includedir = @includedir@/scene/sky/clouds3d # enable the following line once extgl.c get's added to the distro EXTRA_DIST = extgl.c extgl.h if EXTGL_NEEDED EXTGL_SOURCE = extgl.c extgl.h else EXTGL_SOURCE = endif lib_LIBRARIES = libsgclouds3d.a include_HEADERS = \ SkySceneLoader.hpp \ SkyUtil.hpp libsgclouds3d_a_SOURCES = \ $(EXTGL_SOURCE) \ vec3fv.cpp vec3fv.hpp vec3f.hpp vec4f.hpp vec2f.hpp \ mat16fv.cpp mat16fv.hpp \ mat33.hpp mat33impl.hpp \ mat44.hpp mat44impl.hpp \ tri.cpp tri.hpp \ plane.cpp plane.hpp \ camera.cpp camera.hpp \ camutils.cpp camutils.hpp \ glut_shapes.c glut_shapes.h \ minmaxbox.cpp minmaxbox.hpp \ SkyAABBTree.hpp \ SkyArchive.cpp SkyArchive.hpp \ SkyBoundingVolume.hpp \ SkyBVTree.hpp SkyBVTreeSplitter.hpp \ SkyCloud.cpp SkyCloud.hpp \ SkyCloudParticle.hpp \ SkyContext.cpp SkyContext.hpp \ SkyDynamicTextureManager.cpp SkyDynamicTextureManager.hpp \ SkyLight.cpp SkyLight.hpp \ SkyMaterial.cpp SkyMaterial.hpp \ SkyMinMaxBox.cpp SkyMinMaxBox.hpp \ SkyRenderable.hpp \ SkyRenderableInstance.hpp \ SkyRenderableInstanceCloud.cpp SkyRenderableInstanceCloud.hpp \ SkyRenderableInstanceGeneric.hpp \ SkyRenderableInstanceGroup.cpp SkyRenderableInstanceGroup.hpp \ SkySceneLoader.cpp \ SkySceneManager.cpp SkySceneManager.hpp \ SkySingleton.hpp \ SkyTexture.hpp \ SkyTextureManager.cpp SkyTextureManager.hpp \ SkyTextureState.cpp SkyTextureState.hpp \ SkyUtil.cpp INCLUDES = -I$(top_srcdir)