set(HEADERS Effect.hxx EffectBuilder.hxx EffectCullVisitor.hxx EffectGeode.hxx GLPredicate.hxx Pass.hxx Technique.hxx TextureBuilder.hxx mat.hxx matlib.hxx matmodel.hxx mipmap.hxx ) set(SOURCES Effect.cxx EffectBuilder.cxx EffectCullVisitor.cxx EffectGeode.cxx GLPredicate.cxx Pass.cxx Technique.cxx TextureBuilder.cxx makeEffect.cxx mat.cxx matlib.cxx matmodel.cxx mipmap.cxx ) simgear_scene_component(material scene/material "${SOURCES}" "${HEADERS}")