includedir = @includedir@/scene/material lib_LIBRARIES = libsgmaterial.a noinst_HEADERS = include_HEADERS = \ Effect.hxx \ EffectBuilder.hxx \ EffectCullVisitor.hxx \ EffectGeode.hxx \ GLPredicate.hxx \ Pass.hxx \ Technique.hxx \ TextureBuilder.hxx \ mat.hxx \ matlib.hxx \ matmodel.hxx libsgmaterial_a_SOURCES = \ Effect.cxx \ EffectBuilder.cxx \ EffectCullVisitor.cxx \ EffectGeode.cxx \ GLPredicate.cxx \ Pass.cxx \ Technique.cxx \ TextureBuilder.cxx \ makeEffect.cxx \ mat.cxx \ matlib.cxx \ matmodel.cxx \ Noise.cxx INCLUDES = -I$(top_srcdir)