include (SimGearComponent) set(HEADERS CloudShaderGeometry.hxx cloud.hxx cloudfield.hxx dome.hxx moon.hxx newcloud.hxx oursun.hxx sky.hxx sphere.hxx stars.hxx ) set(SOURCES CloudShaderGeometry.cxx cloud.cxx cloudfield.cxx dome.cxx moon.cxx newcloud.cxx oursun.cxx sky.cxx sphere.cxx stars.cxx ) simgear_scene_component(sky scene/sky "${SOURCES}" "${HEADERS}")