxx \ BVHLineGeometry.hxx \ BVHMotionTransform.hxx \ BVHNearestPointVisitor.hxx \ BVHNode.hxx \ BVHStaticBinary.hxx \ BVHStaticData.hxx \ BVHStaticGeometry.hxx \ BVHStaticGeometryBuilder.hxx \ BVHStaticLeaf.hxx \ BVHStaticNode.hxx \ BVHStaticTriangle.hxx \ BVHSubTreeCollector.hxx \ BVHTransform.hxx \ BVHVisitor.hxx libsgbvh_a_SOURCES = \ BVHGroup.cxx \ BVHLineGeometry.cxx \ BVHLineSegmentVisitor.cxx \ BVHMotionTransform.cxx \ BVHNode.cxx \ BVHStaticBinary.cxx \ BVHStaticGeometry.cxx \ BVHStaticLeaf.cxx \ BVHStaticNode.cxx \ BVHStaticTriangle.cxx \ BVHSubTreeCollector.cxx \ BVHTransform.cxx INCLUDES = -I$(top_srcdir)