include (SimGearComponent) set(HEADERS ColorInterpolator.hxx CopyOp.hxx DeletionManager.hxx NodeAndDrawableVisitor.hxx Noise.hxx OptionsReadFileCallback.hxx OsgDebug.hxx OsgMath.hxx OsgSingleton.hxx parse_color.hxx PrimitiveUtils.hxx QuadTreeBuilder.hxx RenderConstants.hxx SGDebugDrawCallback.hxx SGEnlargeBoundingBox.hxx SGNodeMasks.hxx SGPickCallback.hxx SGReaderWriterOptions.hxx SGSceneFeatures.hxx SGSceneUserData.hxx SGStateAttributeVisitor.hxx SGTextureStateAttributeVisitor.hxx SGUpdateVisitor.hxx SplicingVisitor.hxx StateAttributeFactory.hxx UpdateOnceCallback.hxx VectorArrayAdapter.hxx project.hxx ) set(SOURCES ColorInterpolator.cxx CopyOp.cxx DeletionManager.cxx NodeAndDrawableVisitor.cxx Noise.cxx OptionsReadFileCallback.cxx OsgDebug.cxx parse_color.cxx PrimitiveUtils.cxx QuadTreeBuilder.cxx SGEnlargeBoundingBox.cxx SGReaderWriterOptions.cxx SGSceneFeatures.cxx SGSceneUserData.cxx SGStateAttributeVisitor.cxx SGTextureStateAttributeVisitor.cxx SplicingVisitor.cxx StateAttributeFactory.cxx UpdateOnceCallback.cxx project.cxx ) simgear_scene_component(util scene/util "${SOURCES}" "${HEADERS}") if(ENABLE_TESTS) add_executable(test_parse_color parse_color_test.cxx ) add_test(parse_color ${EXECUTABLE_OUTPUT_PATH}/test_parse_color) target_link_libraries(test_parse_color ${TEST_LIBS}) endif(ENABLE_TESTS)